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2026-06-13 23:49:08 -06:00

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9.8 KiB
C++

#include "common.hpp"
#include "../internal.hpp"
#include "../webgpu/gpu.hpp"
#include "aurora/aurora.h"
#include "texture.hpp"
#include "texture_convert.hpp"
#include "../gx/gx_fmt.hpp"
#include <algorithm>
#include <cstdint>
#include <memory>
#include <utility>
#include <fmt/format.h>
#include <tracy/Tracy.hpp>
#include <webgpu/webgpu_cpp.h>
namespace aurora::gfx {
using webgpu::g_device;
using webgpu::g_queue;
namespace {
Module Log("aurora::gfx");
wgpu::Extent3D physical_size(wgpu::Extent3D size, TextureFormatInfo info) {
const uint32_t width = ((size.width + info.blockWidth - 1) / info.blockWidth) * info.blockWidth;
const uint32_t height = ((size.height + info.blockHeight - 1) / info.blockHeight) * info.blockHeight;
return {.width = width, .height = height, .depthOrArrayLayers = size.depthOrArrayLayers};
}
bool setup_swizzle(wgpu::TextureComponentSwizzleDescriptor& swizzle, u32 format) noexcept {
if (!webgpu::g_textureComponentSwizzleSupported) {
return false;
}
switch (format) {
case GX_TF_R8_PC:
swizzle.swizzle.r = wgpu::ComponentSwizzle::R;
swizzle.swizzle.g = wgpu::ComponentSwizzle::R;
swizzle.swizzle.b = wgpu::ComponentSwizzle::R;
swizzle.swizzle.a = wgpu::ComponentSwizzle::R;
return true;
case GX_TF_RG8_PC:
swizzle.swizzle.r = wgpu::ComponentSwizzle::R;
swizzle.swizzle.g = wgpu::ComponentSwizzle::R;
swizzle.swizzle.b = wgpu::ComponentSwizzle::R;
swizzle.swizzle.a = wgpu::ComponentSwizzle::G;
return true;
default:
return false;
}
}
} // namespace
TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 format, ArrayRef<uint8_t> data,
bool tlut, const char* label) noexcept {
ZoneScoped;
auto handle = new_dynamic_texture_2d(width, height, mips, format, label);
auto& ref = *handle;
ConvertedTexture converted;
if (ref.gxFormat != InvalidTextureFormat) {
if (tlut) {
CHECK(ref.size.height == 1, "new_static_texture_2d[{}]: expected tlut height 1, got {}", label, ref.size.height);
CHECK(ref.mipCount == 1, "new_static_texture_2d[{}]: expected tlut mipCount 1, got {}", label, ref.mipCount);
converted = convert_tlut(ref.gxFormat, ref.size.width, data);
} else {
converted = convert_texture(ref.gxFormat, ref.size.width, ref.size.height, ref.mipCount, data);
}
if (!converted.data.empty()) {
data = converted.data;
ref.hasArbitraryMips = converted.hasArbitraryMips;
}
}
uint32_t offset = 0;
for (uint32_t mip = 0; mip < mips; ++mip) {
const wgpu::Extent3D mipSize{
.width = std::max(ref.size.width >> mip, 1u),
.height = std::max(ref.size.height >> mip, 1u),
.depthOrArrayLayers = ref.size.depthOrArrayLayers,
};
const auto info = format_info(ref.format);
const auto physicalSize = physical_size(mipSize, info);
const uint32_t widthBlocks = physicalSize.width / info.blockWidth;
const uint32_t heightBlocks = physicalSize.height / info.blockHeight;
const uint32_t bytesPerRow = widthBlocks * info.blockSize;
const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers;
CHECK(offset + dataSize <= data.size(), "new_static_texture_2d[{}]: expected at least {} bytes, got {}", label,
offset + dataSize, data.size());
const wgpu::TexelCopyTextureInfo dstView{
.texture = ref.texture,
.mipLevel = mip,
};
if constexpr (UseTextureBuffer) {
queue_texture_upload_data(data.data() + offset, bytesPerRow, heightBlocks, std::move(dstView), physicalSize);
} else {
const wgpu::TexelCopyBufferLayout dataLayout{
.bytesPerRow = bytesPerRow,
.rowsPerImage = heightBlocks,
};
g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
}
offset += dataSize;
}
if (data.size() != UINT32_MAX && offset < data.size()) {
Log.warn("new_static_texture_2d[{}]: texture used {} bytes, but given {} bytes", label, offset, data.size());
}
return handle;
}
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, u32 gxFormat,
const char* label) noexcept {
ZoneScopedS(3);
const auto wgpuFormat = to_wgpu(gxFormat);
const wgpu::Extent3D size{
.width = width,
.height = height,
.depthOrArrayLayers = 1,
};
const wgpu::TextureDescriptor textureDescriptor{
.label = label,
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst,
.dimension = wgpu::TextureDimension::e2D,
.size = size,
.format = wgpuFormat,
.mipLevelCount = mips,
.sampleCount = 1,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
const auto viewLabel = fmt::format("{} view", label);
wgpu::TextureViewDescriptor textureViewDescriptor{
.label = viewLabel.c_str(),
.format = wgpuFormat,
.dimension = wgpu::TextureViewDimension::e2D,
.mipLevelCount = mips,
};
wgpu::TextureComponentSwizzleDescriptor swizzle;
if (setup_swizzle(swizzle, gxFormat)) {
textureViewDescriptor.nextInChain = &swizzle;
}
auto textureView = texture.CreateView(&textureViewDescriptor);
return std::make_shared<TextureRef>(std::move(texture), std::move(textureView), wgpu::TextureView{}, size, wgpuFormat,
mips, gxFormat);
}
TextureHandle new_render_texture(uint32_t width, uint32_t height, u32 gxFormat, const char* label) noexcept {
ZoneScoped;
const auto wgpuFormat = webgpu::g_graphicsConfig.surfaceConfiguration.format;
const wgpu::Extent3D size{
.width = width,
.height = height,
.depthOrArrayLayers = 1,
};
const wgpu::TextureDescriptor textureDescriptor{
.label = label,
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment,
.dimension = wgpu::TextureDimension::e2D,
.size = size,
.format = wgpuFormat,
.mipLevelCount = 1,
.sampleCount = 1,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
// Create texture view for color attachments
const auto viewLabel = fmt::format("{} view", label);
wgpu::TextureViewDescriptor textureViewDescriptor{
.label = viewLabel.c_str(),
.format = wgpuFormat,
.dimension = wgpu::TextureViewDimension::e2D,
};
auto attachmentTextureView = texture.CreateView(&textureViewDescriptor);
wgpu::TextureView sampleTextureView = attachmentTextureView;
return std::make_shared<TextureRef>(std::move(texture), std::move(sampleTextureView),
std::move(attachmentTextureView), size, wgpuFormat, 1, gxFormat);
}
TextureHandle new_conv_texture(uint32_t width, uint32_t height, u32 gxFormat, const char* label) noexcept {
ZoneScoped;
const auto wgpuFormat = to_wgpu(gxFormat);
const wgpu::Extent3D size{
.width = width,
.height = height,
.depthOrArrayLayers = 1,
};
const wgpu::TextureDescriptor textureDescriptor{
.label = label,
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment,
.dimension = wgpu::TextureDimension::e2D,
.size = size,
.format = wgpuFormat,
.mipLevelCount = 1,
.sampleCount = 1,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
// Create texture view for color attachments
const auto viewLabel = fmt::format("{} view", label);
wgpu::TextureViewDescriptor textureViewDescriptor{
.label = viewLabel.c_str(),
.format = wgpuFormat,
.dimension = wgpu::TextureViewDimension::e2D,
};
auto attachmentTextureView = texture.CreateView(&textureViewDescriptor);
wgpu::TextureView sampleTextureView = attachmentTextureView;
return std::make_shared<TextureRef>(std::move(texture), std::move(sampleTextureView),
std::move(attachmentTextureView), size, wgpuFormat, 1, gxFormat);
}
void write_texture(TextureRef& ref, ArrayRef<uint8_t> data) noexcept {
ZoneScoped;
ConvertedTexture converted;
if (ref.gxFormat != InvalidTextureFormat) {
converted = convert_texture(ref.gxFormat, ref.size.width, ref.size.height, ref.mipCount, data);
ref.hasArbitraryMips = converted.hasArbitraryMips;
if (!converted.data.empty()) {
data = converted.data;
}
}
uint32_t offset = 0;
for (uint32_t mip = 0; mip < ref.mipCount; ++mip) {
const wgpu::Extent3D mipSize{
.width = std::max(ref.size.width >> mip, 1u),
.height = std::max(ref.size.height >> mip, 1u),
.depthOrArrayLayers = ref.size.depthOrArrayLayers,
};
const auto info = format_info(ref.format);
const auto physicalSize = physical_size(mipSize, info);
const uint32_t widthBlocks = physicalSize.width / info.blockWidth;
const uint32_t heightBlocks = physicalSize.height / info.blockHeight;
const uint32_t bytesPerRow = widthBlocks * info.blockSize;
const uint32_t dataSize = bytesPerRow * heightBlocks * mipSize.depthOrArrayLayers;
CHECK(offset + dataSize <= data.size(), "write_texture: expected at least {} bytes, got {}", offset + dataSize,
data.size());
const wgpu::TexelCopyTextureInfo dstView{
.texture = ref.texture,
.mipLevel = mip,
};
if constexpr (UseTextureBuffer) {
queue_texture_upload_data(data.data() + offset, bytesPerRow, heightBlocks, std::move(dstView), physicalSize);
} else {
const wgpu::TexelCopyBufferLayout dataLayout{
.bytesPerRow = bytesPerRow,
.rowsPerImage = heightBlocks,
};
g_queue.WriteTexture(&dstView, data.data() + offset, dataSize, &dataLayout, &physicalSize);
}
offset += dataSize;
}
if (data.size() != UINT32_MAX && offset < data.size()) {
Log.warn("write_texture: texture used {} bytes, but given {} bytes", offset, data.size());
}
}
} // namespace aurora::gfx