Commit Graph

307 Commits

Author SHA1 Message Date
Adam Barth 9f736f197b Reattach fitness to the build
We can build Fitness again now that playfair has been updated to account for
the package:flutter rename.
2015-10-12 00:24:24 -07:00
Adam Barth 4d0b7911a0 Import dart:ui as ui (instead of as sky) 2015-10-09 20:55:54 -07:00
Adam Barth dca1370bc6 Rename package:sky to package:flutter 2015-10-09 20:44:52 -07:00
Adam Barth 72c103cefa Rename dart:sky to dart:ui 2015-10-09 19:27:13 -07:00
Adam Barth 6483ebeecc Rename App to MaterialApp
MaterialApp assumes that you're using material design.

Also move radial reaction and fix imports for stats box.
2015-10-09 10:27:22 -07:00
Adam Barth 3b06c85c6d Split material design widgets out of widgets.dart
These are now part of material.dart.
2015-10-09 10:07:06 -07:00
Hixie 939cbe5451 Have Flat buttons set their default text styles.
Also, have dialog buttons use the accent colour.
Also, generally rationalise some of this stuff to match Material better.
2015-10-08 16:49:57 -07:00
Viktor Lidholt 98eb54a53c Merge pull request #1541 from vlidholt/master
Adds support for keeping track of contact points in physics
2015-10-08 16:20:40 -07:00
Viktor Lidholt ed999dca02 Updates sprite physics test 2015-10-08 16:13:56 -07:00
Adam Barth 4e8ee23a1a Remove ButtonState
Clients should just use a GestureDetector (or an InkWell) instead.
2015-10-08 10:26:34 -07:00
Hans Muller 2271340920 IndexedStack
Added horizontal and vertical alignment properties to Stack so that the origin of non-positioned children can be specified. Currently all of the non-positioned children just end up with their top-left at 0,0. Now, for example, you can center the children by specifying verticalAlignment: 0.5, horizontalAlignment: 0.5.

Added IndexedStack which only paints the stack child specified by the index property. Since it's a Stack, it's as big as the biggest non-positioned child. This component will be essential for building mobile drop down menus.

Added a (likely temporary) example that demonstrates IndexedStack.
2015-10-08 10:21:24 -07:00
Hixie 5f833fccce HomogeneousViewport support for Theme.of()
Previously, RenderObjectElements didn't support being marked dirty. This
is fine, except for MixedViewport and HomogeneousViewport, which have
builder functions to which they hand themselves as a BuildContext. If
those builder functions call, e.g., Theme.of(), then when the theme
changes, the Inherited logic tries to tell the RenderObjectElement
object that its dependencies changed and that doesn't go down well.

This patch fixes this by making RenderObjectElement a BuildableElement,
and making MixedViewport and HomogeneousViewport hook into that to
rebuild themselves appropriately.

Also, this was only found at all because ThemeData didn't implement
operator==, so we were aggressively marking the entire tree dirty all
the time. That's fixed here too.

Also, I changed card_collection.dart to have more features to make this
easier to test. This found bugs #1524, #1522, #1528, #1529, #1530, #1531.
2015-10-07 15:53:50 -07:00
Hans Muller 6f1d79ed18 Remove PopupMenu margin
The margins make using showMenu's menuPosition argument difficult and they're not really needed.

I also made a few small gratuitous changes in navigator.dart.
2015-10-06 10:55:31 -07:00
Adam Barth 398400a3bc Merge pull request #1503 from abarth/simplify_scaffold
Simplify Scaffold
2015-10-06 10:09:35 -07:00
Adam Barth 7d5412eb60 Merge pull request #1504 from abarth/tab_shadow
ToolBar with a TabBar shouldn't have a shadow
2015-10-06 10:08:11 -07:00
Adam Barth 6601b5dfa9 Simplify Scaffold
Rather than using a custom render object, we can just use a Stack.
2015-10-06 10:06:17 -07:00
Viktor Lidholt eb2709eafe Merge pull request #1506 from vlidholt/master
Fixes to demo game
2015-10-06 09:57:21 -07:00
Viktor Lidholt bf4342fa9a Adds default text style 2015-10-06 09:28:05 -07:00
Adam Barth 8e1583af38 ToolBar with a TabBar shouldn't have a shadow
This patch makes the level of the ToolBar configurable. I've also cleaned up
the Tab code slightly.

For some reason, there's still a hairline between the ToolBar and the TabBar.
We might need to rethink how we draw the background a bit here.

Fixes #1454
2015-10-05 23:41:14 -07:00
Ian Hickson 6f82b1c903 Merge pull request #1496 from Hixie/focus
Fix Focus
2015-10-05 17:32:52 -07:00
Adam Barth a5907c6f12 Use Navigator to drive SnackBar
Now SnackBar is an ephemeral route that uses a Placeholder to put itself into
the Scaffold.

Fixes #673
2015-10-05 17:12:50 -07:00
Hixie 9f2429550c Fix Focus
Focus.at() and company should be on Focus, not FocusState.

_notifyDescendants() was using the wrong runtimeType.

Let InheritedWidget update the descendants during build.

When you setState() during build, assert that you're not
markNeedsBuild()ing someone who isn't a descendant.

Typo in Widget.toString().
2015-10-05 16:41:50 -07:00
Hixie 3467f32a1f Simplify the usage of Navigator's routes argument
(These are changes cherry-picked from in-flight branches since they are
more independent and could be helpful even without those changes.)

- Change RouteBuilder's signature to take a single argument in which the
  other fields are placed, so that we can keep iterating on those
  arguments without having to break compatibility each time. Also, this
  makes defining route builders much simpler (only one argument to
  ignore rather than a variable number).

- Expose the next performance to RouteBuilders, since sometimes the
  route itself might not be where it's used.

- Allow BuildContext to be used to walk children, just like it can for
  ancestors

- Allow BuildContext to be used to get the Widget of the current
  BuildContext

- Allow StatefulComponentElement to be referenced with a type
  specialisation so that you don't have to cast when you know what the
  type you're dealing with actually is.
2015-10-05 13:59:30 -07:00
Viktor Lidholt ad130b3ef9 Merge pull request #1492 from vlidholt/master
Handle removal of sprite physics bodies during the physics simulation
2015-10-05 13:51:55 -07:00
Viktor Lidholt d97a07c94c Handle removal of sprite physics bodies during the physics simulation 2015-10-05 13:47:51 -07:00