Files
engine/shell/platform/android/flutter_main.h
T
Jason Simmons 3f4f606105 Simplify loading of app bundles on Android (#9360)
* Remove deprecated runBundle APIs
* Remove code related to dynamic patching (including support for multiple
  bundle paths)
* Change FlutterRunArugments.bundlePath to be the Android AssetManager path
  where the app's assets are located
2019-06-25 14:17:50 -07:00

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// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_PLATFORM_ANDROID_FLUTTER_MAIN_H_
#define SHELL_PLATFORM_ANDROID_FLUTTER_MAIN_H_
#include <jni.h>
#include "flutter/common/settings.h"
#include "flutter/fml/macros.h"
#include "flutter/runtime/dart_service_isolate.h"
namespace flutter {
class FlutterMain {
public:
~FlutterMain();
static bool Register(JNIEnv* env);
static FlutterMain& Get();
const flutter::Settings& GetSettings() const;
private:
const flutter::Settings settings_;
DartServiceIsolate::CallbackHandle observatory_uri_callback_;
FlutterMain(flutter::Settings settings);
static void Init(JNIEnv* env,
jclass clazz,
jobject context,
jobjectArray jargs,
jstring kernelPath,
jstring appStoragePath,
jstring engineCachesPath);
void SetupObservatoryUriCallback(JNIEnv* env);
FML_DISALLOW_COPY_AND_ASSIGN(FlutterMain);
};
} // namespace flutter
#endif // SHELL_PLATFORM_ANDROID_FLUTTER_MAIN_H_