Commit Graph

83 Commits

Author SHA1 Message Date
Zachary Anderson 0a2e28d797 Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 7826548462.
2019-06-12 10:25:49 -07:00
liyuqian 9f088c65ee Add onReportTimings and FrameRasterizedCallback API (#8983)
Using it, a Flutter app can monitor missing frames in the release mode, and a custom Flutter runner (e.g., Fuchsia) can add a custom FrameRasterizedCallback.

Related issues:
https://github.com/flutter/flutter/issues/26154
https://github.com/flutter/flutter/issues/31444
https://github.com/flutter/flutter/issues/32447

Need review as soon as possible so we can merge this before the end of May to catch the milestone.

Tests added:
* NoNeedToReportTimingsByDefault
* NeedsReportTimingsIsSetWithCallback
* ReportTimingsIsCalled
* FrameRasterizedCallbackIsCalled
* FrameTimingSetsAndGetsProperly
* onReportTimings preserves callback zone
* FrameTiming.toString has the correct format

This will need a manual engine roll as the TestWindow defined in the framework needs to implement onReportTimings.
2019-06-06 10:42:48 -07:00
Dan Field 7826548462 Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
Chris Bracken 0f1ff3bdb3 Correct typos, adopt US spellings (#9081)
Corects a bnuch of typeos throughout teh engien codebsae. Also makes
a couple minor Commonwealth -> US spelling adjustments for consistency
with the rest of Flutter's codebase.

Made use of `misspell` tool:
https://github.com/client9/misspell
2019-05-25 13:14:46 -07:00
Chinmay Garde 1239df96aa Allow native bindings in secondary isolates. (#8658)
The callbacks can be wired in via the Settings object. Both runtime and shell unit-tests have been patched to test this.
2019-04-19 17:36:36 -07:00
Chinmay Garde eec74e5c92 Rename the blink namespace to flutter. (#8517)
Some components in the Flutter engine were derived from the forked blink codebase. While the forked components have either been removed or rewritten, the use of the blink namespace has mostly (and inconsistently) remained. This renames the blink namesapce to flutter for consistency. There are no functional changes in this patch.
2019-04-09 12:44:42 -07:00
Chinmay Garde 7e38b0aa23 Revert "Revert "Separate the data required to bootstrap the VM into its own class. (#8397)" (#8406)" (#8414)
This reverts commit f7b4903d7c.
2019-04-03 13:38:12 -07:00
Zachary Anderson f7b4903d7c Revert "Separate the data required to bootstrap the VM into its own class. (#8397)" (#8406)
This reverts commit c991647404.
2019-04-02 09:12:56 -07:00
Chinmay Garde c991647404 Separate the data required to bootstrap the VM into its own class. (#8397)
When attempting to shutdown and subsequently restart the VM, having the
VM own this data introduces lifecycle issues due to circular references.
2019-04-01 14:58:05 -07:00
Gary Qian 3661d5e43b Re-land "Buffer lifecycle in WindowData" (#8032) 2019-03-06 15:38:34 -08:00
Gary Qian 39c46dea4b Revert "Buffer lifecycle in WindowData (#7999)" (#8010)
This reverts commit 0b17401714.
2019-03-01 15:14:20 -08:00
Gary Qian 0b17401714 Buffer lifecycle in WindowData (#7999) 2019-03-01 10:43:09 -08:00
Dan Field 572fea361c Revert "Shut down and restart the Dart VM as needed. (#7832)" (#7877)
This reverts commit 0d6ff1669c.
2019-02-19 16:14:18 -08:00
Chinmay Garde 0d6ff1669c Shut down and restart the Dart VM as needed. (#7832)
The shell was already designed to cleanly shut down the VM but it couldnt
earlier as |Dart_Initialize| could never be called after a |Dart_Cleanup|. This
meant that shutting down an engine instance could not shut down the VM to save
memory because newly created engines in the process after that point couldn't
restart the VM. There can only be one VM running in a process at a time.

This patch separate the previous DartVM object into one that references a
running instance of the DartVM and a set of immutable dependencies that
components can reference even as the VM is shutting down.

Unit tests have been added to assert that non-overlapping engine launches use
difference VM instances.
2019-02-15 14:16:17 -08:00
Dan Field 43fa420b04 Make IOManager own resource context (#7272)
* Make IOManager own resource context
2019-01-14 13:46:38 -08:00
Jason Simmons 358a24c499 Make SetLocales more consistent with other RuntimeController methods (#7447) 2019-01-10 17:30:58 -08:00
Zachary Anderson b7f6bf0192 Pass deadline to embedder idle notification callback (#7444) 2019-01-10 14:08:43 -08:00
Chinmay Garde b972f75db5 Allow embedders to add per shell idle notification callbacks. (#7427) 2019-01-09 14:33:56 -08:00
Jason Simmons 3978f07530 Keep a copy of each engine's description that can be accessed outside the engine's UI thread (#6885)
The service protocol's ListViews method needs to return description data for
each engine in the process.  Previously ListViews would queue a task to each
UI thread to gather this data.  However, the UI thread might be blocked from
executing tasks (e.g. if the Dart isolate is paused), resulting in a deadlock.

This change provides a copy of the engine's description data to the
ServiceProtocol's global list of engines, allowing ListViews to run without
accessing any UI threads.

Fixes https://github.com/flutter/flutter/issues/24400
2018-11-16 14:47:40 -08:00
Dan Field 396402f5bd Flush UserSettings to window (#6850) 2018-11-13 23:41:56 -08:00
Michael Goderbauer 09ef73ff6e Fix code smells reported by chrome's clang plugin (#6833) 2018-11-12 19:59:29 -08:00
Michael Goderbauer 70a1106b50 Unify copyright lines (#6757) 2018-11-07 12:24:35 -08:00
Chinmay Garde ba8f6aa71c Handle Windows headers defining ERROR to 0 in log levels. (#6677) 2018-10-26 16:47:14 -07:00
Chinmay Garde 20c805c973 Ensure that Scene::toImage renders texture backed images. (#6636)
TL;DR: Offscreen surface is created on the render thread and device to host
transfer performed there before task completion on the UI thread.

While attempting to snapshot layer trees, the engine was attempting to use the
IO thread context. The reasoning was that this would be safe to do because any
textures uploaded to the GPU as a result of async texture upload would have
originated from this context and hence the handles would be valid in either
context. As it turns out, while the handles are valid, Skia does not support
this use-case because cross-context images transfer ownership of the image from
one context to another. So, when we made the hop from the UI thread to the IO
thread (for snapshotting), if either the UI or GPU threads released the last
reference to the texture backed image, the image would be invalid. This led to
such images being absent from the layer tree snapshot.

Simply referencing the images as they are being used on the IO thread is not
sufficient because accessing images on one context after their ownership has
already been transferred to another is not safe behavior (from Skia's
perspective, the handles are still valid in the sharegroup).

To work around these issues, it was decided that an offscreen render target
would be created on the render thread. The color attachment of this render
target could then be transferred as a cross context image to the IO thread for
the device to host tranfer.

Again, this is currently not quite possible because the only way to create
cross context images is from encoded data. Till Skia exposes the functionality
to create cross-context images from textures in one context, we do a device to
host transfer on the GPU thread. The side effect of this is that this is now
part of the frame workload (image compression, which dominate the wall time,
is still done of the IO thread).

A minor side effect of this patch is that the GPU latch needs to be waited on
before the UI thread tasks can be completed before shell initialization.
2018-10-22 17:40:24 -07:00
Michael Klimushyn abd04b459c Programmatically set the root isolate's debug name (#6596)
An integration test will be added to the framework's repo as a followup.

Addresses flutter/flutter#22009
2018-10-18 14:47:24 -07:00