Jordan Woyak
068855bbd6
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-21 05:46:33 +00:00
skidau
50c5dbdb09
Added a toggle switch for the OpenMP texture decoder in the graphics settings.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7375 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-19 01:55:57 +00:00
Soren Jorvang
6d93d473ad
Shut up recent versions of GCC about the OpenMP pragmas.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7316 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-07 20:23:04 +00:00
Rodolfo Osvaldo Bogado
25231f8007
more fixes for opengl sing openmp, i hope is the last :)
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7300 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 15:30:38 +00:00
Rodolfo Osvaldo Bogado
5eb99178dd
more fixes for my openmp commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7299 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 15:03:36 +00:00
Soren Jorvang
f20731b1c3
Fix OS X build.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7298 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 13:23:37 +00:00
Rodolfo Osvaldo Bogado
15ca7b72e6
some fixes for my last commit
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7289 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 03:57:09 +00:00
Glenn Rice
b8b81001bd
Linux build fix.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7288 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-05 02:32:09 +00:00
Rodolfo Osvaldo Bogado
c569b33829
First Revert my changes to VertexLoader.cpp, i don't own the games that get error so i revert the changes until i can test it myself.
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Second:
A experiment. implemented parallelization in texture decoding using openmp. is most a experiment to test the performance in different os/plataforms. in my system (windows x64 amd 1055t) give a speedup in large textures, but i tested in in intel dual core and gives a slowdown. o i limited the use for large textures and cpus with more than 3 cores.
please test an let me know if it improves or degrades the speed.
please for linux and osx user. to enable this you will have to enable your compiler support for openmp to test this code.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7284 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-03-04 22:48:54 +00:00
Rodolfo Osvaldo Bogado
eef715b1cf
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
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some code additions for future use ;).
please gcc user test this as i don't have opportunity to test it myself i only use reference code to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-25 20:35:05 +00:00
Soren Jorvang
9c21d003af
Remove the global namespace a bit and remove some dead code.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7043 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-02 18:21:20 +00:00
Soren Jorvang
1bcad428ea
Link the video plugin statically into the main binary on OS X.
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This makes the OS X build more robust and should help pave the
way for the integration of the video plugins as well as LTO.
There are now no more global class level namespace conflicts left,
as evidenced by the fact that Dolphin can be linked with -all_load,
not that you would want to.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6958 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-29 04:52:19 +00:00
xsacha
1a72beead0
TextureDecoder: Some misc clean ups. Backport code to SSE2 version. Remove redundancy in RGBA8 (5% speedup).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6789 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-09 05:06:53 +00:00
xsacha
5c725262ba
Refactor all the SSSE3 functions in TextureDecoder so that the cpu_info check isn't looped over. Speeds up most textures dramatically (where it has previously slowed them).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6784 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 09:08:36 +00:00
xsacha
394534814b
New SSSE3 implementation for I4 texture decode. 14% speedup over the previous SSE4 implementation (so it was scrapped).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6783 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 08:07:45 +00:00
xsacha
3cf8003a55
From my last commit: Fix build on Linux. Use SSSE3 instead of SSE3.
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Remove some unused vars from the SSE2 CMPR.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6781 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 04:59:26 +00:00
xsacha
f667c03d55
New SSSE3 implementation of RGB5A3. About 40% improvement (less cycles) on the plain C version and 17% on the SSE2 version.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6779 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-08 02:52:07 +00:00
xsacha
62b79028ef
This needs to be in the right place to work for <sse4. Going to bed now :P.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6776 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:55:26 +00:00
xsacha
87bd4dd4b9
Probably want to store the result for sse4.
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Makes I4 textures appear again for SSE4 codepath.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6775 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:52:53 +00:00
xsacha
5c1f30060e
Fix a missing 'else' in last commit.
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Remove more redundancy in CMPR (may make it faster - not tested).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6774 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:30:48 +00:00
xsacha
9efa62b0ed
Add SSSE3 implementation for RGBA8 texture decode. It is 25% faster (3/4 of the cycles) than the SSE2 version.
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Remove a bit of redundancy in CMPR.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6773 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 17:17:26 +00:00
xsacha
9cb3340754
An extra 5-10% speedup for I4 texture decoding with SSE4.1 intrinsics.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6772 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 16:00:39 +00:00
xsacha
dcbfd4ea4c
SSSE3 implementation of IA8 texture decode. Roughly 50% faster than SSE2 version on my computer (SSSE3: 77%, SSE2: 57% vs reference C on Core2 Duo). About half as many cycles.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6770 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 14:55:05 +00:00
xsacha
a6acc99a89
Last commit only requires SSSE3, not SSE4.
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6769 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:54:18 +00:00
xsacha
53474403e2
An SSE4 implementation for I8 texture decode. Slightly faster than SSE2 version on my computer (SSE4: 60%, SSE2: 55% vs reference C on Core2 Duo).
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git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6768 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-07 13:40:32 +00:00