And related ARCodeAddEdit/PatchAddEdit.
Change ISOFile to use wxImage instead of wxBitmap since bitmaps require
a screen context and banner images have a fixed resolution.
Add a context menu entry in main game list to host a netplay game
based on saved settings.
Original commit:
commit 91aaa958e6af0275c07b63443938a0be471e0669
Author: Aestek <thib.gilles@gmail.com>
Date: Sun Jul 24 14:51:37 2016 +0200
At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
Using the XPM format for images has become a maintenance problem because
people don't know how to create them. This commit removes all XPM images
and all C files that contain PNG images. DolphinWX now uses the PNGs
in the Resources folder instead, just like DolphinQt and DolphinQt2 do.
fileplatform is moved so it's in the same place as the other platform
icons, and nobanner is moved just because it fits better in Resources.
Both of them were identical in all of Dolphin's themes.
* Makes HBC icons look better
* Fixes the issue with white dots appearing in downscaled images
* No longer subjectively better for GC banners according to comex
titles.txt is read into a map and passed to the GameListItem
constructor, making game list scanning a bit more efficient.
ISOPropreties's constructor is changed to take a GameListItem as an
argument instead of creating one on its own, because ISOPropreties
doesn't have the titles.txt map that the GameListItem constructor wants.