Commit Graph

96 Commits

Author SHA1 Message Date
Ikalpo da9e9323ce fixed 'Load into Gecko Register' codetype 2019-05-13 21:48:40 -07:00
spycrab a9d9ba0b1b docs: Add ResourcePacks.md 2019-02-11 11:11:50 +01:00
TryTwo 701b5c4b03 Fix Gecko codehandler lag. 2018-10-28 13:45:10 -07:00
BhaaL 1f524b9929 docs/DSP: update version and history 2018-06-21 11:34:20 +02:00
BhaaL 1419e7e5b2 docs/DSP: fix opcode operations
some did not reflect the correct PC increments, other had their registers
mixed up.
LSNM was misspelled as LSMN.
2018-06-21 11:34:20 +02:00
BhaaL facd1dca12 docs/DSP: update register tables
Dolphin source had a lot more info than the tables, so it makes sense to
include them in the manual
2018-06-21 11:34:20 +02:00
Lioncash db2c6df675 docs: Add a LaTeX equivalent of the GameCube DSP User's Manual
The existing manual is nice to read and get up to speed on things,
however it has one major problem. It's actually a pain to extend or
modify, despite being released under the GNU documentation license: It's
in PDF format.

I've taken the time to reproduce what the document more-or-less looks
like in order to allow extending the document using open-source tools
while also using a more general solution like LaTeX, which can generate
the document into multiple formats if desirable.

This should make extending the document much easier (and not lock the
information into one concrete format).
2018-04-13 19:03:08 -04:00
booto 8d1d8afd32 Clean up codehandler formatting 2018-02-03 13:09:31 +08:00
booto aae8634a58 Clean up codehandler a little; stash msr on stack to preserve 2018-02-03 13:07:25 +08:00
booto 83d18fc2fa Restore original MSR when returning from codehandler 2018-01-14 04:51:48 +08:00
Leo Lam 01cea374a6 Merge pull request #5907 from gamemasterplc/master
Fix 8 and 16 bit writes in codehandler
2017-08-17 03:33:23 +08:00
Michael M fcb1eb9d3b dsp_rom: skip bootucode_ax when running from entrypoint
This could cause the first branch of the bootucode procedure, which
takes its parameters from the AX registers, to run during the ROM init
sequence. Since the ROM doesn't set any of the AX registers, the values
aren't meaningful, and can cause bad DMA transfers and crashes.
2017-08-10 10:53:12 -07:00
gamemasterplc e2d126144e Fix 8 and 16 bit writes in codehandler (Source) 2017-08-10 07:05:05 -05:00
gamemasterplc 99ad304791 Add codehandler source code.
This file is MIT licensed due to Gecko OS being MIT licensed.

Add authors of original codehandler

Add MIT notice to codehandler

Update copyright year for codehandler

Add where original source came from

Codehandler Source Code Added.
2017-06-25 08:48:25 -05:00
Michael Maltese e3531d17d7 Update free DSP ROM and coefficients to support GBA ucode
- coef: Explicitly set 23 different values that are used by GBA UCode,
  and tweaked overall parameters to more closely match those 23 values.
- irom: Moved a few functions to their proper places, updated BootUCode
  to configure DMA transfers using AX registers as well as IX registers
  (the GBA UCode uses this to do two sequential transfers in one call),
  and added partial functions used by GBA UCode.

All functions were reverse-engineered solely based off of observed
effects on the virtual machine: register states before-and-after, dmem
interactions, and DMA transfers. The specific coefficients were observed
being read from dmem, and must be exactly those values to function
properly. I have no knowledge of how the official ROM implements these
functions, or how it is implemented overall.

Tested with The Legend of Zelda: Four Swords Adventures, Final Fantasy
Crystal Chronicles, and Billy Hatcher and the Giant Egg (to download
ChuChu Rocket!).
2017-06-03 15:16:39 -07:00
Michael Maltese 3872437eac Add sample logs for GBA ucode register state/HW interactions 2017-06-03 15:16:39 -07:00
Michael Maltese 7e869070e3 generate_coefs: separate type conversion and packing
This makes it easier to apply patches to the resulting binary before
writing it to a file.
2017-06-03 15:16:38 -07:00
Michael Maltese a182c7f2a5 dsp_rom.ds: use org directive to pad out to correct size 2017-05-19 19:53:38 -07:00
Michael Maltese 8905b363cf dsp_rom.ds: use org directive instead of nops 2017-05-19 19:53:38 -07:00
Michael Maltese d9bffee73d dsp_rom.ds: fix trailing whitespace and line endings 2017-05-19 19:53:38 -07:00
JosJuice 0f1ce0e1f4 Remove incorrect usage of "ASCII" and "ANSI"
Windows-1252 was sometimes being referred to as ASCII or ANSI
in Dolphin, which is incorrect. ASCII is only a subset of
Windows-1252, and ANSI is (rather improperly) used in Windows
to refer to the current code page (which often is 1252 on
Western systems, but can also be something entirely different).

The commit also replaces "SJIS" with "Shift JIS". "SJIS"
isn't misleading, but "Shift JIS" is more commonly used.
2016-12-26 15:49:39 +01:00
Shane Nelson 388ab13db1 Audio: new dsp_coef.bin with windowed sinc filter coefficients 2015-06-29 22:24:24 -04:00
Benjamin Przybocki 4f324ad742 Clean Up 2015-01-24 17:10:21 -06:00
James Cowgill f3aea4b5bc Replace gamecube fonts with free alternatives
Previously the gamecube fonts were based on Arial and Lucida which are not
freely distributable. The new fonts are generated using fonts under free
licenses with the "gc-font-tool" program I wrote.
2015-01-14 21:41:25 +00:00
Paul Olszewski 5d793881b0 Fix the capitalization of "GameCube" throughout the project. 2014-06-08 11:24:49 +09:00