mirror of
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297cbd4b15
* convert RRect.scaleRadii to public method * Add scaleRadii tests
1730 lines
63 KiB
Dart
1730 lines
63 KiB
Dart
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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part of dart.ui;
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/// Base class for [Size] and [Offset], which are both ways to describe
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/// a distance as a two-dimensional axis-aligned vector.
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abstract class OffsetBase {
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/// Abstract const constructor. This constructor enables subclasses to provide
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/// const constructors so that they can be used in const expressions.
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///
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/// The first argument sets the horizontal component, and the second the
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/// vertical component.
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const OffsetBase(this._dx, this._dy);
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final double _dx;
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final double _dy;
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/// Returns true if either component is [double.infinity], and false if both
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/// are finite (or negative infinity, or NaN).
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///
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/// This is different than comparing for equality with an instance that has
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/// _both_ components set to [double.infinity].
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///
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/// See also:
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///
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/// * [isFinite], which is true if both components are finite (and not NaN).
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bool get isInfinite => _dx >= double.infinity || _dy >= double.infinity;
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/// Whether both components are finite (neither infinite nor NaN).
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///
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/// See also:
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///
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/// * [isInfinite], which returns true if either component is equal to
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/// positive infinity.
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bool get isFinite => _dx.isFinite && _dy.isFinite;
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/// Less-than operator. Compares an [Offset] or [Size] to another [Offset] or
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/// [Size], and returns true if both the horizontal and vertical values of the
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/// left-hand-side operand are smaller than the horizontal and vertical values
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/// of the right-hand-side operand respectively. Returns false otherwise.
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///
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/// This is a partial ordering. It is possible for two values to be neither
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/// less, nor greater than, nor equal to, another.
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bool operator <(OffsetBase other) => _dx < other._dx && _dy < other._dy;
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/// Less-than-or-equal-to operator. Compares an [Offset] or [Size] to another
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/// [Offset] or [Size], and returns true if both the horizontal and vertical
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/// values of the left-hand-side operand are smaller than or equal to the
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/// horizontal and vertical values of the right-hand-side operand
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/// respectively. Returns false otherwise.
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///
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/// This is a partial ordering. It is possible for two values to be neither
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/// less, nor greater than, nor equal to, another.
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bool operator <=(OffsetBase other) => _dx <= other._dx && _dy <= other._dy;
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/// Greater-than operator. Compares an [Offset] or [Size] to another [Offset]
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/// or [Size], and returns true if both the horizontal and vertical values of
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/// the left-hand-side operand are bigger than the horizontal and vertical
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/// values of the right-hand-side operand respectively. Returns false
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/// otherwise.
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///
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/// This is a partial ordering. It is possible for two values to be neither
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/// less, nor greater than, nor equal to, another.
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bool operator >(OffsetBase other) => _dx > other._dx && _dy > other._dy;
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/// Greater-than-or-equal-to operator. Compares an [Offset] or [Size] to
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/// another [Offset] or [Size], and returns true if both the horizontal and
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/// vertical values of the left-hand-side operand are bigger than or equal to
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/// the horizontal and vertical values of the right-hand-side operand
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/// respectively. Returns false otherwise.
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///
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/// This is a partial ordering. It is possible for two values to be neither
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/// less, nor greater than, nor equal to, another.
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bool operator >=(OffsetBase other) => _dx >= other._dx && _dy >= other._dy;
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/// Equality operator. Compares an [Offset] or [Size] to another [Offset] or
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/// [Size], and returns true if the horizontal and vertical values of the
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/// left-hand-side operand are equal to the horizontal and vertical values of
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/// the right-hand-side operand respectively. Returns false otherwise.
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@override
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bool operator ==(dynamic other) {
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if (other is! OffsetBase)
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return false;
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final OffsetBase typedOther = other;
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return _dx == typedOther._dx &&
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_dy == typedOther._dy;
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}
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@override
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int get hashCode => hashValues(_dx, _dy);
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@override
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String toString() => 'OffsetBase(${_dx?.toStringAsFixed(1)}, ${_dy?.toStringAsFixed(1)})';
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}
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/// An immutable 2D floating-point offset.
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///
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/// Generally speaking, Offsets can be interpreted in two ways:
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///
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/// 1. As representing a point in Cartesian space a specified distance from a
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/// separately-maintained origin. For example, the top-left position of
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/// children in the [RenderBox] protocol is typically represented as an
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/// [Offset] from the top left of the parent box.
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///
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/// 2. As a vector that can be applied to coordinates. For example, when
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/// painting a [RenderObject], the parent is passed an [Offset] from the
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/// screen's origin which it can add to the offsets of its children to find
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/// the [Offset] from the screen's origin to each of the children.
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///
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/// Because a particular [Offset] can be interpreted as one sense at one time
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/// then as the other sense at a later time, the same class is used for both
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/// senses.
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///
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/// See also:
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///
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/// * [Size], which represents a vector describing the size of a rectangle.
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class Offset extends OffsetBase {
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/// Creates an offset. The first argument sets [dx], the horizontal component,
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/// and the second sets [dy], the vertical component.
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const Offset(double dx, double dy) : super(dx, dy);
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/// Creates an offset from its [direction] and [distance].
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///
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/// The direction is in radians clockwise from the positive x-axis.
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///
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/// The distance can be omitted, to create a unit vector (distance = 1.0).
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factory Offset.fromDirection(double direction, [ double distance = 1.0 ]) {
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return Offset(distance * math.cos(direction), distance * math.sin(direction));
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}
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/// The x component of the offset.
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///
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/// The y component is given by [dy].
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double get dx => _dx;
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/// The y component of the offset.
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///
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/// The x component is given by [dx].
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double get dy => _dy;
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/// The magnitude of the offset.
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///
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/// If you need this value to compare it to another [Offset]'s distance,
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/// consider using [distanceSquared] instead, since it is cheaper to compute.
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double get distance => math.sqrt(dx * dx + dy * dy);
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/// The square of the magnitude of the offset.
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///
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/// This is cheaper than computing the [distance] itself.
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double get distanceSquared => dx * dx + dy * dy;
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/// The angle of this offset as radians clockwise from the positive x-axis, in
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/// the range -[pi] to [pi], assuming positive values of the x-axis go to the
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/// left and positive values of the y-axis go down.
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///
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/// Zero means that [dy] is zero and [dx] is zero or positive.
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///
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/// Values from zero to [pi]/2 indicate positive values of [dx] and [dy], the
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/// bottom-right quadrant.
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///
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/// Values from [pi]/2 to [pi] indicate negative values of [dx] and positive
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/// values of [dy], the bottom-left quadrant.
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///
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/// Values from zero to -[pi]/2 indicate positive values of [dx] and negative
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/// values of [dy], the top-right quadrant.
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///
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/// Values from -[pi]/2 to -[pi] indicate negative values of [dx] and [dy],
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/// the top-left quadrant.
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///
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/// When [dy] is zero and [dx] is negative, the [direction] is [pi].
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///
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/// When [dx] is zero, [direction] is [pi]/2 if [dy] is positive and -[pi]/2
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/// if [dy] is negative.
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///
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/// See also:
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///
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/// * [distance], to compute the magnitude of the vector.
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/// * [Canvas.rotate], which uses the same convention for its angle.
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double get direction => math.atan2(dy, dx);
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/// An offset with zero magnitude.
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///
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/// This can be used to represent the origin of a coordinate space.
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static const Offset zero = Offset(0.0, 0.0);
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/// An offset with infinite x and y components.
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///
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/// See also:
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///
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/// * [isInfinite], which checks whether either component is infinite.
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/// * [isFinite], which checks whether both components are finite.
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// This is included for completeness, because [Size.infinite] exists.
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static const Offset infinite = Offset(double.infinity, double.infinity);
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/// Returns a new offset with the x component scaled by `scaleX` and the y
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/// component scaled by `scaleY`.
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///
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/// If the two scale arguments are the same, consider using the `*` operator
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/// instead:
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///
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/// ```dart
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/// Offset a = const Offset(10.0, 10.0);
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/// Offset b = a * 2.0; // same as: a.scale(2.0, 2.0)
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/// ```
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///
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/// If the two arguments are -1, consider using the unary `-` operator
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/// instead:
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///
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/// ```dart
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/// Offset a = const Offset(10.0, 10.0);
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/// Offset b = -a; // same as: a.scale(-1.0, -1.0)
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/// ```
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Offset scale(double scaleX, double scaleY) => Offset(dx * scaleX, dy * scaleY);
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/// Returns a new offset with translateX added to the x component and
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/// translateY added to the y component.
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///
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/// If the arguments come from another [Offset], consider using the `+` or `-`
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/// operators instead:
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///
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/// ```dart
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/// Offset a = const Offset(10.0, 10.0);
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/// Offset b = const Offset(10.0, 10.0);
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/// Offset c = a + b; // same as: a.translate(b.dx, b.dy)
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/// Offset d = a - b; // same as: a.translate(-b.dx, -b.dy)
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/// ```
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Offset translate(double translateX, double translateY) => Offset(dx + translateX, dy + translateY);
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/// Unary negation operator.
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///
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/// Returns an offset with the coordinates negated.
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///
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/// If the [Offset] represents an arrow on a plane, this operator returns the
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/// same arrow but pointing in the reverse direction.
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Offset operator -() => Offset(-dx, -dy);
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/// Binary subtraction operator.
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///
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/// Returns an offset whose [dx] value is the left-hand-side operand's [dx]
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/// minus the right-hand-side operand's [dx] and whose [dy] value is the
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/// left-hand-side operand's [dy] minus the right-hand-side operand's [dy].
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///
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/// See also [translate].
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Offset operator -(Offset other) => Offset(dx - other.dx, dy - other.dy);
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/// Binary addition operator.
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///
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/// Returns an offset whose [dx] value is the sum of the [dx] values of the
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/// two operands, and whose [dy] value is the sum of the [dy] values of the
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/// two operands.
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///
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/// See also [translate].
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Offset operator +(Offset other) => Offset(dx + other.dx, dy + other.dy);
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/// Multiplication operator.
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///
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/// Returns an offset whose coordinates are the coordinates of the
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/// left-hand-side operand (an Offset) multiplied by the scalar
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/// right-hand-side operand (a double).
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///
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/// See also [scale].
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Offset operator *(double operand) => Offset(dx * operand, dy * operand);
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/// Division operator.
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///
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/// Returns an offset whose coordinates are the coordinates of the
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/// left-hand-side operand (an Offset) divided by the scalar right-hand-side
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/// operand (a double).
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///
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/// See also [scale].
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Offset operator /(double operand) => Offset(dx / operand, dy / operand);
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/// Integer (truncating) division operator.
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///
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/// Returns an offset whose coordinates are the coordinates of the
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/// left-hand-side operand (an Offset) divided by the scalar right-hand-side
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/// operand (a double), rounded towards zero.
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Offset operator ~/(double operand) => Offset((dx ~/ operand).toDouble(), (dy ~/ operand).toDouble());
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/// Modulo (remainder) operator.
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///
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/// Returns an offset whose coordinates are the remainder of dividing the
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/// coordinates of the left-hand-side operand (an Offset) by the scalar
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/// right-hand-side operand (a double).
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Offset operator %(double operand) => Offset(dx % operand, dy % operand);
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/// Rectangle constructor operator.
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///
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/// Combines an [Offset] and a [Size] to form a [Rect] whose top-left
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/// coordinate is the point given by adding this offset, the left-hand-side
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/// operand, to the origin, and whose size is the right-hand-side operand.
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///
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/// ```dart
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/// Rect myRect = Offset.zero & const Size(100.0, 100.0);
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/// // same as: Rect.fromLTWH(0.0, 0.0, 100.0, 100.0)
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/// ```
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Rect operator &(Size other) => Rect.fromLTWH(dx, dy, other.width, other.height);
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/// Linearly interpolate between two offsets.
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///
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/// If either offset is null, this function interpolates from [Offset.zero].
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///
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/// The `t` argument represents position on the timeline, with 0.0 meaning
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/// that the interpolation has not started, returning `a` (or something
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/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
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/// returning `b` (or something equivalent to `b`), and values in between
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/// meaning that the interpolation is at the relevant point on the timeline
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/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
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/// 1.0, so negative values and values greater than 1.0 are valid (and can
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/// easily be generated by curves such as [Curves.elasticInOut]).
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///
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/// Values for `t` are usually obtained from an [Animation<double>], such as
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/// an [AnimationController].
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static Offset lerp(Offset a, Offset b, double t) {
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assert(t != null);
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if (a == null && b == null)
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return null;
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if (a == null)
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return b * t;
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if (b == null)
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return a * (1.0 - t);
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return Offset(lerpDouble(a.dx, b.dx, t), lerpDouble(a.dy, b.dy, t));
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}
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/// Compares two Offsets for equality.
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@override
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bool operator ==(dynamic other) {
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if (other is! Offset)
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return false;
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final Offset typedOther = other;
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return dx == typedOther.dx &&
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dy == typedOther.dy;
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}
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@override
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int get hashCode => hashValues(dx, dy);
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@override
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String toString() => 'Offset(${dx?.toStringAsFixed(1)}, ${dy?.toStringAsFixed(1)})';
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}
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/// Holds a 2D floating-point size.
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///
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/// You can think of this as an [Offset] from the origin.
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class Size extends OffsetBase {
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/// Creates a [Size] with the given [width] and [height].
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const Size(double width, double height) : super(width, height);
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/// Creates an instance of [Size] that has the same values as another.
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// Used by the rendering library's _DebugSize hack.
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Size.copy(Size source) : super(source.width, source.height);
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/// Creates a square [Size] whose [width] and [height] are the given dimension.
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///
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/// See also:
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///
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/// * [Size.fromRadius], which is more convenient when the available size
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/// is the radius of a circle.
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const Size.square(double dimension) : super(dimension, dimension);
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/// Creates a [Size] with the given [width] and an infinite [height].
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const Size.fromWidth(double width) : super(width, double.infinity);
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/// Creates a [Size] with the given [height] and an infinite [width].
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const Size.fromHeight(double height) : super(double.infinity, height);
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/// Creates a square [Size] whose [width] and [height] are twice the given
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/// dimension.
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///
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/// This is a square that contains a circle with the given radius.
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///
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/// See also:
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///
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/// * [Size.square], which creates a square with the given dimension.
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const Size.fromRadius(double radius) : super(radius * 2.0, radius * 2.0);
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/// The horizontal extent of this size.
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double get width => _dx;
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/// The vertical extent of this size.
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double get height => _dy;
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/// The aspect ratio of this size.
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///
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/// This returns the [width] divided by the [height].
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///
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/// If the [width] is zero, the result will be zero. If the [height] is zero
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/// (and the [width] is not), the result will be [double.infinity] or
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/// [double.negativeInfinity] as determined by the sign of [width].
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///
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/// See also:
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///
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/// * [AspectRatio], a widget for giving a child widget a specific aspect
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/// ratio.
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/// * [FittedBox], a widget that (in most modes) attempts to maintain a
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/// child widget's aspect ratio while changing its size.
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double get aspectRatio {
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if (height != 0.0)
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return width / height;
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if (width > 0.0)
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return double.infinity;
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if (width < 0.0)
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return double.negativeInfinity;
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return 0.0;
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}
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/// An empty size, one with a zero width and a zero height.
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static const Size zero = Size(0.0, 0.0);
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/// A size whose [width] and [height] are infinite.
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///
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/// See also:
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///
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/// * [isInfinite], which checks whether either dimension is infinite.
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/// * [isFinite], which checks whether both dimensions are finite.
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static const Size infinite = Size(double.infinity, double.infinity);
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/// Whether this size encloses a non-zero area.
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///
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/// Negative areas are considered empty.
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bool get isEmpty => width <= 0.0 || height <= 0.0;
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/// Binary subtraction operator for [Size].
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///
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/// Subtracting a [Size] from a [Size] returns the [Offset] that describes how
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/// much bigger the left-hand-side operand is than the right-hand-side
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/// operand. Adding that resulting [Offset] to the [Size] that was the
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/// right-hand-side operand would return a [Size] equal to the [Size] that was
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/// the left-hand-side operand. (i.e. if `sizeA - sizeB -> offsetA`, then
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/// `offsetA + sizeB -> sizeA`)
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///
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/// Subtracting an [Offset] from a [Size] returns the [Size] that is smaller than
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/// the [Size] operand by the difference given by the [Offset] operand. In other
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/// words, the returned [Size] has a [width] consisting of the [width] of the
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/// left-hand-side operand minus the [Offset.dx] dimension of the
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/// right-hand-side operand, and a [height] consisting of the [height] of the
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/// left-hand-side operand minus the [Offset.dy] dimension of the
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/// right-hand-side operand.
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OffsetBase operator -(OffsetBase other) {
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if (other is Size)
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return Offset(width - other.width, height - other.height);
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if (other is Offset)
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return Size(width - other.dx, height - other.dy);
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throw ArgumentError(other);
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}
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/// Binary addition operator for adding an [Offset] to a [Size].
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///
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/// Returns a [Size] whose [width] is the sum of the [width] of the
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/// left-hand-side operand, a [Size], and the [Offset.dx] dimension of the
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/// right-hand-side operand, an [Offset], and whose [height] is the sum of the
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/// [height] of the left-hand-side operand and the [Offset.dy] dimension of
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/// the right-hand-side operand.
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Size operator +(Offset other) => Size(width + other.dx, height + other.dy);
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/// Multiplication operator.
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///
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/// Returns a [Size] whose dimensions are the dimensions of the left-hand-side
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/// operand (a [Size]) multiplied by the scalar right-hand-side operand (a
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/// [double]).
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|
Size operator *(double operand) => Size(width * operand, height * operand);
|
|
|
|
/// Division operator.
|
|
///
|
|
/// Returns a [Size] whose dimensions are the dimensions of the left-hand-side
|
|
/// operand (a [Size]) divided by the scalar right-hand-side operand (a
|
|
/// [double]).
|
|
Size operator /(double operand) => Size(width / operand, height / operand);
|
|
|
|
/// Integer (truncating) division operator.
|
|
///
|
|
/// Returns a [Size] whose dimensions are the dimensions of the left-hand-side
|
|
/// operand (a [Size]) divided by the scalar right-hand-side operand (a
|
|
/// [double]), rounded towards zero.
|
|
Size operator ~/(double operand) => Size((width ~/ operand).toDouble(), (height ~/ operand).toDouble());
|
|
|
|
/// Modulo (remainder) operator.
|
|
///
|
|
/// Returns a [Size] whose dimensions are the remainder of dividing the
|
|
/// left-hand-side operand (a [Size]) by the scalar right-hand-side operand (a
|
|
/// [double]).
|
|
Size operator %(double operand) => Size(width % operand, height % operand);
|
|
|
|
/// The lesser of the magnitudes of the [width] and the [height].
|
|
double get shortestSide => math.min(width.abs(), height.abs());
|
|
|
|
/// The greater of the magnitudes of the [width] and the [height].
|
|
double get longestSide => math.max(width.abs(), height.abs());
|
|
|
|
// Convenience methods that do the equivalent of calling the similarly named
|
|
// methods on a Rect constructed from the given origin and this size.
|
|
|
|
/// The offset to the intersection of the top and left edges of the rectangle
|
|
/// described by the given [Offset] (which is interpreted as the top-left corner)
|
|
/// and this [Size].
|
|
///
|
|
/// See also [Rect.topLeft].
|
|
Offset topLeft(Offset origin) => origin;
|
|
|
|
/// The offset to the center of the top edge of the rectangle described by the
|
|
/// given offset (which is interpreted as the top-left corner) and this size.
|
|
///
|
|
/// See also [Rect.topCenter].
|
|
Offset topCenter(Offset origin) => Offset(origin.dx + width / 2.0, origin.dy);
|
|
|
|
/// The offset to the intersection of the top and right edges of the rectangle
|
|
/// described by the given offset (which is interpreted as the top-left corner)
|
|
/// and this size.
|
|
///
|
|
/// See also [Rect.topRight].
|
|
Offset topRight(Offset origin) => Offset(origin.dx + width, origin.dy);
|
|
|
|
/// The offset to the center of the left edge of the rectangle described by the
|
|
/// given offset (which is interpreted as the top-left corner) and this size.
|
|
///
|
|
/// See also [Rect.centerLeft].
|
|
Offset centerLeft(Offset origin) => Offset(origin.dx, origin.dy + height / 2.0);
|
|
|
|
/// The offset to the point halfway between the left and right and the top and
|
|
/// bottom edges of the rectangle described by the given offset (which is
|
|
/// interpreted as the top-left corner) and this size.
|
|
///
|
|
/// See also [Rect.center].
|
|
Offset center(Offset origin) => Offset(origin.dx + width / 2.0, origin.dy + height / 2.0);
|
|
|
|
/// The offset to the center of the right edge of the rectangle described by the
|
|
/// given offset (which is interpreted as the top-left corner) and this size.
|
|
///
|
|
/// See also [Rect.centerLeft].
|
|
Offset centerRight(Offset origin) => Offset(origin.dx + width, origin.dy + height / 2.0);
|
|
|
|
/// The offset to the intersection of the bottom and left edges of the
|
|
/// rectangle described by the given offset (which is interpreted as the
|
|
/// top-left corner) and this size.
|
|
///
|
|
/// See also [Rect.bottomLeft].
|
|
Offset bottomLeft(Offset origin) => Offset(origin.dx, origin.dy + height);
|
|
|
|
/// The offset to the center of the bottom edge of the rectangle described by
|
|
/// the given offset (which is interpreted as the top-left corner) and this
|
|
/// size.
|
|
///
|
|
/// See also [Rect.bottomLeft].
|
|
Offset bottomCenter(Offset origin) => Offset(origin.dx + width / 2.0, origin.dy + height);
|
|
|
|
/// The offset to the intersection of the bottom and right edges of the
|
|
/// rectangle described by the given offset (which is interpreted as the
|
|
/// top-left corner) and this size.
|
|
///
|
|
/// See also [Rect.bottomRight].
|
|
Offset bottomRight(Offset origin) => Offset(origin.dx + width, origin.dy + height);
|
|
|
|
/// Whether the point specified by the given offset (which is assumed to be
|
|
/// relative to the top left of the size) lies between the left and right and
|
|
/// the top and bottom edges of a rectangle of this size.
|
|
///
|
|
/// Rectangles include their top and left edges but exclude their bottom and
|
|
/// right edges.
|
|
bool contains(Offset offset) {
|
|
return offset.dx >= 0.0 && offset.dx < width && offset.dy >= 0.0 && offset.dy < height;
|
|
}
|
|
|
|
/// A [Size] with the [width] and [height] swapped.
|
|
Size get flipped => Size(height, width);
|
|
|
|
/// Linearly interpolate between two sizes
|
|
///
|
|
/// If either size is null, this function interpolates from [Size.zero].
|
|
///
|
|
/// The `t` argument represents position on the timeline, with 0.0 meaning
|
|
/// that the interpolation has not started, returning `a` (or something
|
|
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
|
|
/// returning `b` (or something equivalent to `b`), and values in between
|
|
/// meaning that the interpolation is at the relevant point on the timeline
|
|
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
|
|
/// 1.0, so negative values and values greater than 1.0 are valid (and can
|
|
/// easily be generated by curves such as [Curves.elasticInOut]).
|
|
///
|
|
/// Values for `t` are usually obtained from an [Animation<double>], such as
|
|
/// an [AnimationController].
|
|
static Size lerp(Size a, Size b, double t) {
|
|
assert(t != null);
|
|
if (a == null && b == null)
|
|
return null;
|
|
if (a == null)
|
|
return b * t;
|
|
if (b == null)
|
|
return a * (1.0 - t);
|
|
return Size(lerpDouble(a.width, b.width, t), lerpDouble(a.height, b.height, t));
|
|
}
|
|
|
|
/// Compares two Sizes for equality.
|
|
// We don't compare the runtimeType because of _DebugSize in the framework.
|
|
@override
|
|
bool operator ==(dynamic other) {
|
|
if (other is! Size)
|
|
return false;
|
|
final Size typedOther = other;
|
|
return _dx == typedOther._dx &&
|
|
_dy == typedOther._dy;
|
|
}
|
|
|
|
@override
|
|
int get hashCode => hashValues(_dx, _dy);
|
|
|
|
@override
|
|
String toString() => 'Size(${width?.toStringAsFixed(1)}, ${height?.toStringAsFixed(1)})';
|
|
}
|
|
|
|
/// An immutable, 2D, axis-aligned, floating-point rectangle whose coordinates
|
|
/// are relative to a given origin.
|
|
///
|
|
/// A Rect can be created with one its constructors or from an [Offset] and a
|
|
/// [Size] using the `&` operator:
|
|
///
|
|
/// ```dart
|
|
/// Rect myRect = const Offset(1.0, 2.0) & const Size(3.0, 4.0);
|
|
/// ```
|
|
class Rect {
|
|
/// Construct a rectangle from its left, top, right, and bottom edges.
|
|
@pragma('vm:entry-point')
|
|
const Rect.fromLTRB(this.left, this.top, this.right, this.bottom)
|
|
: assert(left != null),
|
|
assert(top != null),
|
|
assert(right != null),
|
|
assert(bottom != null);
|
|
|
|
/// Construct a rectangle from its left and top edges, its width, and its
|
|
/// height.
|
|
///
|
|
/// To construct a [Rect] from an [Offset] and a [Size], you can use the
|
|
/// rectangle constructor operator `&`. See [Offset.&].
|
|
const Rect.fromLTWH(double left, double top, double width, double height) : this.fromLTRB(left, top, left + width, top + height);
|
|
|
|
/// Construct a rectangle that bounds the given circle.
|
|
///
|
|
/// The `center` argument is assumed to be an offset from the origin.
|
|
Rect.fromCircle({ Offset center, double radius }) : this.fromCenter(
|
|
center: center,
|
|
width: radius * 2,
|
|
height: radius * 2,
|
|
);
|
|
|
|
/// Constructs a rectangle from its center point, width, and height.
|
|
///
|
|
/// The `center` argument is assumed to be an offset from the origin.
|
|
Rect.fromCenter({ Offset center, double width, double height }) : this.fromLTRB(
|
|
center.dx - width / 2,
|
|
center.dy - height / 2,
|
|
center.dx + width / 2,
|
|
center.dy + height / 2,
|
|
);
|
|
|
|
/// Construct the smallest rectangle that encloses the given offsets, treating
|
|
/// them as vectors from the origin.
|
|
Rect.fromPoints(Offset a, Offset b) : this.fromLTRB(
|
|
math.min(a.dx, b.dx),
|
|
math.min(a.dy, b.dy),
|
|
math.max(a.dx, b.dx),
|
|
math.max(a.dy, b.dy),
|
|
);
|
|
|
|
Float32List get _value32 => Float32List.fromList(<double>[left, top, right, bottom]);
|
|
|
|
/// The offset of the left edge of this rectangle from the x axis.
|
|
final double left;
|
|
|
|
/// The offset of the top edge of this rectangle from the y axis.
|
|
final double top;
|
|
|
|
/// The offset of the right edge of this rectangle from the x axis.
|
|
final double right;
|
|
|
|
/// The offset of the bottom edge of this rectangle from the y axis.
|
|
final double bottom;
|
|
|
|
/// The distance between the left and right edges of this rectangle.
|
|
double get width => right - left;
|
|
|
|
/// The distance between the top and bottom edges of this rectangle.
|
|
double get height => bottom - top;
|
|
|
|
/// The distance between the upper-left corner and the lower-right corner of
|
|
/// this rectangle.
|
|
Size get size => Size(width, height);
|
|
|
|
/// Whether any of the dimensions are `NaN`.
|
|
bool get hasNaN => left.isNaN || top.isNaN || right.isNaN || bottom.isNaN;
|
|
|
|
/// A rectangle with left, top, right, and bottom edges all at zero.
|
|
static const Rect zero = Rect.fromLTRB(0.0, 0.0, 0.0, 0.0);
|
|
|
|
static const double _giantScalar = 1.0E+9; // matches kGiantRect from layer.h
|
|
|
|
/// A rectangle that covers the entire coordinate space.
|
|
///
|
|
/// This covers the space from -1e9,-1e9 to 1e9,1e9.
|
|
/// This is the space over which graphics operations are valid.
|
|
static const Rect largest = Rect.fromLTRB(-_giantScalar, -_giantScalar, _giantScalar, _giantScalar);
|
|
|
|
/// Whether any of the coordinates of this rectangle are equal to positive infinity.
|
|
// included for consistency with Offset and Size
|
|
bool get isInfinite {
|
|
return left >= double.infinity
|
|
|| top >= double.infinity
|
|
|| right >= double.infinity
|
|
|| bottom >= double.infinity;
|
|
}
|
|
|
|
/// Whether all coordinates of this rectangle are finite.
|
|
bool get isFinite => left.isFinite && top.isFinite && right.isFinite && bottom.isFinite;
|
|
|
|
/// Whether this rectangle encloses a non-zero area. Negative areas are
|
|
/// considered empty.
|
|
bool get isEmpty => left >= right || top >= bottom;
|
|
|
|
/// Returns a new rectangle translated by the given offset.
|
|
///
|
|
/// To translate a rectangle by separate x and y components rather than by an
|
|
/// [Offset], consider [translate].
|
|
Rect shift(Offset offset) {
|
|
return Rect.fromLTRB(left + offset.dx, top + offset.dy, right + offset.dx, bottom + offset.dy);
|
|
}
|
|
|
|
/// Returns a new rectangle with translateX added to the x components and
|
|
/// translateY added to the y components.
|
|
///
|
|
/// To translate a rectangle by an [Offset] rather than by separate x and y
|
|
/// components, consider [shift].
|
|
Rect translate(double translateX, double translateY) {
|
|
return Rect.fromLTRB(left + translateX, top + translateY, right + translateX, bottom + translateY);
|
|
}
|
|
|
|
/// Returns a new rectangle with edges moved outwards by the given delta.
|
|
Rect inflate(double delta) {
|
|
return Rect.fromLTRB(left - delta, top - delta, right + delta, bottom + delta);
|
|
}
|
|
|
|
/// Returns a new rectangle with edges moved inwards by the given delta.
|
|
Rect deflate(double delta) => inflate(-delta);
|
|
|
|
/// Returns a new rectangle that is the intersection of the given
|
|
/// rectangle and this rectangle. The two rectangles must overlap
|
|
/// for this to be meaningful. If the two rectangles do not overlap,
|
|
/// then the resulting Rect will have a negative width or height.
|
|
Rect intersect(Rect other) {
|
|
return Rect.fromLTRB(
|
|
math.max(left, other.left),
|
|
math.max(top, other.top),
|
|
math.min(right, other.right),
|
|
math.min(bottom, other.bottom)
|
|
);
|
|
}
|
|
|
|
/// Returns a new rectangle which is the bounding box containing this
|
|
/// rectangle and the given rectangle.
|
|
Rect expandToInclude(Rect other) {
|
|
return Rect.fromLTRB(
|
|
math.min(left, other.left),
|
|
math.min(top, other.top),
|
|
math.max(right, other.right),
|
|
math.max(bottom, other.bottom),
|
|
);
|
|
}
|
|
|
|
/// Whether `other` has a nonzero area of overlap with this rectangle.
|
|
bool overlaps(Rect other) {
|
|
if (right <= other.left || other.right <= left)
|
|
return false;
|
|
if (bottom <= other.top || other.bottom <= top)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/// The lesser of the magnitudes of the [width] and the [height] of this
|
|
/// rectangle.
|
|
double get shortestSide => math.min(width.abs(), height.abs());
|
|
|
|
/// The greater of the magnitudes of the [width] and the [height] of this
|
|
/// rectangle.
|
|
double get longestSide => math.max(width.abs(), height.abs());
|
|
|
|
/// The offset to the intersection of the top and left edges of this rectangle.
|
|
///
|
|
/// See also [Size.topLeft].
|
|
Offset get topLeft => Offset(left, top);
|
|
|
|
/// The offset to the center of the top edge of this rectangle.
|
|
///
|
|
/// See also [Size.topCenter].
|
|
Offset get topCenter => Offset(left + width / 2.0, top);
|
|
|
|
/// The offset to the intersection of the top and right edges of this rectangle.
|
|
///
|
|
/// See also [Size.topRight].
|
|
Offset get topRight => Offset(right, top);
|
|
|
|
/// The offset to the center of the left edge of this rectangle.
|
|
///
|
|
/// See also [Size.centerLeft].
|
|
Offset get centerLeft => Offset(left, top + height / 2.0);
|
|
|
|
/// The offset to the point halfway between the left and right and the top and
|
|
/// bottom edges of this rectangle.
|
|
///
|
|
/// See also [Size.center].
|
|
Offset get center => Offset(left + width / 2.0, top + height / 2.0);
|
|
|
|
/// The offset to the center of the right edge of this rectangle.
|
|
///
|
|
/// See also [Size.centerLeft].
|
|
Offset get centerRight => Offset(right, top + height / 2.0);
|
|
|
|
/// The offset to the intersection of the bottom and left edges of this rectangle.
|
|
///
|
|
/// See also [Size.bottomLeft].
|
|
Offset get bottomLeft => Offset(left, bottom);
|
|
|
|
/// The offset to the center of the bottom edge of this rectangle.
|
|
///
|
|
/// See also [Size.bottomLeft].
|
|
Offset get bottomCenter => Offset(left + width / 2.0, bottom);
|
|
|
|
/// The offset to the intersection of the bottom and right edges of this rectangle.
|
|
///
|
|
/// See also [Size.bottomRight].
|
|
Offset get bottomRight => Offset(right, bottom);
|
|
|
|
/// Whether the point specified by the given offset (which is assumed to be
|
|
/// relative to the origin) lies between the left and right and the top and
|
|
/// bottom edges of this rectangle.
|
|
///
|
|
/// Rectangles include their top and left edges but exclude their bottom and
|
|
/// right edges.
|
|
bool contains(Offset offset) {
|
|
return offset.dx >= left && offset.dx < right && offset.dy >= top && offset.dy < bottom;
|
|
}
|
|
|
|
/// Linearly interpolate between two rectangles.
|
|
///
|
|
/// If either rect is null, [Rect.zero] is used as a substitute.
|
|
///
|
|
/// The `t` argument represents position on the timeline, with 0.0 meaning
|
|
/// that the interpolation has not started, returning `a` (or something
|
|
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
|
|
/// returning `b` (or something equivalent to `b`), and values in between
|
|
/// meaning that the interpolation is at the relevant point on the timeline
|
|
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
|
|
/// 1.0, so negative values and values greater than 1.0 are valid (and can
|
|
/// easily be generated by curves such as [Curves.elasticInOut]).
|
|
///
|
|
/// Values for `t` are usually obtained from an [Animation<double>], such as
|
|
/// an [AnimationController].
|
|
static Rect lerp(Rect a, Rect b, double t) {
|
|
assert(t != null);
|
|
if (a == null && b == null)
|
|
return null;
|
|
if (a == null)
|
|
return Rect.fromLTRB(b.left * t, b.top * t, b.right * t, b.bottom * t);
|
|
if (b == null) {
|
|
final double k = 1.0 - t;
|
|
return Rect.fromLTRB(a.left * k, a.top * k, a.right * k, a.bottom * k);
|
|
}
|
|
return Rect.fromLTRB(
|
|
lerpDouble(a.left, b.left, t),
|
|
lerpDouble(a.top, b.top, t),
|
|
lerpDouble(a.right, b.right, t),
|
|
lerpDouble(a.bottom, b.bottom, t),
|
|
);
|
|
}
|
|
|
|
@override
|
|
bool operator ==(dynamic other) {
|
|
if (identical(this, other))
|
|
return true;
|
|
if (runtimeType != other.runtimeType)
|
|
return false;
|
|
final Rect typedOther = other;
|
|
return left == typedOther.left &&
|
|
top == typedOther.top &&
|
|
right == typedOther.right &&
|
|
bottom == typedOther.bottom;
|
|
}
|
|
|
|
@override
|
|
int get hashCode => hashValues(left, top, right, bottom);
|
|
|
|
@override
|
|
String toString() => 'Rect.fromLTRB(${left.toStringAsFixed(1)}, ${top.toStringAsFixed(1)}, ${right.toStringAsFixed(1)}, ${bottom.toStringAsFixed(1)})';
|
|
}
|
|
|
|
/// A radius for either circular or elliptical shapes.
|
|
class Radius {
|
|
/// Constructs a circular radius. [x] and [y] will have the same radius value.
|
|
const Radius.circular(double radius) : this.elliptical(radius, radius);
|
|
|
|
/// Constructs an elliptical radius with the given radii.
|
|
const Radius.elliptical(this.x, this.y);
|
|
|
|
/// The radius value on the horizontal axis.
|
|
final double x;
|
|
|
|
/// The radius value on the vertical axis.
|
|
final double y;
|
|
|
|
/// A radius with [x] and [y] values set to zero.
|
|
///
|
|
/// You can use [Radius.zero] with [RRect] to have right-angle corners.
|
|
static const Radius zero = Radius.circular(0.0);
|
|
|
|
/// Unary negation operator.
|
|
///
|
|
/// Returns a Radius with the distances negated.
|
|
///
|
|
/// Radiuses with negative values aren't geometrically meaningful, but could
|
|
/// occur as part of expressions. For example, negating a radius of one pixel
|
|
/// and then adding the result to another radius is equivalent to subtracting
|
|
/// a radius of one pixel from the other.
|
|
Radius operator -() => Radius.elliptical(-x, -y);
|
|
|
|
/// Binary subtraction operator.
|
|
///
|
|
/// Returns a radius whose [x] value is the left-hand-side operand's [x]
|
|
/// minus the right-hand-side operand's [x] and whose [y] value is the
|
|
/// left-hand-side operand's [y] minus the right-hand-side operand's [y].
|
|
Radius operator -(Radius other) => Radius.elliptical(x - other.x, y - other.y);
|
|
|
|
/// Binary addition operator.
|
|
///
|
|
/// Returns a radius whose [x] value is the sum of the [x] values of the
|
|
/// two operands, and whose [y] value is the sum of the [y] values of the
|
|
/// two operands.
|
|
Radius operator +(Radius other) => Radius.elliptical(x + other.x, y + other.y);
|
|
|
|
/// Multiplication operator.
|
|
///
|
|
/// Returns a radius whose coordinates are the coordinates of the
|
|
/// left-hand-side operand (a radius) multiplied by the scalar
|
|
/// right-hand-side operand (a double).
|
|
Radius operator *(double operand) => Radius.elliptical(x * operand, y * operand);
|
|
|
|
/// Division operator.
|
|
///
|
|
/// Returns a radius whose coordinates are the coordinates of the
|
|
/// left-hand-side operand (a radius) divided by the scalar right-hand-side
|
|
/// operand (a double).
|
|
Radius operator /(double operand) => Radius.elliptical(x / operand, y / operand);
|
|
|
|
/// Integer (truncating) division operator.
|
|
///
|
|
/// Returns a radius whose coordinates are the coordinates of the
|
|
/// left-hand-side operand (a radius) divided by the scalar right-hand-side
|
|
/// operand (a double), rounded towards zero.
|
|
Radius operator ~/(double operand) => Radius.elliptical((x ~/ operand).toDouble(), (y ~/ operand).toDouble());
|
|
|
|
/// Modulo (remainder) operator.
|
|
///
|
|
/// Returns a radius whose coordinates are the remainder of dividing the
|
|
/// coordinates of the left-hand-side operand (a radius) by the scalar
|
|
/// right-hand-side operand (a double).
|
|
Radius operator %(double operand) => Radius.elliptical(x % operand, y % operand);
|
|
|
|
/// Linearly interpolate between two radii.
|
|
///
|
|
/// If either is null, this function substitutes [Radius.zero] instead.
|
|
///
|
|
/// The `t` argument represents position on the timeline, with 0.0 meaning
|
|
/// that the interpolation has not started, returning `a` (or something
|
|
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
|
|
/// returning `b` (or something equivalent to `b`), and values in between
|
|
/// meaning that the interpolation is at the relevant point on the timeline
|
|
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
|
|
/// 1.0, so negative values and values greater than 1.0 are valid (and can
|
|
/// easily be generated by curves such as [Curves.elasticInOut]).
|
|
///
|
|
/// Values for `t` are usually obtained from an [Animation<double>], such as
|
|
/// an [AnimationController].
|
|
static Radius lerp(Radius a, Radius b, double t) {
|
|
assert(t != null);
|
|
if (a == null && b == null)
|
|
return null;
|
|
if (a == null)
|
|
return Radius.elliptical(b.x * t, b.y * t);
|
|
if (b == null) {
|
|
final double k = 1.0 - t;
|
|
return Radius.elliptical(a.x * k, a.y * k);
|
|
}
|
|
return Radius.elliptical(
|
|
lerpDouble(a.x, b.x, t),
|
|
lerpDouble(a.y, b.y, t),
|
|
);
|
|
}
|
|
|
|
@override
|
|
bool operator ==(dynamic other) {
|
|
if (identical(this, other))
|
|
return true;
|
|
if (runtimeType != other.runtimeType)
|
|
return false;
|
|
final Radius typedOther = other;
|
|
return typedOther.x == x && typedOther.y == y;
|
|
}
|
|
|
|
@override
|
|
int get hashCode => hashValues(x, y);
|
|
|
|
@override
|
|
String toString() {
|
|
return x == y ? 'Radius.circular(${x.toStringAsFixed(1)})' :
|
|
'Radius.elliptical(${x.toStringAsFixed(1)}, '
|
|
'${y.toStringAsFixed(1)})';
|
|
}
|
|
}
|
|
|
|
/// An immutable rounded rectangle with the custom radii for all four corners.
|
|
class RRect {
|
|
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
|
|
/// and the same radii along its horizontal axis and its vertical axis.
|
|
const RRect.fromLTRBXY(double left, double top, double right, double bottom,
|
|
double radiusX, double radiusY) : this._raw(
|
|
top: top,
|
|
left: left,
|
|
right: right,
|
|
bottom: bottom,
|
|
tlRadiusX: radiusX,
|
|
tlRadiusY: radiusY,
|
|
trRadiusX: radiusX,
|
|
trRadiusY: radiusY,
|
|
blRadiusX: radiusX,
|
|
blRadiusY: radiusY,
|
|
brRadiusX: radiusX,
|
|
brRadiusY: radiusY,
|
|
);
|
|
|
|
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
|
|
/// and the same radius in each corner.
|
|
RRect.fromLTRBR(double left, double top, double right, double bottom,
|
|
Radius radius)
|
|
: this._raw(
|
|
top: top,
|
|
left: left,
|
|
right: right,
|
|
bottom: bottom,
|
|
tlRadiusX: radius.x,
|
|
tlRadiusY: radius.y,
|
|
trRadiusX: radius.x,
|
|
trRadiusY: radius.y,
|
|
blRadiusX: radius.x,
|
|
blRadiusY: radius.y,
|
|
brRadiusX: radius.x,
|
|
brRadiusY: radius.y,
|
|
);
|
|
|
|
/// Construct a rounded rectangle from its bounding box and the same radii
|
|
/// along its horizontal axis and its vertical axis.
|
|
RRect.fromRectXY(Rect rect, double radiusX, double radiusY)
|
|
: this._raw(
|
|
top: rect.top,
|
|
left: rect.left,
|
|
right: rect.right,
|
|
bottom: rect.bottom,
|
|
tlRadiusX: radiusX,
|
|
tlRadiusY: radiusY,
|
|
trRadiusX: radiusX,
|
|
trRadiusY: radiusY,
|
|
blRadiusX: radiusX,
|
|
blRadiusY: radiusY,
|
|
brRadiusX: radiusX,
|
|
brRadiusY: radiusY,
|
|
);
|
|
|
|
/// Construct a rounded rectangle from its bounding box and a radius that is
|
|
/// the same in each corner.
|
|
RRect.fromRectAndRadius(Rect rect, Radius radius)
|
|
: this._raw(
|
|
top: rect.top,
|
|
left: rect.left,
|
|
right: rect.right,
|
|
bottom: rect.bottom,
|
|
tlRadiusX: radius.x,
|
|
tlRadiusY: radius.y,
|
|
trRadiusX: radius.x,
|
|
trRadiusY: radius.y,
|
|
blRadiusX: radius.x,
|
|
blRadiusY: radius.y,
|
|
brRadiusX: radius.x,
|
|
brRadiusY: radius.y,
|
|
);
|
|
|
|
/// Construct a rounded rectangle from its left, top, right, and bottom edges,
|
|
/// and topLeft, topRight, bottomRight, and bottomLeft radii.
|
|
///
|
|
/// The corner radii default to [Radius.zero], i.e. right-angled corners.
|
|
RRect.fromLTRBAndCorners(
|
|
double left,
|
|
double top,
|
|
double right,
|
|
double bottom, {
|
|
Radius topLeft = Radius.zero,
|
|
Radius topRight = Radius.zero,
|
|
Radius bottomRight = Radius.zero,
|
|
Radius bottomLeft = Radius.zero,
|
|
}) : this._raw(
|
|
top: top,
|
|
left: left,
|
|
right: right,
|
|
bottom: bottom,
|
|
tlRadiusX: topLeft.x,
|
|
tlRadiusY: topLeft.y,
|
|
trRadiusX: topRight.x,
|
|
trRadiusY: topRight.y,
|
|
blRadiusX: bottomLeft.x,
|
|
blRadiusY: bottomLeft.y,
|
|
brRadiusX: bottomRight.x,
|
|
brRadiusY: bottomRight.y,
|
|
);
|
|
|
|
/// Construct a rounded rectangle from its bounding box and and topLeft,
|
|
/// topRight, bottomRight, and bottomLeft radii.
|
|
///
|
|
/// The corner radii default to [Radius.zero], i.e. right-angled corners
|
|
RRect.fromRectAndCorners(
|
|
Rect rect,
|
|
{
|
|
Radius topLeft = Radius.zero,
|
|
Radius topRight = Radius.zero,
|
|
Radius bottomRight = Radius.zero,
|
|
Radius bottomLeft = Radius.zero
|
|
}
|
|
) : this._raw(
|
|
top: rect.top,
|
|
left: rect.left,
|
|
right: rect.right,
|
|
bottom: rect.bottom,
|
|
tlRadiusX: topLeft.x,
|
|
tlRadiusY: topLeft.y,
|
|
trRadiusX: topRight.x,
|
|
trRadiusY: topRight.y,
|
|
blRadiusX: bottomLeft.x,
|
|
blRadiusY: bottomLeft.y,
|
|
brRadiusX: bottomRight.x,
|
|
brRadiusY: bottomRight.y,
|
|
);
|
|
|
|
const RRect._raw({
|
|
this.left = 0.0,
|
|
this.top = 0.0,
|
|
this.right = 0.0,
|
|
this.bottom = 0.0,
|
|
this.tlRadiusX = 0.0,
|
|
this.tlRadiusY = 0.0,
|
|
this.trRadiusX = 0.0,
|
|
this.trRadiusY = 0.0,
|
|
this.brRadiusX = 0.0,
|
|
this.brRadiusY = 0.0,
|
|
this.blRadiusX = 0.0,
|
|
this.blRadiusY = 0.0,
|
|
}) : assert(left != null),
|
|
assert(top != null),
|
|
assert(right != null),
|
|
assert(bottom != null),
|
|
assert(tlRadiusX != null),
|
|
assert(tlRadiusY != null),
|
|
assert(trRadiusX != null),
|
|
assert(trRadiusY != null),
|
|
assert(brRadiusX != null),
|
|
assert(brRadiusY != null),
|
|
assert(blRadiusX != null),
|
|
assert(blRadiusY != null);
|
|
|
|
Float32List get _value32 => Float32List.fromList(<double>[
|
|
left,
|
|
top,
|
|
right,
|
|
bottom,
|
|
tlRadiusX,
|
|
tlRadiusY,
|
|
trRadiusX,
|
|
trRadiusY,
|
|
brRadiusX,
|
|
brRadiusY,
|
|
blRadiusX,
|
|
blRadiusY,
|
|
]);
|
|
|
|
/// The offset of the left edge of this rectangle from the x axis.
|
|
final double left;
|
|
|
|
/// The offset of the top edge of this rectangle from the y axis.
|
|
final double top;
|
|
|
|
/// The offset of the right edge of this rectangle from the x axis.
|
|
final double right;
|
|
|
|
/// The offset of the bottom edge of this rectangle from the y axis.
|
|
final double bottom;
|
|
|
|
/// The top-left horizontal radius.
|
|
final double tlRadiusX;
|
|
|
|
/// The top-left vertical radius.
|
|
final double tlRadiusY;
|
|
|
|
/// The top-left [Radius].
|
|
Radius get tlRadius => Radius.elliptical(tlRadiusX, tlRadiusY);
|
|
|
|
/// The top-right horizontal radius.
|
|
final double trRadiusX;
|
|
|
|
/// The top-right vertical radius.
|
|
final double trRadiusY;
|
|
|
|
/// The top-right [Radius].
|
|
Radius get trRadius => Radius.elliptical(trRadiusX, trRadiusY);
|
|
|
|
/// The bottom-right horizontal radius.
|
|
final double brRadiusX;
|
|
|
|
/// The bottom-right vertical radius.
|
|
final double brRadiusY;
|
|
|
|
/// The bottom-right [Radius].
|
|
Radius get brRadius => Radius.elliptical(brRadiusX, brRadiusY);
|
|
|
|
/// The bottom-left horizontal radius.
|
|
final double blRadiusX;
|
|
|
|
/// The bottom-left vertical radius.
|
|
final double blRadiusY;
|
|
|
|
/// The bottom-left [Radius].
|
|
Radius get blRadius => Radius.elliptical(blRadiusX, blRadiusY);
|
|
|
|
/// A rounded rectangle with all the values set to zero.
|
|
static const RRect zero = RRect._raw();
|
|
|
|
/// Returns a new [RRect] translated by the given offset.
|
|
RRect shift(Offset offset) {
|
|
return RRect._raw(
|
|
left: left + offset.dx,
|
|
top: top + offset.dy,
|
|
right: right + offset.dx,
|
|
bottom: bottom + offset.dy,
|
|
tlRadiusX: tlRadiusX,
|
|
tlRadiusY: tlRadiusY,
|
|
trRadiusX: trRadiusX,
|
|
trRadiusY: trRadiusY,
|
|
blRadiusX: blRadiusX,
|
|
blRadiusY: blRadiusY,
|
|
brRadiusX: brRadiusX,
|
|
brRadiusY: brRadiusY,
|
|
);
|
|
}
|
|
|
|
/// Returns a new [RRect] with edges and radii moved outwards by the given
|
|
/// delta.
|
|
RRect inflate(double delta) {
|
|
return RRect._raw(
|
|
left: left - delta,
|
|
top: top - delta,
|
|
right: right + delta,
|
|
bottom: bottom + delta,
|
|
tlRadiusX: tlRadiusX + delta,
|
|
tlRadiusY: tlRadiusY + delta,
|
|
trRadiusX: trRadiusX + delta,
|
|
trRadiusY: trRadiusY + delta,
|
|
blRadiusX: blRadiusX + delta,
|
|
blRadiusY: blRadiusY + delta,
|
|
brRadiusX: brRadiusX + delta,
|
|
brRadiusY: brRadiusY + delta,
|
|
);
|
|
}
|
|
|
|
/// Returns a new [RRect] with edges and radii moved inwards by the given delta.
|
|
RRect deflate(double delta) => inflate(-delta);
|
|
|
|
/// The distance between the left and right edges of this rectangle.
|
|
double get width => right - left;
|
|
|
|
/// The distance between the top and bottom edges of this rectangle.
|
|
double get height => bottom - top;
|
|
|
|
/// The bounding box of this rounded rectangle (the rectangle with no rounded corners).
|
|
Rect get outerRect => Rect.fromLTRB(left, top, right, bottom);
|
|
|
|
/// The non-rounded rectangle that is constrained by the smaller of the two
|
|
/// diagonals, with each diagonal traveling through the middle of the curve
|
|
/// corners. The middle of a corner is the intersection of the curve with its
|
|
/// respective quadrant bisector.
|
|
Rect get safeInnerRect {
|
|
const double kInsetFactor = 0.29289321881; // 1-cos(pi/4)
|
|
|
|
final double leftRadius = math.max(blRadiusX, tlRadiusX);
|
|
final double topRadius = math.max(tlRadiusY, trRadiusY);
|
|
final double rightRadius = math.max(trRadiusX, brRadiusX);
|
|
final double bottomRadius = math.max(brRadiusY, blRadiusY);
|
|
|
|
return Rect.fromLTRB(
|
|
left + leftRadius * kInsetFactor,
|
|
top + topRadius * kInsetFactor,
|
|
right - rightRadius * kInsetFactor,
|
|
bottom - bottomRadius * kInsetFactor
|
|
);
|
|
}
|
|
|
|
/// The rectangle that would be formed using the axis-aligned intersection of
|
|
/// the sides of the rectangle, i.e., the rectangle formed from the
|
|
/// inner-most centers of the ellipses that form the corners. This is the
|
|
/// intersection of the [wideMiddleRect] and the [tallMiddleRect]. If any of
|
|
/// the intersections are void, the resulting [Rect] will have negative width
|
|
/// or height.
|
|
Rect get middleRect {
|
|
final double leftRadius = math.max(blRadiusX, tlRadiusX);
|
|
final double topRadius = math.max(tlRadiusY, trRadiusY);
|
|
final double rightRadius = math.max(trRadiusX, brRadiusX);
|
|
final double bottomRadius = math.max(brRadiusY, blRadiusY);
|
|
return Rect.fromLTRB(
|
|
left + leftRadius,
|
|
top + topRadius,
|
|
right - rightRadius,
|
|
bottom - bottomRadius
|
|
);
|
|
}
|
|
|
|
/// The biggest rectangle that is entirely inside the rounded rectangle and
|
|
/// has the full width of the rounded rectangle. If the rounded rectangle does
|
|
/// not have an axis-aligned intersection of its left and right side, the
|
|
/// resulting [Rect] will have negative width or height.
|
|
Rect get wideMiddleRect {
|
|
final double topRadius = math.max(tlRadiusY, trRadiusY);
|
|
final double bottomRadius = math.max(brRadiusY, blRadiusY);
|
|
return Rect.fromLTRB(
|
|
left,
|
|
top + topRadius,
|
|
right,
|
|
bottom - bottomRadius
|
|
);
|
|
}
|
|
|
|
/// The biggest rectangle that is entirely inside the rounded rectangle and
|
|
/// has the full height of the rounded rectangle. If the rounded rectangle
|
|
/// does not have an axis-aligned intersection of its top and bottom side, the
|
|
/// resulting [Rect] will have negative width or height.
|
|
Rect get tallMiddleRect {
|
|
final double leftRadius = math.max(blRadiusX, tlRadiusX);
|
|
final double rightRadius = math.max(trRadiusX, brRadiusX);
|
|
return Rect.fromLTRB(
|
|
left + leftRadius,
|
|
top,
|
|
right - rightRadius,
|
|
bottom
|
|
);
|
|
}
|
|
|
|
/// Whether this rounded rectangle encloses a non-zero area.
|
|
/// Negative areas are considered empty.
|
|
bool get isEmpty => left >= right || top >= bottom;
|
|
|
|
/// Whether all coordinates of this rounded rectangle are finite.
|
|
bool get isFinite => left.isFinite && top.isFinite && right.isFinite && bottom.isFinite;
|
|
|
|
/// Whether this rounded rectangle is a simple rectangle with zero
|
|
/// corner radii.
|
|
bool get isRect {
|
|
return (tlRadiusX == 0.0 || tlRadiusY == 0.0) &&
|
|
(trRadiusX == 0.0 || trRadiusY == 0.0) &&
|
|
(blRadiusX == 0.0 || blRadiusY == 0.0) &&
|
|
(brRadiusX == 0.0 || brRadiusY == 0.0);
|
|
}
|
|
|
|
/// Whether this rounded rectangle has a side with no straight section.
|
|
bool get isStadium {
|
|
return tlRadius == trRadius
|
|
&& trRadius == brRadius
|
|
&& brRadius == blRadius
|
|
&& (width <= 2.0 * tlRadiusX || height <= 2.0 * tlRadiusY);
|
|
}
|
|
|
|
/// Whether this rounded rectangle has no side with a straight section.
|
|
bool get isEllipse {
|
|
return tlRadius == trRadius
|
|
&& trRadius == brRadius
|
|
&& brRadius == blRadius
|
|
&& width <= 2.0 * tlRadiusX
|
|
&& height <= 2.0 * tlRadiusY;
|
|
}
|
|
|
|
/// Whether this rounded rectangle would draw as a circle.
|
|
bool get isCircle => width == height && isEllipse;
|
|
|
|
/// The lesser of the magnitudes of the [width] and the [height] of this
|
|
/// rounded rectangle.
|
|
double get shortestSide => math.min(width.abs(), height.abs());
|
|
|
|
/// The greater of the magnitudes of the [width] and the [height] of this
|
|
/// rounded rectangle.
|
|
double get longestSide => math.max(width.abs(), height.abs());
|
|
|
|
/// Whether any of the dimensions are `NaN`.
|
|
bool get hasNaN => left.isNaN || top.isNaN || right.isNaN || bottom.isNaN ||
|
|
trRadiusX.isNaN || trRadiusY.isNaN || tlRadiusX.isNaN || tlRadiusY.isNaN ||
|
|
brRadiusX.isNaN || brRadiusY.isNaN || blRadiusX.isNaN || blRadiusY.isNaN;
|
|
|
|
/// The offset to the point halfway between the left and right and the top and
|
|
/// bottom edges of this rectangle.
|
|
Offset get center => Offset(left + width / 2.0, top + height / 2.0);
|
|
|
|
// Returns the minimum between min and scale to which radius1 and radius2
|
|
// should be scaled with in order not to exceed the limit.
|
|
double _getMin(double min, double radius1, double radius2, double limit) {
|
|
final double sum = radius1 + radius2;
|
|
if (sum > limit && sum != 0.0)
|
|
return math.min(min, limit / sum);
|
|
return min;
|
|
}
|
|
|
|
/// Scales all radii so that on each side their sum will not exceed the size
|
|
/// of the width/height.
|
|
///
|
|
/// Skia already handles RRects with radii that are too large in this way.
|
|
/// Therefore, this method is only needed for RRect use cases that require
|
|
/// the appropriately scaled radii values.
|
|
///
|
|
/// See the [Skia scaling implementation](https://github.com/google/skia/blob/master/src/core/SkRRect.cpp)
|
|
/// for more details.
|
|
RRect scaleRadii() {
|
|
double scale = 1.0;
|
|
scale = _getMin(scale, blRadiusY, tlRadiusY, height);
|
|
scale = _getMin(scale, tlRadiusX, trRadiusX, width);
|
|
scale = _getMin(scale, trRadiusY, brRadiusY, height);
|
|
scale = _getMin(scale, brRadiusX, blRadiusX, width);
|
|
|
|
if (scale < 1.0) {
|
|
return RRect._raw(
|
|
top: top,
|
|
left: left,
|
|
right: right,
|
|
bottom: bottom,
|
|
tlRadiusX: tlRadiusX * scale,
|
|
tlRadiusY: tlRadiusY * scale,
|
|
trRadiusX: trRadiusX * scale,
|
|
trRadiusY: trRadiusY * scale,
|
|
blRadiusX: blRadiusX * scale,
|
|
blRadiusY: blRadiusY * scale,
|
|
brRadiusX: brRadiusX * scale,
|
|
brRadiusY: brRadiusY * scale,
|
|
);
|
|
}
|
|
|
|
return RRect._raw(
|
|
top: top,
|
|
left: left,
|
|
right: right,
|
|
bottom: bottom,
|
|
tlRadiusX: tlRadiusX,
|
|
tlRadiusY: tlRadiusY,
|
|
trRadiusX: trRadiusX,
|
|
trRadiusY: trRadiusY,
|
|
blRadiusX: blRadiusX,
|
|
blRadiusY: blRadiusY,
|
|
brRadiusX: brRadiusX,
|
|
brRadiusY: brRadiusY,
|
|
);
|
|
}
|
|
|
|
/// Whether the point specified by the given offset (which is assumed to be
|
|
/// relative to the origin) lies inside the rounded rectangle.
|
|
///
|
|
/// This method may allocate (and cache) a copy of the object with normalized
|
|
/// radii the first time it is called on a particular [RRect] instance. When
|
|
/// using this method, prefer to reuse existing [RRect]s rather than
|
|
/// recreating the object each time.
|
|
bool contains(Offset point) {
|
|
if (point.dx < left || point.dx >= right || point.dy < top || point.dy >= bottom)
|
|
return false; // outside bounding box
|
|
|
|
final RRect scaled = scaleRadii();
|
|
|
|
double x;
|
|
double y;
|
|
double radiusX;
|
|
double radiusY;
|
|
// check whether point is in one of the rounded corner areas
|
|
// x, y -> translate to ellipse center
|
|
if (point.dx < left + scaled.tlRadiusX &&
|
|
point.dy < top + scaled.tlRadiusY) {
|
|
x = point.dx - left - scaled.tlRadiusX;
|
|
y = point.dy - top - scaled.tlRadiusY;
|
|
radiusX = scaled.tlRadiusX;
|
|
radiusY = scaled.tlRadiusY;
|
|
} else if (point.dx > right - scaled.trRadiusX &&
|
|
point.dy < top + scaled.trRadiusY) {
|
|
x = point.dx - right + scaled.trRadiusX;
|
|
y = point.dy - top - scaled.trRadiusY;
|
|
radiusX = scaled.trRadiusX;
|
|
radiusY = scaled.trRadiusY;
|
|
} else if (point.dx > right - scaled.brRadiusX &&
|
|
point.dy > bottom - scaled.brRadiusY) {
|
|
x = point.dx - right + scaled.brRadiusX;
|
|
y = point.dy - bottom + scaled.brRadiusY;
|
|
radiusX = scaled.brRadiusX;
|
|
radiusY = scaled.brRadiusY;
|
|
} else if (point.dx < left + scaled.blRadiusX &&
|
|
point.dy > bottom - scaled.blRadiusY) {
|
|
x = point.dx - left - scaled.blRadiusX;
|
|
y = point.dy - bottom + scaled.blRadiusY;
|
|
radiusX = scaled.blRadiusX;
|
|
radiusY = scaled.blRadiusY;
|
|
} else {
|
|
return true; // inside and not within the rounded corner area
|
|
}
|
|
|
|
x = x / radiusX;
|
|
y = y / radiusY;
|
|
// check if the point is outside the unit circle
|
|
if (x * x + y * y > 1.0)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/// Linearly interpolate between two rounded rectangles.
|
|
///
|
|
/// If either is null, this function substitutes [RRect.zero] instead.
|
|
///
|
|
/// The `t` argument represents position on the timeline, with 0.0 meaning
|
|
/// that the interpolation has not started, returning `a` (or something
|
|
/// equivalent to `a`), 1.0 meaning that the interpolation has finished,
|
|
/// returning `b` (or something equivalent to `b`), and values in between
|
|
/// meaning that the interpolation is at the relevant point on the timeline
|
|
/// between `a` and `b`. The interpolation can be extrapolated beyond 0.0 and
|
|
/// 1.0, so negative values and values greater than 1.0 are valid (and can
|
|
/// easily be generated by curves such as [Curves.elasticInOut]).
|
|
///
|
|
/// Values for `t` are usually obtained from an [Animation<double>], such as
|
|
/// an [AnimationController].
|
|
static RRect lerp(RRect a, RRect b, double t) {
|
|
assert(t != null);
|
|
if (a == null && b == null)
|
|
return null;
|
|
if (a == null) {
|
|
return RRect._raw(
|
|
left: b.left * t,
|
|
top: b.top * t,
|
|
right: b.right * t,
|
|
bottom: b.bottom * t,
|
|
tlRadiusX: b.tlRadiusX * t,
|
|
tlRadiusY: b.tlRadiusY * t,
|
|
trRadiusX: b.trRadiusX * t,
|
|
trRadiusY: b.trRadiusY * t,
|
|
brRadiusX: b.brRadiusX * t,
|
|
brRadiusY: b.brRadiusY * t,
|
|
blRadiusX: b.blRadiusX * t,
|
|
blRadiusY: b.blRadiusY * t,
|
|
);
|
|
}
|
|
if (b == null) {
|
|
final double k = 1.0 - t;
|
|
return RRect._raw(
|
|
left: a.left * k,
|
|
top: a.top * k,
|
|
right: a.right * k,
|
|
bottom: a.bottom * k,
|
|
tlRadiusX: a.tlRadiusX * k,
|
|
tlRadiusY: a.tlRadiusY * k,
|
|
trRadiusX: a.trRadiusX * k,
|
|
trRadiusY: a.trRadiusY * k,
|
|
brRadiusX: a.brRadiusX * k,
|
|
brRadiusY: a.brRadiusY * k,
|
|
blRadiusX: a.blRadiusX * k,
|
|
blRadiusY: a.blRadiusY * k,
|
|
);
|
|
}
|
|
return RRect._raw(
|
|
left: lerpDouble(a.left, b.left, t),
|
|
top: lerpDouble(a.top, b.top, t),
|
|
right: lerpDouble(a.right, b.right, t),
|
|
bottom: lerpDouble(a.bottom, b.bottom, t),
|
|
tlRadiusX: lerpDouble(a.tlRadiusX, b.tlRadiusX, t),
|
|
tlRadiusY: lerpDouble(a.tlRadiusY, b.tlRadiusY, t),
|
|
trRadiusX: lerpDouble(a.trRadiusX, b.trRadiusX, t),
|
|
trRadiusY: lerpDouble(a.trRadiusY, b.trRadiusY, t),
|
|
brRadiusX: lerpDouble(a.brRadiusX, b.brRadiusX, t),
|
|
brRadiusY: lerpDouble(a.brRadiusY, b.brRadiusY, t),
|
|
blRadiusX: lerpDouble(a.blRadiusX, b.blRadiusX, t),
|
|
blRadiusY: lerpDouble(a.blRadiusY, b.blRadiusY, t),
|
|
);
|
|
}
|
|
|
|
@override
|
|
bool operator ==(dynamic other) {
|
|
if (identical(this, other))
|
|
return true;
|
|
if (runtimeType != other.runtimeType)
|
|
return false;
|
|
final RRect typedOther = other;
|
|
return left == typedOther.left &&
|
|
top == typedOther.top &&
|
|
right == typedOther.right &&
|
|
bottom == typedOther.bottom &&
|
|
tlRadiusX == typedOther.tlRadiusX &&
|
|
tlRadiusY == typedOther.tlRadiusY &&
|
|
trRadiusX == typedOther.trRadiusX &&
|
|
trRadiusY == typedOther.trRadiusY &&
|
|
blRadiusX == typedOther.blRadiusX &&
|
|
blRadiusY == typedOther.blRadiusY &&
|
|
brRadiusX == typedOther.brRadiusX &&
|
|
brRadiusY == typedOther.brRadiusY;
|
|
}
|
|
|
|
@override
|
|
int get hashCode => hashValues(left, top, right, bottom,
|
|
tlRadiusX, tlRadiusY, trRadiusX, trRadiusY,
|
|
blRadiusX, blRadiusY, brRadiusX, brRadiusY);
|
|
|
|
@override
|
|
String toString() {
|
|
final String rect = '${left.toStringAsFixed(1)}, '
|
|
'${top.toStringAsFixed(1)}, '
|
|
'${right.toStringAsFixed(1)}, '
|
|
'${bottom.toStringAsFixed(1)}';
|
|
if (tlRadius == trRadius &&
|
|
trRadius == brRadius &&
|
|
brRadius == blRadius) {
|
|
if (tlRadius.x == tlRadius.y)
|
|
return 'RRect.fromLTRBR($rect, ${tlRadius.x.toStringAsFixed(1)})';
|
|
return 'RRect.fromLTRBXY($rect, ${tlRadius.x.toStringAsFixed(1)}, ${tlRadius.y.toStringAsFixed(1)})';
|
|
}
|
|
return 'RRect.fromLTRBAndCorners('
|
|
'$rect, '
|
|
'topLeft: $tlRadius, '
|
|
'topRight: $trRadius, '
|
|
'bottomRight: $brRadius, '
|
|
'bottomLeft: $blRadius'
|
|
')';
|
|
}
|
|
}
|
|
|
|
/// A transform consisting of a translation, a rotation, and a uniform scale.
|
|
///
|
|
/// Used by [Canvas.drawAtlas]. This is a more efficient way to represent these
|
|
/// simple transformations than a full matrix.
|
|
// Modeled after Skia's SkRSXform.
|
|
class RSTransform {
|
|
/// Creates an RSTransform.
|
|
///
|
|
/// An [RSTransform] expresses the combination of a translation, a rotation
|
|
/// around a particular point, and a scale factor.
|
|
///
|
|
/// The first argument, `scos`, is the cosine of the rotation, multiplied by
|
|
/// the scale factor.
|
|
///
|
|
/// The second argument, `ssin`, is the sine of the rotation, multiplied by
|
|
/// that same scale factor.
|
|
///
|
|
/// The third argument is the x coordinate of the translation, minus the
|
|
/// `scos` argument multiplied by the x-coordinate of the rotation point, plus
|
|
/// the `ssin` argument multiplied by the y-coordinate of the rotation point.
|
|
///
|
|
/// The fourth argument is the y coordinate of the translation, minus the `ssin`
|
|
/// argument multiplied by the x-coordinate of the rotation point, minus the
|
|
/// `scos` argument multiplied by the y-coordinate of the rotation point.
|
|
///
|
|
/// The [RSTransform.fromComponents] method may be a simpler way to
|
|
/// construct these values. However, if there is a way to factor out the
|
|
/// computations of the sine and cosine of the rotation so that they can be
|
|
/// reused over multiple calls to this constructor, it may be more efficient
|
|
/// to directly use this constructor instead.
|
|
RSTransform(double scos, double ssin, double tx, double ty) {
|
|
_value
|
|
..[0] = scos
|
|
..[1] = ssin
|
|
..[2] = tx
|
|
..[3] = ty;
|
|
}
|
|
|
|
/// Creates an RSTransform from its individual components.
|
|
///
|
|
/// The `rotation` parameter gives the rotation in radians.
|
|
///
|
|
/// The `scale` parameter describes the uniform scale factor.
|
|
///
|
|
/// The `anchorX` and `anchorY` parameters give the coordinate of the point
|
|
/// around which to rotate.
|
|
///
|
|
/// The `translateX` and `translateY` parameters give the coordinate of the
|
|
/// offset by which to translate.
|
|
///
|
|
/// This constructor computes the arguments of the [new RSTransform]
|
|
/// constructor and then defers to that constructor to actually create the
|
|
/// object. If many [RSTransform] objects are being created and there is a way
|
|
/// to factor out the computations of the sine and cosine of the rotation
|
|
/// (which are computed each time this constructor is called) and reuse them
|
|
/// over multiple [RSTransform] objects, it may be more efficient to directly
|
|
/// use the more direct [new RSTransform] constructor instead.
|
|
factory RSTransform.fromComponents({
|
|
double rotation,
|
|
double scale,
|
|
double anchorX,
|
|
double anchorY,
|
|
double translateX,
|
|
double translateY
|
|
}) {
|
|
final double scos = math.cos(rotation) * scale;
|
|
final double ssin = math.sin(rotation) * scale;
|
|
final double tx = translateX + -scos * anchorX + ssin * anchorY;
|
|
final double ty = translateY + -ssin * anchorX - scos * anchorY;
|
|
return RSTransform(scos, ssin, tx, ty);
|
|
}
|
|
|
|
final Float32List _value = Float32List(4);
|
|
|
|
/// The cosine of the rotation multiplied by the scale factor.
|
|
double get scos => _value[0];
|
|
|
|
/// The sine of the rotation multiplied by that same scale factor.
|
|
double get ssin => _value[1];
|
|
|
|
/// The x coordinate of the translation, minus [scos] multiplied by the
|
|
/// x-coordinate of the rotation point, plus [ssin] multiplied by the
|
|
/// y-coordinate of the rotation point.
|
|
double get tx => _value[2];
|
|
|
|
/// The y coordinate of the translation, minus [ssin] multiplied by the
|
|
/// x-coordinate of the rotation point, minus [scos] multiplied by the
|
|
/// y-coordinate of the rotation point.
|
|
double get ty => _value[3];
|
|
}
|