mirror of
https://github.com/encounter/engine.git
synced 2026-03-30 11:09:55 -07:00
929b1edff5
web_ui support coming in https://github.com/flutter/flutter/issues/47163
127 lines
4.5 KiB
C++
127 lines
4.5 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
|
|
// Use of this source code is governed by a BSD-style license that can be
|
|
// found in the LICENSE file.
|
|
|
|
#ifndef FLUTTER_LIB_UI_COMPOSITING_SCENE_BUILDER_H_
|
|
#define FLUTTER_LIB_UI_COMPOSITING_SCENE_BUILDER_H_
|
|
|
|
#include <stdint.h>
|
|
|
|
#include <memory>
|
|
#include <vector>
|
|
|
|
#include "flutter/flow/layers/container_layer.h"
|
|
#include "flutter/lib/ui/compositing/scene.h"
|
|
#include "flutter/lib/ui/dart_wrapper.h"
|
|
#include "flutter/lib/ui/painting/color_filter.h"
|
|
#include "flutter/lib/ui/painting/engine_layer.h"
|
|
#include "flutter/lib/ui/painting/image_filter.h"
|
|
#include "flutter/lib/ui/painting/path.h"
|
|
#include "flutter/lib/ui/painting/picture.h"
|
|
#include "flutter/lib/ui/painting/rrect.h"
|
|
#include "flutter/lib/ui/painting/shader.h"
|
|
#include "third_party/tonic/typed_data/typed_list.h"
|
|
|
|
#if defined(OS_FUCHSIA)
|
|
#include "flutter/lib/ui/compositing/scene_host.h"
|
|
#endif
|
|
|
|
namespace flutter {
|
|
|
|
class SceneBuilder : public RefCountedDartWrappable<SceneBuilder> {
|
|
DEFINE_WRAPPERTYPEINFO();
|
|
FML_FRIEND_MAKE_REF_COUNTED(SceneBuilder);
|
|
|
|
public:
|
|
static fml::RefPtr<SceneBuilder> create() {
|
|
return fml::MakeRefCounted<SceneBuilder>();
|
|
}
|
|
~SceneBuilder() override;
|
|
|
|
fml::RefPtr<EngineLayer> pushTransform(tonic::Float64List& matrix4);
|
|
fml::RefPtr<EngineLayer> pushOffset(double dx, double dy);
|
|
fml::RefPtr<EngineLayer> pushClipRect(double left,
|
|
double right,
|
|
double top,
|
|
double bottom,
|
|
int clipBehavior);
|
|
fml::RefPtr<EngineLayer> pushClipRRect(const RRect& rrect, int clipBehavior);
|
|
fml::RefPtr<EngineLayer> pushClipPath(const CanvasPath* path,
|
|
int clipBehavior);
|
|
fml::RefPtr<EngineLayer> pushOpacity(int alpha, double dx = 0, double dy = 0);
|
|
fml::RefPtr<EngineLayer> pushColorFilter(const ColorFilter* color_filter);
|
|
fml::RefPtr<EngineLayer> pushImageFilter(const ImageFilter* image_filter);
|
|
fml::RefPtr<EngineLayer> pushBackdropFilter(ImageFilter* filter);
|
|
fml::RefPtr<EngineLayer> pushShaderMask(Shader* shader,
|
|
double maskRectLeft,
|
|
double maskRectRight,
|
|
double maskRectTop,
|
|
double maskRectBottom,
|
|
int blendMode);
|
|
fml::RefPtr<EngineLayer> pushPhysicalShape(const CanvasPath* path,
|
|
double elevation,
|
|
int color,
|
|
int shadowColor,
|
|
int clipBehavior);
|
|
|
|
void addRetained(fml::RefPtr<EngineLayer> retainedLayer);
|
|
|
|
void pop();
|
|
|
|
void addPerformanceOverlay(uint64_t enabledOptions,
|
|
double left,
|
|
double right,
|
|
double top,
|
|
double bottom);
|
|
|
|
void addPicture(double dx, double dy, Picture* picture, int hints);
|
|
|
|
void addTexture(double dx,
|
|
double dy,
|
|
double width,
|
|
double height,
|
|
int64_t textureId,
|
|
bool freeze);
|
|
|
|
void addPlatformView(double dx,
|
|
double dy,
|
|
double width,
|
|
double height,
|
|
int64_t viewId);
|
|
|
|
#if defined(OS_FUCHSIA)
|
|
void addChildScene(double dx,
|
|
double dy,
|
|
double width,
|
|
double height,
|
|
SceneHost* sceneHost,
|
|
bool hitTestable);
|
|
#endif
|
|
|
|
void setRasterizerTracingThreshold(uint32_t frameInterval);
|
|
void setCheckerboardRasterCacheImages(bool checkerboard);
|
|
void setCheckerboardOffscreenLayers(bool checkerboard);
|
|
|
|
fml::RefPtr<Scene> build();
|
|
|
|
static void RegisterNatives(tonic::DartLibraryNatives* natives);
|
|
|
|
private:
|
|
SceneBuilder();
|
|
|
|
void AddLayer(std::shared_ptr<Layer> layer);
|
|
void PushLayer(std::shared_ptr<ContainerLayer> layer);
|
|
void PopLayer();
|
|
|
|
std::vector<std::shared_ptr<ContainerLayer>> layer_stack_;
|
|
int rasterizer_tracing_threshold_ = 0;
|
|
bool checkerboard_raster_cache_images_ = false;
|
|
bool checkerboard_offscreen_layers_ = false;
|
|
|
|
FML_DISALLOW_COPY_AND_ASSIGN(SceneBuilder);
|
|
};
|
|
|
|
} // namespace flutter
|
|
|
|
#endif // FLUTTER_LIB_UI_COMPOSITING_SCENE_BUILDER_H_
|