Files
bfbb/src/Game/zTaskBox.cpp
T
mattbruv a6a195498b Automatically/manually create pragmas for almost all CPP files (#24)
* add missing CPP files which have assembly source

* automatically populate cpp files

* manually populate cpp files

* remove accidentally committed debug file
2020-10-22 11:19:57 -05:00

67 lines
2.3 KiB
C++

#include "zTaskBox.h"
#include <types.h>
// ztaskbox::load(const ztaskbox::asset_type&)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "load__8ztaskboxFRCQ28ztaskbox10asset_type")
// ztaskbox::read(xSerial&)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "read__8ztaskboxFR7xSerial")
// ztaskbox::write(xSerial&)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "write__8ztaskboxFR7xSerial")
// ztaskbox::start_talk(zNPCCommon*)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "start_talk__8ztaskboxFP10zNPCCommon")
// ztaskbox::talk_callback::reset(ztaskbox&)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "reset__Q28ztaskbox13talk_callbackFR8ztaskbox")
// ztaskbox::stop_talk()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "stop_talk__8ztaskboxFv")
// ztaskbox::enable()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "enable__8ztaskboxFv")
// ztaskbox::disable()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "disable__8ztaskboxFv")
// ztaskbox::reset()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "reset__8ztaskboxFv")
// ztaskbox::initiate()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "initiate__8ztaskboxFv")
// ztaskbox::succeed()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "succeed__8ztaskboxFv")
// ztaskbox::fail()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "fail__8ztaskboxFv")
// ztaskbox::complete()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "complete__8ztaskboxFv")
// ztaskbox::set_callback(ztaskbox::callback*)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "set_callback__8ztaskboxFPQ28ztaskbox8callback")
// ztaskbox::init()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "init__8ztaskboxFv")
// ztaskbox::talk_callback::talk_callback()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "__ct__Q28ztaskbox13talk_callbackFv")
// ztaskbox::exists(ztaskbox::state_enum)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "exists__8ztaskboxFQ28ztaskbox10state_enum")
// ztaskbox::set_state(ztaskbox::state_enum)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "set_state__8ztaskboxFQ28ztaskbox10state_enum")
// ztaskbox::on_talk_start()
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "on_talk_start__8ztaskboxFv")
// ztaskbox::on_talk_stop(ztalkbox::answer_enum)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "on_talk_stop__8ztaskboxFQ28ztalkbox11answer_enum")
// ztaskbox::get_text(unsigned int)
#pragma GLOBAL_ASM("asm/Game/zTaskBox.s", "get_text__8ztaskboxFUi")