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762294cf2d
This reverts commit f456423cfb.
This is being reverted because it caused flutter/flutter#45098
(images don't load on iOS).
134 lines
3.6 KiB
C++
134 lines
3.6 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/platform/android/android_surface_gl.h"
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#include <utility>
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#include "flutter/fml/logging.h"
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#include "flutter/fml/memory/ref_ptr.h"
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namespace flutter {
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static fml::RefPtr<AndroidContextGL> CreateResourceLoadingContext() {
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auto environment = fml::MakeRefCounted<AndroidEnvironmentGL>();
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if (!environment->IsValid()) {
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return nullptr;
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}
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auto context = fml::MakeRefCounted<AndroidContextGL>(environment);
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if (!context->IsValid()) {
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return nullptr;
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}
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return context;
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}
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AndroidSurfaceGL::AndroidSurfaceGL() {
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// Acquire the offscreen context.
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offscreen_context_ = CreateResourceLoadingContext();
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if (!offscreen_context_ || !offscreen_context_->IsValid()) {
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offscreen_context_ = nullptr;
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}
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}
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AndroidSurfaceGL::~AndroidSurfaceGL() = default;
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bool AndroidSurfaceGL::IsOffscreenContextValid() const {
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return offscreen_context_ && offscreen_context_->IsValid();
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}
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void AndroidSurfaceGL::TeardownOnScreenContext() {
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if (onscreen_context_) {
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onscreen_context_->ClearCurrent();
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}
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onscreen_context_ = nullptr;
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}
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bool AndroidSurfaceGL::IsValid() const {
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if (!onscreen_context_ || !offscreen_context_) {
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return false;
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}
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return onscreen_context_->IsValid() && offscreen_context_->IsValid();
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}
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std::unique_ptr<Surface> AndroidSurfaceGL::CreateGPUSurface() {
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auto surface = std::make_unique<GPUSurfaceGL>(this, true);
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return surface->IsValid() ? std::move(surface) : nullptr;
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}
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bool AndroidSurfaceGL::OnScreenSurfaceResize(const SkISize& size) const {
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FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
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return onscreen_context_->Resize(size);
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}
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bool AndroidSurfaceGL::ResourceContextMakeCurrent() {
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FML_DCHECK(offscreen_context_ && offscreen_context_->IsValid());
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return offscreen_context_->MakeCurrent();
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}
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bool AndroidSurfaceGL::ResourceContextClearCurrent() {
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FML_DCHECK(offscreen_context_ && offscreen_context_->IsValid());
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return offscreen_context_->ClearCurrent();
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}
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bool AndroidSurfaceGL::SetNativeWindow(
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fml::RefPtr<AndroidNativeWindow> window) {
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// In any case, we want to get rid of our current onscreen context.
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onscreen_context_ = nullptr;
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// If the offscreen context has not been setup, we dont have the sharegroup.
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// So bail.
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if (!offscreen_context_ || !offscreen_context_->IsValid()) {
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return false;
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}
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// Create the onscreen context.
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onscreen_context_ = fml::MakeRefCounted<AndroidContextGL>(
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offscreen_context_->Environment(),
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offscreen_context_.get() /* sharegroup */);
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if (!onscreen_context_->IsValid()) {
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onscreen_context_ = nullptr;
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return false;
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}
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if (!onscreen_context_->CreateWindowSurface(std::move(window))) {
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onscreen_context_ = nullptr;
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return false;
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}
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return true;
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}
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bool AndroidSurfaceGL::GLContextMakeCurrent() {
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FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
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return onscreen_context_->MakeCurrent();
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}
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bool AndroidSurfaceGL::GLContextClearCurrent() {
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FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
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return onscreen_context_->ClearCurrent();
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}
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bool AndroidSurfaceGL::GLContextPresent() {
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FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
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return onscreen_context_->SwapBuffers();
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}
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intptr_t AndroidSurfaceGL::GLContextFBO() const {
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FML_DCHECK(onscreen_context_ && onscreen_context_->IsValid());
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// The default window bound framebuffer on Android.
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return 0;
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}
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// |GPUSurfaceGLDelegate|
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ExternalViewEmbedder* AndroidSurfaceGL::GetExternalViewEmbedder() {
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return nullptr;
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}
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} // namespace flutter
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