#ifndef BFBB_TYPES_H #define BFBB_TYPES_H // Note: only include this header inside BFBB-related headers/source code files. // Don't include this in any RenderWare, system, bink, etc. files #ifdef GAMECUBE typedef char int8; typedef short int16; typedef int int32; typedef long long int64; typedef unsigned char uint8; typedef unsigned short uint16; typedef unsigned int uint32; typedef unsigned long long uint64; typedef float float32; typedef double float64; typedef long long32; typedef unsigned long ulong32; typedef int32 bool32; #endif #ifdef NULL #undef NULL #endif #define NULL 0 #ifdef TRUE #undef TRUE #endif #define TRUE 1 #ifdef FALSE #undef FALSE #endif #define FALSE 0 #ifndef __MWERKS__ #define __declspec(x) #define asm #endif #define WEAK __declspec(weak) #endif