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59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
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#define FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/ref_counted.h"
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#include "flutter/fml/memory/ref_ptr.h"
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#include "flutter/shell/common/platform_view.h"
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#include "flutter/shell/platform/android/android_environment_gl.h"
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#include "flutter/shell/platform/android/android_native_window.h"
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#include "third_party/skia/include/core/SkSize.h"
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namespace flutter {
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class AndroidContextGL : public fml::RefCountedThreadSafe<AndroidContextGL> {
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public:
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bool CreateWindowSurface(fml::RefPtr<AndroidNativeWindow> window);
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bool CreatePBufferSurface();
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fml::RefPtr<AndroidEnvironmentGL> Environment() const;
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bool IsValid() const;
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bool MakeCurrent();
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bool ClearCurrent();
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bool SwapBuffers();
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SkISize GetSize();
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bool Resize(const SkISize& size);
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private:
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fml::RefPtr<AndroidEnvironmentGL> environment_;
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fml::RefPtr<AndroidNativeWindow> window_;
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EGLConfig config_;
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EGLSurface surface_;
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EGLContext context_;
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bool valid_;
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AndroidContextGL(fml::RefPtr<AndroidEnvironmentGL> env,
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const AndroidContextGL* share_context = nullptr);
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~AndroidContextGL();
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FML_FRIEND_MAKE_REF_COUNTED(AndroidContextGL);
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FML_FRIEND_REF_COUNTED_THREAD_SAFE(AndroidContextGL);
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FML_DISALLOW_COPY_AND_ASSIGN(AndroidContextGL);
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};
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} // namespace flutter
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#endif // FLUTTER_SHELL_PLATFORM_ANDROID_ANDROID_CONTEXT_GL_H_
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