* Use random token for claiming scratches
* Fix migration dep
* Fix claim_token serialization & address PR comments
* Improve error handling
* Update backend tests
* reformat
* Update another test
* Minor update to ClaimableScratchSerializer
* Support binary `target_obj` in scratch creation
Also support `--disassemble=` in `diff_flags`,
so the scratch can be limited to a single function
within the object.
Resolves https://github.com/decompme/decomp.me/issues/215
* Test fixes
* Validate uploaded file size & magic
Remove `-D` from `skip_flags_with_args`,
we want to keep defines.
* Platform page & preset page
* Fix mypy
* improve styles
* move presetUrl to its own file and fix star import
* oops
* Show number of scratches on platform / preset page
* Remove url field stuff & leftovre ProjectFunction stuff
* Remove more projectfunction stuff
* black
* Attempting to remove most url and html_url
* oops
* mypy
* fixz
* suggz
---------
Co-authored-by: Alex Bates <alex@nanaian.town>
* Organize tests, update settings, backend deps
* Remove project import code from backend
* Remove some frontent project code
* more progress, project cleanup
* more preset work
* .
* upd8z
* Admins can delete scratches & preset migration
* bye, source presets
* fixes & changes
* Preset in admin panel & rename migration
* mypy
* Fix perset viewset & tests
* Change compilers hash files
* test annotations so Windows doesn't run them
* Mark nits
* Preset auto ID field
* scratch as reference (1/?)
* backend fixes to preset (2/3)
* Use preset ID instead of name in frontend
* update frogger preset
* I broke one of the ten commandments of react
* finishing touches (3/3 lol)
* Update serializers.py
* Add script to download libraries, and download directx
* Add libraries endpoint
* Allow compiling with a library
* Add new libraries tab in frontend
* Add libraries support in CI
* Better look for the libraries
* Give pretty names to libraries
* Move Libraries to live under CompilerOpts
* typechecking hackery
* Make libraries trigger autorecomp and set the unsaved flag
* Fix libraryVersions
* Add new libraries download script to CI, docker and docs
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Add translations for ps1/maspsx compiler set
* Tell clang to compile and not link to remove need for lld binary
* Assume msdos assembler lives on PATH
* Overhaul download.py
* Attempt to fix docker ci
* Appease black
* Whoops, don't forget to detach
* Fix path to download.py
* fix perms (hack?)
* Add --platforms and --compilers args to download.py
* Try out --compiler dir arg for docker in ci
* Try to ignore that 500 error about image manifests
* it's --compilerS-dir
* Try again
* Try building our own podman (fallback to vfs when rootless)
* install distro 'podman' to get configuration (fixes fuse)
* mount /dev/fuse in ci
* dumb bugfix, .download_cache
* split compilers config out of download.py
* update poetry.lock
* Add psyq3.3 + psyq4.4 and migrate psyq4.3 scratches to psyq4.4
* docker_entrypoint.sh cleanup
* Try to protect against 'locating item named "manifest" for image with ID'
* better podman sanity check
* appease black
* use 'requests.get()' to grab remote image digest
* Update compilers repo to 'decompme/compilers'
* Fix description for psyq3.6
* Add 1.2.5n compiler, and use it for melee/pikmin
* Update compiler zip to include 1.2.5n
* migration
---------
Co-authored-by: Ethan Roseman <ethteck@gmail.com>
* Backend updates, mypy fixes
* new migration (oops), some fixes
* Frontend updates
* cleanup
* Prevent problems panel from starting open if there are no problems
(fixes#703)
* update again
* oopz
* stylelint
* Update checkout version
* Fix test
* Fix test - device.ts still being used on the server :/
* fix cod
* Download PSY-Q 3.x compilers
* Add PSY-Q 3.3 and PSY-Q 3.6 PlayStation 1 compilers
* Remove gcc2.6.3-mipsel for good
* Actually install compilers
* Clean-up psyq-msdos folder after downloading it
* Map /proc to allow dosemu2 to run
* Allow to compile with PSY-Q 3.6
* Remove debugging stuff
* Add PSY-Q 3.5 and remove 3.3
* Let ASPSX to be quiet
* Completely replace PSY-Q 3.3 with 3.5
* Modify Castlevania preset
* Add migration from gcc2.6.3-mipsel to psyq3.6
* clean-up
* Typo
* Install DOSEMU in the CI
* Group ENABLE_PS1_SUPPORT set-up
* fix migration script
* Unset the HOME directory globally
* New line
* undo more auto-formatting
* Remove unnecessary comment
* fix
* More autoformatting shenanigans
* Try to fix CI pipeline
* Fix download script
* lint
* lint
* Fix dosemu setup
* Speed-up PSYQ MSDOS compiler
* debugging stuff for the tests
this commit will be reverted
* testing sandbox thingie
* Revert "debugging stuff for the tests"
This reverts commit 6d026b9214c0bc111c20a95b7d1c26e343e9edf9.
* Trimming down what Sandbox mounts
* Mount all /dev but read only