Files
engine/shell/shell.h
T
Adam Barth d86eedd1aa Connect Sky and Ganesh in SkyShell
This CL contains enough plumbing for Sky to render content to the screen using
Ganesh in SkyShell. We're still missing the ability to load data off the
network.

R=eseidel@chromium.org, ojan@chromium.org

Review URL: https://codereview.chromium.org/936883002
2015-02-18 13:15:36 -08:00

55 lines
1.2 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SKY_SHELL_SHELL_H_
#define SKY_SHELL_SHELL_H_
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/threading/thread.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace sky {
namespace shell {
class Engine;
class Rasterizer;
class PlatformView;
class Shell {
public:
~Shell();
static void Init(
scoped_refptr<base::SingleThreadTaskRunner> java_task_runner);
static Shell& Shared();
PlatformView* view() const { return view_.get(); }
private:
explicit Shell(scoped_refptr<base::SingleThreadTaskRunner> java_task_runner);
void InitGPU(const base::Thread::Options& options);
void InitUI(const base::Thread::Options& options);
void InitView();
scoped_refptr<base::SingleThreadTaskRunner> java_task_runner_;
scoped_ptr<base::Thread> gpu_thread_;
scoped_ptr<base::Thread> ui_thread_;
scoped_ptr<PlatformView> view_;
scoped_ptr<Rasterizer> rasterizer_;
scoped_ptr<Engine> engine_;
DISALLOW_COPY_AND_ASSIGN(Shell);
};
} // namespace shell
} // namespace sky
#endif // SKY_SHELL_SHELL_H_