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10 lines
302 B
C++
10 lines
302 B
C++
#pragma once
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#include "gx.hpp"
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namespace aurora::gx {
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ShaderInfo build_shader_info(const ShaderConfig& config) noexcept;
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gfx::Range build_uniform(const ShaderInfo& info, uint32_t vtxStart, const BindGroupRanges& ranges) noexcept;
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u8 color_channel(GXChannelID id) noexcept;
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}; // namespace aurora::gx
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