* Fix remaining ftl->fxl conversions
The previous scripting pass at this did not account for objective c file endings
* Update tonic DEPS reference to the post-fxl version
If GPURasterizer::NotifyNextFrameOnce was rapidly invoked twice could
have lead to a null pointer exception.
Also ftp::WeakPtr are not thread safe and should not be dereferenced
from other threads.
* Add back launch screen view until first frame on iOS
* improvements
* Move callback plumbing from ios surfaces to the gpu rasterizer. Didn’t wire java JNI yet.
* Android JNI
* Fix ios reference count and let android engine manage a view on top with launch screen
* Hook up Android activity and view
* review notes
* review notes
* Move thread switching upstream. Use weak references for callbacks.
* Some clean up
* Revert "Revert "Reland "Run Flutter on iOS and Android with color correct Skia" (#3818)" (#3823)"
This reverts commit db8d8a9979.
* Fix test code to match internal API change
* Revert "Revert "Run Flutter on iOS and Android with color correct Skia (#3743)" (#3775)"
This reverts commit cfe70e07d3.
* Enable sRGB on IO thread, too
* Add 4444 as a fallback rendering mode
* Use bare ptr to SkColorSpace (not sk_sp) in PrerollContext
* Run Flutter on iOS and Android with color correct Skia (#3716)
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding
Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
***Turns on color correct rendering for Android and iOS
***Communicates dst color space to raster cache
***Turns on color space aware image decoding
Test:
***color_testing_demo on Pixel XL
***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
TODO:
I needed to split up this CL somewhere. These are follow-up tasks.
***Make desktop backends color correct
***Make debugging tools (ex: encoding frames to png) preserve color space
***Investigate using UIKit API to allow iOS to fine tune color space of rendered content