Files
engine/shell/platform/android/android_surface_vulkan.h
T
Gary Qian 796259c089 Allow switching to the software rendering backend on Android. (#3719)
* Enable software rendering backend on android. Add "enable-software-rendering" flag.

* Fix variable naming and threading.
2017-05-31 17:27:47 -07:00

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1.4 KiB
C++

// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_VULKAN_H_
#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_VULKAN_H_
#include <jni.h>
#include <memory>
#include "flutter/shell/platform/android/android_native_window.h"
#include "flutter/shell/platform/android/android_surface.h"
#include "flutter/vulkan/vulkan_window.h"
#include "lib/ftl/macros.h"
namespace shell {
class AndroidSurfaceVulkan : public AndroidSurface {
public:
AndroidSurfaceVulkan();
~AndroidSurfaceVulkan() override;
bool IsValid() const override;
void TeardownOnScreenContext() override;
std::unique_ptr<Surface> CreateGPUSurface() override;
SkISize OnScreenSurfaceSize() const override;
bool OnScreenSurfaceResize(const SkISize& size) const override;
bool ResourceContextMakeCurrent() override;
bool SetNativeWindow(ftl::RefPtr<AndroidNativeWindow> window,
PlatformView::SurfaceConfig config) override;
void SetFlutterView(
const fml::jni::JavaObjectWeakGlobalRef& flutter_view) override;
private:
ftl::RefPtr<vulkan::VulkanProcTable> proc_table_;
ftl::RefPtr<AndroidNativeWindow> native_window_;
FTL_DISALLOW_COPY_AND_ASSIGN(AndroidSurfaceVulkan);
};
} // namespace shell
#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_SURFACE_VULKAN_H_