mirror of
https://github.com/encounter/engine.git
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89e395853c
Moved our code to passing functions by const ref
123 lines
3.6 KiB
C++
123 lines
3.6 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_COMMON_ANIMATOR_H_
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#define FLUTTER_SHELL_COMMON_ANIMATOR_H_
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#include <deque>
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#include "flutter/common/task_runners.h"
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#include "flutter/fml/memory/ref_ptr.h"
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#include "flutter/fml/memory/weak_ptr.h"
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#include "flutter/fml/synchronization/semaphore.h"
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#include "flutter/fml/time/time_point.h"
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#include "flutter/shell/common/pipeline.h"
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#include "flutter/shell/common/rasterizer.h"
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#include "flutter/shell/common/vsync_waiter.h"
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namespace flutter {
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namespace testing {
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class ShellTest;
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}
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/// Executor of animations.
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///
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/// In conjunction with the |VsyncWaiter| it allows callers (typically Dart
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/// code) to schedule work that ends up generating a |LayerTree|.
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class Animator final {
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public:
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class Delegate {
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public:
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virtual void OnAnimatorBeginFrame(fml::TimePoint frame_time) = 0;
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virtual void OnAnimatorNotifyIdle(int64_t deadline) = 0;
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virtual void OnAnimatorDraw(
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fml::RefPtr<Pipeline<flutter::LayerTree>> pipeline) = 0;
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virtual void OnAnimatorDrawLastLayerTree() = 0;
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};
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Animator(Delegate& delegate,
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TaskRunners task_runners,
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std::unique_ptr<VsyncWaiter> waiter);
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~Animator();
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float GetDisplayRefreshRate() const;
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void RequestFrame(bool regenerate_layer_tree = true);
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void Render(std::unique_ptr<flutter::LayerTree> layer_tree);
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//--------------------------------------------------------------------------
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/// @brief Schedule a secondary callback to be executed right after the
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/// main `VsyncWaiter::AsyncWaitForVsync` callback (which is added
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/// by `Animator::RequestFrame`).
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///
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/// Like the callback in `AsyncWaitForVsync`, this callback is
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/// only scheduled to be called once, and it's supposed to be
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/// called in the UI thread. If there is no AsyncWaitForVsync
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/// callback (`Animator::RequestFrame` is not called), this
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/// secondary callback will still be executed at vsync.
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///
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/// This callback is used to provide the vsync signal needed by
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/// `SmoothPointerDataDispatcher`.
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///
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/// @see `PointerDataDispatcher::ScheduleSecondaryVsyncCallback`.
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void ScheduleSecondaryVsyncCallback(const fml::closure& callback);
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void Start();
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void Stop();
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void SetDimensionChangePending();
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// Enqueue |trace_flow_id| into |trace_flow_ids_|. The corresponding flow
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// will be ended during the next |BeginFrame|.
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void EnqueueTraceFlowId(uint64_t trace_flow_id);
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private:
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using LayerTreePipeline = Pipeline<flutter::LayerTree>;
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void BeginFrame(fml::TimePoint frame_start_time,
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fml::TimePoint frame_target_time);
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bool CanReuseLastLayerTree();
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void DrawLastLayerTree();
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void AwaitVSync();
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const char* FrameParity();
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Delegate& delegate_;
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TaskRunners task_runners_;
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std::shared_ptr<VsyncWaiter> waiter_;
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fml::TimePoint last_begin_frame_time_;
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int64_t dart_frame_deadline_;
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fml::RefPtr<LayerTreePipeline> layer_tree_pipeline_;
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fml::Semaphore pending_frame_semaphore_;
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LayerTreePipeline::ProducerContinuation producer_continuation_;
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int64_t frame_number_;
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bool paused_;
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bool regenerate_layer_tree_;
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bool frame_scheduled_;
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int notify_idle_task_id_;
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bool dimension_change_pending_;
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SkISize last_layer_tree_size_;
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std::deque<uint64_t> trace_flow_ids_;
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fml::WeakPtrFactory<Animator> weak_factory_;
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friend class testing::ShellTest;
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FML_DISALLOW_COPY_AND_ASSIGN(Animator);
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};
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} // namespace flutter
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#endif // FLUTTER_SHELL_COMMON_ANIMATOR_H_
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