Commit Graph

15 Commits

Author SHA1 Message Date
Cruel 62e7cf5781 Implement audio, some code cleanup, fix default font loading 2015-11-25 00:38:01 -05:00
Cruel 0ef129430d Add color to Console 2015-11-23 00:43:32 -05:00
Cruel b1f7a1cd5d Add Shader::Default and GLSL emu compatibility 2015-09-28 14:53:21 -04:00
Cruel f0ba143a7f Replace Resources with romfs, fix CMake structure and add FileSystem to accommodate it 2015-09-19 02:21:00 -04:00
Cruel 8ea0ab300c Update Service class and modify Console a little 2015-09-16 17:39:23 -04:00
Cruel 3a4529f192 Update Shader::loadBinary to accept geoshaders too 2015-09-03 02:53:00 -04:00
Cruel 87fa1f0cf3 Create LinearAllocator for STL containers and override Vertex new/delete operators 2015-09-02 16:40:29 -04:00
Cruel aa9b884df3 Change Console init method and add memory monitor 2015-08-22 23:10:30 -04:00
Cruel 7a0767fd5b Shader loadProgram => loadBinary 2015-08-17 14:00:21 -04:00
Cruel b4eca7f644 Add core_resources and Font loading from resources 2015-08-17 13:58:38 -04:00
Cruel f494b17ec3 Complete Texture class 2015-08-17 13:29:53 -04:00
Cruel f44de31053 Add Console class for reading stdout using GPU 2015-08-17 02:24:40 -04:00
Cruel 622acca9cb Add Game class and Context gl3ds-related system 2015-08-17 02:19:33 -04:00
Thomas Edvalson 13ff430615 Full overhaul and SFML header inclusion 2015-05-23 02:01:35 -04:00
Thomas Edvalson c534de6927 Restructure directories to match more of a SFML port. And added basic CMake build script that needs some tweaking. 2014-03-13 21:16:44 -04:00