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ece4f59377
Also makes it so that folks don't have to patch the buildroot manually when building for Metal.
147 lines
4.8 KiB
Plaintext
147 lines
4.8 KiB
Plaintext
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/shell/gpu/gpu_surface_metal.h"
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#include <QuartzCore/CAMetalLayer.h>
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#include "third_party/skia/include/core/SkSurface.h"
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#include "third_party/skia/include/gpu/GrBackendSurface.h"
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#include "third_party/skia/include/ports/SkCFObject.h"
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namespace flutter {
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GPUSurfaceMetal::GPUSurfaceMetal(fml::scoped_nsobject<CAMetalLayer> layer)
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: layer_(std::move(layer)) {
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if (!layer_) {
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FML_LOG(ERROR) << "Could not create metal surface because of invalid layer.";
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return;
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}
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layer.get().pixelFormat = MTLPixelFormatBGRA8Unorm;
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auto metal_device = fml::scoped_nsprotocol<id<MTLDevice>>([layer_.get().device retain]);
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auto metal_queue = fml::scoped_nsprotocol<id<MTLCommandQueue>>([metal_device newCommandQueue]);
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if (!metal_device || !metal_queue) {
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FML_LOG(ERROR) << "Could not create metal device or queue.";
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return;
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}
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command_queue_ = metal_queue;
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// The context creation routine accepts arguments using transfer semantics.
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auto context = GrContext::MakeMetal(metal_device.release(), metal_queue.release());
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if (!context) {
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FML_LOG(ERROR) << "Could not create Skia metal context.";
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return;
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}
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context_ = context;
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}
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GPUSurfaceMetal::~GPUSurfaceMetal() = default;
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// |Surface|
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bool GPUSurfaceMetal::IsValid() {
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return layer_ && context_ && command_queue_;
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}
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// |Surface|
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std::unique_ptr<SurfaceFrame> GPUSurfaceMetal::AcquireFrame(const SkISize& size) {
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if (!IsValid()) {
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FML_LOG(ERROR) << "Metal surface was invalid.";
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return nullptr;
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}
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if (size.isEmpty()) {
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FML_LOG(ERROR) << "Metal surface was asked for an empty frame.";
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return nullptr;
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}
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const auto bounds = layer_.get().bounds.size;
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if (bounds.width <= 0.0 || bounds.height <= 0.0) {
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FML_LOG(ERROR) << "Metal layer bounds were invalid.";
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return nullptr;
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}
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const auto scale = layer_.get().contentsScale;
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auto next_drawable = fml::scoped_nsprotocol<id<CAMetalDrawable>>([[layer_ nextDrawable] retain]);
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if (!next_drawable) {
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FML_LOG(ERROR) << "Could not acquire next metal drawable.";
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return nullptr;
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}
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auto metal_texture = fml::scoped_nsprotocol<id<MTLTexture>>([next_drawable.get().texture retain]);
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if (!metal_texture) {
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FML_LOG(ERROR) << "Could not acquire metal texture from drawable.";
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return nullptr;
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}
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GrMtlTextureInfo metal_texture_info;
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metal_texture_info.fTexture.reset(SkCFSafeRetain(metal_texture.get()));
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GrBackendRenderTarget metal_render_target(bounds.width * scale, // width
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bounds.height * scale, // height
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1, // sample count
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metal_texture_info // metal texture info
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);
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auto command_buffer =
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fml::scoped_nsprotocol<id<MTLCommandBuffer>>([[command_queue_.get() commandBuffer] retain]);
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SkSurface::RenderTargetReleaseProc release_proc = [](SkSurface::ReleaseContext context) {
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[reinterpret_cast<id>(context) release];
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};
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auto surface =
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SkSurface::MakeFromBackendRenderTarget(context_.get(), // context
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metal_render_target, // backend render target
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kTopLeft_GrSurfaceOrigin, // origin
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kBGRA_8888_SkColorType, // color type
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nullptr, // colorspace
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nullptr, // surface properties
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release_proc, // release proc
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metal_texture.release() // release context (texture)
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);
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if (!surface) {
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FML_LOG(ERROR) << "Could not create the SkSurface from the metal texture.";
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return nullptr;
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}
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auto submit_callback = [drawable = next_drawable, command_buffer](
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const SurfaceFrame& surface_frame, SkCanvas* canvas) -> bool {
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canvas->flush();
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[command_buffer.get() presentDrawable:drawable.get()];
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[command_buffer.get() commit];
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return true;
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};
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return std::make_unique<SurfaceFrame>(std::move(surface), submit_callback);
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}
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// |Surface|
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SkMatrix GPUSurfaceMetal::GetRootTransformation() const {
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// This backend does not currently support root surface transformations. Just
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// return identity.
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SkMatrix matrix;
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matrix.reset();
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return matrix;
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}
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// |Surface|
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GrContext* GPUSurfaceMetal::GetContext() {
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return context_.get();
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}
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// |Surface|
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bool GPUSurfaceMetal::MakeRenderContextCurrent() {
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// This backend has no such concept.
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return true;
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}
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} // namespace flutter
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