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// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "VideoBackends/Software/EfbCopy.h"
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#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
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#include "Core/HW/Memmap.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/TextureEncoder.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/Fifo.h"
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namespace EfbCopy
{
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void ClearEfb()
{
u32 clearColor = (bpmem.clearcolorAR & 0xff) << 24 | bpmem.clearcolorGB << 8 |
(bpmem.clearcolorAR & 0xff00) >> 8;
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int left = bpmem.copyTexSrcXY.x;
int top = bpmem.copyTexSrcXY.y;
int right = left + bpmem.copyTexSrcWH.x;
int bottom = top + bpmem.copyTexSrcWH.y;
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for (u16 y = top; y <= bottom; y++)
{
for (u16 x = left; x <= right; x++)
{
EfbInterface::SetColor(x, y, (u8*)(&clearColor));
EfbInterface::SetDepth(x, y, bpmem.clearZValue);
}
}
}
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} // namespace EfbCopy