mirror of
https://github.com/encounter/aurora.git
synced 2026-07-09 18:19:33 -07:00
6b9f614d32
- Removes special sampling logic from the GX shader in favor of performing conversions using separate draw calls and swizzling - Simplifies texture bindings - Much more accurate EFB copy handling (still incomplete but better) - Handle copy clears appropriately (color, alpha, depth) + GXSetDstAlpha copies - Re-enables code for buffered texture uploads - Adds `lastTextureUploadSize` to AuroraStats - Use RG8 + swizzle for IA4/IA8
200 lines
7.5 KiB
CMake
200 lines
7.5 KiB
CMake
cmake_minimum_required(VERSION 3.25)
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project(aurora LANGUAGES C CXX)
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if (APPLE)
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enable_language(OBJC)
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endif()
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set(CMAKE_C_STANDARD 11)
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set(CMAKE_CXX_STANDARD 20)
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set(CMAKE_POSITION_INDEPENDENT_CODE ON)
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option(AURORA_ENABLE_GX "Enable GX implementation and WebGPU renderer" ON)
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option(AURORA_ENABLE_DVD "Enable DVD implementation backed by nod" OFF) # TODO: need to fix tests
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option(AURORA_ENABLE_CARD "Enable CARD implementation based on kabufuda" ON)
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# Dependency versions
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set(AURORA_DAWN_VERSION "v20260309.222352" CACHE STRING "Dawn version tag (https://github.com/encounter/dawn-build/releases)")
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set(AURORA_SDL3_VERSION "3.4.2" CACHE STRING "SDL3 version tag (https://github.com/libsdl-org/SDL/releases)")
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set(AURORA_NOD_VERSION "v2.0.0-alpha.8" CACHE STRING "nod version tag (https://github.com/encounter/nod/releases)")
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# Platform-specific defaults
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if (CMAKE_CROSSCOMPILING OR EMSCRIPTEN)
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# Cross-compiling: vendor everything, don't use system packages
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set(_default_provider "vendor")
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set(_default_linkage "static")
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else ()
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set(_default_provider "auto")
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if (WIN32)
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set(_default_linkage "shared")
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else ()
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set(_default_linkage "static")
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endif ()
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endif ()
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# Dawn/WebGPU (if AURORA_ENABLE_GX)
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set(AURORA_DAWN_PROVIDER "${_default_provider}" CACHE STRING
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"How to provide Dawn: auto, vendor (build from source), system (find_package/imported), package (download prebuilt)")
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set_property(CACHE AURORA_DAWN_PROVIDER PROPERTY STRINGS auto vendor system package)
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set(AURORA_DAWN_LINKAGE "${_default_linkage}" CACHE STRING "Dawn linkage type preference")
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set_property(CACHE AURORA_DAWN_LINKAGE PROPERTY STRINGS shared static)
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# SDL3
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set(AURORA_SDL3_PROVIDER "${_default_provider}" CACHE STRING
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"How to provide SDL3: auto, vendor (build from source), system (find_package/imported), or package (download prebuilt)")
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set_property(CACHE AURORA_SDL3_PROVIDER PROPERTY STRINGS auto vendor system package)
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set(AURORA_SDL3_LINKAGE "${_default_linkage}" CACHE STRING "SDL3 linkage type preference")
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set_property(CACHE AURORA_SDL3_LINKAGE PROPERTY STRINGS shared static)
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# nod (if AURORA_ENABLE_DVD)
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set(AURORA_NOD_PROVIDER "${_default_provider}" CACHE STRING
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"How to provide nod: auto, vendor (build from source), system (find_package/imported), package (download prebuilt)")
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set_property(CACHE AURORA_NOD_PROVIDER PROPERTY STRINGS auto vendor system package)
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set(AURORA_NOD_LINKAGE "${_default_linkage}" CACHE STRING "nod linkage type preference")
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set_property(CACHE AURORA_NOD_LINKAGE PROPERTY STRINGS shared static)
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add_subdirectory(extern)
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include(cmake/aurora_core.cmake)
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include(cmake/aurora_os.cmake)
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if (AURORA_ENABLE_GX)
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include(cmake/aurora_gx.cmake)
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include(cmake/aurora_gd.cmake)
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endif ()
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include(cmake/aurora_pad.cmake)
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include(cmake/aurora_si.cmake)
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include(cmake/aurora_main.cmake)
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include(cmake/aurora_mtx.cmake)
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include(cmake/aurora_vi.cmake)
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if(AURORA_ENABLE_CARD)
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include(cmake/aurora_card.cmake)
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endif()
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if (AURORA_ENABLE_DVD)
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include(cmake/aurora_dvd.cmake)
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endif ()
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if (CMAKE_SOURCE_DIR STREQUAL CMAKE_CURRENT_SOURCE_DIR)
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add_subdirectory(examples)
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endif ()
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if (NOT CMAKE_CROSSCOMPILING)
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enable_testing()
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add_subdirectory(tests)
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endif ()
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# =============================================================================
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# aurora_shared: Single SHARED library bundling all Aurora components.
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# Used for DLL isolation — keeps JSystem's global operator new/delete
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# confined to the game shared library, away from Dawn/SDL allocations.
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# =============================================================================
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add_library(aurora_shared SHARED
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# aurora_core sources
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lib/aurora.cpp
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lib/input.cpp
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lib/window.cpp
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lib/logging.cpp
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# aurora_si sources
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lib/dolphin/si/si.cpp
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# aurora_pad sources
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lib/dolphin/pad/pad.cpp
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# aurora_vi sources
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lib/dolphin/vi/vi.cpp
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# aurora_mtx sources
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lib/dolphin/mtx/mtx.c
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lib/dolphin/mtx/mtxstack.c
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lib/dolphin/mtx/mtxvec.c
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lib/dolphin/mtx/mtx44.c
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lib/dolphin/mtx/vec.c
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lib/dolphin/mtx/quat.c
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)
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add_library(aurora::shared ALIAS aurora_shared)
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target_compile_definitions(aurora_shared PUBLIC AURORA TARGET_PC)
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target_include_directories(aurora_shared PUBLIC include)
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target_link_libraries(aurora_shared PUBLIC ${AURORA_SDL3_TARGET} fmt::fmt xxhash)
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target_link_libraries(aurora_shared PRIVATE absl::btree absl::flat_hash_map)
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if (AURORA_ENABLE_DVD)
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target_sources(aurora_shared PRIVATE lib/dolphin/dvd/dvd.cpp)
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target_link_libraries(aurora_shared PRIVATE nod::nod)
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endif ()
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if (AURORA_ENABLE_GX)
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target_sources(aurora_shared PRIVATE
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# aurora_core GX sources
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lib/imgui.cpp
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lib/webgpu/gpu.cpp
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# aurora_gx sources
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lib/gfx/clear.cpp
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lib/gfx/common.cpp
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lib/gfx/tex_copy_conv.cpp
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lib/gfx/tex_palette_conv.cpp
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lib/gfx/texture.cpp
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lib/gfx/texture_convert.cpp
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lib/gx/command_processor.cpp
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lib/gx/fifo.cpp
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lib/gx/gx.cpp
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lib/gx/pipeline.cpp
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lib/gx/shader.cpp
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lib/gx/shader_info.cpp
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lib/dolphin/gx/GXBump.cpp
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lib/dolphin/gx/GXCull.cpp
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lib/dolphin/gx/GXDispList.cpp
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lib/dolphin/gx/GXDraw.cpp
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lib/dolphin/gx/GXExtra.cpp
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lib/dolphin/gx/GXFifo.cpp
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lib/dolphin/gx/GXFrameBuffer.cpp
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lib/dolphin/gx/GXGeometry.cpp
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lib/dolphin/gx/GXGet.cpp
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lib/dolphin/gx/GXLighting.cpp
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lib/dolphin/gx/GXManage.cpp
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lib/dolphin/gx/GXPerf.cpp
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lib/dolphin/gx/GXPixel.cpp
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lib/dolphin/gx/GXTev.cpp
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lib/dolphin/gx/GXTexture.cpp
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lib/dolphin/gx/GXTransform.cpp
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lib/dolphin/gx/GXVert.cpp
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)
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target_compile_definitions(aurora_shared PUBLIC AURORA_ENABLE_GX)
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# imgui code is compiled into aurora_shared; link PRIVATE to avoid duplicating the static lib
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# into downstream targets. Propagate only the include directories for header access.
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target_link_libraries(aurora_shared PRIVATE imgui)
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target_include_directories(aurora_shared PUBLIC $<TARGET_PROPERTY:imgui,INTERFACE_INCLUDE_DIRECTORIES>)
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if (EMSCRIPTEN)
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target_link_options(aurora_shared PUBLIC -sUSE_WEBGPU=1 -sASYNCIFY -sEXIT_RUNTIME)
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target_compile_definitions(aurora_shared PRIVATE ENABLE_BACKEND_WEBGPU)
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else ()
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target_link_libraries(aurora_shared PRIVATE dawn::webgpu_dawn)
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target_sources(aurora_shared PRIVATE lib/dawn/BackendBinding.cpp)
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target_compile_definitions(aurora_shared PRIVATE WEBGPU_DAWN)
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endif ()
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if (DAWN_ENABLE_VULKAN)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_VULKAN)
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endif ()
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if (DAWN_ENABLE_METAL)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_METAL)
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target_sources(aurora_shared PRIVATE lib/dawn/MetalBinding.mm)
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set_source_files_properties(lib/dawn/MetalBinding.mm PROPERTIES COMPILE_FLAGS -fobjc-arc)
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endif ()
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if (DAWN_ENABLE_D3D11)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_D3D11)
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endif ()
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if (DAWN_ENABLE_D3D12)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_D3D12)
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endif ()
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if (DAWN_ENABLE_DESKTOP_GL OR DAWN_ENABLE_OPENGLES)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_OPENGL)
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if (DAWN_ENABLE_DESKTOP_GL)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_DESKTOP_GL)
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endif ()
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if (DAWN_ENABLE_OPENGLES)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_OPENGLES)
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endif ()
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endif ()
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if (DAWN_ENABLE_NULL)
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target_compile_definitions(aurora_shared PRIVATE DAWN_ENABLE_BACKEND_NULL)
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endif ()
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endif ()
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# Export all symbols from the aurora shared library.
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# This is safe because aurora has no global operator new/delete overrides.
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set_target_properties(aurora_shared PROPERTIES WINDOWS_EXPORT_ALL_SYMBOLS ON)
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