A previous version of this change also removed
system compositing of PhysicalShapeLayers on
Fuchsia. In this reland, keep using system
composting for PhysicalShapeLayers.
Co-authored-by: David Worsham <arbreng@gmail.com>
* Revert "Add flow test fixtures and tests (#13986)"
This reverts commit 620f5281b8.
* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"
This reverts commit a86ef94656.
This adds more trace events to more layer operations and enhances the
trace counters for the Fuchsia vulkan surface pool to include retained
surface counts, emit stats on recycle events that might change the
surface count, and by separating counters which measure bytes from
counters which measure counts to make analysis simpler.
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!
On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.
Remove the opacity exposed from ChildView, as that was added mistakenly.
Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.
Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163
* Fix broken tests
For https://github.com/flutter/flutter/issues/33807
We still need to make layers' children immutable for full immutability.
That will require us to change the SceneBuilder API to build the layer
bottom up instead of top down (post-order traversal instead of pre-order
traversal).
The raw pointer isn't a reliable id as the allocator can reuse an
address that's just been released for another layer.
This will fix Fuchsia bug FL-216.
This problem was not affecting non-Fuchsia Flutter probably because
non-Fuchsia Flutter purges the raster cache key much more frequently so
we won't see a key collision. In Fuchsia, as the key has to wait for the
Vulkan surface to render asynchronously, this suddenly becomes an issue.
An unnecessary PrerollContext copy is also removed. The added unit test will catch the error if we forget to subtract the elevation after the copy removal.
This change has been tested with the framework (`flutter test --local-engine=host_debug_unopt`).
This is the first step in making Flutter aware of and responsive to Z
bound overflow. On its own this patch shouldn't result in any changes in
behavior. This will need to be followed up with a patch in Fuchsia's
Flutter runner to set the Z bounds after this lands, and another patch
in the engine actually implementing the desired overflow behavior.
This Z bound info is routed through the engine itself to make sure the
bounds in flow are truly consistent from the Fuchsia runner. However
these values should eventually be exposed to the framework as well.