Commit Graph

294 Commits

Author SHA1 Message Date
Adam Barth 398400a3bc Merge pull request #1503 from abarth/simplify_scaffold
Simplify Scaffold
2015-10-06 10:09:35 -07:00
Adam Barth 7d5412eb60 Merge pull request #1504 from abarth/tab_shadow
ToolBar with a TabBar shouldn't have a shadow
2015-10-06 10:08:11 -07:00
Adam Barth 6601b5dfa9 Simplify Scaffold
Rather than using a custom render object, we can just use a Stack.
2015-10-06 10:06:17 -07:00
Viktor Lidholt eb2709eafe Merge pull request #1506 from vlidholt/master
Fixes to demo game
2015-10-06 09:57:21 -07:00
Viktor Lidholt bf4342fa9a Adds default text style 2015-10-06 09:28:05 -07:00
Adam Barth 8e1583af38 ToolBar with a TabBar shouldn't have a shadow
This patch makes the level of the ToolBar configurable. I've also cleaned up
the Tab code slightly.

For some reason, there's still a hairline between the ToolBar and the TabBar.
We might need to rethink how we draw the background a bit here.

Fixes #1454
2015-10-05 23:41:14 -07:00
Ian Hickson 6f82b1c903 Merge pull request #1496 from Hixie/focus
Fix Focus
2015-10-05 17:32:52 -07:00
Adam Barth a5907c6f12 Use Navigator to drive SnackBar
Now SnackBar is an ephemeral route that uses a Placeholder to put itself into
the Scaffold.

Fixes #673
2015-10-05 17:12:50 -07:00
Hixie 9f2429550c Fix Focus
Focus.at() and company should be on Focus, not FocusState.

_notifyDescendants() was using the wrong runtimeType.

Let InheritedWidget update the descendants during build.

When you setState() during build, assert that you're not
markNeedsBuild()ing someone who isn't a descendant.

Typo in Widget.toString().
2015-10-05 16:41:50 -07:00
Hixie 3467f32a1f Simplify the usage of Navigator's routes argument
(These are changes cherry-picked from in-flight branches since they are
more independent and could be helpful even without those changes.)

- Change RouteBuilder's signature to take a single argument in which the
  other fields are placed, so that we can keep iterating on those
  arguments without having to break compatibility each time. Also, this
  makes defining route builders much simpler (only one argument to
  ignore rather than a variable number).

- Expose the next performance to RouteBuilders, since sometimes the
  route itself might not be where it's used.

- Allow BuildContext to be used to walk children, just like it can for
  ancestors

- Allow BuildContext to be used to get the Widget of the current
  BuildContext

- Allow StatefulComponentElement to be referenced with a type
  specialisation so that you don't have to cast when you know what the
  type you're dealing with actually is.
2015-10-05 13:59:30 -07:00
Viktor Lidholt ad130b3ef9 Merge pull request #1492 from vlidholt/master
Handle removal of sprite physics bodies during the physics simulation
2015-10-05 13:51:55 -07:00
Viktor Lidholt d97a07c94c Handle removal of sprite physics bodies during the physics simulation 2015-10-05 13:47:51 -07:00
Adam Barth 80d1218487 Give Interval a Curve to apply between start and end
This patch simplifies AnimationTiming and all the AnimatedValue base classes.
Also, make PopupMenu a stateless component because it has no state.

Fixes #1168
2015-10-05 12:10:48 -07:00
Adam Barth bcb0fe2fed Improves names of animation classes
Fixes #1170
2015-10-05 10:51:43 -07:00
Adam Barth 4d7da9cfa0 Merge pull request #1483 from abarth/drawer_fail
Convert Drawer to using navigator
2015-10-05 10:27:53 -07:00
Adam Barth ec890ace01 Convert Drawer to using navigator
This patch converts drawer to using the "openDialog" pattern for managing its
state. Currently, the drawer entrance and exit animation aren't integrated with
the navigator's animation system because the drawer's animations can be stopped
and reversed, which the navigator can't yet understand. That means dismissing
the drawer via the system back button causes the drawer to be removed
instanteously.

Fixes #715
Fixes #1187
2015-10-05 10:24:19 -07:00
Adam Barth 14cf4a1748 Merge pull request #1479 from mdakin/simplfy_digger
Simplfy resetting board and mine generation.
2015-10-04 15:21:53 -07:00
Mehmet Akin 9f6d39a0ce Fix indent. 2015-10-03 22:56:30 +02:00
Adam Barth 75d4ee7eb6 Switch scheduler over to Duration
This patch prepares us to switch to using integers when handing off the
animation time from the engine to the framework.
2015-10-03 13:48:57 -07:00
Mehmet Akin 9c7b2ea79b Simplfy resetting board and mine generation. 2015-10-03 22:22:30 +02:00
Adam Barth e5d34d9338 RenderInkWell should use gestures
After this patch, InkWell is driven by gesture recognizers, which lets us
cleanly cancel splashes when the user actually scrolls.

I've also refactored all the clients of InkWell to use InkWell to detect
gestures instead of wrapping InkWell in a GestureDetector.

Fixes #1271
2015-10-03 12:49:34 -07:00
Adam Barth bad67144f3 Clean up some style in GestureDetector
* Rename GestureTapListener (and friends) To GestureTapCallback to match the
   other gesture callbacks.
 * Replace "ensureFoo" pattern with ??= operator.
2015-10-02 23:50:23 -07:00
Adam Barth 7b230cd127 Use }) : super consistently
Fixes #1372
2015-10-02 23:12:03 -07:00
Hans Muller c985ed6739 ShaderMask
The ShaderMask widget enables rendering its child with an alpha channel defined by a Shader. For example if the Shader was a linear gradient in alpha then the component behind the ShaderMask's child would appear wherever the gradient's alpha value was not fully opaque.

The card_collection.dart example demonstrates this. Select the "Let the sun shine" checkbox in the app's drawer.
2015-10-02 17:08:00 -07:00
Viktor Lidholt 4a7e6e9bcf Updates work with latest Flutter changes 2015-10-02 15:10:02 -07:00