Stenzek
5346078791
VideoCommon: Add config fields for multithreading and validation layers
2016-10-01 01:09:12 +10:00
Jules Blok
a8a9348913
OGL: Handle cases where reversed depth is already used.
2016-08-23 15:54:04 +02:00
Jules Blok
a141e91dd2
OGL: Check for GL_DEPTH_CLAMP support.
...
It's not available in OpenGL ES and officially it's not supported on OpenGL 3.0/3.1.
Fallback to old depth range code if there is no method to disable depth clipping.
It's more important to have correct clipping than to have accurate depth values.
Inaccurate depth values can be fixed by slow depth.
2016-08-15 13:11:26 +02:00
Lioncash
14e0b48ae4
VideoCommon: Make API_TYPE an enum class
...
Allows for forward declarations in most places, which prevents dumping
unrelated VideoCommon.h contents directly into headers.
2016-07-29 19:20:16 -04:00
degasus
d79aeaa1e9
VideoCommon: Drop GetConfigName.
...
We're past 5.0 now, so there is no need to look for old inis.
2016-06-26 12:34:59 +02:00
degasus
5f2f462067
VideoBackends: Merge ShowConfig functions.
2016-06-26 12:34:59 +02:00
degasus
7833ff25df
VideoBackends: Merge Initialize and Shutdown functions.
2016-06-26 12:34:59 +02:00
Pierre Bourdon
3570c7f03a
Reformat all the things. Have fun with merge conflicts.
2016-06-24 10:43:46 +02:00
Lioncash
e187c55bdd
OpcodeDecoder: Add namespace
2016-01-24 01:31:36 -05:00
degasus
5f244abf28
Fifo: Create a "Fifo" namespace.
2016-01-12 23:28:26 +01:00
degasus
ad1f7576ad
VideoConfig: Use "GFX.ini" for both D3D and OGL.
...
They share the same format, so there is no need to separate their configs.
2016-01-06 21:43:11 +01:00
Markus Wick
ca7160f714
Merge pull request #3434 from lioncash/enum
...
OnScreenDisplay: Make CallbackType an enum class
2016-01-04 13:47:22 +01:00
Lioncash
01f99a04a2
VideoBackend: Get rid of a boolean global
...
Also gets rid of global headers
2016-01-02 18:03:28 -05:00
Lioncash
edda018d54
OnScreenDisplay: Make CallbackType an enum class
2016-01-02 14:57:55 -05:00
Jules Blok
8bda12bcfd
Revert "Merge pull request #3076 from void-ghost/stereo3d_presets"
...
This reverts commit 81414b4fa2 , reversing
changes made to b926061f64 .
Conflicts:
Source/Core/DolphinWX/Frame.cpp
Source/Core/VideoCommon/VideoConfig.cpp
Source/Core/VideoCommon/VideoConfig.h
2015-12-23 00:35:19 +01:00
Lioncash
f295182833
VideoBackends: Simplify initialization and deinitialization of resources
...
Approximately three or four times now, the issue of pointers being
in an inconsistent state been an issue in the video backend renderers
with regards to tripping up other developers.
Global (ugh) resources are put into a unique_ptr and will always have a
well-defined state of being - null or not null
2015-12-20 22:40:37 -05:00
Tillmann Karras
99228633c3
OGL: simplify AA modes initialization
2015-10-10 22:51:31 +02:00
shuffle2
81414b4fa2
Merge pull request #3076 from void-ghost/stereo3d_presets
...
Stereo3d presets
2015-10-03 18:10:23 -07:00
Scott Mansell
58d893e56f
Merge pull request #3075 from waddlesplash/no-regexp
...
FileSearch: Don't use RegExes, just do string comparisons.
2015-10-02 04:00:23 +13:00
waddlesplash
06c6f60f5b
OGL: Use SplitPath() instead of std::regex.
2015-09-27 13:26:19 -04:00
waddlesplash
5643fe5d1f
FileSearch: Don't use RegExs, just do string comparisons.
...
Nothing used the RegEx feature of FileSearch, and GCC < 4.9
doesn't support C++11 RegEx properly, so get rid of it.
2015-09-27 13:25:51 -04:00
Ryan Houdek
be667e7de8
Merge pull request #3035 from aserna3/SSAAImprovements
...
Improved OGL and D3D's AA options in UI
2015-09-26 09:27:39 -04:00
Anthony Serna
df189c3ea3
Improved D3D and OGL AA option UI
...
Removed Quality Levels from D3D AA options
Dropdown text now shows whether you're applying MSAA or SSAA
Added a description for SSAA
Moved SSAA checkbox
Cleaned up AA in backends slightly. Supported modes is now a list of ints.
2015-09-25 09:05:18 -07:00
ghost
07e4b4f7c4
VideoBackend: Video config filename is now exposed in VideoBackends.
...
It reduces redundancy. Needed make possible to save current video config.
2015-09-22 09:47:19 +03:00
Scott Mansell
93f6563789
WGL: Don't depend on Core/VideoCommon
2015-09-22 00:36:45 +12:00