Files
engine/shell/platform/android/android_external_texture_gl.h
T
Chris Yang 0d59c9ec54 Add onUnregistered callback in 'Texture' and 'FlutterTexture' (#12695)
Texture unregistration is finished on the GPU thread. The FlutterTexture implementation might not know when it is finished which leads to a race condition. Adding this callback so the FlutterTexture is aware of end of the unregistration process.
2019-10-08 12:45:57 -07:00

62 lines
1.4 KiB
C++

// Copyright 2013 The Flutter Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_
#include <GLES/gl.h>
#include "flutter/flow/texture.h"
#include "flutter/fml/platform/android/jni_weak_ref.h"
namespace flutter {
class AndroidExternalTextureGL : public flutter::Texture {
public:
AndroidExternalTextureGL(
int64_t id,
const fml::jni::JavaObjectWeakGlobalRef& surfaceTexture);
~AndroidExternalTextureGL() override;
void Paint(SkCanvas& canvas,
const SkRect& bounds,
bool freeze,
GrContext* context) override;
void OnGrContextCreated() override;
void OnGrContextDestroyed() override;
void MarkNewFrameAvailable() override;
void OnTextureUnregistered() override;
private:
void Attach(jint textureName);
void Update();
void Detach();
void UpdateTransform();
enum class AttachmentState { uninitialized, attached, detached };
fml::jni::JavaObjectWeakGlobalRef surface_texture_;
AttachmentState state_ = AttachmentState::uninitialized;
bool new_frame_ready_ = false;
GLuint texture_name_ = 0;
SkMatrix transform;
FML_DISALLOW_COPY_AND_ASSIGN(AndroidExternalTextureGL);
};
} // namespace flutter
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_EXTERNAL_TEXTURE_GL_H_