Files
bfbb/include/types.h
T
Steven Casper 50c8ffa738 lots more zEntPlayer functions (#305)
* Use DEG2RAD for some angles

* Lots of zEntPlayer animation callbacks
2024-07-10 06:45:13 -05:00

45 lines
717 B
C

#ifndef BFBB_TYPES_H
#define BFBB_TYPES_H
// Note: only include this header inside BFBB-related headers/source code files.
// Don't include this in any RenderWare, system, bink, etc. files
#ifdef GAMECUBE
typedef signed char S8;
typedef signed short S16;
typedef signed int S32;
typedef signed long long S64;
typedef unsigned char U8;
typedef unsigned short U16;
typedef unsigned int U32;
typedef unsigned long long U64;
typedef float F32;
typedef double F64;
#endif
#ifdef NULL
#undef NULL
#endif
#define NULL 0
#ifdef TRUE
#undef TRUE
#endif
#define TRUE 1
#ifdef FALSE
#undef FALSE
#endif
#define FALSE 0
#ifdef __MWERKS__
#define __declspec(x)
// #define asm
#endif
#define WEAK __declspec(weak)
#endif