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85953615eb
Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
76 lines
2.1 KiB
C++
76 lines
2.1 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef SHELL_GPU_GPU_SURFACE_GL_H_
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#define SHELL_GPU_GPU_SURFACE_GL_H_
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#include <functional>
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#include <memory>
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#include "flutter/flow/embedded_views.h"
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#include "flutter/fml/macros.h"
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#include "flutter/fml/memory/weak_ptr.h"
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#include "flutter/shell/common/surface.h"
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#include "flutter/shell/gpu/gpu_surface_gl_delegate.h"
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#include "third_party/skia/include/gpu/GrContext.h"
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namespace flutter {
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class GPUSurfaceGL : public Surface {
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public:
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GPUSurfaceGL(GPUSurfaceGLDelegate* delegate, bool render_to_surface);
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// Creates a new GL surface reusing an existing GrContext.
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GPUSurfaceGL(sk_sp<GrContext> gr_context,
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GPUSurfaceGLDelegate* delegate,
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bool render_to_surface);
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~GPUSurfaceGL() override;
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// |Surface|
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bool IsValid() override;
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// |Surface|
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std::unique_ptr<SurfaceFrame> AcquireFrame(const SkISize& size) override;
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// |Surface|
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SkMatrix GetRootTransformation() const override;
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// |Surface|
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GrContext* GetContext() override;
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// |Surface|
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flutter::ExternalViewEmbedder* GetExternalViewEmbedder() override;
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// |Surface|
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bool MakeRenderContextCurrent() override;
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private:
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GPUSurfaceGLDelegate* delegate_;
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sk_sp<GrContext> context_;
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sk_sp<SkSurface> onscreen_surface_;
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bool context_owner_;
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// TODO(38466): Refactor GPU surface APIs take into account the fact that an
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// external view embedder may want to render to the root surface. This is a
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// hack to make avoid allocating resources for the root surface when an
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// external view embedder is present.
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const bool render_to_surface_;
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bool valid_ = false;
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fml::WeakPtrFactory<GPUSurfaceGL> weak_factory_;
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bool CreateOrUpdateSurfaces(const SkISize& size);
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sk_sp<SkSurface> AcquireRenderSurface(
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const SkISize& untransformed_size,
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const SkMatrix& root_surface_transformation);
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bool PresentSurface(SkCanvas* canvas);
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FML_DISALLOW_COPY_AND_ASSIGN(GPUSurfaceGL);
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};
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} // namespace flutter
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#endif // SHELL_GPU_GPU_SURFACE_GL_H_
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