Files
engine/shell/common/engine.h
T
Adam Barth 6042580f9e Rewire platform messages to work like semantics (#3118)
After this patch, platform messages now take the same path through the system
that semantics data does (on Android). Support on iOS will be in another patch.
2016-10-11 19:02:04 -07:00

132 lines
4.7 KiB
C++

// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef SHELL_COMMON_ENGINE_H_
#define SHELL_COMMON_ENGINE_H_
#include "flutter/assets/zip_asset_store.h"
#include "flutter/glue/drain_data_pipe_job.h"
#include "flutter/lib/ui/window/platform_message.h"
#include "flutter/runtime/runtime_controller.h"
#include "flutter/runtime/runtime_delegate.h"
#include "flutter/services/engine/sky_engine.mojom.h"
#include "flutter/shell/common/rasterizer.h"
#include "lib/ftl/macros.h"
#include "lib/ftl/memory/weak_ptr.h"
#include "mojo/public/cpp/application/service_provider_impl.h"
#include "mojo/public/cpp/bindings/binding.h"
#include "mojo/public/cpp/bindings/binding_set.h"
#include "mojo/public/cpp/system/data_pipe.h"
#include "mojo/public/cpp/system/handle.h"
#include "mojo/public/interfaces/application/service_provider.mojom.h"
#include "mojo/services/asset_bundle/interfaces/asset_bundle.mojom.h"
#include "third_party/skia/include/core/SkPicture.h"
namespace shell {
class PlatformView;
class Animator;
using PointerDataPacket = blink::PointerDataPacket;
class Engine : public sky::SkyEngine, public blink::RuntimeDelegate {
public:
explicit Engine(PlatformView* platform_view);
~Engine() override;
ftl::WeakPtr<Engine> GetWeakPtr();
static void Init();
void BeginFrame(ftl::TimePoint frame_time);
void RunFromSource(const std::string& main,
const std::string& packages,
const std::string& bundle);
Dart_Port GetUIIsolateMainPort();
std::string GetUIIsolateName();
void ConnectToEngine(mojo::InterfaceRequest<SkyEngine> request);
void OnOutputSurfaceCreated(const ftl::Closure& gpu_continuation);
void OnOutputSurfaceDestroyed(const ftl::Closure& gpu_continuation);
void DispatchPointerDataPacket(const PointerDataPacket& packet);
void DispatchSemanticsAction(int id, blink::SemanticsAction action);
void SetSemanticsEnabled(bool enabled);
private:
// SkyEngine implementation:
void SetServices(sky::ServicesDataPtr services) override;
void OnViewportMetricsChanged(sky::ViewportMetricsPtr metrics) override;
void OnLocaleChanged(const mojo::String& language_code,
const mojo::String& country_code) override;
void RunFromFile(const mojo::String& main,
const mojo::String& packages,
const mojo::String& bundle) override;
void RunFromPrecompiledSnapshot(const mojo::String& bundle_path) override;
void RunFromBundle(const mojo::String& script_uri,
const mojo::String& bundle_path) override;
void RunFromBundleAndSnapshot(const mojo::String& script_uri,
const mojo::String& bundle_path,
const mojo::String& snapshot_path) override;
void PushRoute(const mojo::String& route) override;
void PopRoute() override;
void OnAppLifecycleStateChanged(sky::AppLifecycleState state) override;
// RuntimeDelegate methods:
void ScheduleFrame() override;
void Render(std::unique_ptr<flow::LayerTree> layer_tree) override;
void UpdateSemantics(std::vector<blink::SemanticsNode> update) override;
void HandlePlatformMessage(
ftl::RefPtr<blink::PlatformMessage> message) override;
void DidCreateMainIsolate(Dart_Isolate isolate) override;
void DidCreateSecondaryIsolate(Dart_Isolate isolate) override;
void BindToServiceProvider(
mojo::InterfaceRequest<mojo::ServiceProvider> request);
void RunFromSnapshotStream(const std::string& script_uri,
mojo::ScopedDataPipeConsumerHandle snapshot);
void StopAnimator();
void StartAnimatorIfPossible();
void ConfigureAssetBundle(const std::string& path);
void ConfigureRuntime(const std::string& script_uri);
ftl::WeakPtr<PlatformView> platform_view_;
std::unique_ptr<Animator> animator_;
sky::ServicesDataPtr services_;
mojo::ServiceProviderImpl service_provider_impl_;
mojo::ServiceProviderPtr incoming_services_;
mojo::BindingSet<mojo::ServiceProvider> service_provider_bindings_;
mojo::asset_bundle::AssetBundlePtr root_bundle_;
std::unique_ptr<blink::RuntimeController> runtime_;
std::unique_ptr<glue::DrainDataPipeJob> snapshot_drainer_;
std::string initial_route_;
sky::ViewportMetricsPtr viewport_metrics_;
std::string language_code_;
std::string country_code_;
bool semantics_enabled_ = false;
mojo::Binding<SkyEngine> binding_;
ftl::RefPtr<blink::ZipAssetStore> asset_store_;
// TODO(eseidel): This should move into an AnimatorStateMachine.
bool activity_running_;
bool have_surface_;
ftl::WeakPtrFactory<Engine> weak_factory_;
FTL_DISALLOW_COPY_AND_ASSIGN(Engine);
};
} // namespace shell
#endif // SHELL_COMMON_ENGINE_H_