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// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/SFMLHelper.h"
#include <SFML/Network/Packet.hpp>
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u16>& data)
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{
u16 tmp;
packet >> tmp;
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data = tmp;
return packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u32>& data)
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{
u32 tmp;
packet >> tmp;
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data = tmp;
return packet;
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}
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sf::Packet& operator>>(sf::Packet& packet, Common::BigEndianValue<u64>& data)
{
sf::Uint64 tmp;
packet >> tmp;
data = tmp;
return packet;
}
namespace Common
{
// SFML's Uint64 type is different depending on platform,
// so we have this for cleaner code.
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u64 PacketReadU64(sf::Packet& packet)
{
sf::Uint64 value;
packet >> value;
return value;
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}
} // namespace Common