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162 lines
5.3 KiB
C++
162 lines
5.3 KiB
C++
// Copyright 2013 The Flutter Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "flutter/fml/build_config.h"
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#if defined(OS_WIN)
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#define _USE_MATH_DEFINES
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#endif
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#include <cmath>
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#include "flutter/flow/matrix_decomposition.h"
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#include "gtest/gtest.h"
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namespace flutter {
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namespace testing {
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TEST(MatrixDecomposition, Rotation) {
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SkMatrix44 matrix = SkMatrix44::I();
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const auto angle = M_PI_4;
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matrix.setRotateAbout(0.0, 0.0, 1.0, angle);
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flutter::MatrixDecomposition decomposition(matrix);
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ASSERT_TRUE(decomposition.IsValid());
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const auto sine = sin(angle * 0.5);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[0]);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[1]);
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ASSERT_FLOAT_EQ(sine, decomposition.rotation().fData[2]);
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ASSERT_FLOAT_EQ(cos(angle * 0.5), decomposition.rotation().fData[3]);
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}
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TEST(MatrixDecomposition, Scale) {
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SkMatrix44 matrix = SkMatrix44::I();
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const auto scale = 5.0;
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matrix.setScale(scale + 0, scale + 1, scale + 2);
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flutter::MatrixDecomposition decomposition(matrix);
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ASSERT_TRUE(decomposition.IsValid());
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ASSERT_FLOAT_EQ(scale + 0, decomposition.scale().fX);
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ASSERT_FLOAT_EQ(scale + 1, decomposition.scale().fY);
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ASSERT_FLOAT_EQ(scale + 2, decomposition.scale().fZ);
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}
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TEST(MatrixDecomposition, Translate) {
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SkMatrix44 matrix = SkMatrix44::I();
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const auto translate = 125.0;
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matrix.setTranslate(translate + 0, translate + 1, translate + 2);
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flutter::MatrixDecomposition decomposition(matrix);
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ASSERT_TRUE(decomposition.IsValid());
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ASSERT_FLOAT_EQ(translate + 0, decomposition.translation().fX);
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ASSERT_FLOAT_EQ(translate + 1, decomposition.translation().fY);
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ASSERT_FLOAT_EQ(translate + 2, decomposition.translation().fZ);
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}
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TEST(MatrixDecomposition, Combination) {
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const auto rotation = M_PI_4;
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const auto scale = 5;
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const auto translate = 125.0;
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SkMatrix44 m1 = SkMatrix44::I();
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m1.setRotateAbout(0, 0, 1, rotation);
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SkMatrix44 m2 = SkMatrix44::I();
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m2.setScale(scale);
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SkMatrix44 m3 = SkMatrix44::I();
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m3.setTranslate(translate, translate, translate);
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SkMatrix44 combined = m3 * m2 * m1;
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flutter::MatrixDecomposition decomposition(combined);
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ASSERT_TRUE(decomposition.IsValid());
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ASSERT_FLOAT_EQ(translate, decomposition.translation().fX);
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ASSERT_FLOAT_EQ(translate, decomposition.translation().fY);
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ASSERT_FLOAT_EQ(translate, decomposition.translation().fZ);
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ASSERT_FLOAT_EQ(scale, decomposition.scale().fX);
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ASSERT_FLOAT_EQ(scale, decomposition.scale().fY);
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ASSERT_FLOAT_EQ(scale, decomposition.scale().fZ);
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const auto sine = sin(rotation * 0.5);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[0]);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[1]);
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ASSERT_FLOAT_EQ(sine, decomposition.rotation().fData[2]);
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ASSERT_FLOAT_EQ(cos(rotation * 0.5), decomposition.rotation().fData[3]);
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}
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TEST(MatrixDecomposition, ScaleFloatError) {
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constexpr float scale_increment = 0.00001f;
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for (float scale = 0.0001f; scale < 2.0f; scale += scale_increment) {
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SkMatrix44 matrix = SkMatrix44::I();
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matrix.setScale(scale, scale, 1.0f);
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flutter::MatrixDecomposition decomposition3(matrix);
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ASSERT_TRUE(decomposition3.IsValid());
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ASSERT_FLOAT_EQ(scale, decomposition3.scale().fX);
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ASSERT_FLOAT_EQ(scale, decomposition3.scale().fY);
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ASSERT_FLOAT_EQ(1.f, decomposition3.scale().fZ);
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ASSERT_FLOAT_EQ(0, decomposition3.rotation().fData[0]);
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ASSERT_FLOAT_EQ(0, decomposition3.rotation().fData[1]);
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ASSERT_FLOAT_EQ(0, decomposition3.rotation().fData[2]);
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}
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SkMatrix44 matrix = SkMatrix44::I();
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const auto scale = 1.7734375f;
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matrix.setScale(scale, scale, 1.f);
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// Bug upper bound (empirical)
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const auto scale2 = 1.773437559603f;
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SkMatrix44 matrix2 = SkMatrix44::I();
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matrix2.setScale(scale2, scale2, 1.f);
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// Bug lower bound (empirical)
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const auto scale3 = 1.7734374403954f;
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SkMatrix44 matrix3 = SkMatrix44::I();
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matrix3.setScale(scale3, scale3, 1.f);
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flutter::MatrixDecomposition decomposition(matrix);
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ASSERT_TRUE(decomposition.IsValid());
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flutter::MatrixDecomposition decomposition2(matrix2);
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ASSERT_TRUE(decomposition2.IsValid());
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flutter::MatrixDecomposition decomposition3(matrix3);
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ASSERT_TRUE(decomposition3.IsValid());
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ASSERT_FLOAT_EQ(scale, decomposition.scale().fX);
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ASSERT_FLOAT_EQ(scale, decomposition.scale().fY);
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ASSERT_FLOAT_EQ(1.f, decomposition.scale().fZ);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[0]);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[1]);
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ASSERT_FLOAT_EQ(0, decomposition.rotation().fData[2]);
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ASSERT_FLOAT_EQ(scale2, decomposition2.scale().fX);
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ASSERT_FLOAT_EQ(scale2, decomposition2.scale().fY);
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ASSERT_FLOAT_EQ(1.f, decomposition2.scale().fZ);
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ASSERT_FLOAT_EQ(0, decomposition2.rotation().fData[0]);
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ASSERT_FLOAT_EQ(0, decomposition2.rotation().fData[1]);
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ASSERT_FLOAT_EQ(0, decomposition2.rotation().fData[2]);
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ASSERT_FLOAT_EQ(scale3, decomposition3.scale().fX);
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ASSERT_FLOAT_EQ(scale3, decomposition3.scale().fY);
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ASSERT_FLOAT_EQ(1.f, decomposition3.scale().fZ);
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ASSERT_FLOAT_EQ(0, decomposition3.rotation().fData[0]);
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ASSERT_FLOAT_EQ(0, decomposition3.rotation().fData[1]);
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ASSERT_FLOAT_EQ(0, decomposition3.rotation().fData[2]);
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}
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} // namespace testing
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} // namespace flutter
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