Jack Andersen
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3c90192351
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Make shader compilation errors fatal for GL
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2017-11-24 12:07:23 -10:00 |
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Jack Andersen
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a99bddc905
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ClampToEdge mode for textures; cocoa termination exception fix
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2017-11-16 22:55:51 -10:00 |
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Jack Andersen
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b7646f7f9a
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Windows fixes
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2017-11-13 17:32:44 -10:00 |
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Jack Andersen
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cb5d22eed6
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string_view refactor
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2017-11-12 20:13:32 -10:00 |
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Jack Andersen
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165314b817
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Windows and Vulkan fixes for AMD GPU
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2017-11-08 22:10:43 -10:00 |
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Jack Andersen
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1a2fc1d2a3
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IObj destructor race condition fix
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2017-11-07 21:33:10 -10:00 |
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Jack Andersen
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3cd375e67b
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Restore VkShaderModule caching
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2017-11-07 16:24:07 -10:00 |
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Jack Andersen
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3a7987bb21
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Object tracker bug fixes; optional metal binary shader compilation
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2017-11-04 20:12:49 -10:00 |
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Jack Andersen
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021143fd89
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New object management architecture for OpenGL subsystem (more platforms to come)
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2017-11-02 23:39:26 -10:00 |
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Jack Andersen
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90e2df40dd
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Merge commit '46156' into gl-fixes
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2017-11-01 23:38:22 -10:00 |
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Jack Andersen
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4615641a12
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Add buffer logging
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2017-11-01 23:37:50 -10:00 |
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Jack Andersen
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0f96af94f6
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Addresses some resource lifetime issues in OpenGL and Vulkan
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2017-11-01 23:24:50 -10:00 |
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Jack Andersen
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2a49a8d447
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Add texture clamp mode
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2017-09-30 18:23:28 -10:00 |
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Jack Andersen
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0f2a838bfb
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Add Cross-platform HID parser
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2017-09-15 07:20:52 -10:00 |
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Jack Andersen
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dd6e53119a
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Add subtractive blending mode to backends
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2017-09-04 16:59:41 -10:00 |
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Jack Andersen
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18cbfd2865
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Add GEqual Z-test option for pipeline backends
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2017-09-02 19:52:53 -10:00 |
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Jack Andersen
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49afde2fb9
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Reinstate glFlush for buffer updates
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2017-07-13 19:13:29 -10:00 |
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Jack Andersen
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05c26a535b
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OpenGL and metal rendering interface upgrades
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2017-03-13 21:02:53 -10:00 |
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Jack Andersen
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ca20aea834
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Add front-face culling support
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2017-03-10 10:38:00 -10:00 |
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Jack Andersen
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3b7a5781f5
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OpenGL and Metal fixes
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2017-03-05 13:34:24 -10:00 |
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Jack Andersen
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a547eb9dbb
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Runtime shader cache fixes
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2017-03-05 12:59:58 -10:00 |
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Jack Andersen
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03f155fcf5
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Move xxhash to boo; cached shader components
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2017-03-04 21:54:58 -10:00 |
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Jack Andersen
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80e93a8e38
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Mipmapped array textures
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2017-01-28 17:56:17 -10:00 |
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Jack Andersen
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ee9f3efe61
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Hold shader data bindings through to rendering worker
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2017-01-19 17:52:40 -10:00 |
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Jack Andersen
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1177d50eda
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Metal pool buffers
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2016-12-11 10:20:29 -10:00 |
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