Files
aurora/lib/aurora.cpp
Luke Street 8d9618dc4b Implement GXPeekZ (#138)
* Implement GXPeekZ

* Limit depth readback to 30hz
2026-04-24 21:55:17 -06:00

338 lines
11 KiB
C++

#include <aurora/aurora.h>
#ifdef AURORA_ENABLE_GX
#include "gfx/common.hpp"
#include "gx/fifo.hpp"
#include "imgui.hpp"
#include "webgpu/gpu.hpp"
#include <webgpu/webgpu_cpp.h>
#endif
#include "input.hpp"
#include "internal.hpp"
#include "window.hpp"
#include <SDL3/SDL_filesystem.h>
#include <magic_enum.hpp>
#include "tracy/Tracy.hpp"
namespace aurora {
AuroraConfig g_config;
uint32_t g_sdlCustomEventsStart;
char g_gameName[4];
namespace {
Module Log("aurora");
#ifdef AURORA_ENABLE_GX
// GPU
using webgpu::g_device;
using webgpu::g_queue;
using webgpu::g_surface;
#endif
#ifdef AURORA_ENABLE_GX
constexpr std::array PreferredBackendOrder{
#ifdef ENABLE_BACKEND_WEBGPU
BACKEND_WEBGPU,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D12
BACKEND_D3D12,
#endif
#ifdef DAWN_ENABLE_BACKEND_METAL
BACKEND_METAL,
#endif
#ifdef DAWN_ENABLE_BACKEND_VULKAN
BACKEND_VULKAN,
#endif
#ifdef DAWN_ENABLE_BACKEND_D3D11
BACKEND_D3D11,
#endif
// #ifdef DAWN_ENABLE_BACKEND_DESKTOP_GL
// BACKEND_OPENGL,
// #endif
// #ifdef DAWN_ENABLE_BACKEND_OPENGLES
// BACKEND_OPENGLES,
// #endif
#ifdef DAWN_ENABLE_BACKEND_NULL
BACKEND_NULL,
#endif
};
#else
constexpr std::array<AuroraBackend, 0> PreferredBackendOrder{};
#endif
bool g_initialFrame = false;
#ifdef AURORA_ENABLE_GX
struct PresentViewport {
float x;
float y;
float width;
float height;
};
PresentViewport calculate_present_viewport(uint32_t surface_width, uint32_t surface_height, uint32_t content_width,
uint32_t content_height) {
if (surface_width == 0 || surface_height == 0 || content_width == 0 || content_height == 0) {
return {};
}
uint32_t viewport_width = surface_width;
uint32_t viewport_height = std::min<uint32_t>(
surface_height, std::max<uint32_t>(1u, static_cast<uint32_t>(std::lround(static_cast<double>(viewport_width) *
static_cast<double>(content_height) /
static_cast<double>(content_width)))));
if (viewport_height == surface_height) {
viewport_width = std::min<uint32_t>(
surface_width, std::max<uint32_t>(1u, static_cast<uint32_t>(std::lround(static_cast<double>(viewport_height) *
static_cast<double>(content_width) /
static_cast<double>(content_height)))));
}
return {
.x = static_cast<float>((surface_width - viewport_width) / 2),
.y = static_cast<float>((surface_height - viewport_height) / 2),
.width = static_cast<float>(viewport_width),
.height = static_cast<float>(viewport_height),
};
}
#endif
AuroraInfo initialize(int argc, char* argv[], const AuroraConfig& config) noexcept {
g_config = config;
Log.info("Aurora initializing");
if (g_config.appName == nullptr) {
g_config.appName = "Aurora";
} else {
g_config.appName = strdup(g_config.appName);
}
if (g_config.configPath == nullptr) {
g_config.configPath = SDL_GetPrefPath(nullptr, g_config.appName);
} else {
g_config.configPath = strdup(g_config.configPath);
}
if (g_config.msaa == 0) {
g_config.msaa = 1;
}
if (g_config.maxTextureAnisotropy == 0) {
g_config.maxTextureAnisotropy = 16;
}
ASSERT(window::initialize(), "Error initializing window");
g_sdlCustomEventsStart = SDL_RegisterEvents(2);
ASSERT(g_sdlCustomEventsStart, "Failed to allocate user events: {}", SDL_GetError());
#ifdef AURORA_ENABLE_GX
/* Attempt to create a window using the calling application's desired backend */
AuroraBackend selectedBackend = config.desiredBackend;
bool windowCreated = false;
if (selectedBackend != BACKEND_AUTO && window::create_window(selectedBackend)) {
if (webgpu::initialize(selectedBackend)) {
windowCreated = true;
} else {
window::destroy_window();
}
}
if (!windowCreated) {
for (const auto backendType : PreferredBackendOrder) {
selectedBackend = backendType;
if (!window::create_window(selectedBackend)) {
continue;
}
if (webgpu::initialize(selectedBackend)) {
windowCreated = true;
break;
} else {
window::destroy_window();
}
}
}
ASSERT(windowCreated, "Error creating window: {}", SDL_GetError());
// Initialize SDL_Renderer for ImGui when we can't use a Dawn backend
if (webgpu::g_backendType == wgpu::BackendType::Null) {
ASSERT(window::create_renderer(), "Failed to initialize SDL renderer: {}", SDL_GetError());
}
#else
AuroraBackend selectedBackend = BACKEND_NULL;
ASSERT(window::create_window(BACKEND_NULL), "Error creating window: {}", SDL_GetError());
ASSERT(window::create_renderer(), "Failed to initialize SDL renderer: {}", SDL_GetError());
#endif
window::show_window();
#ifdef AURORA_ENABLE_GX
gfx::initialize();
imgui::create_context();
#endif
const auto size = window::get_window_size();
Log.info("Using framebuffer size {}x{} scale {}", size.fb_width, size.fb_height, size.scale);
#ifdef AURORA_ENABLE_GX
if (g_config.imGuiInitCallback != nullptr) {
g_config.imGuiInitCallback(&size);
}
imgui::initialize();
#endif
g_initialFrame = true;
g_config.desiredBackend = selectedBackend;
return {
.backend = selectedBackend,
.configPath = g_config.configPath,
.window = window::get_sdl_window(),
.windowSize = size,
};
}
void aurora_set_log_level(AuroraLogLevel level) noexcept { g_config.logLevel = level; }
#ifdef AURORA_ENABLE_GX
wgpu::TextureView g_currentView;
#endif
void shutdown() noexcept {
#ifdef AURORA_ENABLE_GX
g_currentView = {};
imgui::shutdown();
gfx::shutdown();
webgpu::shutdown();
#endif
input::shutdown();
window::shutdown();
}
const AuroraEvent* update() noexcept {
ZoneScoped;
if (g_initialFrame) {
g_initialFrame = false;
input::initialize();
}
return window::poll_events();
}
bool begin_frame() noexcept {
ZoneScoped;
#ifdef AURORA_ENABLE_GX
if (!g_surface) {
webgpu::refresh_surface(true);
if (!g_surface) {
return false;
}
}
wgpu::SurfaceTexture surfaceTexture;
g_surface.GetCurrentTexture(&surfaceTexture);
switch (surfaceTexture.status) {
case wgpu::SurfaceGetCurrentTextureStatus::SuccessOptimal:
g_currentView = surfaceTexture.texture.CreateView();
break;
case wgpu::SurfaceGetCurrentTextureStatus::Timeout:
Log.warn("Surface texture acquisition timed out");
return false;
case wgpu::SurfaceGetCurrentTextureStatus::SuccessSuboptimal:
case wgpu::SurfaceGetCurrentTextureStatus::Outdated:
Log.info("Surface texture is {}, reconfiguring swapchain", magic_enum::enum_name(surfaceTexture.status));
webgpu::refresh_surface(false);
return false;
case wgpu::SurfaceGetCurrentTextureStatus::Lost:
case wgpu::SurfaceGetCurrentTextureStatus::Error:
Log.warn("Surface texture is {}, recreating surface", magic_enum::enum_name(surfaceTexture.status));
webgpu::refresh_surface(true);
return false;
default:
Log.error("Failed to get surface texture: {}", magic_enum::enum_name(surfaceTexture.status));
return false;
}
imgui::new_frame(window::get_window_size());
gfx::begin_frame();
#endif
return true;
}
void end_frame() noexcept {
ZoneScoped;
#ifdef AURORA_ENABLE_GX
gx::fifo::drain();
const auto encoderDescriptor = wgpu::CommandEncoderDescriptor{
.label = "Redraw encoder",
};
auto encoder = g_device.CreateCommandEncoder(&encoderDescriptor);
gfx::end_frame(encoder);
gfx::render(encoder);
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = g_currentView,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
},
};
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = "Post render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
};
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
// Copy EFB -> XFB (swapchain)
pass.SetPipeline(webgpu::g_CopyPipeline);
pass.SetBindGroup(0, webgpu::g_CopyBindGroup, 0, nullptr);
const auto viewport = calculate_present_viewport(
webgpu::g_graphicsConfig.surfaceConfiguration.width, webgpu::g_graphicsConfig.surfaceConfiguration.height,
webgpu::g_frameBuffer.size.width, webgpu::g_frameBuffer.size.height);
pass.SetViewport(viewport.x, viewport.y, viewport.width, viewport.height, 0, 1);
pass.Draw(3);
imgui::render(pass);
pass.End();
}
const wgpu::CommandBufferDescriptor cmdBufDescriptor{.label = "Redraw command buffer"};
const auto buffer = encoder.Finish(&cmdBufDescriptor);
g_queue.Submit(1, &buffer);
gfx::after_submit();
auto presentStatus = g_surface.Present();
if (presentStatus != wgpu::Status::Success) {
Log.warn("Surface present failed: {}", static_cast<int>(presentStatus));
}
g_currentView = {};
TracyPlotConfig("aurora: lastVertSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastUniformSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastIndexSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastStorageSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlotConfig("aurora: lastTextureUploadSize", tracy::PlotFormatType::Memory, false, true, 0);
TracyPlot("aurora: queuedPipelines", static_cast<int64_t>(gfx::g_stats.queuedPipelines));
TracyPlot("aurora: createdPipelines", static_cast<int64_t>(gfx::g_stats.createdPipelines));
TracyPlot("aurora: drawCallCount", static_cast<int64_t>(gfx::g_stats.drawCallCount));
TracyPlot("aurora: mergedDrawCallCount", static_cast<int64_t>(gfx::g_stats.mergedDrawCallCount));
TracyPlot("aurora: lastVertSize", static_cast<int64_t>(gfx::g_stats.lastVertSize));
TracyPlot("aurora: lastUniformSize", static_cast<int64_t>(gfx::g_stats.lastUniformSize));
TracyPlot("aurora: lastIndexSize", static_cast<int64_t>(gfx::g_stats.lastIndexSize));
TracyPlot("aurora: lastStorageSize", static_cast<int64_t>(gfx::g_stats.lastStorageSize));
TracyPlot("aurora: lastTextureUploadSize", static_cast<int64_t>(gfx::g_stats.lastTextureUploadSize));
#endif
}
} // namespace
} // namespace aurora
// C API bindings
AuroraInfo aurora_initialize(int argc, char* argv[], const AuroraConfig* config) {
return aurora::initialize(argc, argv, *config);
}
void aurora_shutdown() { aurora::shutdown(); }
const AuroraEvent* aurora_update() { return aurora::update(); }
bool aurora_begin_frame() { return aurora::begin_frame(); }
void aurora_end_frame() { aurora::end_frame(); }
AuroraBackend aurora_get_backend() { return aurora::g_config.desiredBackend; }
const AuroraBackend* aurora_get_available_backends(size_t* count) {
*count = aurora::PreferredBackendOrder.size();
return aurora::PreferredBackendOrder.data();
}