Cruel
|
62e7cf5781
|
Implement audio, some code cleanup, fix default font loading
|
2015-11-25 00:38:01 -05:00 |
|
Cruel
|
0ef129430d
|
Add color to Console
|
2015-11-23 00:43:32 -05:00 |
|
Cruel
|
b1f7a1cd5d
|
Add Shader::Default and GLSL emu compatibility
|
2015-09-28 14:53:21 -04:00 |
|
Cruel
|
f0ba143a7f
|
Replace Resources with romfs, fix CMake structure and add FileSystem to accommodate it
|
2015-09-19 02:21:00 -04:00 |
|
Cruel
|
8ea0ab300c
|
Update Service class and modify Console a little
|
2015-09-16 17:39:23 -04:00 |
|
Cruel
|
3a4529f192
|
Update Shader::loadBinary to accept geoshaders too
|
2015-09-03 02:53:00 -04:00 |
|
Cruel
|
87fa1f0cf3
|
Create LinearAllocator for STL containers and override Vertex new/delete operators
|
2015-09-02 16:40:29 -04:00 |
|
Cruel
|
aa9b884df3
|
Change Console init method and add memory monitor
|
2015-08-22 23:10:30 -04:00 |
|
Cruel
|
7a0767fd5b
|
Shader loadProgram => loadBinary
|
2015-08-17 14:00:21 -04:00 |
|
Cruel
|
b4eca7f644
|
Add core_resources and Font loading from resources
|
2015-08-17 13:58:38 -04:00 |
|
Cruel
|
f494b17ec3
|
Complete Texture class
|
2015-08-17 13:29:53 -04:00 |
|
Cruel
|
f44de31053
|
Add Console class for reading stdout using GPU
|
2015-08-17 02:24:40 -04:00 |
|
Cruel
|
622acca9cb
|
Add Game class and Context gl3ds-related system
|
2015-08-17 02:19:33 -04:00 |
|
Thomas Edvalson
|
13ff430615
|
Full overhaul and SFML header inclusion
|
2015-05-23 02:01:35 -04:00 |
|
Thomas Edvalson
|
c534de6927
|
Restructure directories to match more of a SFML port. And added basic CMake build script that needs some tweaking.
|
2014-03-13 21:16:44 -04:00 |
|