227 Commits

Author SHA1 Message Date
Jim Graham 929b1edff5 Engine support for ImageFiltered widget (#14491)
web_ui support coming in https://github.com/flutter/flutter/issues/47163
2019-12-19 16:47:08 -08:00
mikejurka 1f7bb9d0c1 Wire up OpacityLayer to Scenic (#14577)
A previous version of this change also removed
system compositing of PhysicalShapeLayers on
Fuchsia. In this reland, keep using system
composting for PhysicalShapeLayers.

Co-authored-by: David Worsham <arbreng@gmail.com>
2019-12-19 23:25:43 +01:00
Kaushik Iska f2dbeb8aa7 Reland Wire up Opacity on Fuchsia (#14559)
This reverts commit 6ea69a0d43.

On top of the revert, it reverted a commit in the PR:
https://github.com/flutter/engine/pull/14024

This reverts commit ea67e5b0b9.
2019-12-18 16:05:38 -08:00
Kaushik Iska 6ea69a0d43 Revert "Wire up Opacity on Fuchsia, round 2 (#14024)" (#14543)
This reverts commit d117ac979c.
2019-12-18 10:29:47 -08:00
Jim Graham 85953615eb Conditionally use offscreen root surface only when needed
Currently helps primarily on iOS when no BackdropFilter is present by lowering energy usage
2019-12-11 15:10:55 -08:00
Jason Simmons af511babc7 Do not paint a layer's children if the children were not prerolled (#14149)
Prerolling a layer can have side effects.  In particular, PlatformViewLayer::Preroll
will call view_embedder->PrerollCompositeEmbeddedView.

Clip layers will check whether the layer's children are all clipped and if so
will skip calling Preroll on the children.  However, the Paint implementation in
these layers was always calling Paint on their children.

This could result in a call to PlatformViewLayer::Paint without a corresponding
call to PlatformViewLayer::Preroll.  This translates to a CompositeEmbeddedView
call without a PrerollCompositeEmbeddedView call on the affected view_id.
The EmbedderExternalViewEmbedder implementation does not allow that.

With this change, clip layers will only call PaintChildren if the preroll
called PrerollChildren.

See https://github.com/flutter/flutter/issues/46111
2019-12-05 16:25:55 -08:00
David Worsham d117ac979c Wire up Opacity on Fuchsia, round 2 (#14024)
* Remove erroneous ChildView opacity

* Wire frame metrics through contexts

* Maintain layer stack inside of SceneBuilder

* Remove EnsureSingleChild

* Centralize system-composite and elevation logic

* Wire up OpacityLayer to Scenic
2019-12-04 19:29:31 -08:00
David Worsham 2fc1e1bce1 Relanding: Add Flow unittests and fixtures (#14091) 2019-12-03 14:33:02 -08:00
liyuqian 84bf72917c Revert PRs to unblock David and Jim's work (#14088)
* Revert "Add flow test fixtures and tests (#13986)"

This reverts commit 620f5281b8.

* Revert "Dynamically determine whether to use offscreen surface based on need (#13976)"

This reverts commit a86ef94656.
2019-12-03 12:02:37 -08:00
David Worsham 620f5281b8 Add flow test fixtures and tests (#13986) 2019-12-03 09:43:02 -08:00
Jim Graham a86ef94656 Dynamically determine whether to use offscreen surface based on need (#13976)
Only use an offscreen surface on iOS if a layer which reads back from the destination surface, such as BackdropFilter, is present.
2019-11-27 15:01:25 -08:00
Chinmay Garde 9f6401362d Don't crash but warn when the scene builder specifies no layers. (#14008) 2019-11-25 15:38:41 -08:00
James Robinson 0832dfde5a [flow][fuchsia] Add more tracing to layers and Fuchsia surface pool (#13864)
This adds more trace events to more layer operations and enhances the
trace counters for the Fuchsia vulkan surface pool to include retained
surface counts, emit stats on recycle events that might change the
surface count, and by separating counters which measure bytes from
counters which measure counts to make analysis simpler.
2019-11-14 15:31:37 -08:00
Michael Klimushyn 8a99d10748 Turn on RasterCache based on view hierarchy (#13762)
This is a duplicate of flutter/engine#13360 with the test switched to use the software backend instead of the GL backend.

After some debugging and testing on another GL embedder I think the issue with the test is some bug having to do with the GL implementation in the test harness specifically. 

Fixes flutter/flutter#38903
2019-11-08 17:14:50 -08:00
Michael Klimushyn e609577d12 Revert "Turn on RasterCache based on view hierarchy (#13360)" (#13442)
This caused EmbedderTest.VerifyB143464703 to fail after merging into
master.

```
../../flutter/shell/platform/embedder/tests/embedder_unittests.cc:3111: Failure
Value of: ImageMatchesFixture("verifyb143464703.png", renderered_scene)
  Actual: false
Expected: true
[  FAILED  ] EmbedderTest.VerifyB143464703 (2507 ms)
```

This reverts commit 3ad3bc76a5.
2019-10-30 11:25:29 -07:00
Michael Klimushyn 3ad3bc76a5 Turn on RasterCache based on view hierarchy (#13360)
Previously the cache was disabled on whether or not PlatformViews were
globally enabled. Instead track their existence in the view hierarchy
and only disable RasterCache if a PlatformView is actually present.
2019-10-30 10:45:15 -07:00
Chinmay Garde c92613bc49 Re-land "Custom compositor layers must take into account the device pixel ratio."
This reverts commit 6c2381da60 and applies iOS fixes.
2019-10-17 14:07:51 -07:00
Chinmay Garde 6c2381da60 Revert "Custom compositor layers must take into account the device pixel ratio. (#13193)" (#13211)
This reverts commit e53d10c345.
2019-10-17 12:59:27 -07:00
Chinmay Garde e53d10c345 Custom compositor layers must take into account the device pixel ratio. (#13193)
The contents rendered into the backing stores are already correctly scaled.
The initial implementation assumed this also held true for the metrics obtained
via embedded view parameters.

Fixes b/142699417
2019-10-17 12:04:13 -07:00
Chinmay Garde 25e2f038d1 Compile sanitizer suppressions list and file bugs as necessary. (#12991) 2019-10-08 11:33:26 -07:00
liyuqian 7c3dcee2e9 Revert "[fuchsia] Wire up OpacityLayer to Scenic (#11322)" (#12610)
This reverts commit fcc4ab3230.

Fixes https://github.com/flutter/flutter/issues/41394 and other
related correctness issues.

TBR: @arbreng @jason-simmons @mehmetf
2019-09-27 16:50:43 -07:00
David Worsham fcc4ab3230 [fuchsia] Wire up OpacityLayer to Scenic (#11322)
On Fuchsia, add a build flag for compositing OpacityLayers using the system
compositor vs Skia, which exposes a fastpath for opacity via Scenic.
This will only work under certain circumstances, in particular nested
OpacityLayers will not render correctly!

On Fuchsia, add a build flag for compositing PhysicalShapeLayers using
the system compositor vs Skia. Set to off by default, which restores
performant shadows on Fuchsia.

Remove the opacity exposed from ChildView, as that was added mistakenly.

Finally, we centralize the logic for switching between the
system-composited and in-process-composited paths inside of
ContainerLayer. We also centralize the logic for computing elevation
there. This allows the removal of many OS_FUCHSIA-specific code-paths.

Test: Ran workstation on Fuchsia; benchmarked before and after
Bug: 23711
Bug: 24163

* Fix broken tests
2019-09-25 12:48:42 -04:00
liyuqian 4d83ef8c7f Support non-60 refresh rate on PerformanceOverlay (#11419)
So we can get the correct graph on 90fps/120fps devices :)

See https://github.com/flutter/flutter/issues/37888
2019-08-24 15:22:52 -07:00
Kaushik Iska f02279849e Do not Prepare raster cache if view_embedder is present (#11300)
This is a perf win because we do not use the cache in Paint anyways.
RasterCache <-> PlatformViews interaction will be improved by:
https://github.com/flutter/flutter/issues/38903
2019-08-20 14:38:45 -07:00
cfontas f8d122bfca Remove Dead Scenic Clipping Code Path. (#10242)
Scenic has now fully transitioned to clipping by adding lists
of planes to Nodes; the old approach of adding a ShapeNode
"part" is now a no-op, and is safe to remove.
2019-07-30 14:19:32 -07:00