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This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef FLUTTER_FLOW_EXPORT_NODE_H_
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#define FLUTTER_FLOW_EXPORT_NODE_H_
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#include <lib/ui/scenic/cpp/resources.h>
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#include <lib/zx/eventpair.h>
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#include <third_party/skia/include/core/SkMatrix.h>
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#include <third_party/skia/include/core/SkPoint.h>
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#include <third_party/skia/include/core/SkSize.h>
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#include <zircon/types.h>
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#include <memory>
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#include "flutter/flow/scene_update_context.h"
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#include "flutter/fml/macros.h"
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namespace flutter {
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// Represents a Scenic |ExportNode| resource that exports an |EntityNode| to
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// another session.
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//
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// This object is created and destroyed on the |Rasterizer|'s' thread.
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class ExportNode {
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public:
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static void Create(zx_koid_t id, zx::eventpair export_token);
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static void Destroy(zx_koid_t id);
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static ExportNode* FromId(zx_koid_t id);
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// Creates or updates the contained EntityNode resource using the specified
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// |SceneUpdateContext|.
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void UpdateScene(SceneUpdateContext& context,
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const SkPoint& offset,
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const SkSize& size,
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bool hit_testable);
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private:
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ExportNode(zx::eventpair export_token);
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zx::eventpair pending_export_token_;
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std::unique_ptr<scenic::EntityNode> export_node_;
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FML_DISALLOW_COPY_AND_ASSIGN(ExportNode);
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};
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} // namespace flutter
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#endif // FLUTTER_FLOW_EXPORT_NODE_H_
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