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d8eb659b15
This allows the texture registry to be accessed before render surface acquisition.
257 lines
7.5 KiB
C++
257 lines
7.5 KiB
C++
// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "gpu_surface_gl.h"
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#if OS_IOS
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#include <OpenGLES/ES2/gl.h>
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#include <OpenGLES/ES2/glext.h>
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#elif OS_MACOSX
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#include <OpenGL/gl3.h>
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#elif OS_LINUX
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#include <GL/gl.h>
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#else
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#endif
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#include "flutter/glue/trace_event.h"
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#include "lib/fxl/arraysize.h"
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#include "lib/fxl/logging.h"
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#include "third_party/skia/include/core/SkColorFilter.h"
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/GrBackendSurface.h"
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#include "third_party/skia/include/gpu/GrContextOptions.h"
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#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
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namespace shell {
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// Default maximum number of budgeted resources in the cache.
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static const int kGrCacheMaxCount = 8192;
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// Default maximum number of bytes of GPU memory of budgeted resources in the
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// cache.
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static const size_t kGrCacheMaxByteSize = 512 * (1 << 20);
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GPUSurfaceGL::GPUSurfaceGL(GPUSurfaceGLDelegate* delegate)
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: delegate_(delegate), weak_factory_(this) {
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if (!delegate_->GLContextMakeCurrent()) {
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FXL_LOG(ERROR)
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<< "Could not make the context current to setup the gr context.";
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return;
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}
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GrContextOptions options;
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options.fAvoidStencilBuffers = true;
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auto context = GrContext::MakeGL(GrGLMakeNativeInterface(), options);
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if (context == nullptr) {
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FXL_LOG(ERROR) << "Failed to setup Skia Gr context.";
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return;
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}
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context_ = std::move(context);
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context_->setResourceCacheLimits(kGrCacheMaxCount, kGrCacheMaxByteSize);
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delegate_->GLContextClearCurrent();
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valid_ = true;
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}
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GPUSurfaceGL::~GPUSurfaceGL() {
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if (!valid_) {
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return;
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}
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if (!delegate_->GLContextMakeCurrent()) {
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FXL_LOG(ERROR) << "Could not make the context current to destroy the "
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"GrContext resources.";
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return;
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}
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onscreen_surface_ = nullptr;
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context_->releaseResourcesAndAbandonContext();
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context_ = nullptr;
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delegate_->GLContextClearCurrent();
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}
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bool GPUSurfaceGL::IsValid() {
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return valid_;
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}
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static SkColorType FirstSupportedColorType(GrContext* context, GLenum* format) {
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#define RETURN_IF_RENDERABLE(x, y) \
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if (context->colorTypeSupportedAsSurface((x))) { \
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*format = (y); \
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return (x); \
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}
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#if (OS_MACOSX && !OS_IOS) || OS_LINUX
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RETURN_IF_RENDERABLE(kRGBA_8888_SkColorType, GL_RGBA8);
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#else
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RETURN_IF_RENDERABLE(kRGBA_8888_SkColorType, GL_RGBA8_OES);
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#endif
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RETURN_IF_RENDERABLE(kARGB_4444_SkColorType, GL_RGBA4);
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RETURN_IF_RENDERABLE(kRGB_565_SkColorType, GL_RGB565);
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return kUnknown_SkColorType;
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}
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static sk_sp<SkSurface> WrapOnscreenSurface(GrContext* context,
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const SkISize& size,
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intptr_t fbo) {
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GLenum format;
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const SkColorType color_type = FirstSupportedColorType(context, &format);
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const GrGLFramebufferInfo framebuffer_info = {
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.fFBOID = static_cast<GrGLuint>(fbo),
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.fFormat = format,
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};
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GrBackendRenderTarget render_target(size.fWidth, // width
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size.fHeight, // height
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0, // sample count
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0, // stencil bits (TODO)
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framebuffer_info // framebuffer info
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);
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sk_sp<SkColorSpace> colorspace = nullptr;
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SkSurfaceProps surface_props(
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SkSurfaceProps::InitType::kLegacyFontHost_InitType);
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return SkSurface::MakeFromBackendRenderTarget(
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context, // gr context
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render_target, // render target
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GrSurfaceOrigin::kBottomLeft_GrSurfaceOrigin, // origin
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color_type, // color type
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colorspace, // colorspace
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&surface_props // surface properties
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);
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}
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static sk_sp<SkSurface> CreateOffscreenSurface(GrContext* context,
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const SkISize& size) {
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const SkImageInfo image_info =
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SkImageInfo::MakeN32(size.fWidth, size.fHeight, kOpaque_SkAlphaType);
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const SkSurfaceProps surface_props(
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SkSurfaceProps::InitType::kLegacyFontHost_InitType);
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return SkSurface::MakeRenderTarget(context, SkBudgeted::kNo, image_info, 0,
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kBottomLeft_GrSurfaceOrigin,
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&surface_props);
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}
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bool GPUSurfaceGL::CreateOrUpdateSurfaces(const SkISize& size) {
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if (onscreen_surface_ != nullptr &&
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size == SkISize::Make(onscreen_surface_->width(),
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onscreen_surface_->height())) {
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// Surface size appears unchanged. So bail.
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return true;
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}
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// We need to do some updates.
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TRACE_EVENT0("flutter", "UpdateSurfacesSize");
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// Either way, we need to get rid of previous surface.
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onscreen_surface_ = nullptr;
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offscreen_surface_ = nullptr;
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if (size.isEmpty()) {
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FXL_LOG(ERROR) << "Cannot create surfaces of empty size.";
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return false;
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}
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sk_sp<SkSurface> onscreen_surface, offscreen_surface;
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onscreen_surface =
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WrapOnscreenSurface(context_.get(), size, delegate_->GLContextFBO());
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if (onscreen_surface == nullptr) {
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// If the onscreen surface could not be wrapped. There is absolutely no
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// point in moving forward.
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FXL_LOG(ERROR) << "Could not wrap onscreen surface.";
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return false;
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}
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if (delegate_->UseOffscreenSurface()) {
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offscreen_surface = CreateOffscreenSurface(context_.get(), size);
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if (offscreen_surface == nullptr) {
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FXL_LOG(ERROR) << "Could not create offscreen surface.";
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return false;
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}
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}
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onscreen_surface_ = std::move(onscreen_surface);
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offscreen_surface_ = std::move(offscreen_surface);
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return true;
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}
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std::unique_ptr<SurfaceFrame> GPUSurfaceGL::AcquireFrame(const SkISize& size) {
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if (delegate_ == nullptr) {
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return nullptr;
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}
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if (!delegate_->GLContextMakeCurrent()) {
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FXL_LOG(ERROR)
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<< "Could not make the context current to acquire the frame.";
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return nullptr;
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}
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sk_sp<SkSurface> surface = AcquireRenderSurface(size);
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if (surface == nullptr) {
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return nullptr;
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}
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SurfaceFrame::SubmitCallback submit_callback = [weak = weak_factory_
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.GetWeakPtr()](
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const SurfaceFrame& surface_frame, SkCanvas* canvas) {
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return weak ? weak->PresentSurface(canvas) : false;
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};
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return std::make_unique<SurfaceFrame>(surface, submit_callback);
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}
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bool GPUSurfaceGL::PresentSurface(SkCanvas* canvas) {
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if (delegate_ == nullptr || canvas == nullptr || context_ == nullptr) {
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return false;
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}
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if (offscreen_surface_ != nullptr) {
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TRACE_EVENT0("flutter", "CopyTextureOnscreen");
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SkPaint paint;
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onscreen_surface_->getCanvas()->drawImage(
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offscreen_surface_->makeImageSnapshot(), 0, 0, &paint);
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}
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{
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TRACE_EVENT0("flutter", "SkCanvas::Flush");
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onscreen_surface_->getCanvas()->flush();
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}
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delegate_->GLContextPresent();
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return true;
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}
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sk_sp<SkSurface> GPUSurfaceGL::AcquireRenderSurface(const SkISize& size) {
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if (!CreateOrUpdateSurfaces(size)) {
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return nullptr;
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}
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return offscreen_surface_ != nullptr ? offscreen_surface_ : onscreen_surface_;
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}
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GrContext* GPUSurfaceGL::GetContext() {
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return context_.get();
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}
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} // namespace shell
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