mirror of
https://github.com/encounter/aurora.git
synced 2026-07-09 18:19:33 -07:00
6b9f614d32
- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling - Simplifies texture bindings - Much more accurate EFB copy handling (still incomplete but better) - Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies - Re-enables code for buffered texture uploads - Adds `lastTextureUploadSize` to AuroraStats - Use RG8 + swizzle for IA4/IA8
706 lines
22 KiB
C++
706 lines
22 KiB
C++
#include "gx.hpp"
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#include "pipeline.hpp"
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#include "../webgpu/gpu.hpp"
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#include "../window.hpp"
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#include "../internal.hpp"
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#include "../gfx/common.hpp"
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#include "../gfx/texture.hpp"
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#include "gx_fmt.hpp"
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#include <absl/container/flat_hash_map.h>
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#include <cfloat>
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#include <mutex>
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static aurora::Module Log("aurora::gx");
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namespace aurora::gx {
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using webgpu::g_device;
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using webgpu::g_graphicsConfig;
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GXState g_gxState{};
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static wgpu::Sampler sEmptySampler;
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static wgpu::Texture sEmptyTexture;
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static wgpu::TextureView sEmptyTextureView;
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const gfx::TextureBind& get_texture(GXTexMapID id) noexcept { return g_gxState.textures[static_cast<size_t>(id)]; }
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void clear_copy_texture_cache() noexcept {
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g_gxState.copyTextures.clear();
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g_gxState.copyTextureCache.clear();
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g_gxState.convTextureCache.clear();
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}
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static inline wgpu::BlendFactor to_blend_factor(GXBlendFactor fac, bool isDst) {
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switch (fac) {
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DEFAULT_FATAL("invalid blend factor {}", underlying(fac));
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case GX_BL_ZERO:
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return wgpu::BlendFactor::Zero;
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case GX_BL_ONE:
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return wgpu::BlendFactor::One;
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case GX_BL_SRCCLR: // + GX_BL_DSTCLR
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if (isDst) {
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return wgpu::BlendFactor::Src;
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} else {
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return wgpu::BlendFactor::Dst;
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}
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case GX_BL_INVSRCCLR: // + GX_BL_INVDSTCLR
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if (isDst) {
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return wgpu::BlendFactor::OneMinusSrc;
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} else {
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return wgpu::BlendFactor::OneMinusDst;
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}
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case GX_BL_SRCALPHA:
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return wgpu::BlendFactor::SrcAlpha;
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case GX_BL_INVSRCALPHA:
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return wgpu::BlendFactor::OneMinusSrcAlpha;
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case GX_BL_DSTALPHA:
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return wgpu::BlendFactor::DstAlpha;
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case GX_BL_INVDSTALPHA:
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return wgpu::BlendFactor::OneMinusDstAlpha;
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}
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}
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static inline wgpu::CompareFunction to_compare_function(GXCompare func) {
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switch (func) {
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DEFAULT_FATAL("invalid depth fn {}", underlying(func));
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case GX_NEVER:
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return wgpu::CompareFunction::Never;
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case GX_LESS:
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return UseReversedZ ? wgpu::CompareFunction::Greater : wgpu::CompareFunction::Less;
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case GX_EQUAL:
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return wgpu::CompareFunction::Equal;
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case GX_LEQUAL:
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return UseReversedZ ? wgpu::CompareFunction::GreaterEqual : wgpu::CompareFunction::LessEqual;
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case GX_GREATER:
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return UseReversedZ ? wgpu::CompareFunction::Less : wgpu::CompareFunction::Greater;
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case GX_NEQUAL:
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return wgpu::CompareFunction::NotEqual;
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case GX_GEQUAL:
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return UseReversedZ ? wgpu::CompareFunction::LessEqual : wgpu::CompareFunction::GreaterEqual;
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case GX_ALWAYS:
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return wgpu::CompareFunction::Always;
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}
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}
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static inline wgpu::BlendState to_blend_state(GXBlendMode mode, GXBlendFactor srcFac, GXBlendFactor dstFac,
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GXLogicOp op, u32 dstAlpha) {
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wgpu::BlendComponent colorBlendComponent;
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switch (mode) {
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DEFAULT_FATAL("unsupported blend mode {}", underlying(mode));
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case GX_BM_NONE:
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colorBlendComponent = {
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = wgpu::BlendFactor::One,
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.dstFactor = wgpu::BlendFactor::Zero,
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};
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break;
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case GX_BM_BLEND:
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colorBlendComponent = {
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = to_blend_factor(srcFac, false),
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.dstFactor = to_blend_factor(dstFac, true),
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};
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break;
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case GX_BM_SUBTRACT:
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colorBlendComponent = {
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.operation = wgpu::BlendOperation::ReverseSubtract,
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.srcFactor = wgpu::BlendFactor::One,
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.dstFactor = wgpu::BlendFactor::One,
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};
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break;
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case GX_BM_LOGIC:
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switch (op) {
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DEFAULT_FATAL("unsupported logic op {}", underlying(op));
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case GX_LO_CLEAR:
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colorBlendComponent = {
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = wgpu::BlendFactor::Zero,
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.dstFactor = wgpu::BlendFactor::Zero,
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};
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break;
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case GX_LO_COPY:
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colorBlendComponent = {
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = wgpu::BlendFactor::One,
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.dstFactor = wgpu::BlendFactor::Zero,
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};
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break;
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case GX_LO_NOOP:
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colorBlendComponent = {
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = wgpu::BlendFactor::Zero,
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.dstFactor = wgpu::BlendFactor::One,
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};
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break;
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}
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break;
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}
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wgpu::BlendComponent alphaBlendComponent{
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = wgpu::BlendFactor::One,
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.dstFactor = wgpu::BlendFactor::Zero,
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};
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if (dstAlpha != UINT32_MAX) {
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alphaBlendComponent = wgpu::BlendComponent{
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.operation = wgpu::BlendOperation::Add,
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.srcFactor = wgpu::BlendFactor::Constant,
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.dstFactor = wgpu::BlendFactor::Zero,
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};
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}
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return {
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.color = colorBlendComponent,
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.alpha = alphaBlendComponent,
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};
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}
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static inline wgpu::ColorWriteMask to_write_mask(bool colorUpdate, bool alphaUpdate) {
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wgpu::ColorWriteMask writeMask = wgpu::ColorWriteMask::None;
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if (colorUpdate) {
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writeMask |= wgpu::ColorWriteMask::Red | wgpu::ColorWriteMask::Green | wgpu::ColorWriteMask::Blue;
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}
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if (alphaUpdate) {
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writeMask |= wgpu::ColorWriteMask::Alpha;
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}
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return writeMask;
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}
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static inline wgpu::PrimitiveState to_primitive_state(GXCullMode gx_cullMode) {
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auto cullMode = wgpu::CullMode::None;
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switch (gx_cullMode) {
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DEFAULT_FATAL("unsupported cull mode {}", underlying(gx_cullMode));
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case GX_CULL_FRONT:
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cullMode = wgpu::CullMode::Front;
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break;
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case GX_CULL_BACK:
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cullMode = wgpu::CullMode::Back;
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break;
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case GX_CULL_NONE:
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break;
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}
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return {
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.topology = wgpu::PrimitiveTopology::TriangleList,
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.stripIndexFormat = wgpu::IndexFormat::Undefined,
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.frontFace = wgpu::FrontFace::CW,
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.cullMode = cullMode,
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};
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}
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wgpu::RenderPipeline build_pipeline(const PipelineConfig& config, ArrayRef<wgpu::VertexBufferLayout> vtxBuffers,
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wgpu::ShaderModule shader, const char* label) noexcept {
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const wgpu::DepthStencilState depthStencil{
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.format = g_graphicsConfig.depthFormat,
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.depthWriteEnabled = config.depthCompare && config.depthUpdate,
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.depthCompare = config.depthCompare ? to_compare_function(config.depthFunc) : wgpu::CompareFunction::Always,
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};
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const auto blendState =
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to_blend_state(config.blendMode, config.blendFacSrc, config.blendFacDst, config.blendOp, config.dstAlpha);
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const std::array colorTargets{wgpu::ColorTargetState{
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.format = g_graphicsConfig.surfaceConfiguration.format,
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.blend = &blendState,
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.writeMask = to_write_mask(config.colorUpdate, config.alphaUpdate),
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}};
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const wgpu::FragmentState fragmentState{
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.module = shader,
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.entryPoint = "fs_main",
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.targetCount = colorTargets.size(),
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.targets = colorTargets.data(),
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};
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auto layouts = build_bind_group_layouts(config.shaderConfig);
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const std::array bindGroupLayouts{
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layouts.uniformLayout,
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layouts.samplerLayout,
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layouts.textureLayout,
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};
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const wgpu::PipelineLayoutDescriptor pipelineLayoutDescriptor{
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.label = "GX Pipeline Layout",
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.bindGroupLayoutCount = bindGroupLayouts.size(),
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.bindGroupLayouts = bindGroupLayouts.data(),
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};
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auto pipelineLayout = g_device.CreatePipelineLayout(&pipelineLayoutDescriptor);
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const wgpu::RenderPipelineDescriptor descriptor{
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.label = label,
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.layout = pipelineLayout,
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.vertex =
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{
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.module = shader,
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.entryPoint = "vs_main",
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.bufferCount = static_cast<uint32_t>(vtxBuffers.size()),
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.buffers = vtxBuffers.data(),
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},
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.primitive = to_primitive_state(config.cullMode),
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.depthStencil = &depthStencil,
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.multisample =
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wgpu::MultisampleState{
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.count = g_graphicsConfig.msaaSamples,
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.mask = UINT32_MAX,
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},
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.fragment = &fragmentState,
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};
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return g_device.CreateRenderPipeline(&descriptor);
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}
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u8 comp_type_size(GXAttr attr, GXCompType type) noexcept {
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switch (attr) {
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case GX_VA_PNMTXIDX:
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case GX_VA_TEX0MTXIDX:
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case GX_VA_TEX1MTXIDX:
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case GX_VA_TEX2MTXIDX:
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case GX_VA_TEX3MTXIDX:
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case GX_VA_TEX4MTXIDX:
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case GX_VA_TEX5MTXIDX:
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case GX_VA_TEX6MTXIDX:
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case GX_VA_TEX7MTXIDX:
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return 1;
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case GX_VA_CLR0:
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case GX_VA_CLR1:
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switch (type) {
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case GX_RGB565:
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case GX_RGBA4:
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return 2;
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case GX_RGB8:
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case GX_RGBA6:
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return 3;
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case GX_RGBX8:
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case GX_RGBA8:
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return 4;
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}
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default:
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switch (type) {
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case GX_U8:
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case GX_S8:
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return 1;
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case GX_U16:
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case GX_S16:
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return 2;
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case GX_F32:
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return 4;
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default:
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Log.fatal("comp_type_size: Unsupported component type {}", type);
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}
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}
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}
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u8 comp_cnt_count(GXAttr attr, GXCompCnt cnt) noexcept {
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switch (attr) {
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case GX_VA_PNMTXIDX:
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case GX_VA_TEX0MTXIDX:
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case GX_VA_TEX1MTXIDX:
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case GX_VA_TEX2MTXIDX:
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case GX_VA_TEX3MTXIDX:
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case GX_VA_TEX4MTXIDX:
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case GX_VA_TEX5MTXIDX:
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case GX_VA_TEX6MTXIDX:
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case GX_VA_TEX7MTXIDX:
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return 1;
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case GX_VA_POS:
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switch (cnt) {
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case GX_POS_XY:
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return 2;
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case GX_POS_XYZ:
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return 3;
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default:
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break;
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}
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break;
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case GX_VA_NRM:
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switch (cnt) {
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case GX_NRM_XYZ:
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return 3;
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default:
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break;
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}
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break;
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case GX_VA_CLR0:
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case GX_VA_CLR1:
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return 1;
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case GX_VA_TEX0:
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case GX_VA_TEX1:
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case GX_VA_TEX2:
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case GX_VA_TEX3:
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case GX_VA_TEX4:
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case GX_VA_TEX5:
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case GX_VA_TEX6:
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case GX_VA_TEX7:
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switch (cnt) {
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case GX_TEX_S:
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return 1;
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case GX_TEX_ST:
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return 2;
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default:
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break;
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}
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break;
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default:
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break;
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}
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Log.fatal("comp_cnt_count: Unsupported attr/cnt {} {}", attr, cnt);
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}
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void populate_pipeline_config(PipelineConfig& config, GXPrimitive primitive, GXVtxFmt fmt) noexcept {
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const auto& vtxFmt = g_gxState.vtxFmts[fmt];
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config.shaderConfig.fogType = g_gxState.fog.type;
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u8 vtxOffset = 0;
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for (int i = GX_VA_PNMTXIDX; i <= GX_VA_TEX7; ++i) {
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const auto attr = static_cast<GXAttr>(i);
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const auto type = g_gxState.vtxDesc[i];
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auto& mapping = config.shaderConfig.attrs[i];
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if (type == GX_NONE) {
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mapping = {};
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continue;
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}
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const auto& attrFmt = vtxFmt.attrs[i];
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const auto cnt = comp_cnt_count(attr, attrFmt.cnt);
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mapping = AttrConfig{
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.attrType = static_cast<u8>(type),
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.cnt = cnt,
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.compType = static_cast<u8>(attrFmt.type),
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.offset = vtxOffset,
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.stride = 0,
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.frac = attrFmt.frac,
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.le = false,
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};
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switch (type) {
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case GX_DIRECT: {
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vtxOffset += comp_type_size(attr, attrFmt.type) * cnt;
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break;
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}
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case GX_INDEX8:
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mapping.stride = g_gxState.arrays[i].stride;
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mapping.le = g_gxState.arrays[i].le;
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vtxOffset += 1;
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break;
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case GX_INDEX16:
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mapping.stride = g_gxState.arrays[i].stride;
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mapping.le = g_gxState.arrays[i].le;
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vtxOffset += 2;
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break;
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default:
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Log.fatal("populate_pipeline_config: Invalid vertex type {}", type);
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}
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}
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config.shaderConfig.vtxStride = vtxOffset;
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if (primitive == GX_LINES) {
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config.shaderConfig.lineMode = 1;
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} else if (primitive == GX_LINESTRIP) {
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config.shaderConfig.lineMode = 2;
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} else if (primitive == GX_POINTS) {
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config.shaderConfig.lineMode = 3;
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} else {
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config.shaderConfig.lineMode = 0;
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}
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config.shaderConfig.tevSwapTable = g_gxState.tevSwapTable;
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for (u8 i = 0; i < g_gxState.numTevStages; ++i) {
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config.shaderConfig.tevStages[i] = g_gxState.tevStages[i];
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}
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config.shaderConfig.tevStageCount = g_gxState.numTevStages;
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for (u8 i = 0; i < g_gxState.numIndStages; ++i) {
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config.shaderConfig.indStages[i] = g_gxState.indStages[i];
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}
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config.shaderConfig.numIndStages = g_gxState.numIndStages;
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for (u8 i = 0; i < MaxColorChannels; ++i) {
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const auto& cc = g_gxState.colorChannelConfig[i];
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if (cc.lightingEnabled) {
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config.shaderConfig.colorChannels[i] = cc;
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} else {
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// Only matSrc matters when lighting disabled
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config.shaderConfig.colorChannels[i] = {
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.matSrc = cc.matSrc,
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};
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}
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}
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for (u8 i = 0; i < g_gxState.numTexGens; ++i) {
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config.shaderConfig.tcgs[i] = g_gxState.tcgs[i];
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}
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if (g_gxState.alphaCompare) {
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config.shaderConfig.alphaCompare = g_gxState.alphaCompare;
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}
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config = {
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.shaderConfig = config.shaderConfig,
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.depthFunc = g_gxState.depthFunc,
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.cullMode = config.shaderConfig.lineMode == 0 ? g_gxState.cullMode : GX_CULL_NONE,
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.blendMode = g_gxState.blendMode,
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.blendFacSrc = g_gxState.blendFacSrc,
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.blendFacDst = g_gxState.blendFacDst,
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.blendOp = g_gxState.blendOp,
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.dstAlpha = g_gxState.dstAlpha,
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.depthCompare = g_gxState.depthCompare,
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.depthUpdate = g_gxState.depthUpdate,
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.alphaUpdate = g_gxState.alphaUpdate,
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.colorUpdate = g_gxState.colorUpdate,
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};
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}
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static std::mutex sBindGroupLayoutMutex;
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static absl::flat_hash_map<u32, wgpu::BindGroupLayout> sUniformBindGroupLayouts;
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static absl::flat_hash_map<u32, std::pair<wgpu::BindGroupLayout, wgpu::BindGroupLayout>> sTextureBindGroupLayouts;
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static wgpu::BindGroupLayout sTextureBindGroupLayout;
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static wgpu::BindGroupLayout sSamplerBindGroupLayout;
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GXBindGroups build_bind_groups(const ShaderInfo& info, const ShaderConfig& config,
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const BindGroupRanges& ranges) noexcept {
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const auto layouts = build_bind_group_layouts(config);
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std::array<wgpu::BindGroupEntry, MaxIndexAttr + 3> uniformEntries;
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uniformEntries[0].binding = 0;
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uniformEntries[0].buffer = gfx::g_vertexBuffer;
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uniformEntries[1].binding = 1;
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uniformEntries[1].buffer = gfx::g_uniformBuffer;
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uniformEntries[1].size = info.uniformSize;
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u32 uniformBindIdx = 2;
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for (u32 i = 0; i < MaxIndexAttr; ++i) {
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const gfx::Range& range = ranges.vaRanges[i];
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if (range.size <= 0) {
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continue;
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}
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wgpu::BindGroupEntry& entry = uniformEntries[uniformBindIdx];
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entry.binding = uniformBindIdx;
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entry.buffer = gfx::g_storageBuffer;
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entry.size = range.size;
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++uniformBindIdx;
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}
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std::array<wgpu::BindGroupEntry, MaxTextures> samplerEntries;
|
|
std::array<wgpu::BindGroupEntry, MaxTextures> textureEntries;
|
|
u32 textureCount = 0;
|
|
for (u32 i = 0; i < MaxTextures; ++i) {
|
|
const auto& tex = g_gxState.textures[i];
|
|
wgpu::BindGroupEntry& samplerEntry = samplerEntries[textureCount];
|
|
wgpu::BindGroupEntry& textureEntry = textureEntries[textureCount];
|
|
samplerEntry.binding = textureCount;
|
|
textureEntry.binding = textureCount;
|
|
if (tex) {
|
|
samplerEntry.sampler = gfx::sampler_ref(tex.get_descriptor());
|
|
textureEntry.textureView = tex.texObj.ref->sampleTextureView;
|
|
} else {
|
|
samplerEntry.sampler = sEmptySampler;
|
|
textureEntry.textureView = sEmptyTextureView;
|
|
}
|
|
++textureCount;
|
|
}
|
|
const wgpu::BindGroupDescriptor uniformBindGroupDescriptor{
|
|
.label = "GX Uniform Bind Group",
|
|
.layout = layouts.uniformLayout,
|
|
.entryCount = uniformBindIdx,
|
|
.entries = uniformEntries.data(),
|
|
};
|
|
const wgpu::BindGroupDescriptor samplerBindGroupDescriptor{
|
|
.label = "GX Sampler Bind Group",
|
|
.layout = layouts.samplerLayout,
|
|
.entryCount = textureCount,
|
|
.entries = samplerEntries.data(),
|
|
};
|
|
const wgpu::BindGroupDescriptor textureBindGroupDescriptor{
|
|
.label = "GX Texture Bind Group",
|
|
.layout = layouts.textureLayout,
|
|
.entryCount = textureCount,
|
|
.entries = textureEntries.data(),
|
|
};
|
|
return {
|
|
.uniformBindGroup = gfx::bind_group_ref(uniformBindGroupDescriptor),
|
|
.samplerBindGroup = gfx::bind_group_ref(samplerBindGroupDescriptor),
|
|
.textureBindGroup = gfx::bind_group_ref(textureBindGroupDescriptor),
|
|
};
|
|
}
|
|
|
|
GXBindGroupLayouts build_bind_group_layouts(const ShaderConfig& config) noexcept {
|
|
GXBindGroupLayouts out;
|
|
|
|
Hasher uniformHasher;
|
|
uniformHasher.update(config.attrs);
|
|
const auto uniformLayoutHash = uniformHasher.digest();
|
|
{
|
|
std::lock_guard lock{sBindGroupLayoutMutex};
|
|
auto it = sUniformBindGroupLayouts.find(uniformLayoutHash);
|
|
if (it != sUniformBindGroupLayouts.end()) {
|
|
out.uniformLayout = it->second;
|
|
}
|
|
}
|
|
if (!out.uniformLayout) {
|
|
std::array<wgpu::BindGroupLayoutEntry, MaxIndexAttr + 3> uniformLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Vertex,
|
|
.buffer =
|
|
wgpu::BufferBindingLayout{
|
|
.type = wgpu::BufferBindingType::ReadOnlyStorage,
|
|
},
|
|
},
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 1,
|
|
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
|
|
.buffer =
|
|
wgpu::BufferBindingLayout{
|
|
.type = wgpu::BufferBindingType::Uniform,
|
|
.hasDynamicOffset = true,
|
|
},
|
|
},
|
|
};
|
|
u32 bindIdx = 2;
|
|
for (int i = GX_VA_POS; i <= GX_VA_TEX7; ++i) {
|
|
const auto attrType = config.attrs[i].attrType;
|
|
if (attrType == GX_INDEX8 || attrType == GX_INDEX16) {
|
|
uniformLayoutEntries[bindIdx] = wgpu::BindGroupLayoutEntry{
|
|
.binding = bindIdx,
|
|
.visibility = wgpu::ShaderStage::Vertex,
|
|
.buffer =
|
|
wgpu::BufferBindingLayout{
|
|
.type = wgpu::BufferBindingType::ReadOnlyStorage,
|
|
.hasDynamicOffset = true,
|
|
},
|
|
};
|
|
++bindIdx;
|
|
}
|
|
}
|
|
const auto uniformLayoutDescriptor = wgpu::BindGroupLayoutDescriptor{
|
|
.label = "GX Uniform Bind Group Layout",
|
|
.entryCount = bindIdx,
|
|
.entries = uniformLayoutEntries.data(),
|
|
};
|
|
out.uniformLayout = g_device.CreateBindGroupLayout(&uniformLayoutDescriptor);
|
|
std::lock_guard lock{sBindGroupLayoutMutex};
|
|
sUniformBindGroupLayouts.try_emplace(uniformLayoutHash, out.uniformLayout);
|
|
}
|
|
|
|
out.samplerLayout = sSamplerBindGroupLayout;
|
|
out.textureLayout = sTextureBindGroupLayout;
|
|
return out;
|
|
}
|
|
|
|
void initialize() noexcept {
|
|
u32 numTextures = 0;
|
|
std::array<wgpu::BindGroupLayoutEntry, MaxTextures> samplerEntries;
|
|
std::array<wgpu::BindGroupLayoutEntry, MaxTextures> textureEntries;
|
|
for (u32 i = 0; i < MaxTextures; ++i) {
|
|
samplerEntries[numTextures] = {
|
|
.binding = numTextures,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.sampler = {.type = wgpu::SamplerBindingType::Filtering},
|
|
};
|
|
textureEntries[numTextures] = {
|
|
.binding = numTextures,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.texture =
|
|
{
|
|
.sampleType = wgpu::TextureSampleType::Float,
|
|
.viewDimension = wgpu::TextureViewDimension::e2D,
|
|
},
|
|
};
|
|
++numTextures;
|
|
}
|
|
{
|
|
const wgpu::BindGroupLayoutDescriptor descriptor{
|
|
.label = "GX Sampler Bind Group Layout",
|
|
.entryCount = numTextures,
|
|
.entries = samplerEntries.data(),
|
|
};
|
|
sSamplerBindGroupLayout = g_device.CreateBindGroupLayout(&descriptor);
|
|
}
|
|
{
|
|
const wgpu::BindGroupLayoutDescriptor descriptor{
|
|
.label = "GX Texture Bind Group Layout",
|
|
.entryCount = numTextures,
|
|
.entries = textureEntries.data(),
|
|
};
|
|
sTextureBindGroupLayout = g_device.CreateBindGroupLayout(&descriptor);
|
|
}
|
|
{
|
|
constexpr wgpu::SamplerDescriptor descriptor{.label = "Empty sampler"};
|
|
sEmptySampler = gfx::sampler_ref(descriptor);
|
|
}
|
|
{
|
|
constexpr wgpu::TextureDescriptor descriptor{
|
|
.label = "Empty texture",
|
|
.usage = wgpu::TextureUsage::TextureBinding,
|
|
.size = {1, 1},
|
|
.format = wgpu::TextureFormat::RGBA8Unorm,
|
|
};
|
|
sEmptyTexture = g_device.CreateTexture(&descriptor);
|
|
sEmptyTextureView = sEmptyTexture.CreateView();
|
|
}
|
|
}
|
|
|
|
// TODO this is awkward
|
|
extern std::mutex g_gxCachedShadersMutex;
|
|
extern absl::flat_hash_map<gfx::ShaderRef, std::pair<wgpu::ShaderModule, ShaderInfo>> g_gxCachedShaders;
|
|
void shutdown() noexcept {
|
|
// TODO we should probably store this all in g_state.gx instead
|
|
sSamplerBindGroupLayout = {};
|
|
sTextureBindGroupLayout = {};
|
|
{
|
|
std::lock_guard lock{sBindGroupLayoutMutex};
|
|
sUniformBindGroupLayouts.clear();
|
|
sTextureBindGroupLayouts.clear();
|
|
}
|
|
for (auto& item : g_gxState.textures) {
|
|
item.texObj.ref.reset();
|
|
}
|
|
for (auto& item : g_gxState.tluts) {
|
|
item.ref.reset();
|
|
}
|
|
{
|
|
std::lock_guard lock{g_gxCachedShadersMutex};
|
|
g_gxCachedShaders.clear();
|
|
}
|
|
clear_copy_texture_cache();
|
|
}
|
|
} // namespace aurora::gx
|
|
|
|
static wgpu::AddressMode wgpu_address_mode(GXTexWrapMode mode) {
|
|
switch (mode) {
|
|
DEFAULT_FATAL("invalid wrap mode {}", underlying(mode));
|
|
case GX_CLAMP:
|
|
return wgpu::AddressMode::ClampToEdge;
|
|
case GX_REPEAT:
|
|
return wgpu::AddressMode::Repeat;
|
|
case GX_MIRROR:
|
|
return wgpu::AddressMode::MirrorRepeat;
|
|
}
|
|
}
|
|
|
|
static std::pair<wgpu::FilterMode, wgpu::MipmapFilterMode> wgpu_filter_mode(GXTexFilter filter) {
|
|
switch (filter) {
|
|
DEFAULT_FATAL("invalid filter mode {}", static_cast<int>(filter));
|
|
case GX_NEAR:
|
|
return {wgpu::FilterMode::Nearest, wgpu::MipmapFilterMode::Linear};
|
|
case GX_LINEAR:
|
|
return {wgpu::FilterMode::Linear, wgpu::MipmapFilterMode::Linear};
|
|
case GX_NEAR_MIP_NEAR:
|
|
return {wgpu::FilterMode::Nearest, wgpu::MipmapFilterMode::Nearest};
|
|
case GX_LIN_MIP_NEAR:
|
|
return {wgpu::FilterMode::Linear, wgpu::MipmapFilterMode::Nearest};
|
|
case GX_NEAR_MIP_LIN:
|
|
return {wgpu::FilterMode::Nearest, wgpu::MipmapFilterMode::Linear};
|
|
case GX_LIN_MIP_LIN:
|
|
return {wgpu::FilterMode::Linear, wgpu::MipmapFilterMode::Linear};
|
|
}
|
|
}
|
|
|
|
static u16 wgpu_aniso(GXAnisotropy aniso) {
|
|
switch (aniso) {
|
|
DEFAULT_FATAL("invalid aniso {}", static_cast<int>(aniso));
|
|
case GX_ANISO_1:
|
|
return 1;
|
|
case GX_ANISO_2:
|
|
return std::max<u16>(aurora::webgpu::g_graphicsConfig.textureAnisotropy / 2, 1);
|
|
case GX_ANISO_4:
|
|
return std::max<u16>(aurora::webgpu::g_graphicsConfig.textureAnisotropy, 1);
|
|
}
|
|
}
|
|
|
|
wgpu::SamplerDescriptor aurora::gfx::TextureBind::get_descriptor() const noexcept {
|
|
const auto [minFilter, mipFilter] = wgpu_filter_mode(texObj.minFilter);
|
|
const auto [magFilter, _] = wgpu_filter_mode(texObj.magFilter);
|
|
return {
|
|
.label = "Generated Filtering Sampler",
|
|
.addressModeU = wgpu_address_mode(texObj.wrapS),
|
|
.addressModeV = wgpu_address_mode(texObj.wrapT),
|
|
.addressModeW = wgpu::AddressMode::Repeat,
|
|
.magFilter = magFilter,
|
|
.minFilter = minFilter,
|
|
.mipmapFilter = mipFilter,
|
|
.maxAnisotropy = wgpu_aniso(texObj.maxAniso),
|
|
};
|
|
} // namespace aurora::gx
|