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14 lines
251 B
C++
14 lines
251 B
C++
#include <SFML/Graphics.hpp>
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#include <sim3ds/sim/Simulator.h>
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namespace cpp3ds {
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void display(){
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_simulator->screen->display();
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_simulator->screen->renderWindow.clear();
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while (_simulator->isPaused)
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sf:sleep(sf::milliseconds(100));
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}
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}
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