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https://github.com/encounter/cpp3ds.git
synced 2026-03-30 11:04:22 -07:00
91 lines
3.0 KiB
CMake
91 lines
3.0 KiB
CMake
cmake_minimum_required(VERSION 2.8)
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project(cpp3ds)
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set(CPP3DS ${PROJECT_SOURCE_DIR})
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set(CMAKE_MODULE_PATH "${CPP3DS}/cmake" ${CMAKE_MODULE_PATH})
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include(cpp3ds)
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find_package(Qt5Widgets REQUIRED)
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find_package(Freetype REQUIRED)
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include_directories(${FREETYPE_INCLUDE_DIRS})
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# C++11 support
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include(CheckCXXCompilerFlag)
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CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11)
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CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X)
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if(COMPILER_SUPPORTS_CXX11)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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elseif(COMPILER_SUPPORTS_CXX0X)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x")
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else()
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message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.")
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endif()
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# Fetch all source files.
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FILE(GLOB_RECURSE CFILES ${PROJECT_SOURCE_DIR}/src/cpp3ds/*.[cS]) # Put asm .S files with C files
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FILE(GLOB_RECURSE CPPFILES ${PROJECT_SOURCE_DIR}/src/cpp3ds/*.cpp)
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FILE(GLOB_RECURSE CPP3DS_SOURCE_EMU ${PROJECT_SOURCE_DIR}/src/emu3ds/*.cpp)
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set(CPP3DS_SOURCE_3DS ${CPPFILES})
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# Remove duplicate (override) files for emulator
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foreach(emufile ${CPP3DS_SOURCE_EMU})
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get_filename_component(emufilename ${emufile} NAME)
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foreach(file ${CPPFILES})
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get_filename_component(filename ${file} NAME)
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if(${emufilename} STREQUAL ${filename})
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list(REMOVE_ITEM CPPFILES ${file})
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endif()
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endforeach(file)
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endforeach(emufile)
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list(APPEND CPP3DS_SOURCE_EMU ${CPPFILES})
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set(CPP3DS_SOURCE_TEST ${CPP3DS_SOURCE_EMU})
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# Fetch all core_resources bundled with all software using cpp3ds.
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# Shaders are defined separately because they need compiling first.
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set(SHADER_FILES ${PROJECT_SOURCE_DIR}/res/core_resource/default_shader.vsh)
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set(RESOURCE_FILES ${PROJECT_SOURCE_DIR}/res/core_resource/opensans.ttf)
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set(RESOURCE_OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/core_resource.cpp)
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compile_shaders(SHADER_OUTPUT ${PROJECT_SOURCE_DIR}/res/core_resource/ ${SHADER_FILES})
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compile_resources(
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"core_resources"
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"${PROJECT_SOURCE_DIR}/res/core_resource"
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${RESOURCE_OUTPUT}
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${RESOURCE_FILES} ${SHADER_OUTPUT}
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)
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add_custom_target(cpp3ds-res ALL DEPENDS ${RESOURCE_OUTPUT} ${SHADER_OUTPUT})
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# uninstall target
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configure_file(
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"cmake/cmake_uninstall.cmake.in"
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"cmake/cmake_uninstall.cmake"
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IMMEDIATE @ONLY)
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add_custom_target(uninstall
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COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake/cmake_uninstall.cmake)
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# disable the rpath stuff
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#set(CMAKE_SKIP_BUILD_RPATH TRUE)
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# set the output directory for cpp3ds libraries and binaries
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set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/bin")
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# compile flags
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set(ARCH "-march=armv6k -mtune=mpcore -mfloat-abi=hard")
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set(CPP3DS_ARM_FLAGS "-Wall -pedantic -O0 ${ARCH} -fno-rtti -fno-exceptions")
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set(CPP3DS_TEST_FLAGS "-g -Wall -pedantic -O0")
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set(CPP3DS_EMU_FLAGS "-g -Wall -pedantic -O0")
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#if(CPP3DS_BUILD_EXAMPLES)
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add_subdirectory(examples)
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#endif()
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add_subdirectory(cmake/arm)
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add_subdirectory(cmake/emu)
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#add_subdirectory(cmake/test)
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