mirror of
https://github.com/encounter/aurora.git
synced 2026-07-09 18:19:33 -07:00
c05e7aace1
This is a breaking change: `GXSetViewport`, `GXSetScissor`, `GXSetTexCopySrc`, `GXSetTexCopyDst` now accept logical coords relative to the `VIConfigure` EFB size. `GXSetViewportRender` and `GXSetScissorRender` are used to override the scaled viewport/scissor from the logical coords.
488 lines
16 KiB
C++
488 lines
16 KiB
C++
#pragma once
|
|
#include <dolphin/gx.h>
|
|
#include <aurora/math.hpp>
|
|
|
|
#include "../internal.hpp"
|
|
#include "../gfx/common.hpp"
|
|
#include "../gfx/texture.hpp"
|
|
|
|
#include <absl/container/flat_hash_map.h>
|
|
#include <type_traits>
|
|
#include <cstring>
|
|
#include <bitset>
|
|
#include <memory>
|
|
#include <array>
|
|
#include <cfloat>
|
|
|
|
#define M_PIF 3.14159265358979323846f
|
|
|
|
namespace GX {
|
|
constexpr u8 MaxLights = 8;
|
|
using LightMask = std::bitset<MaxLights>;
|
|
} // namespace GX
|
|
|
|
struct GXLightObj_ {
|
|
GXColor color;
|
|
float a0 = 1.f;
|
|
float a1 = 0.f;
|
|
float a2 = 0.f;
|
|
float k0 = 1.f;
|
|
float k1 = 0.f;
|
|
float k2 = 0.f;
|
|
float px = 0.f;
|
|
float py = 0.f;
|
|
float pz = 0.f;
|
|
float nx = 0.f;
|
|
float ny = 0.f;
|
|
float nz = 0.f;
|
|
};
|
|
static_assert(sizeof(GXLightObj_) <= sizeof(GXLightObj), "GXLightObj too small!");
|
|
|
|
#if GX_IS_WII
|
|
constexpr float GX_LARGE_NUMBER = -1.0e+18f;
|
|
#else
|
|
constexpr float GX_LARGE_NUMBER = -1048576.0f;
|
|
#endif
|
|
|
|
namespace aurora::gx {
|
|
constexpr bool EnableNormalVisualization = false;
|
|
constexpr bool EnableDebugPrints = false;
|
|
constexpr bool UsePerPixelLighting = true;
|
|
constexpr bool UseReversedZ = true;
|
|
|
|
constexpr u32 MaxTextures = GX_MAX_TEXMAP;
|
|
constexpr u32 MaxTluts = 20;
|
|
constexpr u32 MaxTevStages = GX_MAX_TEVSTAGE;
|
|
constexpr u32 MaxColorChannels = 4;
|
|
constexpr u32 MaxTevRegs = 4; // TEVPREV, TEVREG0-2
|
|
constexpr u32 MaxKColors = GX_MAX_KCOLOR;
|
|
constexpr u32 MaxTexMtx = 10;
|
|
constexpr u32 MaxPTTexMtx = 20;
|
|
constexpr u32 MaxTexCoord = GX_MAX_TEXCOORD;
|
|
constexpr u32 MaxVtxAttr = GX_VA_MAX_ATTR;
|
|
constexpr u32 MaxTevSwap = GX_MAX_TEVSWAP;
|
|
constexpr u32 MaxIndStages = GX_MAX_INDTEXSTAGE;
|
|
constexpr u32 MaxIndTexMtxs = 3;
|
|
constexpr u32 MaxVtxFmt = GX_MAX_VTXFMT;
|
|
constexpr u32 MaxPnMtx = (GX_PNMTX9 / 3) + 1;
|
|
constexpr u32 MaxIndexAttr = 12; // VA_POS -> VA_TEX7
|
|
constexpr u32 MaxUniformSize = 3840;
|
|
|
|
extern wgpu::BindGroup g_emptyTextureBindGroup;
|
|
|
|
template <typename Arg, Arg Default>
|
|
struct TevPass {
|
|
Arg a = Default;
|
|
Arg b = Default;
|
|
Arg c = Default;
|
|
Arg d = Default;
|
|
|
|
bool operator==(const TevPass& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const TevPass& rhs) const { return !(*this == rhs); }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<TevPass<GXTevColorArg, GX_CC_ZERO>>);
|
|
static_assert(std::has_unique_object_representations_v<TevPass<GXTevAlphaArg, GX_CA_ZERO>>);
|
|
struct TevOp {
|
|
GXTevOp op = GX_TEV_ADD;
|
|
GXTevBias bias = GX_TB_ZERO;
|
|
GXTevScale scale = GX_CS_SCALE_1;
|
|
GXTevRegID outReg = GX_TEVPREV;
|
|
bool clamp = true;
|
|
u8 _p1 = 0;
|
|
u8 _p2 = 0;
|
|
u8 _p3 = 0;
|
|
|
|
bool operator==(const TevOp& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const TevOp& rhs) const { return !(*this == rhs); }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<TevOp>);
|
|
struct TevStage {
|
|
TevPass<GXTevColorArg, GX_CC_ZERO> colorPass;
|
|
TevPass<GXTevAlphaArg, GX_CA_ZERO> alphaPass;
|
|
TevOp colorOp;
|
|
TevOp alphaOp;
|
|
GXTevKColorSel kcSel = GX_TEV_KCSEL_1;
|
|
GXTevKAlphaSel kaSel = GX_TEV_KASEL_1;
|
|
GXTexCoordID texCoordId = GX_TEXCOORD_NULL;
|
|
GXTexMapID texMapId = GX_TEXMAP_NULL;
|
|
GXChannelID channelId = GX_COLOR_NULL;
|
|
GXTevSwapSel tevSwapRas = GX_TEV_SWAP0;
|
|
GXTevSwapSel tevSwapTex = GX_TEV_SWAP0;
|
|
GXIndTexStageID indTexStage = GX_INDTEXSTAGE0;
|
|
GXIndTexFormat indTexFormat = GX_ITF_8;
|
|
GXIndTexBiasSel indTexBiasSel = GX_ITB_NONE;
|
|
GXIndTexAlphaSel indTexAlphaSel = GX_ITBA_OFF;
|
|
GXIndTexMtxID indTexMtxId = GX_ITM_OFF;
|
|
GXIndTexWrap indTexWrapS = GX_ITW_OFF;
|
|
GXIndTexWrap indTexWrapT = GX_ITW_OFF;
|
|
bool indTexUseOrigLOD = false;
|
|
bool indTexAddPrev = false;
|
|
u8 _p1 = 0;
|
|
u8 _p2 = 0;
|
|
|
|
bool operator==(const TevStage& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const TevStage& rhs) const { return !(*this == rhs); }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<TevStage>);
|
|
struct IndStage {
|
|
GXTexCoordID texCoordId;
|
|
GXTexMapID texMapId;
|
|
GXIndTexScale scaleS;
|
|
GXIndTexScale scaleT;
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<IndStage>);
|
|
// For shader generation
|
|
struct ColorChannelConfig {
|
|
GXColorSrc matSrc = GX_SRC_REG;
|
|
GXColorSrc ambSrc = GX_SRC_REG;
|
|
GXDiffuseFn diffFn = GX_DF_NONE;
|
|
GXAttnFn attnFn = GX_AF_NONE;
|
|
bool lightingEnabled = false;
|
|
u8 _p1 = 0;
|
|
u8 _p2 = 0;
|
|
u8 _p3 = 0;
|
|
|
|
bool operator==(const ColorChannelConfig& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const ColorChannelConfig& rhs) const { return !(*this == rhs); }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<ColorChannelConfig>);
|
|
// For uniform generation
|
|
struct ColorChannelState {
|
|
Vec4<float> matColor;
|
|
Vec4<float> ambColor;
|
|
GX::LightMask lightMask;
|
|
};
|
|
struct TcgConfig {
|
|
GXTexGenType type = GX_TG_MTX2x4;
|
|
GXTexGenSrc src = GX_MAX_TEXGENSRC;
|
|
GXTexMtx mtx = GX_IDENTITY;
|
|
GXPTTexMtx postMtx = GX_PTIDENTITY;
|
|
bool normalize = false;
|
|
u8 _p1 = 0;
|
|
u8 _p2 = 0;
|
|
u8 _p3 = 0;
|
|
|
|
bool operator==(const TcgConfig& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const TcgConfig& rhs) const { return !(*this == rhs); }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<TcgConfig>);
|
|
struct FogState {
|
|
GXFogType type = GX_FOG_NONE;
|
|
float a = 0.f;
|
|
float b = 0.5f;
|
|
float c = 0.f;
|
|
Vec4<float> color;
|
|
// Raw encoded register values for A/B reconstruction across separate BP writes
|
|
u32 fog0Raw = 0; // 0xEE: encoded A parameter
|
|
u32 fog1Raw = 0; // 0xEF: B mantissa
|
|
u32 fog2Raw = 0; // 0xF0: B shift
|
|
|
|
bool operator==(const FogState& rhs) const {
|
|
return type == rhs.type && a == rhs.a && b == rhs.b && c == rhs.c && color == rhs.color;
|
|
}
|
|
bool operator!=(const FogState& rhs) const { return !(*this == rhs); }
|
|
};
|
|
struct TevSwap {
|
|
GXTevColorChan red = GX_CH_RED;
|
|
GXTevColorChan green = GX_CH_GREEN;
|
|
GXTevColorChan blue = GX_CH_BLUE;
|
|
GXTevColorChan alpha = GX_CH_ALPHA;
|
|
|
|
bool operator==(const TevSwap& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const TevSwap& rhs) const { return !(*this == rhs); }
|
|
explicit operator bool() const { return !(*this == TevSwap{}); }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<TevSwap>);
|
|
struct AlphaCompare {
|
|
GXCompare comp0 = GX_ALWAYS;
|
|
u32 ref0; // would be u8 but extended to avoid padding bytes
|
|
GXAlphaOp op = GX_AOP_AND;
|
|
GXCompare comp1 = GX_ALWAYS;
|
|
u32 ref1;
|
|
|
|
bool operator==(const AlphaCompare& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
bool operator!=(const AlphaCompare& rhs) const { return !(*this == rhs); }
|
|
explicit operator bool() const { return comp0 != GX_ALWAYS || comp1 != GX_ALWAYS; }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<AlphaCompare>);
|
|
struct IndTexMtxInfo {
|
|
Mat3x2<float> mtx;
|
|
s8 scaleExp = 0;
|
|
// Accumulated adjScale bits from BP registers (2 bits per row, 3 rows)
|
|
u8 adjScaleRaw = 0;
|
|
|
|
bool operator==(const IndTexMtxInfo& rhs) const { return mtx == rhs.mtx && scaleExp == rhs.scaleExp; }
|
|
bool operator!=(const IndTexMtxInfo& rhs) const { return !(*this == rhs); }
|
|
};
|
|
struct TexCoordScale {
|
|
u16 scaleS = 0; // texture width - 1
|
|
u16 scaleT = 0; // texture height - 1
|
|
bool biasS = false;
|
|
bool biasT = false;
|
|
bool cylWrapS = false;
|
|
bool cylWrapT = false;
|
|
bool lineOffset = false;
|
|
bool pointOffset = false;
|
|
|
|
bool operator==(const TexCoordScale& rhs) const {
|
|
return scaleS == rhs.scaleS && scaleT == rhs.scaleT && biasS == rhs.biasS && biasT == rhs.biasT &&
|
|
cylWrapS == rhs.cylWrapS && cylWrapT == rhs.cylWrapT && lineOffset == rhs.lineOffset &&
|
|
pointOffset == rhs.pointOffset;
|
|
}
|
|
bool operator!=(const TexCoordScale& rhs) const { return !(*this == rhs); }
|
|
};
|
|
struct VtxAttrFmt {
|
|
GXCompCnt cnt;
|
|
GXCompType type;
|
|
u8 frac;
|
|
u8 _p1 = 0;
|
|
u8 _p2 = 0;
|
|
u8 _p3 = 0;
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<VtxAttrFmt>);
|
|
struct VtxFmt {
|
|
std::array<VtxAttrFmt, MaxVtxAttr> attrs;
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<VtxFmt>);
|
|
struct PnMtx {
|
|
Mat3x4<float> pos;
|
|
Mat3x4<float> nrm;
|
|
};
|
|
static_assert(sizeof(PnMtx) == sizeof(Mat3x4<float>) * 2);
|
|
struct Light {
|
|
Vec4<float> pos{0.f, 0.f, 0.f};
|
|
Vec4<float> dir{0.f, 0.f, 0.f};
|
|
Vec4<float> color{0.f, 0.f, 0.f, 0.f};
|
|
Vec4<float> cosAtt{0.f, 0.f, 0.f};
|
|
Vec4<float> distAtt{0.f, 0.f, 0.f};
|
|
|
|
bool operator==(const Light& rhs) const {
|
|
return pos == rhs.pos && dir == rhs.dir && color == rhs.color && cosAtt == rhs.cosAtt && distAtt == rhs.distAtt;
|
|
}
|
|
bool operator!=(const Light& rhs) const { return !(*this == rhs); }
|
|
};
|
|
static_assert(sizeof(Light) == 80);
|
|
struct Fog {
|
|
Vec4<float> color;
|
|
float a = 0.f;
|
|
float b = 0.5f;
|
|
float c = 0.f;
|
|
float pad = FLT_MAX;
|
|
};
|
|
static_assert(sizeof(Fog) == 32);
|
|
struct AttrArray {
|
|
const void* data;
|
|
u32 size;
|
|
u8 stride;
|
|
bool le = true;
|
|
gfx::Range cachedRange;
|
|
};
|
|
inline bool operator==(const AttrArray& lhs, const AttrArray& rhs) {
|
|
return lhs.data == rhs.data && lhs.size == rhs.size && lhs.stride == rhs.stride && lhs.le == rhs.le;
|
|
}
|
|
inline bool operator!=(const AttrArray& lhs, const AttrArray& rhs) { return !(lhs == rhs); }
|
|
|
|
struct GXState {
|
|
struct CopyTextureRef {
|
|
gfx::TextureHandle handle;
|
|
u32 revision = 0;
|
|
|
|
operator bool() const noexcept { return handle.operator bool(); }
|
|
};
|
|
std::array<PnMtx, MaxPnMtx> pnMtx;
|
|
u32 currentPnMtx;
|
|
Mat4x4<float> proj;
|
|
GXProjectionType projType; // for GXGetProjectionv
|
|
FogState fog;
|
|
GXCullMode cullMode = GX_CULL_BACK;
|
|
u8 lineWidth = 0;
|
|
u8 pointSize = 0;
|
|
GXTexOffset lineTexOffset = GX_TO_ZERO;
|
|
GXTexOffset pointTexOffset = GX_TO_ZERO;
|
|
bool lineHalfAspect = false;
|
|
GXBlendMode blendMode = GX_BM_NONE;
|
|
GXBlendFactor blendFacSrc = GX_BL_SRCALPHA;
|
|
GXBlendFactor blendFacDst = GX_BL_INVSRCALPHA;
|
|
GXLogicOp blendOp = GX_LO_CLEAR;
|
|
GXCompare depthFunc = GX_LEQUAL;
|
|
Vec4<float> clearColor{0.f, 0.f, 0.f, 1.f};
|
|
u32 clearDepth = 0xFFFFFF;
|
|
GXPixelFmt pixelFmt = GX_PF_RGB8_Z24;
|
|
GXZFmt16 zFmt = GX_ZC_LINEAR;
|
|
bool zCompLocBeforeTex = false;
|
|
u32 dstAlpha; // u8; UINT32_MAX = disabled
|
|
AlphaCompare alphaCompare;
|
|
std::array<Vec4<float>, MaxTevRegs> colorRegs;
|
|
std::array<Vec4<float>, GX_MAX_KCOLOR> kcolors;
|
|
std::array<ColorChannelConfig, MaxColorChannels> colorChannelConfig;
|
|
std::array<ColorChannelState, MaxColorChannels> colorChannelState;
|
|
std::array<Light, GX::MaxLights> lights;
|
|
std::array<TevStage, MaxTevStages> tevStages;
|
|
std::array<gfx::TextureBind, MaxTextures> textures;
|
|
std::array<GXTexObj_, MaxTextures> loadedTextures;
|
|
std::array<GXTlutObj_, MaxTluts> loadedTluts;
|
|
AuroraViewportPolicy viewportPolicy = AURORA_VIEWPORT_FIT;
|
|
gfx::Viewport logicalViewport{0.f, 0.f, 640.f, 480.f, 0.f, 1.f};
|
|
gfx::Viewport renderViewport{0.f, 0.f, 640.f, 480.f, 0.f, 1.f};
|
|
gfx::ClipRect logicalScissor{0, 0, 640, 480};
|
|
gfx::ClipRect renderScissor{0, 0, 640, 480};
|
|
std::array<Mat3x4<float>, MaxTexMtx> texMtxs;
|
|
std::array<Mat3x4<float>, MaxPTTexMtx> ptTexMtxs;
|
|
std::array<TcgConfig, MaxTexCoord> tcgs;
|
|
std::array<TexCoordScale, MaxTexCoord> texCoordScales;
|
|
u16 lastVtxSize = 0;
|
|
GXVtxFmt lastVtxFmt = GX_MAX_VTXFMT;
|
|
std::array<GXAttrType, MaxVtxAttr> vtxDesc;
|
|
std::array<VtxFmt, MaxVtxFmt> vtxFmts;
|
|
std::array<TevSwap, MaxTevSwap> tevSwapTable{
|
|
TevSwap{},
|
|
TevSwap{GX_CH_RED, GX_CH_RED, GX_CH_RED, GX_CH_ALPHA},
|
|
TevSwap{GX_CH_GREEN, GX_CH_GREEN, GX_CH_GREEN, GX_CH_ALPHA},
|
|
TevSwap{GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA},
|
|
};
|
|
std::array<IndStage, MaxIndStages> indStages;
|
|
std::array<IndTexMtxInfo, MaxIndTexMtxs> indTexMtxs;
|
|
std::array<AttrArray, MaxVtxAttr> arrays;
|
|
gfx::ClipRect texCopySrc;
|
|
GXTexFmt texCopyFmt;
|
|
u16 texCopyDstWidth = 0;
|
|
u16 texCopyDstHeight = 0;
|
|
struct CopyTextureKey {
|
|
const void* dest = nullptr;
|
|
u32 width = 0;
|
|
u32 height = 0;
|
|
GXTexFmt format = GX_TF_I4;
|
|
|
|
bool operator==(const CopyTextureKey& rhs) const {
|
|
return dest == rhs.dest && width == rhs.width && height == rhs.height && format == rhs.format;
|
|
}
|
|
|
|
template <typename H>
|
|
friend H AbslHashValue(H h, const CopyTextureKey& key) {
|
|
return H::combine(std::move(h), key.dest, key.width, key.height, key.format);
|
|
}
|
|
};
|
|
absl::flat_hash_map<const void*, CopyTextureRef> copyTextures;
|
|
absl::flat_hash_map<CopyTextureKey, CopyTextureRef> copyTextureCache;
|
|
bool depthCompare = true;
|
|
bool depthUpdate = true;
|
|
bool colorUpdate = true;
|
|
bool alphaUpdate = true;
|
|
u8 numChans = 0;
|
|
u8 numIndStages = 0;
|
|
u8 numTevStages = 0;
|
|
u8 numTexGens = 0;
|
|
bool stateDirty = true;
|
|
std::array<u32, 0x100> bpRegCache = [] {
|
|
std::array<u32, 0x100> regs{};
|
|
regs[0xFE] = 0x00FFFFFF;
|
|
return regs;
|
|
}();
|
|
std::array<u32, 0x1A> xfRegCache;
|
|
|
|
void clearVtxSizeCache() { lastVtxFmt = GX_MAX_VTXFMT; }
|
|
};
|
|
extern GXState g_gxState;
|
|
struct ShaderInfo;
|
|
|
|
void initialize() noexcept;
|
|
void shutdown() noexcept;
|
|
void clear_copy_texture_cache() noexcept;
|
|
void evict_texture_object(u32 texObjId) noexcept;
|
|
void evict_tlut_object(u32 tlutObjId) noexcept;
|
|
Vec2<uint32_t> logical_fb_size() noexcept;
|
|
gfx::Viewport map_logical_viewport(const gfx::Viewport& logicalViewport) noexcept;
|
|
gfx::ClipRect map_logical_scissor(const gfx::ClipRect& logicalScissor) noexcept;
|
|
void set_logical_viewport(const gfx::Viewport& viewport) noexcept;
|
|
void set_render_viewport(const gfx::Viewport& viewport) noexcept;
|
|
void set_logical_scissor(const gfx::ClipRect& scissor) noexcept;
|
|
void set_render_scissor(const gfx::ClipRect& scissor) noexcept;
|
|
const gfx::TextureBind& get_texture(GXTexMapID id) noexcept;
|
|
void resolve_sampled_textures(const ShaderInfo& info) noexcept;
|
|
|
|
inline float clear_depth_value() {
|
|
const float normalizedDepth = static_cast<float>(g_gxState.clearDepth) / 16777215.f;
|
|
return UseReversedZ ? (1.f - normalizedDepth) : normalizedDepth;
|
|
}
|
|
|
|
static inline bool requires_load_conversion(const GXTexObj_& obj) {
|
|
switch (obj.format()) {
|
|
case GX_TF_I4:
|
|
case GX_TF_I8:
|
|
case GX_TF_C4:
|
|
case GX_TF_C8:
|
|
case GX_TF_C14X2:
|
|
case GX_TF_R8_PC:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
static inline bool is_palette_format(u32 fmt) { return fmt == GX_TF_C4 || fmt == GX_TF_C8 || fmt == GX_TF_C14X2; }
|
|
|
|
struct AttrConfig {
|
|
u8 attrType = GX_NONE; // GXAttrType
|
|
u8 cnt = 0xFF; // Actual count; not GXCompCnt
|
|
u8 compType = 0xFF; // GXCompType
|
|
u8 offset = 0; // Offset within vertex
|
|
u8 stride = 0; // Array stride
|
|
u8 frac = 0;
|
|
bool le = true;
|
|
u8 _p1 = 0;
|
|
};
|
|
struct ShaderConfig {
|
|
u8 fogType = GX_FOG_NONE;
|
|
u8 vtxStride = 0;
|
|
u8 lineMode : 2 = 0; // 1 = GX_LINES, 2 = GX_LINESTRIP, 3 = GX_POINTS
|
|
u8 pad1 : 6 = 0;
|
|
u8 pad2 = 0;
|
|
std::array<AttrConfig, MaxVtxAttr> attrs;
|
|
std::array<TevSwap, MaxTevSwap> tevSwapTable;
|
|
std::array<TevStage, MaxTevStages> tevStages;
|
|
u32 tevStageCount = 0;
|
|
std::array<ColorChannelConfig, MaxColorChannels> colorChannels;
|
|
std::array<TcgConfig, MaxTexCoord> tcgs;
|
|
AlphaCompare alphaCompare;
|
|
std::array<IndStage, MaxIndStages> indStages{};
|
|
u32 numIndStages = 0;
|
|
|
|
bool operator==(const ShaderConfig& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
|
|
};
|
|
static_assert(std::has_unique_object_representations_v<ShaderConfig>);
|
|
|
|
struct PipelineConfig;
|
|
|
|
struct GXBindGroups {
|
|
gfx::BindGroupRef textureBindGroup;
|
|
};
|
|
// Output info from shader generation
|
|
struct ShaderInfo {
|
|
std::bitset<MaxTexCoord> sampledTexCoords;
|
|
std::bitset<MaxTextures> sampledTextures;
|
|
std::bitset<MaxKColors> sampledKColors;
|
|
std::bitset<MaxColorChannels / 2> sampledColorChannels;
|
|
std::bitset<MaxTevRegs> loadsTevReg;
|
|
std::bitset<MaxTevRegs> writesTevReg;
|
|
std::bitset<MaxPTTexMtx> usesPTTexMtx;
|
|
std::bitset<MaxVtxAttr> indexAttr;
|
|
std::bitset<MaxIndStages> usedIndStages;
|
|
std::bitset<MaxTextures> sampledIndTextures;
|
|
std::bitset<MaxIndTexMtxs> usedIndTexMtxs;
|
|
u32 uniformSize = 0;
|
|
bool usesFog : 1 = false;
|
|
bool lightingEnabled : 1 = false;
|
|
u8 lineMode : 2 = 0;
|
|
};
|
|
struct BindGroupRanges {
|
|
std::array<gfx::Range, MaxIndexAttr> vaRanges{};
|
|
};
|
|
void populate_pipeline_config(PipelineConfig& config, GXPrimitive primitive, GXVtxFmt fmt) noexcept;
|
|
wgpu::RenderPipeline build_pipeline(const PipelineConfig& config, ArrayRef<wgpu::VertexBufferLayout> vtxBuffers,
|
|
wgpu::ShaderModule shader, const char* label) noexcept;
|
|
wgpu::ShaderModule build_shader(const ShaderConfig& config) noexcept;
|
|
GXBindGroups build_bind_groups(const ShaderInfo& info) noexcept;
|
|
|
|
u8 comp_type_size(GXAttr attr, GXCompType type) noexcept;
|
|
u8 comp_cnt_count(GXAttr attr, GXCompCnt cnt) noexcept;
|
|
} // namespace aurora::gx
|