Files
2026-06-14 11:23:24 -06:00

329 lines
9.8 KiB
C++

#pragma once
#include "../internal.hpp"
#include "../webgpu/gpu.hpp"
#include <cstdint>
#include <cstdlib>
#include <cstring>
#include <functional>
#include <type_traits>
#include <utility>
#include <aurora/gfx.h>
#include <aurora/math.hpp>
#include <dolphin/gx/GXEnum.h>
#include <webgpu/webgpu_cpp.h>
#define XXH_STATIC_LINKING_ONLY
#include <xxhash.h>
namespace aurora {
#if INTPTR_MAX == INT32_MAX
using HashType = XXH32_hash_t;
#else
using HashType = XXH64_hash_t;
#endif
static inline HashType xxh3_hash_s(const void* input, size_t len, HashType seed = 0) {
return static_cast<HashType>(XXH3_64bits_withSeed(input, len, seed));
}
template <typename T>
static inline HashType xxh3_hash(const T& input, HashType seed = 0) {
// Validate that the type has no padding bytes, which can easily cause
// hash mismatches. This also disallows floats, but that's okay for us.
static_assert(std::has_unique_object_representations_v<T>);
return xxh3_hash_s(&input, sizeof(T), seed);
}
class Hasher {
public:
explicit Hasher(const XXH64_hash_t seed = 0) {
XXH3_INITSTATE(&state);
XXH3_64bits_reset_withSeed(&state, seed);
}
void update(const void* data, const size_t size) { XXH3_64bits_update(&state, data, size); }
template <typename T>
void update(const T& data) {
static_assert(std::has_unique_object_representations_v<T>);
update(&data, sizeof(T));
}
[[nodiscard]] XXH64_hash_t digest() const { return XXH3_64bits_digest(&state); }
private:
XXH3_state_t state;
};
class ByteBuffer {
public:
ByteBuffer() noexcept = default;
explicit ByteBuffer(size_t size) noexcept
: m_data(static_cast<uint8_t*>(calloc(1, size))), m_length(size), m_capacity(size) {}
explicit ByteBuffer(uint8_t* data, size_t size) noexcept : m_data(data), m_capacity(size), m_owned(false) {}
~ByteBuffer() noexcept {
if (m_data != nullptr && m_owned) {
free(m_data);
}
}
ByteBuffer(ByteBuffer&& rhs) noexcept
: m_data(rhs.m_data), m_length(rhs.m_length), m_capacity(rhs.m_capacity), m_owned(rhs.m_owned) {
rhs.m_data = nullptr;
rhs.m_length = 0;
rhs.m_capacity = 0;
rhs.m_owned = true;
}
ByteBuffer& operator=(ByteBuffer&& rhs) noexcept {
if (m_data != nullptr && m_owned) {
free(m_data);
}
m_data = rhs.m_data;
m_length = rhs.m_length;
m_capacity = rhs.m_capacity;
m_owned = rhs.m_owned;
rhs.m_data = nullptr;
rhs.m_length = 0;
rhs.m_capacity = 0;
rhs.m_owned = true;
return *this;
}
ByteBuffer(ByteBuffer const&) = delete;
ByteBuffer& operator=(ByteBuffer const&) = delete;
operator ArrayRef<uint8_t>() const noexcept { return {m_data, m_length}; }
[[nodiscard]] uint8_t* data() noexcept { return m_data; }
[[nodiscard]] const uint8_t* data() const noexcept { return m_data; }
[[nodiscard]] size_t size() const noexcept { return m_length; }
[[nodiscard]] bool empty() const noexcept { return m_length == 0; }
void append(const void* data, size_t size) {
resize(m_length + size, false);
memcpy(m_data + m_length, data, size);
m_length += size;
}
template <typename T>
void append(const T& obj) {
append(&obj, sizeof(T));
}
void append_zeroes(size_t size) {
resize(m_length + size, true);
m_length += size;
}
void release() {
if (m_data != nullptr && m_owned) {
free(m_data);
}
m_data = nullptr;
m_length = 0;
m_capacity = 0;
m_owned = true;
}
void clear() {
m_length = 0;
}
void reserve_extra(size_t size) { resize(m_length + size, true); }
ByteBuffer clone() const {
ByteBuffer clone{m_length};
std::memcpy(clone.data(), m_data, m_length);
return clone;
}
private:
uint8_t* m_data = nullptr;
size_t m_length = 0;
size_t m_capacity = 0;
bool m_owned = true;
void resize(size_t size, bool zeroed) {
if (size == 0) {
clear();
} else if (m_data == nullptr) {
if (zeroed) {
m_data = static_cast<uint8_t*>(calloc(1, size));
} else {
m_data = static_cast<uint8_t*>(malloc(size));
}
m_owned = true;
} else if (size > m_capacity) {
if (!m_owned) {
abort();
}
// Exponential expansion to avoid O(n^2) time complexity.
if (size < m_capacity * 2) {
size = m_capacity * 2;
}
m_data = static_cast<uint8_t*>(realloc(m_data, size));
if (zeroed) {
memset(m_data + m_capacity, 0, size - m_capacity);
}
} else {
return;
}
m_capacity = size;
}
};
} // namespace aurora
namespace aurora::gfx {
inline constexpr bool UseTextureBuffer = true;
inline constexpr uint64_t UniformBufferSize = 25165824; // 24mb
inline constexpr uint64_t VertexBufferSize = 3145728; // 3mb
inline constexpr uint64_t IndexBufferSize = 1048576; // 1mb
inline constexpr uint64_t StorageBufferSize = 8388608; // 8mb
inline constexpr uint64_t TextureUploadSize = 25165824; // 24mb
extern AuroraStats g_stats;
extern uint32_t g_drawCallCount;
extern uint32_t g_mergedDrawCallCount;
extern wgpu::Buffer g_vertexBuffer;
extern wgpu::Buffer g_uniformBuffer;
extern wgpu::Buffer g_indexBuffer;
extern wgpu::Buffer g_storageBuffer;
extern wgpu::BindGroupLayout g_staticBindGroupLayout;
extern wgpu::BindGroup g_staticBindGroup;
extern wgpu::BindGroupLayout g_uniformBindGroupLayout;
extern wgpu::BindGroup g_uniformBindGroup;
using BindGroupRef = HashType;
using PipelineRef = HashType;
using SamplerRef = HashType;
using ShaderRef = HashType;
struct Range {
uint32_t offset = 0;
uint32_t size = 0;
bool operator==(const Range& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
bool operator!=(const Range& rhs) const { return !(*this == rhs); }
};
struct ClipRect {
int32_t x;
int32_t y;
int32_t width;
int32_t height;
bool operator==(const ClipRect& rhs) const { return memcmp(this, &rhs, sizeof(*this)) == 0; }
bool operator!=(const ClipRect& rhs) const { return !(*this == rhs); }
};
using webgpu::Viewport;
struct TextureRef;
using TextureHandle = std::shared_ptr<TextureRef>;
using EndFrameCallback = std::function<void(wgpu::CommandEncoder&)>;
enum class ShaderType : uint8_t {
Clear = 0,
GX = 1,
Rml = 2,
};
void initialize();
void shutdown();
bool begin_frame();
void finish();
void end_frame(EndFrameCallback callback);
uint32_t current_frame() noexcept;
void render_pass(const wgpu::RenderPassEncoder& pass, uint32_t idx);
void after_submit() noexcept;
void gpu_synchronize();
void after_present() noexcept;
float calculate_fps() noexcept;
void resolve_pass(TextureHandle texture, ClipRect rect, bool clearColor, bool clearAlpha, bool clearDepth,
Vec4<float> clearColorValue, float clearDepthValue, GXTexFmt resolveFormat = GX_TF_RGBA8);
struct ColorPassDescriptor {
const char* label = nullptr;
wgpu::TextureView colorView;
wgpu::TextureView resolveView;
wgpu::TextureView depthStencilView;
wgpu::Extent3D targetSize;
uint32_t sampleCount = 1;
wgpu::LoadOp colorLoadOp = wgpu::LoadOp::Clear;
wgpu::StoreOp colorStoreOp = wgpu::StoreOp::Store;
wgpu::Color clearColor{0.f, 0.f, 0.f, 0.f};
bool hasDepth = false;
wgpu::LoadOp depthLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp depthStoreOp = wgpu::StoreOp::Undefined;
float depthClearValue = 0.f;
bool hasStencil = false;
wgpu::LoadOp stencilLoadOp = wgpu::LoadOp::Undefined;
wgpu::StoreOp stencilStoreOp = wgpu::StoreOp::Undefined;
uint32_t stencilClearValue = 0;
bool observable = true;
};
void begin_color_pass(const ColorPassDescriptor& desc);
void end_color_pass();
void queue_texture_copy(wgpu::TexelCopyTextureInfo src, wgpu::TexelCopyTextureInfo dst, wgpu::Extent3D size);
void begin_offscreen(uint32_t width, uint32_t height);
void end_offscreen();
bool is_offscreen() noexcept;
uint32_t get_sample_count() noexcept;
void clear_caches() noexcept;
namespace tex_palette_conv {
struct ConvRequest;
} // namespace tex_palette_conv
void queue_palette_conv(tex_palette_conv::ConvRequest req);
Range push_verts(const uint8_t* data, size_t length, size_t alignment);
template <typename T>
static Range push_verts(ArrayRef<T> data, size_t alignment) {
return push_verts(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T), alignment);
}
Range push_indices(const uint8_t* data, size_t length, size_t alignment);
template <typename T>
static Range push_indices(ArrayRef<T> data, size_t alignment) {
return push_indices(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T), alignment);
}
Range push_uniform(const uint8_t* data, size_t length);
template <typename T>
static Range push_uniform(const T& data) {
return push_uniform(reinterpret_cast<const uint8_t*>(&data), sizeof(T));
}
Range push_storage(const uint8_t* data, size_t length);
template <typename T>
static Range push_storage(ArrayRef<T> data) {
return push_storage(reinterpret_cast<const uint8_t*>(data.data()), data.size() * sizeof(T));
}
template <typename T>
static Range push_storage(const T& data) {
return push_storage(reinterpret_cast<const uint8_t*>(&data), sizeof(T));
}
Range push_texture_data(const uint8_t* data, uint32_t bytesPerRow, uint32_t rowsPerImage);
template <typename State>
const State& get_state();
template <typename DrawData>
void push_draw_command(DrawData data);
template <typename DrawData>
DrawData* get_last_draw_command();
template <typename PipelineConfig>
PipelineRef pipeline_ref(const PipelineConfig& config);
bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass);
BindGroupRef bind_group_ref(const WGPUBindGroupDescriptor& descriptor);
wgpu::BindGroup find_bind_group(BindGroupRef id);
wgpu::Sampler sampler_ref(const wgpu::SamplerDescriptor& descriptor);
uint32_t align_uniform(uint32_t value);
Vec2<uint32_t> get_render_target_size() noexcept;
void set_viewport(const Viewport& viewport) noexcept;
void set_scissor(const ClipRect& scissor) noexcept;
void push_debug_group(std::string label);
void insert_debug_marker(std::string label);
} // namespace aurora::gfx