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aurora/lib/gfx/common.cpp
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#include "common.hpp"
#include "clear.hpp"
#include "depth_peek.hpp"
#include "../internal.hpp"
#include "../webgpu/gpu.hpp"
#include "../webgpu/gpu_prof.hpp"
#include "../gx/pipeline.hpp"
#ifdef AURORA_ENABLE_RMLUI
#include "../rmlui/pipeline.hpp"
#endif
#include "pipeline_cache.hpp"
#include "render_worker.hpp"
#include "tex_copy_conv.hpp"
#include "tex_palette_conv.hpp"
#include "texture_replacement.hpp"
#include "texture.hpp"
#include "../window.hpp"
#include <atomic>
#include <chrono>
#include <deque>
#include <mutex>
#include <optional>
#include <ranges>
#include <string>
#include <thread>
#include <absl/container/flat_hash_map.h>
#include <magic_enum.hpp>
#include "tracy/Tracy.hpp"
namespace aurora::gfx {
static Module Log("aurora::gfx");
using webgpu::g_device;
using webgpu::g_instance;
using webgpu::g_queue;
#ifdef AURORA_GFX_DEBUG_GROUPS
std::vector<std::string> g_debugGroupStack;
std::vector<std::string> g_debugMarkers;
#endif
static std::string pass_label(std::string_view kind) {
#ifdef AURORA_GFX_DEBUG_GROUPS
if (!g_debugGroupStack.empty()) {
return fmt::format("{} ({})", kind, g_debugGroupStack.back());
}
#endif
return std::string{kind};
}
constexpr uint64_t StagingBufferSize = UniformBufferSize + VertexBufferSize + IndexBufferSize + StorageBufferSize +
(UseTextureBuffer ? TextureUploadSize : 0);
constexpr size_t FrameSlotCount = 2;
constexpr size_t StagingBufferCount = FrameSlotCount + 2;
struct StagingHighWater {
uint32_t verts = 0;
uint32_t uniforms = 0;
uint32_t indices = 0;
uint32_t storage = 0;
uint32_t textureUpload = 0;
size_t textureUploadCount = 0;
};
struct ShaderDrawCommand {
ShaderType type;
union {
clear::DrawData clear;
gx::DrawData gx;
#ifdef AURORA_ENABLE_RMLUI
rmlui::DrawData rml;
#endif
};
};
enum class CommandType {
SetViewport,
SetScissor,
Draw,
DebugMarker,
};
struct Command {
CommandType type;
#ifdef AURORA_GFX_DEBUG_GROUPS
std::vector<std::string> debugGroupStack;
#endif
union Data {
Viewport setViewport;
ClipRect setScissor;
ShaderDrawCommand draw;
size_t debugMarkerIndex;
} data;
};
} // namespace aurora::gfx
namespace aurora {
// For types that we can't ensure are safe to hash with has_unique_object_representations,
// we create specialized methods to handle them. Note that these are highly dependent on
// the structure definition, which could easily change with Dawn updates.
template <>
inline HashType xxh3_hash(const WGPUBindGroupDescriptor& input, HashType seed) {
constexpr auto offset = offsetof(WGPUBindGroupDescriptor, layout); // skip nextInChain, label
const auto hash = xxh3_hash_s(reinterpret_cast<const u8*>(&input) + offset,
sizeof(WGPUBindGroupDescriptor) - offset - sizeof(void*) /* skip entries */, seed);
return xxh3_hash_s(input.entries, sizeof(WGPUBindGroupEntry) * input.entryCount, hash);
}
template <>
inline HashType xxh3_hash(const wgpu::SamplerDescriptor& input, HashType seed) {
constexpr auto offset = offsetof(wgpu::SamplerDescriptor, addressModeU); // skip nextInChain, label
return xxh3_hash_s(reinterpret_cast<const u8*>(&input) + offset,
sizeof(wgpu::SamplerDescriptor) - offset - 2 /* skip padding */, seed);
}
} // namespace aurora
namespace aurora::gfx {
namespace {
struct CachedBindGroup {
wgpu::BindGroup bindGroup;
uint32_t lastUsedFrame = 0;
};
constexpr uint32_t BindGroupCacheRetainFrames = 32;
constexpr uint32_t BindGroupCacheSweepPeriod = 16;
} // namespace
static absl::flat_hash_map<BindGroupRef, CachedBindGroup> g_cachedBindGroups;
static absl::flat_hash_map<SamplerRef, wgpu::Sampler> g_cachedSamplers;
static std::mutex g_bindGroupCacheMutex;
static std::mutex g_samplerCacheMutex;
wgpu::Buffer g_vertexBuffer;
wgpu::Buffer g_uniformBuffer;
wgpu::Buffer g_indexBuffer;
wgpu::Buffer g_storageBuffer;
enum class BufferMapState {
Unmapped,
Mapping,
Mapped,
};
static std::array<wgpu::Buffer, StagingBufferCount> g_stagingBuffers;
static std::array<std::atomic<BufferMapState>, StagingBufferCount> s_mappingStates;
static wgpu::Limits g_cachedLimits;
static uint32_t g_frameIndex = UINT32_MAX;
static PipelineRef g_currentPipeline;
wgpu::BindGroupLayout g_staticBindGroupLayout;
wgpu::BindGroup g_staticBindGroup;
wgpu::BindGroupLayout g_uniformBindGroupLayout;
wgpu::BindGroup g_uniformBindGroup;
// for imgui debug
AuroraStats g_stats{};
uint32_t g_drawCallCount = 0;
uint32_t g_mergedDrawCallCount = 0;
using CommandList = std::vector<Command>;
struct RenderPass {
std::string label;
wgpu::TextureView colorView;
wgpu::TextureView resolveView; // MSAA resolve target; null if msaaSamples == 1
wgpu::TextureView depthStencilView;
wgpu::Texture copySourceTexture;
wgpu::TextureView copySourceView;
wgpu::TextureView copySourceDepthView;
wgpu::Extent3D targetSize;
uint32_t msaaSamples = 1;
TextureHandle resolveTarget;
GXTexFmt resolveFormat = GX_TF_RGBA8;
ClipRect resolveRect;
Range resolveUniformRange;
Vec4<float> clearColorValue{0.f, 0.f, 0.f, 0.f};
float clearDepthValue = gx::UseReversedZ ? 0.f : 1.f;
wgpu::LoadOp colorLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp colorStoreOp = wgpu::StoreOp::Store;
wgpu::LoadOp depthLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp depthStoreOp = wgpu::StoreOp::Store;
wgpu::LoadOp stencilLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp stencilStoreOp = wgpu::StoreOp::Undefined;
uint32_t stencilClearValue = 0;
CommandList commands;
bool clearColor = true;
bool clearDepth = true;
bool hasDepth = true;
bool hasStencil = false;
bool offscreen = false;
bool observable = false;
bool captureDepthSnapshot = false;
bool sealed = false;
std::vector<tex_palette_conv::ConvRequest> paletteConvs;
};
struct TextureCopy {
wgpu::TexelCopyTextureInfo src;
wgpu::TexelCopyTextureInfo dst;
wgpu::Extent3D size;
};
enum class FrameOpType : uint8_t {
RenderPass,
TextureCopy,
};
struct FrameOp {
FrameOpType type = FrameOpType::RenderPass;
uint32_t index = 0;
RenderPass* renderPass = nullptr;
TextureCopy* textureCopy = nullptr;
StagingHighWater highWater;
std::vector<const TextureUpload*> textureUploads;
};
using RenderPassList = std::deque<RenderPass>;
struct FramePacket {
RenderPassList renderPasses;
std::deque<TextureCopy> textureCopies;
std::deque<FrameOp> ops;
std::deque<TextureUpload> textureUploads;
ByteBuffer verts;
ByteBuffer uniforms;
ByteBuffer indices;
ByteBuffer storage;
ByteBuffer textureUpload;
wgpu::CommandEncoder encoder;
uint64_t frameId = 0;
uint32_t frameIndex = 0;
size_t stagingBuffer = 0;
StagingHighWater copied;
AuroraStats stats{};
};
static std::array<FramePacket, FrameSlotCount> g_framePackets;
static FramePacket* g_recordingFrame = nullptr;
static size_t g_recordingFrameSlot = 0;
static uint64_t g_nextFrameId = 1;
static render_worker::FrameSlotPool g_frameSlots{FrameSlotCount};
static render_worker::FrameSlotPool g_stagingSlots{StagingBufferCount};
static u32 g_currentRenderPass = UINT32_MAX;
static bool g_inOffscreen = false;
static std::optional<RenderPass> g_suspendedEfbPass;
static Viewport g_suspendedEfbViewport;
static ClipRect g_suspendedEfbScissor;
static webgpu::TextureWithSampler g_offscreenColor;
static webgpu::TextureWithSampler g_offscreenDepth;
static Viewport g_cachedViewport;
static ClipRect g_cachedScissor;
using PresentClock = std::chrono::steady_clock;
static constexpr auto PresentFpsWindow = std::chrono::seconds{1};
static std::mutex g_presentStatsMutex;
static std::deque<PresentClock::time_point> g_presentTimes;
static std::atomic_bool g_processEventsQueued = false;
static std::atomic_int64_t g_lastPresentNs = 0;
static std::atomic_int64_t g_presentPeriodNs = 0;
static std::atomic_int64_t g_cpuFrameTimeNs = 0;
static PresentClock::time_point g_cpuFrameStart;
static constexpr auto FrameStartSafetyMargin = std::chrono::milliseconds{2};
static constexpr auto MaxPacingSample = std::chrono::milliseconds{250};
static constexpr uint32_t PacingEmaWeight = 8;
static int64_t timestamp_ns(PresentClock::time_point time) {
return std::chrono::duration_cast<std::chrono::nanoseconds>(time.time_since_epoch()).count();
}
static int64_t duration_ns(PresentClock::duration duration) {
return std::chrono::duration_cast<std::chrono::nanoseconds>(duration).count();
}
static void update_ema(std::atomic_int64_t& value, int64_t sample) {
if (sample <= 0 || sample > duration_ns(MaxPacingSample)) {
return;
}
int64_t current = value.load(std::memory_order_acquire);
while (true) {
const int64_t next = current == 0 ? sample : current + (sample - current) / static_cast<int64_t>(PacingEmaWeight);
if (value.compare_exchange_weak(current, next, std::memory_order_acq_rel, std::memory_order_acquire)) {
return;
}
}
}
static void prune_present_times(PresentClock::time_point now) {
while (!g_presentTimes.empty() && g_presentTimes.front() + PresentFpsWindow < now) {
g_presentTimes.pop_front();
}
}
static void process_events() {
ZoneScopedN("ProcessEvents");
if (g_instance) {
g_instance.ProcessEvents();
}
}
static void enqueue_process_events() {
if (render_worker::is_worker_thread()) {
process_events();
return;
}
bool expected = false;
if (!g_processEventsQueued.compare_exchange_strong(expected, true, std::memory_order_acq_rel,
std::memory_order_acquire)) {
return;
}
render_worker::enqueue_work([] {
process_events();
g_processEventsQueued.store(false, std::memory_order_release);
});
}
static void wait_for_gpu_progress(std::chrono::nanoseconds sleepDuration) {
if (render_worker::is_idle()) {
enqueue_process_events();
}
std::this_thread::sleep_for(sleepDuration);
}
static void pace_frame_start() {
ZoneScopedN("Frame start pacing");
if (g_frameSlots.free_count() == FrameSlotCount) {
return;
}
const int64_t lastPresentNs = g_lastPresentNs.load(std::memory_order_acquire);
const int64_t presentPeriodNs = g_presentPeriodNs.load(std::memory_order_acquire);
const int64_t cpuFrameTimeNs = g_cpuFrameTimeNs.load(std::memory_order_acquire);
if (lastPresentNs == 0 || presentPeriodNs == 0 || cpuFrameTimeNs == 0) {
return;
}
const int64_t safetyMarginNs = duration_ns(FrameStartSafetyMargin);
const int64_t targetStartNs = lastPresentNs + presentPeriodNs - cpuFrameTimeNs - safetyMarginNs;
int64_t nowNs = timestamp_ns(PresentClock::now());
if (targetStartNs <= nowNs) {
return;
}
const double initialWaitMs = static_cast<double>(targetStartNs - nowNs) / 1'000'000.0;
TracyPlot("aurora: frameStartPaceWaitMs", initialWaitMs);
while (nowNs < targetStartNs) {
const int64_t remainingNs = targetStartNs - nowNs;
const auto sleepDuration = remainingNs > 1'000'000 ? std::chrono::milliseconds{1}
: std::chrono::nanoseconds{remainingNs};
wait_for_gpu_progress(sleepDuration);
nowNs = timestamp_ns(PresentClock::now());
}
}
static void map_staging_buffer(size_t slot, bool releaseSlotOnCompletion = false) {
auto expected = BufferMapState::Unmapped;
if (!s_mappingStates[slot].compare_exchange_strong(expected, BufferMapState::Mapping, std::memory_order_acq_rel,
std::memory_order_acquire)) {
return;
}
g_stagingBuffers[slot].MapAsync(
wgpu::MapMode::Write, 0, StagingBufferSize, wgpu::CallbackMode::AllowSpontaneous,
[slot, releaseSlotOnCompletion](wgpu::MapAsyncStatus status, wgpu::StringView message) {
if (status == wgpu::MapAsyncStatus::CallbackCancelled || status == wgpu::MapAsyncStatus::Aborted) {
Log.warn("Buffer mapping {}: {}", magic_enum::enum_name(status), message);
s_mappingStates[slot].store(BufferMapState::Unmapped, std::memory_order_release);
if (releaseSlotOnCompletion) {
g_stagingSlots.release(slot);
}
return;
}
ASSERT(status == wgpu::MapAsyncStatus::Success, "Buffer mapping failed: {} {}", magic_enum::enum_name(status),
message);
s_mappingStates[slot].store(BufferMapState::Mapped, std::memory_order_release);
if (releaseSlotOnCompletion) {
g_stagingSlots.release(slot);
}
});
}
static void set_efb_targets(RenderPass& pass) {
pass.colorView = webgpu::g_frameBuffer.view;
pass.resolveView = webgpu::g_graphicsConfig.msaaSamples > 1 ? webgpu::g_frameBufferResolved.view : nullptr;
pass.depthStencilView = webgpu::g_depthBuffer.view;
pass.copySourceTexture =
webgpu::g_graphicsConfig.msaaSamples > 1 ? webgpu::g_frameBufferResolved.texture : webgpu::g_frameBuffer.texture;
pass.copySourceView =
webgpu::g_graphicsConfig.msaaSamples > 1 ? webgpu::g_frameBufferResolved.view : webgpu::g_frameBuffer.view;
pass.copySourceDepthView = webgpu::g_depthBuffer.view;
pass.targetSize = webgpu::g_frameBuffer.size;
pass.msaaSamples = webgpu::g_graphicsConfig.msaaSamples;
pass.hasDepth = true;
pass.hasStencil = false;
}
struct OffscreenCacheKey {
uint32_t width;
uint32_t height;
bool operator==(const OffscreenCacheKey& rhs) const { return width == rhs.width && height == rhs.height; }
template <typename H>
friend H AbslHashValue(H h, const OffscreenCacheKey& key) {
return H::combine(std::move(h), key.width, key.height);
}
};
struct OffscreenCacheEntry {
webgpu::TextureWithSampler color;
webgpu::TextureWithSampler depth;
};
static absl::flat_hash_map<OffscreenCacheKey, OffscreenCacheEntry> g_offscreenCache;
static FramePacket& current_frame_packet() {
CHECK(g_recordingFrame != nullptr, "No active frame packet");
return *g_recordingFrame;
}
static RenderPassList& current_render_passes() { return current_frame_packet().renderPasses; }
static StagingHighWater current_high_water(const FramePacket& frame) noexcept {
return {
.verts = static_cast<uint32_t>(frame.verts.size()),
.uniforms = static_cast<uint32_t>(frame.uniforms.size()),
.indices = static_cast<uint32_t>(frame.indices.size()),
.storage = static_cast<uint32_t>(frame.storage.size()),
.textureUpload = static_cast<uint32_t>(frame.textureUpload.size()),
.textureUploadCount = frame.textureUploads.size(),
};
}
static FrameOp capture_frame_op(FramePacket& frame, FrameOpType type, uint32_t index) {
FrameOp op{
.type = type,
.index = index,
.renderPass =
type == FrameOpType::RenderPass && index < frame.renderPasses.size() ? &frame.renderPasses[index] : nullptr,
.textureCopy = type == FrameOpType::TextureCopy && index < frame.textureCopies.size()
? &frame.textureCopies[index]
: nullptr,
.highWater = current_high_water(frame),
};
op.textureUploads.reserve(op.highWater.textureUploadCount);
for (size_t i = 0; i < op.highWater.textureUploadCount; ++i) {
op.textureUploads.push_back(&frame.textureUploads[i]);
}
return op;
}
static void seal_pass(FramePacket& frame, uint32_t passIndex) {
if (passIndex >= frame.renderPasses.size()) {
return;
}
auto& pass = frame.renderPasses[passIndex];
if (pass.sealed) {
return;
}
pass.sealed = true;
}
static void encode_op(wgpu::CommandEncoder& cmd, FramePacket& frame, const FrameOp& op);
static void render(wgpu::CommandEncoder& cmd, FramePacket& frame, RenderPass& passInfo, uint32_t passIndex);
static void render_pass(const wgpu::RenderPassEncoder& pass, FramePacket& frame, const RenderPass& passInfo);
static void expire_cached_bind_groups();
static void push_command(CommandType type, const Command::Data& data);
static void enqueue_op(FramePacket& frame, size_t frameSlot, uint32_t opIndex) {
if (opIndex >= frame.ops.size()) {
return;
}
auto op = frame.ops[opIndex];
render_worker::enqueue_encode_pass(frame.frameId, opIndex, [frameSlot, op = std::move(op)] {
if (op.renderPass == nullptr && op.textureCopy == nullptr) {
return;
}
auto& packet = g_framePackets[frameSlot];
encode_op(packet.encoder, packet, op);
});
}
static void enqueue_pass(FramePacket& frame, size_t frameSlot, uint32_t passIndex) {
seal_pass(frame, passIndex);
const auto opIndex = static_cast<uint32_t>(frame.ops.size());
frame.ops.emplace_back(capture_frame_op(frame, FrameOpType::RenderPass, passIndex));
enqueue_op(frame, frameSlot, opIndex);
}
void queue_texture_upload(TextureUpload upload) {
if (g_currentRenderPass != UINT32_MAX) {
ASSERT(!current_render_passes()[g_currentRenderPass].sealed,
"Attempted to append texture upload to sealed render pass {}", g_currentRenderPass);
}
current_frame_packet().textureUploads.emplace_back(std::move(upload));
}
void queue_texture_upload_data(const uint8_t* data, uint32_t bytesPerRow, uint32_t rowsPerImage,
wgpu::TexelCopyTextureInfo tex, wgpu::Extent3D size) {
const auto copyBytesPerRow = AURORA_ALIGN(bytesPerRow, 256);
auto& frame = current_frame_packet();
if (frame.textureUpload.size() + copyBytesPerRow * rowsPerImage <= TextureUploadSize) {
const auto range = push_texture_data(data, bytesPerRow, rowsPerImage);
const wgpu::TexelCopyBufferLayout layout{
.offset = range.offset,
.bytesPerRow = bytesPerRow,
.rowsPerImage = rowsPerImage,
};
queue_texture_upload(TextureUpload{layout, std::move(tex), size});
return;
}
const uint64_t uploadSize = copyBytesPerRow * rowsPerImage;
const wgpu::BufferDescriptor descriptor{
.label = "Overflow Texture Upload Buffer",
.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc,
.size = uploadSize,
.mappedAtCreation = true,
};
auto buffer = g_device.CreateBuffer(&descriptor);
auto* dst = static_cast<uint8_t*>(buffer.GetMappedRange(0, uploadSize));
for (uint32_t row = 0; row < rowsPerImage; ++row) {
memcpy(dst, data, bytesPerRow);
data += bytesPerRow;
dst += copyBytesPerRow;
}
buffer.Unmap();
const wgpu::TexelCopyBufferLayout layout{
.offset = 0,
.bytesPerRow = bytesPerRow,
.rowsPerImage = rowsPerImage,
};
queue_texture_upload(TextureUpload{layout, std::move(tex), size, std::move(buffer)});
}
void queue_texture_copy(wgpu::TexelCopyTextureInfo src, wgpu::TexelCopyTextureInfo dst, wgpu::Extent3D size) {
ZoneScoped;
auto& frame = current_frame_packet();
if (g_currentRenderPass != UINT32_MAX) {
enqueue_pass(frame, g_recordingFrameSlot, g_currentRenderPass);
g_currentRenderPass = UINT32_MAX;
}
const auto copyIndex = static_cast<uint32_t>(frame.textureCopies.size());
frame.textureCopies.emplace_back(TextureCopy{
.src = std::move(src),
.dst = std::move(dst),
.size = size,
});
const auto opIndex = static_cast<uint32_t>(frame.ops.size());
frame.ops.emplace_back(capture_frame_op(frame, FrameOpType::TextureCopy, copyIndex));
enqueue_op(frame, g_recordingFrameSlot, opIndex);
}
void begin_color_pass(const ColorPassDescriptor& desc) {
ZoneScoped;
auto& frame = current_frame_packet();
if (g_currentRenderPass != UINT32_MAX) {
enqueue_pass(frame, g_recordingFrameSlot, g_currentRenderPass);
}
RenderPass pass{
.label = desc.label != nullptr ? desc.label : "",
.colorView = desc.colorView,
.resolveView = desc.resolveView,
.depthStencilView = desc.depthStencilView,
.targetSize = desc.targetSize,
.msaaSamples = desc.sampleCount,
.clearColorValue =
{
static_cast<float>(desc.clearColor.r),
static_cast<float>(desc.clearColor.g),
static_cast<float>(desc.clearColor.b),
static_cast<float>(desc.clearColor.a),
},
.clearDepthValue = desc.depthClearValue,
.colorLoadOp = desc.colorLoadOp,
.colorStoreOp = desc.colorStoreOp,
.depthLoadOp = desc.depthLoadOp,
.depthStoreOp = desc.depthStoreOp,
.stencilLoadOp = desc.stencilLoadOp,
.stencilStoreOp = desc.stencilStoreOp,
.stencilClearValue = desc.stencilClearValue,
.clearColor = desc.colorLoadOp == wgpu::LoadOp::Clear,
.clearDepth = desc.depthLoadOp == wgpu::LoadOp::Clear,
.hasDepth = desc.hasDepth,
.hasStencil = desc.hasStencil,
.observable = desc.observable,
};
pass.commands.reserve(128);
frame.renderPasses.emplace_back(std::move(pass));
g_currentRenderPass = static_cast<uint32_t>(frame.renderPasses.size() - 1);
g_cachedViewport = {0.f, 0.f, static_cast<float>(desc.targetSize.width), static_cast<float>(desc.targetSize.height),
0.f, 1.f};
g_cachedScissor = {0, 0, static_cast<int32_t>(desc.targetSize.width), static_cast<int32_t>(desc.targetSize.height)};
push_command(CommandType::SetViewport, Command::Data{.setViewport = g_cachedViewport});
push_command(CommandType::SetScissor, Command::Data{.setScissor = g_cachedScissor});
}
void end_color_pass() {
ZoneScoped;
if (g_currentRenderPass == UINT32_MAX) {
return;
}
enqueue_pass(current_frame_packet(), g_recordingFrameSlot, g_currentRenderPass);
g_currentRenderPass = UINT32_MAX;
}
static inline void push_command(CommandType type, const Command::Data& data) {
if (g_currentRenderPass == UINT32_MAX)
UNLIKELY {
Log.warn("Dropping command {}", magic_enum::enum_name(type));
return;
}
auto& renderPass = current_render_passes()[g_currentRenderPass];
ASSERT(!renderPass.sealed, "Attempted to append command {} to sealed render pass {}", magic_enum::enum_name(type),
g_currentRenderPass);
renderPass.commands.push_back({
.type = type,
#ifdef AURORA_GFX_DEBUG_GROUPS
.debugGroupStack = g_debugGroupStack,
#endif
.data = data,
});
}
template <>
gx::DrawData* get_last_draw_command() {
if (g_currentRenderPass >= current_render_passes().size()) {
return nullptr;
}
auto& last = current_render_passes()[g_currentRenderPass].commands.back();
if (last.type != CommandType::Draw || last.data.draw.type != ShaderType::GX) {
return nullptr;
}
return &last.data.draw.gx;
}
static void push_draw_command(ShaderDrawCommand data) {
push_command(CommandType::Draw, Command::Data{.draw = data});
++g_drawCallCount;
}
Vec2<uint32_t> get_render_target_size() noexcept {
if (g_currentRenderPass < current_render_passes().size()) {
const auto& size = current_render_passes()[g_currentRenderPass].targetSize;
return {size.width, size.height};
}
const auto windowSize = window::get_window_size();
return {windowSize.fb_width, windowSize.fb_height};
}
void set_viewport(const Viewport& cmd) noexcept {
if (cmd != g_cachedViewport) {
push_command(CommandType::SetViewport, Command::Data{.setViewport = cmd});
g_cachedViewport = cmd;
}
}
void set_scissor(const ClipRect& cmd) noexcept {
if (cmd != g_cachedScissor) {
push_command(CommandType::SetScissor, Command::Data{.setScissor = cmd});
g_cachedScissor = cmd;
}
}
template <>
void push_draw_command(clear::DrawData data) {
push_draw_command(ShaderDrawCommand{.type = ShaderType::Clear, .clear = data});
}
template <>
PipelineRef pipeline_ref(const clear::PipelineConfig& config) {
return find_pipeline(ShaderType::Clear, config, [=] { return create_pipeline(config); });
}
void resolve_pass(TextureHandle texture, ClipRect rect, bool clearColor, bool clearAlpha, bool clearDepth,
Vec4<float> clearColorValue, float clearDepthValue, GXTexFmt resolveFormat) {
// Resolve current render pass
auto& prevPass = current_render_passes()[g_currentRenderPass];
prevPass.resolveTarget = std::move(texture);
prevPass.resolveRect = rect;
prevPass.resolveFormat = resolveFormat;
// Push UV transform uniform for tex_copy_conv (crop region in UV space)
const auto srcW = static_cast<float>(prevPass.targetSize.width);
const auto srcH = static_cast<float>(prevPass.targetSize.height);
const std::array uvTransform{
static_cast<float>(rect.x) / srcW,
static_cast<float>(rect.y) / srcH,
static_cast<float>(rect.width) / srcW,
static_cast<float>(rect.height) / srcH,
};
prevPass.resolveUniformRange = push_uniform(uvTransform);
enqueue_pass(current_frame_packet(), g_recordingFrameSlot, g_currentRenderPass);
// Populate new render pass from previous
const auto msaaSamples = prevPass.msaaSamples;
RenderPass newPass{
.label = pass_label("EFB"),
.colorView = prevPass.colorView,
.resolveView = prevPass.resolveView,
.depthStencilView = prevPass.depthStencilView,
.copySourceTexture = prevPass.copySourceTexture,
.copySourceView = prevPass.copySourceView,
.copySourceDepthView = prevPass.copySourceDepthView,
.targetSize = prevPass.targetSize,
.msaaSamples = msaaSamples,
.clearColorValue = clearColorValue,
.clearDepthValue = clearDepthValue,
.clearColor = clearColor && clearAlpha,
.clearDepth = clearDepth,
.hasDepth = prevPass.hasDepth,
.hasStencil = prevPass.hasStencil,
};
newPass.commands.reserve(2048);
current_render_passes().emplace_back(std::move(newPass));
++g_currentRenderPass;
if (!newPass.clearColor && (clearColor || clearAlpha)) {
// If we're only clearing color _or_ alpha, perform a clear draw
push_draw_command(clear::DrawData{
.pipeline = pipeline_ref(clear::PipelineConfig{
.msaaSamples = msaaSamples,
.clearColor = clearColor,
.clearAlpha = clearAlpha,
.clearDepth = false, // Depth cleared via render attachment
}),
.color =
wgpu::Color{
.r = clearColorValue.x(),
.g = clearColorValue.y(),
.b = clearColorValue.z(),
.a = clearColorValue.w(),
},
});
}
push_command(CommandType::SetViewport, Command::Data{.setViewport = g_cachedViewport});
push_command(CommandType::SetScissor, Command::Data{.setScissor = g_cachedScissor});
}
void queue_palette_conv(tex_palette_conv::ConvRequest req) {
auto& renderPass = current_render_passes()[g_currentRenderPass];
ASSERT(!renderPass.sealed, "Attempted to append palette conversion to sealed render pass {}", g_currentRenderPass);
renderPass.paletteConvs.push_back(std::move(req));
}
bool is_offscreen() noexcept { return g_inOffscreen; }
uint32_t get_sample_count() noexcept {
CHECK(g_currentRenderPass != UINT32_MAX, "get_sample_count called outside of a frame");
return current_render_passes()[g_currentRenderPass].msaaSamples;
}
void clear_caches() noexcept {
g_offscreenCache.clear();
std::lock_guard lock{g_bindGroupCacheMutex};
g_cachedBindGroups.clear();
}
static OffscreenCacheEntry get_offscreen_textures(uint32_t width, uint32_t height) {
OffscreenCacheKey key{width, height};
if (const auto it = g_offscreenCache.find(key); it != g_offscreenCache.end()) {
return it->second;
}
const auto colorFormat = webgpu::g_graphicsConfig.surfaceConfiguration.format;
const wgpu::Extent3D size{width, height, 1};
const wgpu::TextureDescriptor colorDesc{
.label = "Offscreen Color",
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc |
wgpu::TextureUsage::CopyDst,
.dimension = wgpu::TextureDimension::e2D,
.size = size,
.format = colorFormat,
.mipLevelCount = 1,
.sampleCount = 1,
};
auto colorTexture = g_device.CreateTexture(&colorDesc);
auto colorView = colorTexture.CreateView();
webgpu::TextureWithSampler color{
.texture = std::move(colorTexture),
.view = std::move(colorView),
.size = size,
.format = colorFormat,
};
const auto depthFormat = webgpu::g_graphicsConfig.depthFormat;
const wgpu::TextureDescriptor depthDesc{
.label = "Offscreen Depth",
.usage = wgpu::TextureUsage::RenderAttachment,
.dimension = wgpu::TextureDimension::e2D,
.size = size,
.format = depthFormat,
.mipLevelCount = 1,
.sampleCount = 1,
};
auto depthTexture = g_device.CreateTexture(&depthDesc);
auto depthView = depthTexture.CreateView();
webgpu::TextureWithSampler depth{
.texture = std::move(depthTexture),
.view = std::move(depthView),
.size = size,
.format = depthFormat,
};
OffscreenCacheEntry entry{
.color = std::move(color),
.depth = std::move(depth),
};
auto [insertIt, _] = g_offscreenCache.emplace(key, std::move(entry));
return insertIt->second;
}
void begin_offscreen(uint32_t width, uint32_t height) {
ZoneScoped;
CHECK(g_currentRenderPass != UINT32_MAX, "begin_offscreen called outside of a frame");
// If the current EFB pass has no resolve target, its output is unobservable.
// Suspend it so that we can resume it after the offscreen pass.
if (!g_inOffscreen) {
auto& currentPass = current_render_passes()[g_currentRenderPass];
if (!currentPass.resolveTarget) {
g_suspendedEfbPass = std::move(currentPass);
current_render_passes().pop_back();
--g_currentRenderPass;
} else {
enqueue_pass(current_frame_packet(), g_recordingFrameSlot, g_currentRenderPass);
}
g_suspendedEfbViewport = g_cachedViewport;
g_suspendedEfbScissor = g_cachedScissor;
}
// Create offscreen textures
auto offscreenEntry = get_offscreen_textures(width, height);
g_offscreenColor = std::move(offscreenEntry.color);
g_offscreenDepth = std::move(offscreenEntry.depth);
// Start a new pass with offscreen targets
RenderPass newPass{
.label = pass_label("Offscreen"),
.colorView = g_offscreenColor.view,
.depthStencilView = g_offscreenDepth.view,
.copySourceTexture = g_offscreenColor.texture,
.copySourceView = g_offscreenColor.view,
.copySourceDepthView = g_offscreenDepth.view,
.targetSize = {width, height, 1},
.msaaSamples = 1,
.clearColorValue = {0.f, 0.f, 0.f, 0.f},
.clearDepthValue = gx::UseReversedZ ? 0.f : 1.f,
.clearColor = true,
.clearDepth = true,
.hasDepth = true,
.hasStencil = false,
.offscreen = true,
};
current_render_passes().emplace_back(std::move(newPass));
++g_currentRenderPass;
g_inOffscreen = true;
g_cachedViewport = {0.f, 0.f, static_cast<float>(width), static_cast<float>(height), 0.f, 1.f};
g_cachedScissor = {0, 0, static_cast<int32_t>(width), static_cast<int32_t>(height)};
push_command(CommandType::SetViewport, Command::Data{.setViewport = g_cachedViewport});
push_command(CommandType::SetScissor, Command::Data{.setScissor = g_cachedScissor});
}
void end_offscreen() {
ZoneScoped;
CHECK(g_inOffscreen, "end_offscreen called without begin_offscreen");
enqueue_pass(current_frame_packet(), g_recordingFrameSlot, g_currentRenderPass);
g_inOffscreen = false;
g_offscreenColor = {};
g_offscreenDepth = {};
// Resume suspended EFB pass, or start a new one (load existing content)
if (g_suspendedEfbPass) {
current_render_passes().emplace_back(std::move(*g_suspendedEfbPass));
g_suspendedEfbPass.reset();
} else {
auto& pass = current_render_passes().emplace_back();
pass.label = pass_label("EFB");
pass.clearColor = false;
pass.clearDepth = false;
}
++g_currentRenderPass;
set_efb_targets(current_render_passes()[g_currentRenderPass]);
g_cachedViewport = g_suspendedEfbViewport;
g_cachedScissor = g_suspendedEfbScissor;
push_command(CommandType::SetViewport, Command::Data{.setViewport = g_cachedViewport});
push_command(CommandType::SetScissor, Command::Data{.setScissor = g_cachedScissor});
}
template <>
void push_draw_command(gx::DrawData data) {
push_draw_command(ShaderDrawCommand{.type = ShaderType::GX, .gx = data});
}
#ifdef AURORA_ENABLE_RMLUI
template <>
void push_draw_command(rmlui::DrawData data) {
push_draw_command(ShaderDrawCommand{.type = ShaderType::Rml, .rml = data});
}
#endif
template <>
PipelineRef pipeline_ref(const gx::PipelineConfig& config) {
return find_pipeline(ShaderType::GX, config, [=] { return create_pipeline(config); });
}
#ifdef AURORA_ENABLE_RMLUI
template <>
PipelineRef pipeline_ref(const rmlui::PipelineConfig& config) {
return find_pipeline(ShaderType::Rml, config, [=] { return rmlui::create_pipeline(config); });
}
#endif
void initialize() {
g_frameIndex = 0;
g_processEventsQueued.store(false, std::memory_order_release);
g_lastPresentNs.store(0, std::memory_order_release);
g_presentPeriodNs.store(0, std::memory_order_release);
g_cpuFrameTimeNs.store(0, std::memory_order_release);
g_cpuFrameStart = {};
{
std::lock_guard lock{g_presentStatsMutex};
g_presentTimes.clear();
}
render_worker::initialize();
// This appears to take a while and blocks the render thread for periods of time
// render_worker::set_event_pump([] {
// if (g_instance) {
// g_instance.ProcessEvents();
// }
// });
depth_peek::initialize();
tex_copy_conv::initialize();
tex_palette_conv::initialize();
texture_replacement::initialize();
// For uniform & storage buffer offset alignments
g_device.GetLimits(&g_cachedLimits);
const auto createBuffer = [](wgpu::Buffer& out, wgpu::BufferUsage usage, uint64_t size, const char* label) {
if (size <= 0) {
return;
}
const wgpu::BufferDescriptor descriptor{
.label = label,
.usage = usage,
.size = size,
};
out = g_device.CreateBuffer(&descriptor);
};
createBuffer(g_uniformBuffer, wgpu::BufferUsage::Uniform | wgpu::BufferUsage::CopyDst, UniformBufferSize,
"Shared Uniform Buffer");
createBuffer(g_vertexBuffer, wgpu::BufferUsage::Storage | wgpu::BufferUsage::Vertex | wgpu::BufferUsage::CopyDst,
VertexBufferSize, "Shared Vertex Buffer");
createBuffer(g_indexBuffer, wgpu::BufferUsage::Index | wgpu::BufferUsage::CopyDst, IndexBufferSize,
"Shared Index Buffer");
createBuffer(g_storageBuffer, wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopyDst, StorageBufferSize,
"Shared Storage Buffer");
for (size_t i = 0; i < g_stagingBuffers.size(); ++i) {
const auto label = fmt::format("Staging Buffer {}", i);
createBuffer(g_stagingBuffers[i], wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc, StagingBufferSize,
label.c_str());
}
for (auto& state : s_mappingStates) {
state.store(BufferMapState::Unmapped, std::memory_order_release);
}
for (size_t slot = 0; slot < g_stagingBuffers.size(); ++slot) {
map_staging_buffer(slot);
}
{
constexpr std::array layoutEntries{
// Vertex data buffer
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Vertex,
.buffer =
wgpu::BufferBindingLayout{
.type = wgpu::BufferBindingType::ReadOnlyStorage,
},
},
// Storage data buffer
wgpu::BindGroupLayoutEntry{
.binding = 1,
.visibility = wgpu::ShaderStage::Vertex,
.buffer =
wgpu::BufferBindingLayout{
.type = wgpu::BufferBindingType::ReadOnlyStorage,
},
},
};
const wgpu::BindGroupLayoutDescriptor layoutDesc{
.label = "Static bind group layout",
.entryCount = layoutEntries.size(),
.entries = layoutEntries.data(),
};
g_staticBindGroupLayout = g_device.CreateBindGroupLayout(&layoutDesc);
const std::array entries{
wgpu::BindGroupEntry{
.binding = 0,
.buffer = g_vertexBuffer,
},
wgpu::BindGroupEntry{
.binding = 1,
.buffer = g_storageBuffer,
},
};
const wgpu::BindGroupDescriptor bindGroupDescriptor{
.label = "Static bind group",
.layout = g_staticBindGroupLayout,
.entryCount = entries.size(),
.entries = entries.data(),
};
g_staticBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
}
{
constexpr std::array layoutEntries{
// Uniform buffer (dynamic offset)
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
.buffer =
wgpu::BufferBindingLayout{
.type = wgpu::BufferBindingType::Uniform,
.hasDynamicOffset = true,
},
},
};
const wgpu::BindGroupLayoutDescriptor layoutDesc{
.label = "Uniform bind group layout",
.entryCount = layoutEntries.size(),
.entries = layoutEntries.data(),
};
g_uniformBindGroupLayout = g_device.CreateBindGroupLayout(&layoutDesc);
const std::array entries{
wgpu::BindGroupEntry{
.binding = 0,
.buffer = g_uniformBuffer,
.size = gx::MaxUniformSize,
},
};
const wgpu::BindGroupDescriptor bindGroupDescriptor{
.label = "Uniform bind group",
.layout = g_uniformBindGroupLayout,
.entryCount = entries.size(),
.entries = entries.data(),
};
g_uniformBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
}
gx::initialize();
#ifdef AURORA_ENABLE_RMLUI
rmlui::initialize_pipeline();
#endif
initialize_pipeline_cache();
}
void shutdown() {
render_worker::synchronize();
render_worker::shutdown();
g_processEventsQueued.store(false, std::memory_order_release);
g_lastPresentNs.store(0, std::memory_order_release);
g_presentPeriodNs.store(0, std::memory_order_release);
g_cpuFrameTimeNs.store(0, std::memory_order_release);
g_cpuFrameStart = {};
{
std::lock_guard lock{g_presentStatsMutex};
g_presentTimes.clear();
}
shutdown_pipeline_cache();
depth_peek::shutdown();
tex_copy_conv::shutdown();
tex_palette_conv::shutdown();
texture_replacement::shutdown();
gx::shutdown();
#ifdef AURORA_ENABLE_RMLUI
rmlui::shutdown_pipeline();
#endif
{
std::lock_guard lock{g_bindGroupCacheMutex};
g_cachedBindGroups.clear();
}
{
std::lock_guard lock{g_samplerCacheMutex};
g_cachedSamplers.clear();
}
g_vertexBuffer = {};
g_uniformBuffer = {};
g_indexBuffer = {};
g_storageBuffer = {};
g_stagingBuffers.fill({});
for (auto& packet : g_framePackets) {
packet = {};
}
g_recordingFrame = nullptr;
g_currentRenderPass = UINT32_MAX;
g_offscreenCache.clear();
g_offscreenColor = {};
g_offscreenDepth = {};
g_staticBindGroup = {};
g_staticBindGroupLayout = {};
g_uniformBindGroup = {};
g_uniformBindGroupLayout = {};
g_inOffscreen = false;
g_frameIndex = UINT32_MAX;
g_frameSlots.reset();
g_stagingSlots.reset();
for (auto& state : s_mappingStates) {
state.store(BufferMapState::Unmapped, std::memory_order_release);
}
}
static bool wait_for_staging_buffer(size_t slot) {
ZoneScopedN("Wait for buffer map");
map_staging_buffer(slot);
while (true) {
const auto mappingState = s_mappingStates[slot].load(std::memory_order_acquire);
if (mappingState == BufferMapState::Mapped) {
return true;
}
if (mappingState == BufferMapState::Unmapped) {
return false;
}
wait_for_gpu_progress(std::chrono::milliseconds{1});
}
}
static size_t acquire_frame_slot() {
ZoneScopedN("Acquire frame slot");
const auto waitStart = PresentClock::now();
while (true) {
if (const auto slot = g_frameSlots.try_acquire()) {
const auto waitDuration = PresentClock::now() - waitStart;
const double waitMs = std::chrono::duration<double, std::milli>{waitDuration}.count();
TracyPlot("aurora: frameSlotWaitMs", waitMs);
return *slot;
}
wait_for_gpu_progress(std::chrono::microseconds{100});
}
}
static std::optional<size_t> acquire_mapped_staging_buffer() {
ZoneScopedN("Acquire mapped staging buffer");
while (true) {
if (auto slot = g_stagingSlots.try_acquire()) {
if (wait_for_staging_buffer(*slot)) {
return *slot;
}
g_stagingSlots.release(*slot);
return std::nullopt;
}
wait_for_gpu_progress(std::chrono::microseconds{100});
}
}
bool begin_frame() {
ZoneScoped;
pace_frame_start();
const size_t frameSlot = acquire_frame_slot();
const auto stagingSlot = acquire_mapped_staging_buffer();
if (!stagingSlot) {
g_frameSlots.release(frameSlot);
return false;
}
auto& frame = g_framePackets[frameSlot];
frame = {};
frame.frameId = g_nextFrameId++;
frame.frameIndex = g_frameIndex;
frame.stagingBuffer = *stagingSlot;
g_recordingFrame = &frame;
g_recordingFrameSlot = frameSlot;
size_t bufferOffset = 0;
const auto& stagingBuf = g_stagingBuffers[*stagingSlot];
const auto mapBuffer = [&](ByteBuffer& buf, uint64_t size) {
if (size <= 0) {
return;
}
buf = ByteBuffer{static_cast<u8*>(stagingBuf.GetMappedRange(bufferOffset, size)), static_cast<size_t>(size)};
bufferOffset += size;
};
mapBuffer(frame.verts, VertexBufferSize);
mapBuffer(frame.uniforms, UniformBufferSize);
mapBuffer(frame.indices, IndexBufferSize);
mapBuffer(frame.storage, StorageBufferSize);
if constexpr (UseTextureBuffer) {
mapBuffer(frame.textureUpload, TextureUploadSize);
}
g_drawCallCount = 0;
g_mergedDrawCallCount = 0;
g_suspendedEfbPass.reset();
current_render_passes().emplace_back();
auto& pass = current_render_passes()[0];
pass.label = pass_label("EFB");
set_efb_targets(pass);
pass.clearColorValue = gx::g_gxState.clearColor;
pass.clearDepthValue = gx::clear_depth_value();
g_currentRenderPass = 0;
// Refresh render viewport/scissor from logical in case FB size changed
g_cachedViewport = gx::map_logical_viewport(gx::g_gxState.logicalViewport);
g_cachedScissor = gx::map_logical_scissor(gx::g_gxState.logicalScissor);
push_command(CommandType::SetViewport, Command::Data{.setViewport = g_cachedViewport});
push_command(CommandType::SetScissor, Command::Data{.setScissor = g_cachedScissor});
begin_pipeline_frame();
render_worker::enqueue_begin_frame(frame.frameId, [frameSlot] {
static constexpr wgpu::CommandEncoderDescriptor EncoderDescriptor{.label = "Redraw encoder"};
g_framePackets[frameSlot].encoder = g_device.CreateCommandEncoder(&EncoderDescriptor);
webgpu::gpu_prof::frame_begin(g_framePackets[frameSlot].encoder);
});
g_cpuFrameStart = PresentClock::now();
return true;
}
void finish() {
ZoneScoped;
if (g_recordingFrame == nullptr) {
return;
}
ASSERT(!g_inOffscreen, "finish called while offscreen rendering is active");
if (g_currentRenderPass != UINT32_MAX) {
auto& frame = current_frame_packet();
frame.uniforms.append_zeroes(gx::MaxUniformSize);
auto& pass = frame.renderPasses[g_currentRenderPass];
pass.observable = true;
pass.captureDepthSnapshot = true;
enqueue_pass(frame, g_recordingFrameSlot, g_currentRenderPass);
g_currentRenderPass = UINT32_MAX;
}
}
void end_frame(EndFrameCallback callback) {
ZoneScoped;
ASSERT(!g_inOffscreen, "end_frame called while offscreen rendering is active");
ASSERT(g_currentRenderPass == UINT32_MAX, "end_frame called before finish finalized the current render pass");
if (g_cpuFrameStart.time_since_epoch().count() != 0) {
const auto cpuFrameTime = PresentClock::now() - g_cpuFrameStart;
update_ema(g_cpuFrameTimeNs, duration_ns(cpuFrameTime));
const double cpuFrameTimeMs = std::chrono::duration<double, std::milli>{cpuFrameTime}.count();
TracyPlot("aurora: cpuFrameTimeMs", cpuFrameTimeMs);
}
auto& frame = current_frame_packet();
frame.stats.drawCallCount = g_drawCallCount;
frame.stats.mergedDrawCallCount = g_mergedDrawCallCount;
frame.stats.lastVertSize = frame.verts.size();
frame.stats.lastUniformSize = frame.uniforms.size();
frame.stats.lastIndexSize = frame.indices.size();
frame.stats.lastStorageSize = frame.storage.size();
frame.stats.lastTextureUploadSize = frame.textureUpload.size();
const size_t frameSlot = g_recordingFrameSlot;
const uint64_t frameId = frame.frameId;
g_currentRenderPass = UINT32_MAX;
for (auto& array : gx::g_gxState.arrays) {
array.cachedRange = {};
}
end_pipeline_frame();
++g_frameIndex;
g_recordingFrame = nullptr;
#if defined(AURORA_GFX_DEBUG_GROUPS)
if (!g_debugGroupStack.empty()) {
for (auto& it : std::ranges::reverse_view(g_debugGroupStack)) {
Log.warn("Debug group was not popped at end of frame: {}", it);
}
g_debugGroupStack.clear();
}
if (g_debugMarkers.size() > 0) {
g_debugMarkers.clear();
}
#endif
const size_t stagingSlot = frame.stagingBuffer;
render_worker::enqueue_end_frame(frameId, [frameSlot, stagingSlot, callback = std::move(callback)]() mutable {
auto& packet = g_framePackets[frameSlot];
g_stagingBuffers[stagingSlot].Unmap();
s_mappingStates[stagingSlot].store(BufferMapState::Unmapped, std::memory_order_release);
auto encoder = std::move(packet.encoder);
const auto stats = packet.stats;
packet = {};
g_stats.drawCallCount = stats.drawCallCount;
g_stats.mergedDrawCallCount = stats.mergedDrawCallCount;
g_stats.lastVertSize = stats.lastVertSize;
g_stats.lastUniformSize = stats.lastUniformSize;
g_stats.lastIndexSize = stats.lastIndexSize;
g_stats.lastStorageSize = stats.lastStorageSize;
g_stats.lastTextureUploadSize = stats.lastTextureUploadSize;
if (callback) {
callback(encoder);
}
g_frameSlots.release(frameSlot);
expire_cached_bind_groups();
map_staging_buffer(stagingSlot, true);
});
}
uint32_t current_frame() noexcept { return g_frameIndex; }
static void expire_cached_bind_groups() {
std::lock_guard lock{g_bindGroupCacheMutex};
if (g_cachedBindGroups.empty() || g_frameIndex == UINT32_MAX || g_frameIndex % BindGroupCacheSweepPeriod != 0) {
return;
}
ZoneScoped;
for (auto it = g_cachedBindGroups.begin(); it != g_cachedBindGroups.end();) {
if (g_frameIndex - it->second.lastUsedFrame > BindGroupCacheRetainFrames) {
g_cachedBindGroups.erase(it++);
} else {
++it;
}
}
}
static constexpr uint64_t VertexStagingOffset = 0;
static constexpr uint64_t UniformStagingOffset = VertexStagingOffset + VertexBufferSize;
static constexpr uint64_t IndexStagingOffset = UniformStagingOffset + UniformBufferSize;
static constexpr uint64_t StorageStagingOffset = IndexStagingOffset + IndexBufferSize;
static constexpr uint64_t TextureUploadStagingOffset = StorageStagingOffset + StorageBufferSize;
static constexpr uint32_t align_down_copy_offset(uint32_t value) noexcept { return value & ~3u; }
static void copy_staging_buffer_range(wgpu::CommandEncoder& cmd, const FramePacket& frame, uint32_t& copied,
uint32_t highWater, uint64_t stagingOffset, const wgpu::Buffer& dst) {
if (highWater <= copied) {
return;
}
const uint32_t copyStart = align_down_copy_offset(copied);
const uint32_t copyEnd = AURORA_ALIGN(highWater, 4);
cmd.CopyBufferToBuffer(g_stagingBuffers[frame.stagingBuffer], stagingOffset + copyStart, dst, copyStart,
copyEnd - copyStart);
copied = highWater;
}
static bool needs_staging_copy(const FramePacket& frame, const FrameOp& op) {
const auto& highWater = op.highWater;
if (highWater.verts > frame.copied.verts || highWater.uniforms > frame.copied.uniforms ||
highWater.indices > frame.copied.indices || highWater.storage > frame.copied.storage) {
return true;
}
if constexpr (UseTextureBuffer) {
return op.textureUploads.size() > frame.copied.textureUploadCount;
}
return false;
}
static void copy_staging_to_high_water(wgpu::CommandEncoder& cmd, FramePacket& frame, const FrameOp& op) {
if (!needs_staging_copy(frame, op)) {
return;
}
const webgpu::gpu_prof::Zone zone{cmd, "Staging copies"};
const auto& highWater = op.highWater;
copy_staging_buffer_range(cmd, frame, frame.copied.verts, highWater.verts, VertexStagingOffset, g_vertexBuffer);
copy_staging_buffer_range(cmd, frame, frame.copied.uniforms, highWater.uniforms, UniformStagingOffset,
g_uniformBuffer);
copy_staging_buffer_range(cmd, frame, frame.copied.indices, highWater.indices, IndexStagingOffset, g_indexBuffer);
copy_staging_buffer_range(cmd, frame, frame.copied.storage, highWater.storage, StorageStagingOffset, g_storageBuffer);
if constexpr (UseTextureBuffer) {
for (size_t i = frame.copied.textureUploadCount; i < op.textureUploads.size(); ++i) {
const auto& item = *op.textureUploads[i];
const wgpu::TexelCopyBufferInfo buf{
.layout =
wgpu::TexelCopyBufferLayout{
.offset = item.buffer ? item.layout.offset : item.layout.offset + TextureUploadStagingOffset,
.bytesPerRow = AURORA_ALIGN(item.layout.bytesPerRow, 256),
.rowsPerImage = item.layout.rowsPerImage,
},
.buffer = item.buffer ? item.buffer : g_stagingBuffers[frame.stagingBuffer],
};
cmd.CopyBufferToTexture(&buf, &item.tex, &item.size);
}
frame.copied.textureUpload = highWater.textureUpload;
frame.copied.textureUploadCount = op.textureUploads.size();
}
}
static void encode_op(wgpu::CommandEncoder& cmd, FramePacket& frame, const FrameOp& op) {
copy_staging_to_high_water(cmd, frame, op);
switch (op.type) {
case FrameOpType::RenderPass:
if (op.renderPass != nullptr) {
render(cmd, frame, *op.renderPass, op.index);
}
break;
case FrameOpType::TextureCopy:
if (op.textureCopy != nullptr) {
const webgpu::gpu_prof::Zone zone{cmd, "Texture copy"};
cmd.CopyTextureToTexture(&op.textureCopy->src, &op.textureCopy->dst, &op.textureCopy->size);
}
break;
}
}
static void render(wgpu::CommandEncoder& cmd, FramePacket& frame, RenderPass& passInfo, uint32_t passIndex) {
ZoneScoped;
if (!passInfo.sealed) {
return;
}
for (const auto& conv : passInfo.paletteConvs) {
tex_palette_conv::run(cmd, conv);
}
if (!passInfo.observable && !passInfo.resolveTarget && !passInfo.offscreen) {
// Skip intermediate EFB render passes without observable output.
return;
}
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = passInfo.colorView,
.resolveTarget = passInfo.resolveView,
.loadOp = passInfo.colorLoadOp != wgpu::LoadOp::Undefined
? passInfo.colorLoadOp
: (passInfo.clearColor ? wgpu::LoadOp::Clear : wgpu::LoadOp::Load),
.storeOp = passInfo.colorStoreOp,
.clearValue =
{
.r = passInfo.clearColorValue.x(),
.g = passInfo.clearColorValue.y(),
.b = passInfo.clearColorValue.z(),
.a = passInfo.clearColorValue.w(),
},
},
};
wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{};
const wgpu::RenderPassDepthStencilAttachment* depthStencilAttachmentPtr = nullptr;
if (passInfo.depthStencilView) {
depthStencilAttachment = {
.view = passInfo.depthStencilView,
.depthLoadOp = passInfo.hasDepth ? (passInfo.depthLoadOp != wgpu::LoadOp::Undefined
? passInfo.depthLoadOp
: (passInfo.clearDepth ? wgpu::LoadOp::Clear : wgpu::LoadOp::Load))
: wgpu::LoadOp::Undefined,
.depthStoreOp = passInfo.hasDepth ? passInfo.depthStoreOp : wgpu::StoreOp::Undefined,
.depthClearValue = passInfo.clearDepthValue,
.stencilLoadOp = passInfo.hasStencil ? passInfo.stencilLoadOp : wgpu::LoadOp::Undefined,
.stencilStoreOp = passInfo.hasStencil ? passInfo.stencilStoreOp : wgpu::StoreOp::Undefined,
.stencilClearValue = passInfo.stencilClearValue,
};
depthStencilAttachmentPtr = &depthStencilAttachment;
}
const auto label = passInfo.label.empty() ? fmt::format("Render pass {}", passIndex)
: fmt::format("{} {}", passInfo.label, passIndex);
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = label.c_str(),
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
.depthStencilAttachment = depthStencilAttachmentPtr,
.timestampWrites = webgpu::gpu_prof::pass_writes(label),
};
auto pass = cmd.BeginRenderPass(&renderPassDescriptor);
render_pass(pass, frame, passInfo);
pass.End();
if (passInfo.captureDepthSnapshot) {
depth_peek::encode_frame_snapshot(cmd, passInfo.copySourceDepthView, passInfo.targetSize, passInfo.msaaSamples);
}
if (passInfo.resolveTarget) {
const auto& dstSize = passInfo.resolveTarget->size;
const bool needsConversion = tex_copy_conv::needs_conversion(passInfo.resolveFormat);
const bool needsScaling = dstSize.width != static_cast<uint32_t>(passInfo.resolveRect.width) ||
dstSize.height != static_cast<uint32_t>(passInfo.resolveRect.height);
const bool isDepth = gx::is_depth_format(passInfo.resolveFormat);
if (isDepth && passInfo.msaaSamples > 1) {
Log.fatal("Depth tex copies from multisampled EFB targets are not supported");
}
const tex_copy_conv::ConvRequest convReq{
.fmt = passInfo.resolveFormat,
.srcView = isDepth ? passInfo.copySourceDepthView : passInfo.copySourceView,
.uniformRange = passInfo.resolveUniformRange,
.dst = passInfo.resolveTarget,
.sampleFilter = needsScaling ? tex_copy_conv::SampleFilter::Linear : tex_copy_conv::SampleFilter::Nearest,
};
if (needsConversion) {
tex_copy_conv::run(cmd, convReq);
} else if (needsScaling) {
tex_copy_conv::blit(cmd, convReq);
} else {
const webgpu::gpu_prof::Zone zone{cmd, "EFB copy"};
const wgpu::TexelCopyTextureInfo src{
.texture = passInfo.copySourceTexture,
.origin =
wgpu::Origin3D{
.x = static_cast<uint32_t>(passInfo.resolveRect.x),
.y = static_cast<uint32_t>(passInfo.resolveRect.y),
},
};
const wgpu::TexelCopyTextureInfo dst{
.texture = passInfo.resolveTarget->texture,
};
const wgpu::Extent3D size{
.width = static_cast<uint32_t>(passInfo.resolveRect.width),
.height = static_cast<uint32_t>(passInfo.resolveRect.height),
.depthOrArrayLayers = 1,
};
cmd.CopyTextureToTexture(&src, &dst, &size);
}
}
}
void after_submit() noexcept { depth_peek::after_submit(); }
void gpu_synchronize() { render_worker::synchronize(); }
void after_present() noexcept {
const auto now = PresentClock::now();
const int64_t nowNs = timestamp_ns(now);
const int64_t previousPresentNs = g_lastPresentNs.exchange(nowNs, std::memory_order_acq_rel);
if (previousPresentNs != 0) {
update_ema(g_presentPeriodNs, nowNs - previousPresentNs);
const double presentPeriodMs =
static_cast<double>(g_presentPeriodNs.load(std::memory_order_acquire)) / 1'000'000.0;
TracyPlot("aurora: presentPeriodMs", presentPeriodMs);
}
std::lock_guard lock{g_presentStatsMutex};
g_presentTimes.push_back(now);
prune_present_times(now);
}
float calculate_fps() noexcept {
const auto now = PresentClock::now();
std::lock_guard lock{g_presentStatsMutex};
prune_present_times(now);
if (g_presentTimes.size() < 2) {
return 0.f;
}
const auto elapsed = std::chrono::duration<float>(g_presentTimes.back() - g_presentTimes.front()).count();
if (elapsed <= 0.f) {
return 0.f;
}
return static_cast<float>(g_presentTimes.size() - 1) / elapsed;
}
static void render_pass(const wgpu::RenderPassEncoder& pass, FramePacket& frame, const RenderPass& passInfo) {
ZoneScoped;
g_currentPipeline = UINTPTR_MAX;
#ifdef AURORA_GFX_DEBUG_GROUPS
std::vector<std::string> lastDebugGroupStack;
#endif
// Bind static bind group for the whole pass
pass.SetBindGroup(0, g_staticBindGroup);
pass.SetBindGroup(2, gx::g_emptyTextureBindGroup);
for (const auto& cmd : passInfo.commands) {
#ifdef AURORA_GFX_DEBUG_GROUPS
{
size_t firstDiff = lastDebugGroupStack.size();
for (size_t i = 0; i < lastDebugGroupStack.size(); ++i) {
if (i >= cmd.debugGroupStack.size() || cmd.debugGroupStack[i] != lastDebugGroupStack[i]) {
firstDiff = i;
break;
}
}
for (size_t i = firstDiff; i < lastDebugGroupStack.size(); ++i) {
pass.PopDebugGroup();
}
for (size_t i = firstDiff; i < cmd.debugGroupStack.size(); ++i) {
pass.PushDebugGroup(cmd.debugGroupStack[i].c_str());
}
lastDebugGroupStack = cmd.debugGroupStack;
}
#endif
switch (cmd.type) {
case CommandType::SetViewport: {
const auto& vp = cmd.data.setViewport;
const float minDepth = gx::UseReversedZ ? 1.f - vp.zfar : vp.znear;
const float maxDepth = gx::UseReversedZ ? 1.f - vp.znear : vp.zfar;
pass.SetViewport(vp.left, vp.top, vp.width, vp.height, minDepth, maxDepth);
} break;
case CommandType::SetScissor: {
const auto& sc = cmd.data.setScissor;
const auto& size = passInfo.targetSize;
const auto x = std::clamp(static_cast<uint32_t>(sc.x), 0u, size.width);
const auto y = std::clamp(static_cast<uint32_t>(sc.y), 0u, size.height);
const auto w = std::clamp(static_cast<uint32_t>(sc.width), 0u, size.width - x);
const auto h = std::clamp(static_cast<uint32_t>(sc.height), 0u, size.height - y);
pass.SetScissorRect(x, y, w, h);
} break;
case CommandType::Draw: {
const auto& draw = cmd.data.draw;
switch (draw.type) {
case ShaderType::Clear:
clear::render(draw.clear, pass, passInfo.targetSize);
break;
case ShaderType::GX:
gx::render(draw.gx, pass);
break;
#ifdef AURORA_ENABLE_RMLUI
case ShaderType::Rml:
rmlui::render(draw.rml, pass);
break;
#endif
}
} break;
case CommandType::DebugMarker: {
#if defined(AURORA_GFX_DEBUG_GROUPS)
pass.InsertDebugMarker(wgpu::StringView(g_debugMarkers[cmd.data.debugMarkerIndex]));
#endif
} break;
}
}
#ifdef AURORA_GFX_DEBUG_GROUPS
for (size_t i = 0; i < lastDebugGroupStack.size(); ++i) {
pass.PopDebugGroup();
}
#endif
}
void render_pass(const wgpu::RenderPassEncoder& pass, u32 idx) {
auto& frame = current_frame_packet();
render_pass(pass, frame, frame.renderPasses[idx]);
}
bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass) {
if (ref == g_currentPipeline) {
return true;
}
wgpu::RenderPipeline pipeline;
if (!get_pipeline(ref, pipeline)) {
return false;
}
pass.SetPipeline(pipeline);
g_currentPipeline = ref;
return true;
}
static Range push(ByteBuffer& target, const uint8_t* data, size_t length, size_t alignment) {
if (alignment != 0) {
const size_t begin = target.size();
const size_t alignedBegin = AURORA_ALIGN(begin, alignment);
if (alignedBegin > begin) {
target.append_zeroes(alignedBegin - begin);
}
}
const auto begin = target.size();
if (length > 0) {
target.append(data, length);
}
return {static_cast<uint32_t>(begin), static_cast<uint32_t>(length)};
}
static Range map(ByteBuffer& target, size_t length, size_t alignment) {
if (alignment != 0) {
const size_t begin = target.size();
const size_t alignedBegin = AURORA_ALIGN(begin, alignment);
if (alignedBegin > begin) {
target.append_zeroes(alignedBegin - begin);
}
}
auto begin = target.size();
if (length > 0) {
target.append_zeroes(length);
}
return {static_cast<uint32_t>(begin), static_cast<uint32_t>(length)};
}
Range push_verts(const uint8_t* data, size_t length, size_t alignment) {
ZoneScoped;
return push(current_frame_packet().verts, data, length, alignment);
}
Range push_indices(const uint8_t* data, size_t length, size_t alignment) {
ZoneScoped;
return push(current_frame_packet().indices, data, length, alignment);
}
Range push_uniform(const uint8_t* data, size_t length) {
ZoneScoped;
return push(current_frame_packet().uniforms, data, length, g_cachedLimits.minUniformBufferOffsetAlignment);
}
Range push_storage(const uint8_t* data, size_t length) {
ZoneScoped;
return push(current_frame_packet().storage, data, length, g_cachedLimits.minStorageBufferOffsetAlignment);
}
Range push_texture_data(const uint8_t* data, u32 bytesPerRow, u32 rowsPerImage) {
// For CopyBufferToTexture, we need an alignment of 256 per row (see Dawn kTextureBytesPerRowAlignment)
const auto copyBytesPerRow = AURORA_ALIGN(bytesPerRow, 256);
const auto range = map(current_frame_packet().textureUpload, copyBytesPerRow * rowsPerImage, 0);
u8* dst = current_frame_packet().textureUpload.data() + range.offset;
for (u32 i = 0; i < rowsPerImage; ++i) {
memcpy(dst, data, bytesPerRow);
data += bytesPerRow;
dst += copyBytesPerRow;
}
return range;
}
BindGroupRef bind_group_ref(const WGPUBindGroupDescriptor& descriptor) {
const auto id = xxh3_hash(descriptor);
std::lock_guard lock{g_bindGroupCacheMutex};
const auto it = g_cachedBindGroups.find(id);
if (it == g_cachedBindGroups.end()) {
auto bg = wgpu::BindGroup::Acquire(wgpuDeviceCreateBindGroup(g_device.Get(), &descriptor));
g_cachedBindGroups.emplace(id, CachedBindGroup{
.bindGroup = std::move(bg),
.lastUsedFrame = g_frameIndex,
});
} else {
it->second.lastUsedFrame = g_frameIndex;
}
return id;
}
wgpu::BindGroup find_bind_group(BindGroupRef id) {
std::lock_guard lock{g_bindGroupCacheMutex};
const auto it = g_cachedBindGroups.find(id);
CHECK(it != g_cachedBindGroups.end(), "get_bind_group: failed to locate {:x}", id);
return it->second.bindGroup;
}
wgpu::Sampler sampler_ref(const wgpu::SamplerDescriptor& descriptor) {
const auto id = xxh3_hash(descriptor);
std::lock_guard lock{g_samplerCacheMutex};
auto it = g_cachedSamplers.find(id);
if (it == g_cachedSamplers.end()) {
it = g_cachedSamplers.try_emplace(id, g_device.CreateSampler(&descriptor)).first;
}
return it->second;
}
uint32_t align_uniform(uint32_t value) { return AURORA_ALIGN(value, g_cachedLimits.minUniformBufferOffsetAlignment); }
void insert_debug_marker(std::string label) {
#if defined(AURORA_GFX_DEBUG_GROUPS)
auto idx = g_debugMarkers.size();
g_debugMarkers.emplace_back(std::move(label));
push_command(CommandType::DebugMarker, {.debugMarkerIndex = idx});
#endif
}
} // namespace aurora::gfx
void aurora::gfx::push_debug_group(std::string label) {
#if defined(AURORA_GFX_DEBUG_GROUPS)
g_debugGroupStack.push_back(std::move(label));
#endif
}
void push_debug_group(const char* label) {
#ifdef AURORA_GFX_DEBUG_GROUPS
aurora::gfx::g_debugGroupStack.emplace_back(label);
#endif
}
void pop_debug_group() {
#ifdef AURORA_GFX_DEBUG_GROUPS
if (aurora::gfx::g_debugGroupStack.empty()) {
aurora::gfx::Log.error("Debug group stack underflowed!");
return;
}
aurora::gfx::g_debugGroupStack.pop_back();
#endif
}
const AuroraStats* aurora_get_stats() { return &aurora::gfx::g_stats; }
float aurora_get_fps() { return aurora::gfx::calculate_fps(); }