41 Commits

Author SHA1 Message Date
mikejurka 1f7bb9d0c1 Wire up OpacityLayer to Scenic (#14577)
A previous version of this change also removed
system compositing of PhysicalShapeLayers on
Fuchsia. In this reland, keep using system
composting for PhysicalShapeLayers.

Co-authored-by: David Worsham <arbreng@gmail.com>
2019-12-19 23:25:43 +01:00
Kaushik Iska f2dbeb8aa7 Reland Wire up Opacity on Fuchsia (#14559)
This reverts commit 6ea69a0d43.

On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024

This reverts commit ea67e5b0b9.
2019-12-18 16:05:38 -08:00
Kaushik Iska 6ea69a0d43 Revert "Wire up Opacity on Fuchsia, round 2 (#14024)" (#14543)
This reverts commit d117ac979c.
2019-12-18 10:29:47 -08:00
Jim Graham 85953615eb Conditionally use offscreen root surface only when needed
Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
2019-12-11 15:10:55 -08:00
David Worsham d117ac979c Wire up Opacity on Fuchsia, round 2 (#14024)
* Remove erroneous ChildView opacity

* Wire frame metrics through contexts

* Maintain layer stack inside of SceneBuilder

* Remove EnsureSingleChild

* Centralize system-composite and elevation logic

* Wire up OpacityLayer to Scenic
2019-12-04 19:29:31 -08:00
David Worsham 2fc1e1bce1 Relanding: Add Flow unittests and fixtures (#14091) 2019-12-03 14:33:02 -08:00
liyuqian 84bf72917c Revert PRs to unblock David and Jim's work (#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 620f5281b8.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a86ef94656.
2019-12-03 12:02:37 -08:00
David Worsham 620f5281b8 Add flow test fixtures and tests (#13986) 2019-12-03 09:43:02 -08:00
Jim Graham a86ef94656 Dynamically determine whether to use offscreen surface based on need (#13976)
Only use an offscreen surface on iOS if a layer which reads back from the destination surface, such as BackdropFilter, is present.
2019-11-27 15:01:25 -08:00
James Robinson 0832dfde5a [flow][fuchsia] Add more tracing to layers and Fuchsia surface pool (#13864)
This adds more trace events to more layer operations and enhances the
trace counters for the Fuchsia vulkan surface pool to include retained
surface counts, emit stats on recycle events that might change the
surface count, and by separating counters which measure bytes from
counters which measure counts to make analysis simpler.
2019-11-14 15:31:37 -08:00
liyuqian 7c3dcee2e9 Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (#12610)
This reverts commit fcc4ab3230.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
David Worsham fcc4ab3230 [fuchsia] Wire up OpacityLayer to Scenic (#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
Zachary Anderson 0a2e28d797 Revert tracing changes (#9296)
* Revert "[fuchsia] Fix alignment of Fuchsia/non-Fuchsia tracing (#9289)"

This reverts commit f80ac5f571.

* Revert "Align fuchsia and non-fuchsia tracing (#9199)"

This reverts commit 7826548462.
2019-06-12 10:25:49 -07:00
liyuqian b622d43c39 Make flow layers' attributes immutable (#9176)
For https://github.com/flutter/flutter/issues/33807

We still need to make layers' children immutable for full immutability.
That will require us to change the SceneBuilder API to build the layer
bottom up instead of top down (post-order traversal instead of pre-order
traversal).
2019-06-10 13:09:37 -07:00
Dan Field 7826548462 Align fuchsia and non-fuchsia tracing (#9199) 2019-06-05 15:14:27 -07:00
liyuqian d79eb2857d Generate layer unique id for raster cache key (#8637)
The raw pointer isn't a reliable id as the allocator can reuse an
address that's just been released for another layer.

This will fix Fuchsia bug FL-216.

This problem was not affecting non-Fuchsia Flutter probably because
non-Fuchsia Flutter purges the raster cache key much more frequently so
we won't see a key collision. In Fuchsia, as the key has to wait for the
Vulkan surface to render asynchronously, this suddenly becomes an issue.
2019-04-18 14:14:06 -07:00
liyuqian edef8bb8b3 Reland elevation test (#8633)
Reland "Add a unit test for PhysicalShapeLayer (#8616)"

This reverts commit 91b71070f5.

The only change is the namespace.
2019-04-18 10:56:24 -07:00
Chinmay Garde 91b71070f5 Revert "Add a unit test for PhysicalShapeLayer (#8616)" (#8627)
This reverts commit 8b667b0178.
2019-04-17 17:47:58 -07:00
liyuqian 8b667b0178 Add a unit test for PhysicalShapeLayer (#8616)
An unnecessary PrerollContext copy is also removed. The added unit test will catch the error if we forget to subtract the elevation after the copy removal.

This change has been tested with the framework (`flutter test --local-engine=host_debug_unopt`).
2019-04-17 17:34:11 -07:00
liyuqian 8ff631f3df Rename flow namespace to flutter (#8615)
This follows our namespace change from shell to flutter: https://github.com/flutter/engine/pull/8520.
2019-04-17 14:38:45 -07:00
Michael Klimushyn 0e27e0fc38 Pipe Z bounds from ViewportMetrics to Flow (#8583)
This is the first step in making Flutter aware of and responsive to Z
bound overflow. On its own this patch shouldn't result in any changes in
behavior. This will need to be followed up with a patch in Fuchsia's
Flutter runner to set the Z bounds after this lands, and another patch
in the engine actually implementing the desired overflow behavior.

This Z bound info is routed through the engine itself to make sure the
bounds in flow are truly consistent from the Fuchsia runner. However
these values should eventually be exposed to the framework as well.
2019-04-17 09:56:46 -07:00
Dan Field fdad56f5fb Anti-Aliasing for shape layers (#8157) 2019-03-13 14:26:42 -07:00
liyuqian 56d8634c51 Improve shadow doc in PhysicalShapeLayer (#8114)
The old x is confusing as it often refers to x-axis in 2D graphics.
Replace it with t which has a nice interpretation of tangent.
2019-03-11 14:30:07 -07:00
Dan Field b30f9897b9 Improve elevation bounds for physical shape layers (#8044)
* improve elevation bounds calculation and add diagram
2019-03-05 16:32:22 -08:00
liyuqian eaae8a67bc Retained rendering in Fuchsia PhysicalShapeLayer (#6558)
For flutter/flutter#23535

When this lands/rolls into Fuchsia, a manual roll with https://fuchsia-review.googlesource.com/c/topaz/+/241557 is needed.
2019-02-04 13:31:10 -08:00