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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "Common/MD5.h"
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#include <fstream>
#include <functional>
#include <mbedtls/md5.h>
#include <string>
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#include <fmt/format.h>
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#include "Common/StringUtil.h"
#include "DiscIO/Blob.h"
namespace MD5
{
std::string MD5Sum(const std::string& file_path, std::function<bool(int)> report_progress)
{
std::string output_string;
std::vector<u8> data(8 * 1024 * 1024);
u64 read_offset = 0;
mbedtls_md5_context ctx;
std::unique_ptr<DiscIO::BlobReader> file(DiscIO::CreateBlobReader(file_path));
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u64 game_size = file->GetDataSize();
mbedtls_md5_starts_ret(&ctx);
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while (read_offset < game_size)
{
size_t read_size = std::min(static_cast<u64>(data.size()), game_size - read_offset);
if (!file->Read(read_offset, read_size, data.data()))
return output_string;
mbedtls_md5_update_ret(&ctx, data.data(), read_size);
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read_offset += read_size;
int progress =
static_cast<int>(static_cast<float>(read_offset) / static_cast<float>(game_size) * 100);
if (!report_progress(progress))
return output_string;
}
std::array<u8, 16> output;
mbedtls_md5_finish_ret(&ctx, output.data());
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// Convert to hex
for (u8 n : output)
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output_string += fmt::format("{:02x}", n);
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return output_string;
}
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} // namespace MD5