Files
aurora/lib/aurora.cpp
T
2026-06-16 00:12:51 -06:00

434 lines
14 KiB
C++

#include <aurora/aurora.h>
#ifdef AURORA_ENABLE_GX
#include "gfx/common.hpp"
#include "gfx/render_worker.hpp"
#include "gx/fifo.hpp"
#include "imgui.hpp"
#include "webgpu/gpu.hpp"
#include "webgpu/gpu_prof.hpp"
#include <webgpu/webgpu_cpp.h>
#endif
#ifdef AURORA_ENABLE_RMLUI
#include "rmlui.hpp"
#endif
#include "input.hpp"
#include "internal.hpp"
#include "window.hpp"
#include <SDL3/SDL_filesystem.h>
#include <magic_enum.hpp>
#include "system_info.hpp"
#include "tracy/Tracy.hpp"
namespace aurora {
AuroraConfig g_config;
uint32_t g_sdlCustomEventsStart;
char g_gameName[4];
namespace {
Module Log("aurora");
#ifdef AURORA_ENABLE_GX
// GPU
using webgpu::g_device;
using webgpu::g_queue;
using webgpu::g_surface;
#endif
#ifdef AURORA_ENABLE_GX
constexpr std::array PreferredBackendOrder{
#ifdef ENABLE_BACKEND_WEBGPU
BACKEND_WEBGPU,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D12
BACKEND_D3D12,
#endif
#ifdef DAWN_ENABLE_BACKEND_METAL
BACKEND_METAL,
#endif
#ifdef DAWN_ENABLE_BACKEND_VULKAN
BACKEND_VULKAN,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D11
BACKEND_D3D11,
#endif
// #ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
// BACKEND_OPENGL,
// #endif
#ifdef DAWN_ENABLE_BACKEND_OPENGLES
BACKEND_OPENGLES,
#endif
#ifdef DAWN_ENABLE_BACKEND_NULL
BACKEND_NULL,
#endif
};
#else
constexpr std::array<AuroraBackend, 0> PreferredBackendOrder{};
#endif
bool g_initialFrame = false;
AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexcept {
g_config = config;
Log.info("Aurora initializing");
log_system_information();
if (g_config.appName == nullptr) {
g_config.appName = "Aurora";
} else {
g_config.appName = strdup(g_config.appName);
}
if (g_config.userPath == nullptr) {
g_config.userPath = SDL_GetPrefPath(nullptr, g_config.appName);
} else {
g_config.userPath = strdup(g_config.userPath);
}
if (g_config.cachePath == nullptr) {
g_config.cachePath = SDL_GetPrefPath(nullptr, g_config.appName);
} else {
g_config.cachePath = strdup(g_config.cachePath);
}
if (g_config.resourcesPath == nullptr) {
g_config.resourcesPath = SDL_GetBasePath();
} else {
g_config.resourcesPath = strdup(g_config.resourcesPath);
}
if (g_config.msaa == 0) {
g_config.msaa = 1;
}
if (g_config.maxTextureAnisotropy == 0) {
g_config.maxTextureAnisotropy = 16;
}
ASSERT(window::initialize(), "Error initializing window");
g_sdlCustomEventsStart = SDL_RegisterEvents(2);
ASSERT(g_sdlCustomEventsStart, "Failed to allocate user events: {}", SDL_GetError());
ASSERT(window::initialize_event_watch(), "Error initializing SDL event watch");
#ifdef AURORA_ENABLE_GX
/* Attempt to create a window using the calling application's desired backend */
AuroraBackend selectedBackend = config.desiredBackend;
bool windowCreated = false;
if (selectedBackend != BACKEND_AUTO && window::create_window(selectedBackend)) {
if (webgpu::initialize(selectedBackend, config.allowCpuAdapter)) {
windowCreated = true;
} else {
window::destroy_window();
}
}
if (!windowCreated) {
for (const auto backendType : PreferredBackendOrder) {
selectedBackend = backendType;
if (!window::create_window(selectedBackend)) {
continue;
}
if (webgpu::initialize(selectedBackend, config.allowCpuAdapter)) {
windowCreated = true;
break;
} else {
window::destroy_window();
}
}
}
ASSERT(windowCreated, "Error creating window: {}", SDL_GetError());
// Initialize SDL_Renderer for ImGui when we can't use a Dawn backend
if (webgpu::g_backendType == wgpu::BackendType::Null) {
ASSERT(window::create_renderer(), "Failed to initialize SDL renderer: {}", SDL_GetError());
}
#else
AuroraBackend selectedBackend = BACKEND_NULL;
ASSERT(window::create_window(BACKEND_NULL), "Error creating window: {}", SDL_GetError());
ASSERT(window::create_renderer(), "Failed to initialize SDL renderer: {}", SDL_GetError());
#endif
window::show_window();
#ifdef AURORA_ENABLE_GX
gfx::initialize();
imgui::create_context();
#endif
const auto size = window::get_window_size();
Log.info("Using framebuffer size {}x{} scale {}", size.fb_width, size.fb_height, size.scale);
#ifdef AURORA_ENABLE_GX
if (g_config.imGuiInitCallback != nullptr) {
g_config.imGuiInitCallback(&size);
}
imgui::initialize();
#endif
#ifdef AURORA_ENABLE_RMLUI
rmlui::initialize(size);
#endif
g_initialFrame = true;
g_config.desiredBackend = selectedBackend;
return {
.backend = selectedBackend,
.userPath = g_config.userPath,
.cachePath = g_config.cachePath,
.window = window::get_sdl_window(),
.windowSize = size,
};
}
void shutdown() noexcept {
#ifdef AURORA_ENABLE_GX
gfx::render_worker::synchronize();
#ifdef AURORA_ENABLE_RMLUI
rmlui::shutdown();
#endif
imgui::shutdown();
gfx::shutdown();
webgpu::shutdown();
#endif
input::shutdown();
window::shutdown();
}
const AuroraEvent* update() noexcept {
ZoneScoped;
if (g_initialFrame) {
g_initialFrame = false;
input::initialize();
}
return window::poll_events();
}
bool begin_frame() noexcept {
ZoneScoped;
#ifdef AURORA_ENABLE_GX
{
if (!window::is_presentable()) {
webgpu::release_surface();
return false;
}
if (window::is_paused()) {
return false;
}
if (!g_surface) {
webgpu::refresh_surface(true);
if (!g_surface) {
return false;
}
}
}
imgui::new_frame(window::get_window_size());
if (!gfx::begin_frame()) {
return false;
}
#endif
return true;
}
void end_frame() noexcept {
ZoneScoped;
#ifdef AURORA_ENABLE_GX
gx::fifo::drain();
gfx::finish();
auto imguiDrawData = imgui::freeze();
const auto& presentSource = webgpu::present_source();
const auto viewport = webgpu::calculate_present_viewport(webgpu::g_graphicsConfig.surfaceConfiguration.width,
webgpu::g_graphicsConfig.surfaceConfiguration.height,
presentSource.size.width, presentSource.size.height);
wgpu::BindGroup rmlBindGroup;
bool rmlOverlay = false;
#if AURORA_ENABLE_RMLUI
if (rmlui::is_initialized()) {
auto rmlFrame = rmlui::record_frame(viewport);
rmlBindGroup = std::move(rmlFrame.bindGroup);
rmlOverlay = rmlFrame.overlay;
}
#endif
gfx::end_frame([rmlBindGroup = std::move(rmlBindGroup), rmlOverlay, viewport,
imguiDrawData = std::move(imguiDrawData)](wgpu::CommandEncoder& encoder) {
wgpu::Texture currentTexture;
wgpu::TextureView currentView;
auto surfaceStatus = wgpu::SurfaceGetCurrentTextureStatus::Error;
{
window::SurfaceLock surfaceLock;
if (window::is_presentable() && g_surface) {
ZoneScopedN("Acquire texture");
wgpu::SurfaceTexture surfaceTexture;
g_surface.GetCurrentTexture(&surfaceTexture);
surfaceStatus = surfaceTexture.status;
if (surfaceStatus == wgpu::SurfaceGetCurrentTextureStatus::SuccessOptimal) {
currentTexture = std::move(surfaceTexture.texture);
currentView = currentTexture.CreateView();
}
}
}
const bool canPresent = currentTexture && currentView;
if (canPresent) {
wgpu::BindGroup presentBindGroup;
if (rmlBindGroup && !rmlOverlay) {
presentBindGroup = rmlBindGroup;
} else {
const auto& resampledSource = webgpu::resample_present_source(encoder, viewport);
presentBindGroup = webgpu::create_copy_bind_group(resampledSource);
}
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = currentView,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
},
};
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = "EFB copy render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
.timestampWrites = webgpu::gpu_prof::pass_writes("Present blit"),
};
const auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
// Copy EFB -> XFB (swapchain)
pass.SetPipeline(webgpu::g_CopyPipeline);
pass.SetBindGroup(0, presentBindGroup, 0, nullptr);
pass.SetViewport(viewport.left, viewport.top, viewport.width, viewport.height, viewport.znear, viewport.zfar);
pass.Draw(3);
if (rmlBindGroup && rmlOverlay) {
pass.SetPipeline(webgpu::g_CopyPremultipliedAlphaPipeline);
pass.SetBindGroup(0, rmlBindGroup, 0, nullptr);
pass.Draw(3);
}
pass.End();
}
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = currentView,
.loadOp = wgpu::LoadOp::Load,
.storeOp = wgpu::StoreOp::Store,
},
};
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = "ImGui render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
.timestampWrites = webgpu::gpu_prof::pass_writes("ImGui"),
};
const auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
pass.SetViewport(0.f, 0.f, static_cast<float>(webgpu::g_graphicsConfig.surfaceConfiguration.width),
static_cast<float>(webgpu::g_graphicsConfig.surfaceConfiguration.height), 0.f, 1.f);
imgui::render(pass, imguiDrawData);
pass.End();
}
} else {
Log.info("Skipping present; window not presentable");
}
webgpu::gpu_prof::frame_end(encoder);
const wgpu::CommandBufferDescriptor cmdBufDescriptor{.label = "Redraw command buffer"};
const auto buffer = encoder.Finish(&cmdBufDescriptor);
{
ZoneScopedN("Queue Submit");
g_queue.Submit(1, &buffer);
}
webgpu::gpu_prof::after_submit();
if (canPresent && g_surface) {
ZoneScopedN("Present");
wgpu::ConvertibleStatus status = wgpu::Status::Error;
{
window::SurfaceLock surfaceLock;
if (window::is_presentable()) {
status = g_surface.Present();
}
}
if (status) {
gfx::after_present();
} else {
Log.warn("Surface present failed");
webgpu::release_surface();
}
} else if (g_surface) {
switch (surfaceStatus) {
case wgpu::SurfaceGetCurrentTextureStatus::Timeout:
Log.warn("Surface texture acquisition timed out");
break;
case wgpu::SurfaceGetCurrentTextureStatus::SuccessSuboptimal:
case wgpu::SurfaceGetCurrentTextureStatus::Outdated:
Log.info("Surface texture is {}, reconfiguring swapchain", magic_enum::enum_name(surfaceStatus));
webgpu::refresh_surface(false);
break;
case wgpu::SurfaceGetCurrentTextureStatus::Lost:
Log.warn("Surface texture is {}, releasing surface", magic_enum::enum_name(surfaceStatus));
webgpu::release_surface();
break;
case wgpu::SurfaceGetCurrentTextureStatus::Error:
Log.warn("Surface texture is {}, dropping surface", magic_enum::enum_name(surfaceStatus));
g_surface = {};
break;
default:
if (!window::is_presentable()) {
webgpu::release_surface();
} else {
Log.error("Failed to get surface texture: {}", magic_enum::enum_name(surfaceStatus));
}
break;
}
}
gfx::after_submit();
TracyPlotConfig("aurora: lastVertSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastUniformSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastIndexSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastStorageSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastTextureUploadSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlot("aurora: queuedPipelines", static_cast<int64_t>(gfx::g_stats.queuedPipelines));
TracyPlot("aurora: createdPipelines", static_cast<int64_t>(gfx::g_stats.createdPipelines));
TracyPlot("aurora: drawCallCount", static_cast<int64_t>(gfx::g_stats.drawCallCount));
TracyPlot("aurora: mergedDrawCallCount", static_cast<int64_t>(gfx::g_stats.mergedDrawCallCount));
TracyPlot("aurora: lastVertSize", static_cast<int64_t>(gfx::g_stats.lastVertSize));
TracyPlot("aurora: lastUniformSize", static_cast<int64_t>(gfx::g_stats.lastUniformSize));
TracyPlot("aurora: lastIndexSize", static_cast<int64_t>(gfx::g_stats.lastIndexSize));
TracyPlot("aurora: lastStorageSize", static_cast<int64_t>(gfx::g_stats.lastStorageSize));
TracyPlot("aurora: lastTextureUploadSize", static_cast<int64_t>(gfx::g_stats.lastTextureUploadSize));
});
#endif
}
} // namespace
} // namespace aurora
// C API bindings
AuroraInfo aurora_initialize(int argc, char* argv[], const AuroraConfig* config) {
return aurora::initialize(argc, argv, *config);
}
void aurora_shutdown() { aurora::shutdown(); }
const AuroraEvent* aurora_update() { return aurora::update(); }
bool aurora_begin_frame() { return aurora::begin_frame(); }
void aurora_end_frame() { aurora::end_frame(); }
AuroraBackend aurora_get_backend() { return aurora::g_config.desiredBackend; }
const AuroraBackend* aurora_get_available_backends(size_t* count) {
if (count != nullptr) {
*count = aurora::PreferredBackendOrder.size();
}
return aurora::PreferredBackendOrder.data();
}
void aurora_set_log_level(AuroraLogLevel level) { aurora::g_config.logLevel = level; }
void aurora_set_pause_on_focus_lost(bool value) { aurora::g_config.pauseOnFocusLost = value; }
void aurora_set_background_input(bool value) {
aurora::g_config.allowJoystickBackgroundEvents = value;
aurora::window::set_background_input(value);
}
void aurora_set_resampler(AuroraSampler sampler) {
#ifdef AURORA_ENABLE_GX
aurora::webgpu::set_resampler(sampler);
#else
(void)sampler;
#endif
}