mirror of
https://github.com/encounter/aurora.git
synced 2026-07-09 18:19:33 -07:00
2429 lines
92 KiB
C++
2429 lines
92 KiB
C++
#include "WebGPURenderInterface.hpp"
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#include "FileInterface_SDL.h"
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#include <RmlUi/Core/Core.h>
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#include <RmlUi/Core/DecorationTypes.h>
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#include <SDL3/SDL_iostream.h>
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#include <SDL3/SDL_surface.h>
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#include <algorithm>
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#include <array>
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#include <limits>
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#include <string>
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#include <string_view>
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#include <type_traits>
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#include <utility>
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#include "../logging.hpp"
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#include "../webgpu/gpu.hpp"
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#include "../internal.hpp"
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#include "../gfx/clear.hpp"
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namespace aurora::rmlui {
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namespace {
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Module Log("aurora::rmlui::RenderInterface");
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struct Image {
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std::unique_ptr<uint8_t[]> data;
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size_t size;
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uint32_t width;
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uint32_t height;
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};
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struct ShaderGeometryData {
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wgpu::Buffer m_vertexBuffer;
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wgpu::Buffer m_indexBuffer;
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};
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struct ShaderTextureData {
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wgpu::BindGroup m_bindGroup;
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wgpu::Texture m_texture;
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wgpu::TextureView m_textureView;
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};
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struct CompiledShaderData {
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GradientUniformBlock gradient;
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};
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Image get_image(const Rml::String& source) {
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FileInterface_SDL fileInterface;
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const Rml::FileHandle file = fileInterface.Open(source);
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if (file == Rml::FileHandle{}) {
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return {};
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}
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auto* stream = reinterpret_cast<SDL_IOStream*>(file);
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SDL_Surface* loadedSurface = SDL_LoadPNG_IO(stream, true);
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if (loadedSurface == nullptr) {
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Log.warn("Failed to load image '{}': {}", source, SDL_GetError());
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return {};
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}
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SDL_Surface* rgbaSurface = SDL_ConvertSurface(loadedSurface, SDL_PIXELFORMAT_RGBA32);
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SDL_DestroySurface(loadedSurface);
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if (rgbaSurface == nullptr) {
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Log.warn("Failed to convert image '{}': {}", source, SDL_GetError());
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return {};
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}
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const auto iconWidth = static_cast<uint32_t>(rgbaSurface->w);
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const auto iconHeight = static_cast<uint32_t>(rgbaSurface->h);
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const size_t rowSize = static_cast<size_t>(iconWidth) * 4;
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const size_t size = rowSize * static_cast<size_t>(iconHeight);
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auto ptr = std::make_unique<uint8_t[]>(size);
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for (uint32_t row = 0; row < iconHeight; ++row) {
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const auto* src = static_cast<const uint8_t*>(rgbaSurface->pixels) +
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static_cast<size_t>(row) * static_cast<size_t>(rgbaSurface->pitch);
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auto* dst = ptr.get() + static_cast<size_t>(row) * rowSize;
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std::memcpy(dst, src, rowSize);
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// Convert colors to premultiplied alpha, which is necessary for correct alpha compositing.
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for (size_t col = 0; col < rowSize; col += 4) {
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const uint8_t alpha = dst[col + 3];
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for (size_t channel = 0; channel < 3; ++channel) {
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dst[col + channel] =
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static_cast<uint8_t>((static_cast<uint32_t>(dst[col + channel]) * static_cast<uint32_t>(alpha)) / 255);
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}
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}
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}
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SDL_DestroySurface(rgbaSurface);
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return Image{
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.data = std::move(ptr),
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.size = size,
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.width = iconWidth,
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.height = iconHeight,
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};
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}
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void sigma_to_params(float desiredSigma, int& passLevel, float& sigma) {
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constexpr int MaxPasses = 10;
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constexpr float MaxSinglePassSigma = 3.f;
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const int downsampleHint = static_cast<int>(desiredSigma * (2.f / MaxSinglePassSigma));
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passLevel = downsampleHint > 0 ? static_cast<int>(std::log2(static_cast<float>(downsampleHint))) : 0;
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passLevel = std::clamp(passLevel, 0, MaxPasses);
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sigma = std::clamp(desiredSigma / static_cast<float>(1 << passLevel), 0.f, MaxSinglePassSigma);
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}
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Rml::Vector4f blur_weights(float sigma, uint32_t radius) {
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std::array<float, MaxBlurRadius + 1> scalarWeights = {};
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float normalization = 0.f;
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radius = std::min(radius, MaxBlurRadius);
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for (uint32_t i = 0; i <= radius; ++i) {
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if (std::abs(sigma) < 0.1f) {
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scalarWeights[i] = i == 0 ? 1.f : 0.f;
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} else {
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const float x = static_cast<float>(i);
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scalarWeights[i] = std::exp(-(x * x) / (2.f * sigma * sigma));
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}
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normalization += (i == 0 ? 1.f : 2.f) * scalarWeights[i];
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}
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if (normalization > 0.f) {
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for (uint32_t i = 0; i <= radius; ++i) {
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scalarWeights[i] /= normalization;
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}
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}
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Rml::Vector4f weights = {};
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for (uint32_t i = 0; i <= radius; ++i) {
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weights[i] = scalarWeights[i];
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}
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return weights;
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}
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Rml::Vector4f to_colorf(Rml::ColourbPremultiplied color) {
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constexpr float InvByte = 1.f / 255.f;
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return {
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static_cast<float>(color.red) * InvByte,
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static_cast<float>(color.green) * InvByte,
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static_cast<float>(color.blue) * InvByte,
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static_cast<float>(color.alpha) * InvByte,
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};
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}
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Rml::ColumnMajorMatrix4f to_shader_matrix(const Rml::Matrix4f& matrix) {
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if constexpr (std::is_same_v<Rml::Matrix4f, Rml::RowMajorMatrix4f>) {
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return matrix.Transpose();
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} else {
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return matrix;
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}
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}
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Rml::Rectanglei downsample_scissor(Rml::Rectanglei scissor) {
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scissor.p0 = (scissor.p0 + Rml::Vector2i(1)) / 2;
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scissor.p1 = Rml::Math::Max(scissor.p1 / 2, scissor.p0);
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return scissor;
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}
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wgpu::ComputeState compile_shader(const std::string_view& wgslSource, const std::string_view& label) {
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const wgpu::ShaderSourceWGSL source{
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wgpu::ShaderSourceWGSL::Init{
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.nextInChain = nullptr,
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.code = wgslSource,
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},
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};
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const wgpu::ShaderModuleDescriptor desc{
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.nextInChain = &source,
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.label = label,
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};
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return {
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.module = webgpu::g_device.CreateShaderModule(&desc),
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.entryPoint = "main",
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};
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}
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wgpu::StencilFaceState stencil_face(wgpu::CompareFunction compare, wgpu::StencilOperation passOp) {
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return {
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.compare = compare,
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.failOp = wgpu::StencilOperation::Keep,
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.depthFailOp = wgpu::StencilOperation::Keep,
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.passOp = passOp,
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};
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}
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} // namespace
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constexpr std::string_view vertexSource = R"(
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struct VertexInput {
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@location(0) position: vec2<f32>,
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@location(1) uv: vec2<f32>,
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@location(2) color: vec4<f32>,
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};
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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};
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struct Uniforms {
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mvp: mat4x4<f32>,
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translation: vec4<f32>,
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gamma: f32,
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};
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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@vertex
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fn main(in: VertexInput) -> VertexOutput {
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var out: VertexOutput;
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var translatedPos = uniforms.translation.xy + in.position;
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out.position = uniforms.mvp * vec4<f32>(translatedPos, 0.0, 1.0);
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out.color = in.color;
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out.uv = in.uv;
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return out;
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}
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)"sv;
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constexpr std::string_view fragmentSource = R"(
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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};
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struct Uniforms {
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mvp: mat4x4<f32>,
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translation: vec4<f32>,
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gamma: f32,
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};
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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@group(0) @binding(1) var s: sampler;
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@group(1) @binding(0) var t: texture_2d<f32>;
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@fragment
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fn main(in: VertexOutput) -> @location(0) vec4<f32> {
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let color = in.color * textureSample(t, s, in.uv);
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if (uniforms.gamma == 1.0) {
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return color;
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}
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let corrected_color = pow(color.rgb, vec3<f32>(uniforms.gamma));
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return vec4<f32>(corrected_color, color.a);
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}
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)"sv;
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constexpr std::string_view gradientFragmentSource = R"(
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec4<f32>,
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@location(1) uv: vec2<f32>,
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};
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struct Uniforms {
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mvp: mat4x4<f32>,
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translation: vec4<f32>,
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gamma: f32,
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};
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struct GradientUniforms {
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function: i32,
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num_stops: i32,
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p: vec2<f32>,
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v: vec2<f32>,
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padding: vec2<f32>,
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stop_colors: array<vec4<f32>, 16>,
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stop_positions: array<vec4<f32>, 4>,
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};
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@group(0) @binding(0) var<uniform> uniforms: Uniforms;
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@group(1) @binding(0) var<uniform> gradient: GradientUniforms;
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const LINEAR: i32 = 0;
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const RADIAL: i32 = 1;
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const CONIC: i32 = 2;
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const REPEATING_LINEAR: i32 = 3;
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const REPEATING_RADIAL: i32 = 4;
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const REPEATING_CONIC: i32 = 5;
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const PI: f32 = 3.14159265;
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fn bayer_dither(position: vec4<f32>) -> f32 {
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let bayer = array<u32, 64>(
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0u, 32u, 8u, 40u, 2u, 34u, 10u, 42u,
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48u, 16u, 56u, 24u, 50u, 18u, 58u, 26u,
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12u, 44u, 4u, 36u, 14u, 46u, 6u, 38u,
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60u, 28u, 52u, 20u, 62u, 30u, 54u, 22u,
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3u, 35u, 11u, 43u, 1u, 33u, 9u, 41u,
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51u, 19u, 59u, 27u, 49u, 17u, 57u, 25u,
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15u, 47u, 7u, 39u, 13u, 45u, 5u, 37u,
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63u, 31u, 55u, 23u, 61u, 29u, 53u, 21u
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);
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let x = u32(position.x) % 8u;
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let y = u32(position.y) % 8u;
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return (f32(bayer[x + y * 8u]) / 64.0 - 0.5) / 255.0;
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}
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fn stop_position(index: i32) -> f32 {
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let stop_index = u32(index);
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let group_index = stop_index / 4u;
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let component_index = stop_index % 4u;
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return gradient.stop_positions[group_index][component_index];
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}
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fn stop_color_mix(t: f32) -> vec4<f32> {
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var color = gradient.stop_colors[0];
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for (var i = 1; i < 16; i = i + 1) {
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if (i < gradient.num_stops) {
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color = mix(color, gradient.stop_colors[u32(i)], smoothstep(stop_position(i - 1), stop_position(i), t));
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}
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}
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return color;
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}
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@fragment
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fn main(in: VertexOutput) -> @location(0) vec4<f32> {
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var t = 0.0;
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if (gradient.function == LINEAR || gradient.function == REPEATING_LINEAR) {
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let dist_square = dot(gradient.v, gradient.v);
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let v = in.uv - gradient.p;
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t = dot(gradient.v, v) / dist_square;
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} else if (gradient.function == RADIAL || gradient.function == REPEATING_RADIAL) {
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let v = in.uv - gradient.p;
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t = length(gradient.v * v);
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} else if (gradient.function == CONIC || gradient.function == REPEATING_CONIC) {
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let v = in.uv - gradient.p;
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let rotated = vec2<f32>(
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gradient.v.x * v.x + gradient.v.y * v.y,
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-gradient.v.y * v.x + gradient.v.x * v.y
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);
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t = 0.5 + atan2(-rotated.x, rotated.y) / (2.0 * PI);
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}
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if (gradient.function == REPEATING_LINEAR ||
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gradient.function == REPEATING_RADIAL ||
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gradient.function == REPEATING_CONIC) {
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let t0 = stop_position(0);
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let t1 = stop_position(gradient.num_stops - 1);
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let span = t1 - t0;
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t = t0 + (t - t0) - span * floor((t - t0) / span);
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}
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let color = in.color * stop_color_mix(t);
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if (uniforms.gamma == 1.0) {
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return color;
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}
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let corrected_color = pow(color.rgb, vec3<f32>(uniforms.gamma));
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let dithered_color = clamp(corrected_color + vec3<f32>(bayer_dither(in.position)), vec3<f32>(0.0), vec3<f32>(1.0));
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return vec4<f32>(dithered_color, color.a);
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}
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)"sv;
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constexpr std::string_view fullscreenVertexSource = R"(
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) uv: vec2<f32>,
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};
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var<private> pos: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(-1.0, 1.0),
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vec2(-1.0, -3.0),
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vec2(3.0, 1.0),
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);
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var<private> uvs: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(0.0, 0.0),
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vec2(0.0, 2.0),
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vec2(2.0, 0.0),
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);
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@vertex
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fn main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput {
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var out: VertexOutput;
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out.position = vec4<f32>(pos[vtxIdx], 0.0, 1.0);
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out.uv = uvs[vtxIdx];
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return out;
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}
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)"sv;
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constexpr std::string_view blurVertexSource = R"(
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struct BlurUniforms {
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texel_offset: vec2<f32>,
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radius: f32,
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padding: f32,
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tex_coord_min: vec2<f32>,
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tex_coord_max: vec2<f32>,
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weights: vec4<f32>,
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};
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) uv0: vec2<f32>,
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@location(1) uv1: vec2<f32>,
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@location(2) uv2: vec2<f32>,
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@location(3) uv3: vec2<f32>,
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@location(4) uv4: vec2<f32>,
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@location(5) uv5: vec2<f32>,
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@location(6) uv6: vec2<f32>,
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};
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@group(2) @binding(0) var<uniform> blur: BlurUniforms;
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const BLUR_NUM_WEIGHTS: i32 = 4;
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var<private> pos: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(-1.0, 1.0),
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vec2(-1.0, -3.0),
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vec2(3.0, 1.0),
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);
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var<private> uvs: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
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vec2(0.0, 0.0),
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vec2(0.0, 2.0),
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vec2(2.0, 0.0),
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);
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fn blur_uv(uv: vec2<f32>, index: i32) -> vec2<f32> {
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return uv - f32(index - BLUR_NUM_WEIGHTS + 1) * blur.texel_offset;
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}
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@vertex
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fn main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput {
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let uv = uvs[vtxIdx];
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var out: VertexOutput;
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out.position = vec4<f32>(pos[vtxIdx], 0.0, 1.0);
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out.uv0 = blur_uv(uv, 0);
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out.uv1 = blur_uv(uv, 1);
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out.uv2 = blur_uv(uv, 2);
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out.uv3 = blur_uv(uv, 3);
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out.uv4 = blur_uv(uv, 4);
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out.uv5 = blur_uv(uv, 5);
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out.uv6 = blur_uv(uv, 6);
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return out;
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}
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)"sv;
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constexpr std::string_view blitFragmentSource = R"(
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@group(0) @binding(1) var s: sampler;
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@group(1) @binding(0) var t: texture_2d<f32>;
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@fragment
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fn main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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return textureSample(t, s, uv);
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}
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)"sv;
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constexpr std::string_view opaqueBlitFragmentSource = R"(
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@group(0) @binding(1) var s: sampler;
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@group(1) @binding(0) var t: texture_2d<f32>;
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@fragment
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fn main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
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let color = textureSample(t, s, uv);
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return vec4<f32>(color.rgb, 1.0);
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}
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)"sv;
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constexpr std::string_view colorMatrixFragmentSource = R"(
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struct ColorMatrixUniforms {
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matrix: mat4x4<f32>,
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};
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@group(0) @binding(1) var s: sampler;
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@group(1) @binding(0) var t: texture_2d<f32>;
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@group(2) @binding(0) var<uniform> color_matrix: ColorMatrixUniforms;
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@fragment
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fn main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
let tex_color = textureSample(t, s, uv);
|
|
let transformed_color = (color_matrix.matrix * tex_color).rgb;
|
|
return vec4<f32>(transformed_color, tex_color.a);
|
|
}
|
|
)"sv;
|
|
|
|
constexpr std::string_view maskImageFragmentSource = R"(
|
|
@group(0) @binding(1) var s: sampler;
|
|
@group(1) @binding(0) var t: texture_2d<f32>;
|
|
@group(2) @binding(0) var mask_t: texture_2d<f32>;
|
|
|
|
@fragment
|
|
fn main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
let tex_color = textureSample(t, s, uv);
|
|
let mask_alpha = textureSample(mask_t, s, uv).a;
|
|
return tex_color * mask_alpha;
|
|
}
|
|
)"sv;
|
|
|
|
constexpr std::string_view blurFragmentSource = R"(
|
|
struct BlurUniforms {
|
|
texel_offset: vec2<f32>,
|
|
radius: f32,
|
|
padding: f32,
|
|
tex_coord_min: vec2<f32>,
|
|
tex_coord_max: vec2<f32>,
|
|
weights: vec4<f32>,
|
|
};
|
|
|
|
@group(0) @binding(1) var s: sampler;
|
|
@group(1) @binding(0) var t: texture_2d<f32>;
|
|
@group(2) @binding(0) var<uniform> blur: BlurUniforms;
|
|
|
|
fn get_weight(index: i32) -> f32 {
|
|
return blur.weights[u32(abs(index))];
|
|
}
|
|
|
|
fn sample_blur(sample_uv: vec2<f32>, offset_index: i32) -> vec4<f32> {
|
|
let in_region = step(blur.tex_coord_min, sample_uv) * step(sample_uv, blur.tex_coord_max);
|
|
return textureSample(t, s, sample_uv) * get_weight(offset_index) * in_region.x * in_region.y;
|
|
}
|
|
|
|
@fragment
|
|
fn main(@location(0) uv0: vec2<f32>, @location(1) uv1: vec2<f32>, @location(2) uv2: vec2<f32>,
|
|
@location(3) uv3: vec2<f32>, @location(4) uv4: vec2<f32>, @location(5) uv5: vec2<f32>,
|
|
@location(6) uv6: vec2<f32>) -> @location(0) vec4<f32> {
|
|
var color = sample_blur(uv0, -3);
|
|
color += sample_blur(uv1, -2);
|
|
color += sample_blur(uv2, -1);
|
|
color += sample_blur(uv3, 0);
|
|
color += sample_blur(uv4, 1);
|
|
color += sample_blur(uv5, 2);
|
|
color += sample_blur(uv6, 3);
|
|
return color;
|
|
}
|
|
)"sv;
|
|
|
|
constexpr std::string_view regionBlitFragmentSource = R"(
|
|
struct BlurUniforms {
|
|
texel_offset: vec2<f32>,
|
|
radius: f32,
|
|
padding: f32,
|
|
tex_coord_min: vec2<f32>,
|
|
tex_coord_max: vec2<f32>,
|
|
weights: vec4<f32>,
|
|
};
|
|
|
|
@group(0) @binding(1) var s: sampler;
|
|
@group(1) @binding(0) var t: texture_2d<f32>;
|
|
@group(2) @binding(0) var<uniform> blur: BlurUniforms;
|
|
|
|
@fragment
|
|
fn main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
let sample_uv = mix(blur.tex_coord_min, blur.tex_coord_max, uv);
|
|
return textureSample(t, s, sample_uv);
|
|
}
|
|
)"sv;
|
|
|
|
constexpr std::string_view dropShadowFragmentSource = R"(
|
|
struct DropShadowUniforms {
|
|
color: vec4<f32>,
|
|
uv_offset: vec2<f32>,
|
|
tex_coord_min: vec2<f32>,
|
|
tex_coord_max: vec2<f32>,
|
|
};
|
|
|
|
@group(0) @binding(1) var s: sampler;
|
|
@group(1) @binding(0) var t: texture_2d<f32>;
|
|
@group(2) @binding(0) var<uniform> shadow: DropShadowUniforms;
|
|
|
|
@fragment
|
|
fn main(@location(0) uv: vec2<f32>) -> @location(0) vec4<f32> {
|
|
let sample_uv = uv - shadow.uv_offset;
|
|
let in_region = step(shadow.tex_coord_min, sample_uv) * step(sample_uv, shadow.tex_coord_max);
|
|
let alpha = textureSample(t, s, sample_uv).a * in_region.x * in_region.y;
|
|
return shadow.color * alpha;
|
|
}
|
|
)"sv;
|
|
|
|
inline constexpr uint64_t UniformBufferSize = 1048576; // 1mb
|
|
|
|
Rml::CompiledGeometryHandle WebGPURenderInterface::CompileGeometry(Rml::Span<const Rml::Vertex> vertices,
|
|
Rml::Span<const int> indices) {
|
|
auto* geometryData = new ShaderGeometryData();
|
|
const wgpu::BufferDescriptor vtxBufferDesc{
|
|
.label = "RmlUi Vertex Buffer",
|
|
.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Vertex,
|
|
.size = AURORA_ALIGN(vertices.size() * sizeof(Rml::Vertex), 4),
|
|
};
|
|
geometryData->m_vertexBuffer = webgpu::g_device.CreateBuffer(&vtxBufferDesc);
|
|
webgpu::g_queue.WriteBuffer(geometryData->m_vertexBuffer, 0, vertices.data(), sizeof(Rml::Vertex) * vertices.size());
|
|
|
|
const wgpu::BufferDescriptor idxBufferDesc{
|
|
.label = "RmlUi Index Buffer",
|
|
.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Index,
|
|
.size = AURORA_ALIGN(indices.size() * sizeof(int), 4),
|
|
};
|
|
geometryData->m_indexBuffer = webgpu::g_device.CreateBuffer(&idxBufferDesc);
|
|
webgpu::g_queue.WriteBuffer(geometryData->m_indexBuffer, 0, indices.data(), sizeof(int) * indices.size());
|
|
|
|
return reinterpret_cast<Rml::CompiledGeometryHandle>(geometryData);
|
|
}
|
|
|
|
void WebGPURenderInterface::RenderGeometry(Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation,
|
|
Rml::TextureHandle texture) {
|
|
DrawGeometry(geometry, translation, texture,
|
|
m_pipelines[static_cast<size_t>(m_clipMaskEnabled ? PipelineType::Masked : PipelineType::Normal)]);
|
|
}
|
|
|
|
void WebGPURenderInterface::DrawGeometry(Rml::CompiledGeometryHandle geometry, Rml::Vector2f translation,
|
|
Rml::TextureHandle texture, const wgpu::RenderPipeline& pipeline) {
|
|
EnsureActiveLayerPass("RmlUi resumed geometry layer pass");
|
|
if (m_pass == nullptr) {
|
|
return;
|
|
}
|
|
|
|
SetupRenderState(translation);
|
|
|
|
auto* geometryData = reinterpret_cast<ShaderGeometryData*>(geometry);
|
|
auto* textureData = reinterpret_cast<ShaderTextureData*>(texture != 0 ? texture : m_nullTexture);
|
|
|
|
m_pass.SetVertexBuffer(0, geometryData->m_vertexBuffer, 0, geometryData->m_vertexBuffer.GetSize());
|
|
m_pass.SetIndexBuffer(geometryData->m_indexBuffer, wgpu::IndexFormat::Uint32, 0,
|
|
geometryData->m_indexBuffer.GetSize());
|
|
m_pass.SetPipeline(pipeline);
|
|
m_pass.SetBindGroup(0, m_commonBindGroup, 1, &m_uniformCurrentOffset);
|
|
m_pass.SetBindGroup(1, textureData->m_bindGroup);
|
|
m_pass.DrawIndexed(geometryData->m_indexBuffer.GetSize() / sizeof(int));
|
|
|
|
m_uniformCurrentOffset += AURORA_ALIGN(sizeof(UniformBlock), 256);
|
|
}
|
|
|
|
void WebGPURenderInterface::ReleaseGeometry(Rml::CompiledGeometryHandle geometry) {
|
|
delete reinterpret_cast<ShaderGeometryData*>(geometry);
|
|
}
|
|
|
|
Rml::TextureHandle WebGPURenderInterface::LoadTexture(Rml::Vector2i& dimensions, const Rml::String& source) {
|
|
// load texels from image source
|
|
const auto image = get_image(source);
|
|
if (image.size == 0) {
|
|
Log.error("Failed to load texture! Path: {}", source);
|
|
return 0;
|
|
}
|
|
|
|
dimensions.x = static_cast<int>(image.width);
|
|
dimensions.y = static_cast<int>(image.height);
|
|
return GenerateTexture({image.data.get(), image.size}, dimensions);
|
|
}
|
|
|
|
Rml::TextureHandle WebGPURenderInterface::GenerateTexture(Rml::Span<const Rml::byte> source,
|
|
Rml::Vector2i source_dimensions) {
|
|
auto* texData = new ShaderTextureData();
|
|
const wgpu::Extent3D size{
|
|
.width = static_cast<uint32_t>(source_dimensions.x),
|
|
.height = static_cast<uint32_t>(source_dimensions.y),
|
|
.depthOrArrayLayers = 1,
|
|
};
|
|
const wgpu::TextureDescriptor textureDesc{
|
|
.label = "RmlUi Texture",
|
|
.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding,
|
|
.dimension = wgpu::TextureDimension::e2D,
|
|
.size = size,
|
|
.format = wgpu::TextureFormat::RGBA8Unorm,
|
|
};
|
|
texData->m_texture = webgpu::g_device.CreateTexture(&textureDesc);
|
|
texData->m_textureView = texData->m_texture.CreateView(nullptr);
|
|
|
|
constexpr uint32_t BytesPerPixel = 4;
|
|
const wgpu::TexelCopyTextureInfo dst{
|
|
.texture = texData->m_texture,
|
|
.aspect = wgpu::TextureAspect::All,
|
|
};
|
|
const wgpu::TexelCopyBufferLayout layout{
|
|
.offset = 0,
|
|
.bytesPerRow = static_cast<uint32_t>(source_dimensions.x) * BytesPerPixel,
|
|
.rowsPerImage = static_cast<uint32_t>(source_dimensions.y),
|
|
};
|
|
webgpu::g_queue.WriteTexture(&dst, source.data(), source_dimensions.x * BytesPerPixel * source_dimensions.y, &layout,
|
|
&size);
|
|
|
|
const std::array bindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.textureView = texData->m_textureView,
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor bindGroupDesc{
|
|
.layout = m_imageBindGroupLayout,
|
|
.entryCount = bindGroupEntries.size(),
|
|
.entries = bindGroupEntries.data(),
|
|
};
|
|
texData->m_bindGroup = webgpu::g_device.CreateBindGroup(&bindGroupDesc);
|
|
|
|
return reinterpret_cast<Rml::TextureHandle>(texData);
|
|
}
|
|
|
|
void WebGPURenderInterface::ReleaseTexture(Rml::TextureHandle texture) {
|
|
delete reinterpret_cast<ShaderTextureData*>(texture);
|
|
}
|
|
|
|
void WebGPURenderInterface::EnableScissorRegion(bool enable) {
|
|
m_enableScissorRegion = enable;
|
|
ApplyScissorRegion();
|
|
}
|
|
|
|
void WebGPURenderInterface::SetScissorRegion(Rml::Rectanglei region) {
|
|
m_scissorRegion = region;
|
|
ApplyScissorRegion();
|
|
}
|
|
|
|
void WebGPURenderInterface::ApplyScissorRegion() {
|
|
if (m_pass == nullptr) {
|
|
return;
|
|
}
|
|
|
|
ApplyScissorRegion(GetActiveScissorRegion());
|
|
}
|
|
|
|
void WebGPURenderInterface::ApplyScissorRegion(Rml::Rectanglei region) {
|
|
if (m_pass == nullptr) {
|
|
return;
|
|
}
|
|
|
|
const int maxWidth = static_cast<int>(m_frameSize.width);
|
|
const int maxHeight = static_cast<int>(m_frameSize.height);
|
|
const uint32_t x = static_cast<uint32_t>(std::clamp(region.Left(), 0, maxWidth));
|
|
const uint32_t y = static_cast<uint32_t>(std::clamp(region.Top(), 0, maxHeight));
|
|
const uint32_t width = static_cast<uint32_t>(std::clamp(region.Width(), 0, maxWidth - static_cast<int>(x)));
|
|
const uint32_t height = static_cast<uint32_t>(std::clamp(region.Height(), 0, maxHeight - static_cast<int>(y)));
|
|
m_pass.SetScissorRect(x, y, width, height);
|
|
}
|
|
|
|
Rml::Rectanglei WebGPURenderInterface::GetActiveScissorRegion() const {
|
|
const int maxWidth = m_windowSize.x > 0 ? m_windowSize.x : static_cast<int>(m_frameSize.width);
|
|
const int maxHeight = m_windowSize.y > 0 ? m_windowSize.y : static_cast<int>(m_frameSize.height);
|
|
if (!m_enableScissorRegion || !m_scissorRegion.Valid()) {
|
|
return Rml::Rectanglei::FromSize({std::max(maxWidth, 0), std::max(maxHeight, 0)});
|
|
}
|
|
|
|
const int left = std::clamp(m_scissorRegion.Left(), 0, maxWidth);
|
|
const int top = std::clamp(m_scissorRegion.Top(), 0, maxHeight);
|
|
const int right = std::clamp(m_scissorRegion.Right(), left, maxWidth);
|
|
const int bottom = std::clamp(m_scissorRegion.Bottom(), top, maxHeight);
|
|
return Rml::Rectanglei::FromCorners({left, top}, {right, bottom});
|
|
}
|
|
|
|
void WebGPURenderInterface::EnableClipMask(bool enable) {
|
|
m_clipMaskEnabled = enable;
|
|
if (!enable) {
|
|
m_stencilRef = 0;
|
|
if (m_pass != nullptr) {
|
|
m_pass.SetStencilReference(0);
|
|
}
|
|
} else if (m_pass != nullptr) {
|
|
m_pass.SetStencilReference(m_stencilRef);
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::RenderToClipMask(Rml::ClipMaskOperation operation, Rml::CompiledGeometryHandle geometry,
|
|
Rml::Vector2f translation) {
|
|
EnsureActiveLayerPass("RmlUi resumed clip mask layer pass");
|
|
if (m_pass == nullptr) {
|
|
return;
|
|
}
|
|
|
|
EnsureClipResetGeometry();
|
|
|
|
const Rml::Matrix4f prevMatrix = m_translationMatrix;
|
|
switch (operation) {
|
|
case Rml::ClipMaskOperation::Set:
|
|
m_translationMatrix = Rml::Matrix4f::Identity();
|
|
m_pass.SetStencilReference(0);
|
|
DrawGeometry(m_clipResetGeometry, {}, 0, m_pipelines[static_cast<size_t>(PipelineType::ClipReplace)]);
|
|
m_translationMatrix = prevMatrix;
|
|
|
|
m_stencilRef = 1;
|
|
m_pass.SetStencilReference(m_stencilRef);
|
|
DrawGeometry(geometry, translation, 0, m_pipelines[static_cast<size_t>(PipelineType::ClipReplace)]);
|
|
break;
|
|
case Rml::ClipMaskOperation::SetInverse:
|
|
m_translationMatrix = Rml::Matrix4f::Identity();
|
|
m_pass.SetStencilReference(1);
|
|
DrawGeometry(m_clipResetGeometry, {}, 0, m_pipelines[static_cast<size_t>(PipelineType::ClipReplace)]);
|
|
m_translationMatrix = prevMatrix;
|
|
|
|
m_stencilRef = 1;
|
|
m_pass.SetStencilReference(0);
|
|
DrawGeometry(geometry, translation, 0, m_pipelines[static_cast<size_t>(PipelineType::ClipReplace)]);
|
|
break;
|
|
case Rml::ClipMaskOperation::Intersect:
|
|
if (m_stencilRef == std::numeric_limits<uint8_t>::max()) {
|
|
Log.warn("RmlUi clip mask nesting exceeded stencil capacity; further nested clipping may be incorrect");
|
|
break;
|
|
}
|
|
|
|
m_pass.SetStencilReference(m_stencilRef);
|
|
DrawGeometry(geometry, translation, 0, m_pipelines[static_cast<size_t>(PipelineType::ClipIntersect)]);
|
|
++m_stencilRef;
|
|
break;
|
|
}
|
|
|
|
m_pass.SetStencilReference(m_stencilRef);
|
|
}
|
|
|
|
void WebGPURenderInterface::SetTransform(const Rml::Matrix4f* transform) {
|
|
if (transform == nullptr) {
|
|
m_translationMatrix = Rml::Matrix4f::Identity();
|
|
} else {
|
|
m_translationMatrix = *transform;
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::EnsureRenderTarget(RenderTarget& target, const char* label, const wgpu::Extent3D& size,
|
|
bool multisampled) {
|
|
const bool useMultisampling = multisampled && LayerSampleCount > 1;
|
|
if (target.view && target.size == size && static_cast<bool>(target.multisampleView) == useMultisampling) {
|
|
return;
|
|
}
|
|
|
|
target = {};
|
|
target.size = size;
|
|
const wgpu::TextureDescriptor textureDesc{
|
|
.label = label,
|
|
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc,
|
|
.dimension = wgpu::TextureDimension::e2D,
|
|
.size = size,
|
|
.format = m_renderTargetFormat,
|
|
.mipLevelCount = 1,
|
|
.sampleCount = 1,
|
|
};
|
|
target.texture = webgpu::g_device.CreateTexture(&textureDesc);
|
|
target.view = target.texture.CreateView(nullptr);
|
|
target.bindGroup = CreateImageBindGroup(target.view);
|
|
|
|
if (useMultisampling) {
|
|
const wgpu::TextureDescriptor multisampleTextureDesc{
|
|
.label = "RmlUi Multisampled Render Target",
|
|
.usage = wgpu::TextureUsage::RenderAttachment,
|
|
.dimension = wgpu::TextureDimension::e2D,
|
|
.size = size,
|
|
.format = m_renderTargetFormat,
|
|
.mipLevelCount = 1,
|
|
.sampleCount = LayerSampleCount,
|
|
};
|
|
target.multisampleTexture = webgpu::g_device.CreateTexture(&multisampleTextureDesc);
|
|
target.multisampleView = target.multisampleTexture.CreateView(nullptr);
|
|
}
|
|
}
|
|
|
|
wgpu::BindGroup WebGPURenderInterface::CreateImageBindGroup(const wgpu::TextureView& view) const {
|
|
const std::array bindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.textureView = view,
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor bindGroupDesc{
|
|
.layout = m_imageBindGroupLayout,
|
|
.entryCount = bindGroupEntries.size(),
|
|
.entries = bindGroupEntries.data(),
|
|
};
|
|
return webgpu::g_device.CreateBindGroup(&bindGroupDesc);
|
|
}
|
|
|
|
void WebGPURenderInterface::EnsureFrameTargets(const wgpu::Extent3D& size) {
|
|
if (m_layers.empty()) {
|
|
m_layers.resize(1);
|
|
}
|
|
|
|
EnsureRenderTarget(m_postprocessTargets[0], "RmlUi Postprocess A", size);
|
|
EnsureRenderTarget(m_postprocessTargets[1], "RmlUi Postprocess B", size);
|
|
EnsureRenderTarget(m_postprocessTargets[2], "RmlUi Postprocess C", size);
|
|
EnsureRenderTarget(m_blendMaskTarget, "RmlUi Blend Mask", size);
|
|
}
|
|
|
|
TexCoordLimits WebGPURenderInterface::GetPostprocessTexCoordLimits() const {
|
|
return GetPostprocessTexCoordLimits(GetActiveScissorRegion());
|
|
}
|
|
|
|
TexCoordLimits WebGPURenderInterface::GetPostprocessTexCoordLimits(Rml::Rectanglei region) const {
|
|
const float viewportWidth = std::max(m_viewport.width, 1.f);
|
|
const float viewportHeight = std::max(m_viewport.height, 1.f);
|
|
const int maxWidth = m_windowSize.x > 0 ? m_windowSize.x : static_cast<int>(viewportWidth);
|
|
const int maxHeight = m_windowSize.y > 0 ? m_windowSize.y : static_cast<int>(viewportHeight);
|
|
|
|
const int left = std::clamp(region.Left(), 0, maxWidth);
|
|
const int top = std::clamp(region.Top(), 0, maxHeight);
|
|
const int right = std::clamp(region.Right(), left, maxWidth);
|
|
const int bottom = std::clamp(region.Bottom(), top, maxHeight);
|
|
|
|
if (right <= left || bottom <= top) {
|
|
const Rml::Vector2f empty = {0.5f / viewportWidth, 0.5f / viewportHeight};
|
|
return {
|
|
.min = empty,
|
|
.max = empty,
|
|
};
|
|
}
|
|
|
|
const Rml::Vector2f viewportOrigin{m_viewport.left, m_viewport.top};
|
|
const Rml::Vector2f viewportSize{viewportWidth, viewportHeight};
|
|
const Rml::Vector2f minLimit{0.5f / viewportWidth, 0.5f / viewportHeight};
|
|
const Rml::Vector2f maxLimit{1.f - minLimit.x, 1.f - minLimit.y};
|
|
const auto clamp_limits = [minLimit, maxLimit](Rml::Vector2f value) {
|
|
return Rml::Vector2f{
|
|
std::clamp(value.x, minLimit.x, maxLimit.x),
|
|
std::clamp(value.y, minLimit.y, maxLimit.y),
|
|
};
|
|
};
|
|
|
|
const Rml::Vector2f min =
|
|
(Rml::Vector2f(static_cast<float>(left), static_cast<float>(top)) - viewportOrigin + Rml::Vector2f(0.5f)) /
|
|
viewportSize;
|
|
const Rml::Vector2f max =
|
|
(Rml::Vector2f(static_cast<float>(right), static_cast<float>(bottom)) - viewportOrigin - Rml::Vector2f(0.5f)) /
|
|
viewportSize;
|
|
return {
|
|
.min = clamp_limits(min),
|
|
.max = clamp_limits(max),
|
|
};
|
|
}
|
|
|
|
void WebGPURenderInterface::ApplyViewport() {
|
|
if (m_pass != nullptr) {
|
|
m_pass.SetViewport(m_viewport.left, m_viewport.top, m_viewport.width, m_viewport.height, m_viewport.znear,
|
|
m_viewport.zfar);
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::ApplyFullFrameScissor() {
|
|
if (m_pass != nullptr) {
|
|
m_pass.SetScissorRect(0, 0, m_frameSize.width, m_frameSize.height);
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::BeginRenderTargetPass(const wgpu::TextureView& view, wgpu::LoadOp loadOp, const char* label,
|
|
bool clearStencil) {
|
|
EndActivePass();
|
|
(void)clearStencil;
|
|
|
|
const std::array attachments{
|
|
wgpu::RenderPassColorAttachment{
|
|
.view = view,
|
|
.loadOp = loadOp,
|
|
.storeOp = wgpu::StoreOp::Store,
|
|
.clearValue = {0.f, 0.f, 0.f, 0.f},
|
|
},
|
|
};
|
|
const wgpu::RenderPassDescriptor renderPassDesc{
|
|
.label = label,
|
|
.colorAttachmentCount = attachments.size(),
|
|
.colorAttachments = attachments.data(),
|
|
};
|
|
m_pass = m_encoder.BeginRenderPass(&renderPassDesc);
|
|
ApplyViewport();
|
|
ApplyScissorRegion();
|
|
m_pass.SetStencilReference(m_stencilRef);
|
|
}
|
|
|
|
void WebGPURenderInterface::BeginLayerPass(Rml::LayerHandle layer, wgpu::LoadOp loadOp, const char* label,
|
|
bool clearStencil, bool resolveMultisampled) {
|
|
m_activeLayer = layer;
|
|
EndActivePass();
|
|
|
|
const RenderTarget& target = m_layers[layer];
|
|
const bool multisampled = LayerSampleCount > 1 && static_cast<bool>(target.multisampleView);
|
|
const std::array attachments{
|
|
wgpu::RenderPassColorAttachment{
|
|
.view = multisampled ? target.multisampleView : target.view,
|
|
.resolveTarget = multisampled && resolveMultisampled ? target.view : nullptr,
|
|
.loadOp = loadOp,
|
|
.storeOp = wgpu::StoreOp::Store,
|
|
.clearValue = {0.f, 0.f, 0.f, 0.f},
|
|
},
|
|
};
|
|
const wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
|
|
.view = GetClipMaskStencilView(m_frameSize),
|
|
.stencilLoadOp = clearStencil ? wgpu::LoadOp::Clear : wgpu::LoadOp::Load,
|
|
.stencilStoreOp = wgpu::StoreOp::Store,
|
|
.stencilClearValue = 0,
|
|
};
|
|
const wgpu::RenderPassDescriptor renderPassDesc{
|
|
.label = label,
|
|
.colorAttachmentCount = attachments.size(),
|
|
.colorAttachments = attachments.data(),
|
|
.depthStencilAttachment = &depthStencilAttachment,
|
|
};
|
|
m_pass = m_encoder.BeginRenderPass(&renderPassDesc);
|
|
ApplyViewport();
|
|
ApplyScissorRegion();
|
|
m_pass.SetStencilReference(m_stencilRef);
|
|
}
|
|
|
|
void WebGPURenderInterface::EnsureFrameRenderingStarted() {
|
|
if (m_frameRenderingStarted || m_encoder == nullptr || m_layers.empty() || !m_layers[0].view) {
|
|
return;
|
|
}
|
|
|
|
m_frameRenderingStarted = true;
|
|
const wgpu::BindGroup seedBindGroup = CreateImageBindGroup(m_frameSeedView);
|
|
|
|
if (m_layers[0].multisampleView) {
|
|
BeginLayerPass(0, wgpu::LoadOp::Clear, "RmlUi base layer seed pass", true);
|
|
ApplyFullFrameScissor();
|
|
DrawFullscreenTexture(seedBindGroup, m_layerOpaqueBlitPipeline);
|
|
BeginLayerPass(0, wgpu::LoadOp::Load, "RmlUi base layer pass");
|
|
} else {
|
|
BeginRenderTargetPass(m_layers[0].view, wgpu::LoadOp::Clear, "RmlUi game frame copy pass");
|
|
ApplyFullFrameScissor();
|
|
DrawFullscreenTexture(seedBindGroup, m_opaqueBlitPipeline);
|
|
BeginLayerPass(0, wgpu::LoadOp::Load, "RmlUi base layer pass", true);
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::EnsureActiveLayerPass(const char* label) {
|
|
EnsureFrameRenderingStarted();
|
|
if (m_pass != nullptr || m_encoder == nullptr || m_activeLayer >= m_layers.size() || !m_layers[m_activeLayer].view) {
|
|
return;
|
|
}
|
|
|
|
BeginLayerPass(m_activeLayer, wgpu::LoadOp::Load, label);
|
|
}
|
|
|
|
void WebGPURenderInterface::EndActivePass() {
|
|
if (m_pass != nullptr) {
|
|
m_pass.End();
|
|
m_pass = nullptr;
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::DrawFullscreenTexture(const wgpu::BindGroup& bindGroup,
|
|
const wgpu::RenderPipeline& pipeline,
|
|
const wgpu::BindGroup* extraBindGroup, uint32_t extraDynamicOffset,
|
|
bool extraBindGroupHasDynamicOffset) {
|
|
constexpr uint32_t uniformOffset = 0;
|
|
m_pass.SetPipeline(pipeline);
|
|
m_pass.SetBindGroup(0, m_commonBindGroup, 1, &uniformOffset);
|
|
m_pass.SetBindGroup(1, bindGroup);
|
|
if (extraBindGroup != nullptr) {
|
|
if (extraBindGroupHasDynamicOffset) {
|
|
m_pass.SetBindGroup(2, *extraBindGroup, 1, &extraDynamicOffset);
|
|
} else {
|
|
m_pass.SetBindGroup(2, *extraBindGroup);
|
|
}
|
|
}
|
|
m_pass.Draw(3);
|
|
}
|
|
|
|
void WebGPURenderInterface::CompositeToTarget(const wgpu::BindGroup& bindGroup, const wgpu::TextureView& view,
|
|
wgpu::LoadOp loadOp, const wgpu::RenderPipeline& pipeline,
|
|
const char* label, const wgpu::BindGroup* extraBindGroup,
|
|
uint32_t extraDynamicOffset, bool extraBindGroupHasDynamicOffset) {
|
|
BeginRenderTargetPass(view, loadOp, label);
|
|
DrawFullscreenTexture(bindGroup, pipeline, extraBindGroup, extraDynamicOffset, extraBindGroupHasDynamicOffset);
|
|
}
|
|
|
|
void WebGPURenderInterface::RenderBlur(float sigma, const RenderTarget& sourceDestination, const RenderTarget& temp) {
|
|
sigma = std::max(sigma, 0.f);
|
|
if (sigma < 0.5f) {
|
|
return;
|
|
}
|
|
|
|
const Rml::Rectanglei originalScissor = GetActiveScissorRegion();
|
|
if (originalScissor.Width() <= 0 || originalScissor.Height() <= 0) {
|
|
return;
|
|
}
|
|
|
|
auto write_blur_uniform = [&](Rml::Vector2f texelOffset, Rml::Rectanglei texCoordRegion, float radius,
|
|
Rml::Vector4f weights) {
|
|
const uint32_t offset = m_blurUniformCurrentOffset;
|
|
m_blurUniformCurrentOffset += AURORA_ALIGN(sizeof(BlurUniformBlock), 256);
|
|
const TexCoordLimits texCoordLimits = GetPostprocessTexCoordLimits(texCoordRegion);
|
|
const BlurUniformBlock uniform{
|
|
.texelOffset = texelOffset,
|
|
.radius = radius,
|
|
.padding = 0.f,
|
|
.texCoordMin = texCoordLimits.min,
|
|
.texCoordMax = texCoordLimits.max,
|
|
.weights = weights,
|
|
};
|
|
webgpu::g_queue.WriteBuffer(m_blurUniformBuffer, offset, &uniform, sizeof(uniform));
|
|
return offset;
|
|
};
|
|
auto write_region_blit_uniform = [&](Rml::Rectanglei texCoordRegion, Rml::Vector4f weights) {
|
|
const float viewportWidth = std::max(m_viewport.width, 1.f);
|
|
const float viewportHeight = std::max(m_viewport.height, 1.f);
|
|
const int maxWidth = m_windowSize.x > 0 ? m_windowSize.x : static_cast<int>(viewportWidth);
|
|
const int maxHeight = m_windowSize.y > 0 ? m_windowSize.y : static_cast<int>(viewportHeight);
|
|
const int left = std::clamp(texCoordRegion.Left(), 0, maxWidth);
|
|
const int top = std::clamp(texCoordRegion.Top(), 0, maxHeight);
|
|
const int right = std::clamp(texCoordRegion.Right(), left, maxWidth);
|
|
const int bottom = std::clamp(texCoordRegion.Bottom(), top, maxHeight);
|
|
const Rml::Vector2f viewportOrigin{m_viewport.left, m_viewport.top};
|
|
const Rml::Vector2f viewportSize{viewportWidth, viewportHeight};
|
|
const uint32_t offset = m_blurUniformCurrentOffset;
|
|
m_blurUniformCurrentOffset += AURORA_ALIGN(sizeof(BlurUniformBlock), 256);
|
|
const BlurUniformBlock uniform{
|
|
.texelOffset = {},
|
|
.radius = 0.f,
|
|
.padding = 0.f,
|
|
.texCoordMin =
|
|
(Rml::Vector2f(static_cast<float>(left), static_cast<float>(top)) - viewportOrigin) / viewportSize,
|
|
.texCoordMax =
|
|
(Rml::Vector2f(static_cast<float>(right), static_cast<float>(bottom)) - viewportOrigin) / viewportSize,
|
|
.weights = weights,
|
|
};
|
|
webgpu::g_queue.WriteBuffer(m_blurUniformBuffer, offset, &uniform, sizeof(uniform));
|
|
return offset;
|
|
};
|
|
|
|
int passLevel = 0;
|
|
sigma_to_params(sigma, passLevel, sigma);
|
|
if (sigma == 0.f) {
|
|
return;
|
|
}
|
|
|
|
Rml::Rectanglei scissor = originalScissor;
|
|
const auto weights = blur_weights(sigma, MaxBlurRadius);
|
|
constexpr auto radius = static_cast<float>(MaxBlurRadius);
|
|
|
|
for (int i = 0; i < passLevel; ++i) {
|
|
scissor = downsample_scissor(scissor);
|
|
const bool fromSource = (i % 2) == 0;
|
|
const RenderTarget& source = fromSource ? sourceDestination : temp;
|
|
const RenderTarget& destination = fromSource ? temp : sourceDestination;
|
|
|
|
BeginRenderTargetPass(destination.view, wgpu::LoadOp::Clear, "RmlUi blur downsample pass");
|
|
m_pass.SetViewport(m_viewport.left, m_viewport.top, std::max(m_viewport.width * 0.5f, 1.f),
|
|
std::max(m_viewport.height * 0.5f, 1.f), m_viewport.znear, m_viewport.zfar);
|
|
ApplyScissorRegion(scissor);
|
|
DrawFullscreenTexture(source.bindGroup, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)]);
|
|
}
|
|
|
|
if ((passLevel % 2) == 0) {
|
|
BeginRenderTargetPass(temp.view, wgpu::LoadOp::Clear, "RmlUi blur transfer pass");
|
|
ApplyViewport();
|
|
ApplyScissorRegion(scissor);
|
|
DrawFullscreenTexture(sourceDestination.bindGroup, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)]);
|
|
}
|
|
|
|
const uint32_t verticalOffset =
|
|
write_blur_uniform({0.f, 1.f / std::max(m_viewport.height, 1.f)}, scissor, radius, weights);
|
|
BeginRenderTargetPass(sourceDestination.view, wgpu::LoadOp::Clear, "RmlUi vertical blur pass");
|
|
ApplyScissorRegion(scissor);
|
|
DrawFullscreenTexture(temp.bindGroup, m_blurPipeline, &m_blurBindGroup, verticalOffset);
|
|
|
|
const uint32_t horizontalOffset =
|
|
write_blur_uniform({1.f / std::max(m_viewport.width, 1.f), 0.f}, scissor, radius, weights);
|
|
BeginRenderTargetPass(temp.view, wgpu::LoadOp::Clear, "RmlUi horizontal blur pass");
|
|
ApplyScissorRegion(scissor);
|
|
DrawFullscreenTexture(sourceDestination.bindGroup, m_blurPipeline, &m_blurBindGroup, horizontalOffset);
|
|
|
|
const uint32_t upscaleOffset = write_region_blit_uniform(scissor, weights);
|
|
BeginRenderTargetPass(sourceDestination.view, wgpu::LoadOp::Clear, "RmlUi blur upscale pass");
|
|
m_pass.SetViewport(static_cast<float>(originalScissor.Left()), static_cast<float>(originalScissor.Top()),
|
|
static_cast<float>(std::max(originalScissor.Width(), 1)),
|
|
static_cast<float>(std::max(originalScissor.Height(), 1)), 0.f, 1.f);
|
|
ApplyScissorRegion(originalScissor);
|
|
DrawFullscreenTexture(temp.bindGroup, m_regionBlitPipeline, &m_blurBindGroup, upscaleOffset);
|
|
|
|
const Rml::Vector2i targetMin = scissor.p0 * (1 << passLevel);
|
|
const Rml::Vector2i targetMax = scissor.p1 * (1 << passLevel);
|
|
const Rml::Rectanglei targetRegion = Rml::Rectanglei::FromCorners(targetMin, targetMax);
|
|
if (targetRegion.p0 != originalScissor.p0 || targetRegion.p1 != originalScissor.p1) {
|
|
BeginRenderTargetPass(sourceDestination.view, wgpu::LoadOp::Load, "RmlUi blur power-of-two upscale pass");
|
|
m_pass.SetViewport(static_cast<float>(targetRegion.Left()), static_cast<float>(targetRegion.Top()),
|
|
static_cast<float>(std::max(targetRegion.Width(), 1)),
|
|
static_cast<float>(std::max(targetRegion.Height(), 1)), 0.f, 1.f);
|
|
ApplyScissorRegion(targetRegion);
|
|
DrawFullscreenTexture(temp.bindGroup, m_regionBlitPipeline, &m_blurBindGroup, upscaleOffset);
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::RenderFilters(Rml::Span<const Rml::CompiledFilterHandle> filters) {
|
|
constexpr size_t sourceIndex = 0;
|
|
constexpr size_t shadowIndex = 1;
|
|
constexpr size_t tempIndex = 2;
|
|
|
|
for (Rml::CompiledFilterHandle filterHandle : filters) {
|
|
const auto* filter = reinterpret_cast<const CompiledFilter*>(filterHandle);
|
|
if (filter == nullptr) {
|
|
continue;
|
|
}
|
|
|
|
switch (filter->type) {
|
|
case FilterType::Opacity: {
|
|
const wgpu::Color blendColor{filter->opacity, filter->opacity, filter->opacity, filter->opacity};
|
|
BeginRenderTargetPass(m_postprocessTargets[shadowIndex].view, wgpu::LoadOp::Clear, "RmlUi opacity pass");
|
|
m_pass.SetBlendConstant(&blendColor);
|
|
DrawFullscreenTexture(m_postprocessTargets[sourceIndex].bindGroup, m_opacityPipeline);
|
|
CompositeToTarget(m_postprocessTargets[shadowIndex].bindGroup, m_postprocessTargets[sourceIndex].view,
|
|
wgpu::LoadOp::Clear, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)],
|
|
"RmlUi opacity result copy pass");
|
|
break;
|
|
}
|
|
case FilterType::Blur:
|
|
RenderBlur(filter->sigma, m_postprocessTargets[sourceIndex], m_postprocessTargets[shadowIndex]);
|
|
break;
|
|
case FilterType::DropShadow: {
|
|
TexCoordLimits texCoordLimits = GetPostprocessTexCoordLimits();
|
|
if (filter->offset.x > 0.f)
|
|
texCoordLimits.min.x += 1.f / std::max(m_viewport.width, 1.f);
|
|
else if (filter->offset.x < 0.f)
|
|
texCoordLimits.max.x -= 1.f / std::max(m_viewport.width, 1.f);
|
|
|
|
const auto to_float_color = [](Rml::ColourbPremultiplied color) {
|
|
constexpr float InvByte = 1.f / 255.f;
|
|
return Rml::Vector4f(static_cast<float>(color.red) * InvByte, static_cast<float>(color.green) * InvByte,
|
|
static_cast<float>(color.blue) * InvByte, static_cast<float>(color.alpha) * InvByte);
|
|
};
|
|
const DropShadowUniformBlock dropShadowUniform{
|
|
.color = to_float_color(filter->color),
|
|
.uvOffset =
|
|
{
|
|
filter->offset.x / std::max(m_viewport.width, 1.f),
|
|
filter->offset.y / std::max(m_viewport.height, 1.f),
|
|
},
|
|
.texCoordMin = texCoordLimits.min,
|
|
.texCoordMax = texCoordLimits.max,
|
|
};
|
|
const uint32_t dropShadowOffset = m_dropShadowUniformCurrentOffset;
|
|
m_dropShadowUniformCurrentOffset += AURORA_ALIGN(sizeof(DropShadowUniformBlock), 256);
|
|
webgpu::g_queue.WriteBuffer(m_dropShadowUniformBuffer, dropShadowOffset, &dropShadowUniform,
|
|
sizeof(dropShadowUniform));
|
|
CompositeToTarget(m_postprocessTargets[sourceIndex].bindGroup, m_postprocessTargets[shadowIndex].view,
|
|
wgpu::LoadOp::Clear, m_dropShadowPipeline, "RmlUi drop shadow pass", &m_dropShadowBindGroup,
|
|
dropShadowOffset);
|
|
|
|
RenderBlur(filter->sigma, m_postprocessTargets[shadowIndex], m_postprocessTargets[tempIndex]);
|
|
|
|
CompositeToTarget(m_postprocessTargets[sourceIndex].bindGroup, m_postprocessTargets[shadowIndex].view,
|
|
wgpu::LoadOp::Load, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Blend)],
|
|
"RmlUi drop shadow source composite pass");
|
|
CompositeToTarget(m_postprocessTargets[shadowIndex].bindGroup, m_postprocessTargets[sourceIndex].view,
|
|
wgpu::LoadOp::Clear, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)],
|
|
"RmlUi drop shadow result copy pass");
|
|
break;
|
|
}
|
|
case FilterType::ColorMatrix: {
|
|
const ColorMatrixUniformBlock colorMatrixUniform{
|
|
.matrix = to_shader_matrix(filter->colorMatrix),
|
|
};
|
|
const uint32_t colorMatrixOffset = m_shaderUniformCurrentOffset;
|
|
m_shaderUniformCurrentOffset += AURORA_ALIGN(sizeof(ColorMatrixUniformBlock), 256);
|
|
webgpu::g_queue.WriteBuffer(m_shaderUniformBuffer, colorMatrixOffset, &colorMatrixUniform,
|
|
sizeof(colorMatrixUniform));
|
|
|
|
CompositeToTarget(m_postprocessTargets[sourceIndex].bindGroup, m_postprocessTargets[shadowIndex].view,
|
|
wgpu::LoadOp::Clear, m_colorMatrixPipeline, "RmlUi color matrix pass", &m_shaderBindGroup,
|
|
colorMatrixOffset);
|
|
CompositeToTarget(m_postprocessTargets[shadowIndex].bindGroup, m_postprocessTargets[sourceIndex].view,
|
|
wgpu::LoadOp::Clear, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)],
|
|
"RmlUi color matrix result copy pass");
|
|
break;
|
|
}
|
|
case FilterType::MaskImage: {
|
|
CompositeToTarget(m_postprocessTargets[sourceIndex].bindGroup, m_postprocessTargets[shadowIndex].view,
|
|
wgpu::LoadOp::Clear, m_maskImagePipeline, "RmlUi mask image pass", &m_blendMaskTarget.bindGroup,
|
|
0, false);
|
|
CompositeToTarget(m_postprocessTargets[shadowIndex].bindGroup, m_postprocessTargets[sourceIndex].view,
|
|
wgpu::LoadOp::Clear, m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)],
|
|
"RmlUi mask image result copy pass");
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
EndActivePass();
|
|
}
|
|
|
|
void WebGPURenderInterface::BeginFrame(const wgpu::CommandEncoder& encoder, const webgpu::TextureWithSampler& target,
|
|
const webgpu::TextureWithSampler& seedTarget) {
|
|
m_encoder = encoder;
|
|
m_frameSeedView = seedTarget.view;
|
|
m_frameSize = target.size;
|
|
m_viewport = {
|
|
.left = 0.f,
|
|
.top = 0.f,
|
|
.width = static_cast<float>(target.size.width),
|
|
.height = static_cast<float>(target.size.height),
|
|
.znear = 0.f,
|
|
.zfar = 1.f,
|
|
};
|
|
m_nextLayer = 1;
|
|
m_layerStack = {0};
|
|
m_activeLayer = 0;
|
|
m_frameRenderingStarted = false;
|
|
|
|
NewFrame();
|
|
EnsureFrameTargets(target.size);
|
|
wgpu::Texture multisampleTexture;
|
|
wgpu::TextureView multisampleView;
|
|
if constexpr (LayerSampleCount > 1) {
|
|
if (m_layers[0].multisampleView && m_layers[0].size == target.size) {
|
|
multisampleTexture = m_layers[0].multisampleTexture;
|
|
multisampleView = m_layers[0].multisampleView;
|
|
} else {
|
|
const wgpu::TextureDescriptor multisampleTextureDesc{
|
|
.label = "RmlUi Multisampled Base Layer",
|
|
.usage = wgpu::TextureUsage::RenderAttachment,
|
|
.dimension = wgpu::TextureDimension::e2D,
|
|
.size = target.size,
|
|
.format = m_renderTargetFormat,
|
|
.mipLevelCount = 1,
|
|
.sampleCount = LayerSampleCount,
|
|
};
|
|
multisampleTexture = webgpu::g_device.CreateTexture(&multisampleTextureDesc);
|
|
multisampleView = multisampleTexture.CreateView(nullptr);
|
|
}
|
|
}
|
|
|
|
m_layers[0] = {
|
|
.texture = target.texture,
|
|
.view = target.view,
|
|
.bindGroup = CreateImageBindGroup(target.view),
|
|
.multisampleTexture = multisampleTexture,
|
|
.multisampleView = multisampleView,
|
|
.size = target.size,
|
|
};
|
|
}
|
|
|
|
bool WebGPURenderInterface::EndFrame() {
|
|
const bool rendered = m_frameRenderingStarted;
|
|
EndActivePass();
|
|
|
|
m_layerStack.clear();
|
|
if (!m_layers.empty()) {
|
|
m_layers[0] = {
|
|
.multisampleTexture = m_layers[0].multisampleTexture,
|
|
.multisampleView = m_layers[0].multisampleView,
|
|
.size = m_layers[0].size,
|
|
};
|
|
}
|
|
m_encoder = nullptr;
|
|
m_frameSeedView = {};
|
|
m_frameRenderingStarted = false;
|
|
return rendered;
|
|
}
|
|
|
|
Rml::LayerHandle WebGPURenderInterface::PushLayer() {
|
|
EnsureFrameRenderingStarted();
|
|
|
|
const Rml::LayerHandle layer = m_nextLayer++;
|
|
if (static_cast<size_t>(layer) >= m_layers.size()) {
|
|
m_layers.resize(static_cast<size_t>(layer) + 1);
|
|
}
|
|
|
|
EnsureRenderTarget(m_layers[static_cast<size_t>(layer)], "RmlUi Layer", m_frameSize, true);
|
|
m_layerStack.push_back(layer);
|
|
BeginLayerPass(layer, wgpu::LoadOp::Clear, "RmlUi pushed layer pass");
|
|
return layer;
|
|
}
|
|
|
|
void WebGPURenderInterface::CompositeLayers(Rml::LayerHandle source, Rml::LayerHandle destination,
|
|
Rml::BlendMode blendMode,
|
|
Rml::Span<const Rml::CompiledFilterHandle> filters) {
|
|
if (source >= m_layers.size() || destination >= m_layers.size()) {
|
|
Log.warn("RmlUi requested composite with invalid layer handles: {} -> {}", source, destination);
|
|
return;
|
|
}
|
|
|
|
EnsureFrameRenderingStarted();
|
|
CompositeToTarget(m_layers[source].bindGroup, m_postprocessTargets[0].view, wgpu::LoadOp::Clear,
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)], "RmlUi layer copy pass");
|
|
const Rml::LayerHandle topLayer = m_layerStack.empty() ? 0 : m_layerStack.back();
|
|
RenderFilters(filters);
|
|
|
|
const bool replace = blendMode == Rml::BlendMode::Replace;
|
|
const BlitPipelineType pipelineType =
|
|
replace ? (m_clipMaskEnabled ? BlitPipelineType::ReplaceMasked : BlitPipelineType::Replace)
|
|
: (m_clipMaskEnabled ? BlitPipelineType::BlendMasked : BlitPipelineType::Blend);
|
|
BeginLayerPass(destination, wgpu::LoadOp::Load, "RmlUi layer composite pass");
|
|
DrawFullscreenTexture(m_postprocessTargets[0].bindGroup, m_layerBlitPipelines[static_cast<size_t>(pipelineType)]);
|
|
|
|
if (destination != topLayer) {
|
|
EndActivePass();
|
|
m_activeLayer = topLayer;
|
|
}
|
|
}
|
|
|
|
void WebGPURenderInterface::PopLayer() {
|
|
if (m_layerStack.size() <= 1) {
|
|
Log.warn("RmlUi requested PopLayer with no pushed layer");
|
|
return;
|
|
}
|
|
|
|
m_layerStack.pop_back();
|
|
EndActivePass();
|
|
m_activeLayer = m_layerStack.back();
|
|
}
|
|
|
|
Rml::TextureHandle WebGPURenderInterface::SaveLayerAsTexture() {
|
|
if (m_encoder == nullptr) {
|
|
Log.warn("RmlUi requested SaveLayerAsTexture outside a frame");
|
|
return 0;
|
|
}
|
|
|
|
if (!m_scissorRegion.Valid()) {
|
|
Log.warn("RmlUi requested SaveLayerAsTexture without a valid scissor region");
|
|
return 0;
|
|
}
|
|
|
|
EnsureFrameRenderingStarted();
|
|
|
|
const Rml::LayerHandle layer = m_layerStack.empty() ? m_activeLayer : m_layerStack.back();
|
|
if (layer >= m_layers.size() || !m_layers[layer].texture) {
|
|
Log.warn("RmlUi requested SaveLayerAsTexture with invalid layer handle {}", layer);
|
|
return 0;
|
|
}
|
|
|
|
const int left = std::clamp(m_scissorRegion.Left(), 0, static_cast<int>(m_frameSize.width));
|
|
const int top = std::clamp(m_scissorRegion.Top(), 0, static_cast<int>(m_frameSize.height));
|
|
const int right = std::clamp(m_scissorRegion.Right(), left, static_cast<int>(m_frameSize.width));
|
|
const int bottom = std::clamp(m_scissorRegion.Bottom(), top, static_cast<int>(m_frameSize.height));
|
|
if (right <= left || bottom <= top) {
|
|
return 0;
|
|
}
|
|
|
|
auto* texData = new ShaderTextureData();
|
|
const wgpu::Extent3D textureSize{
|
|
.width = static_cast<uint32_t>(right - left),
|
|
.height = static_cast<uint32_t>(bottom - top),
|
|
.depthOrArrayLayers = 1,
|
|
};
|
|
const wgpu::TextureDescriptor textureDesc{
|
|
.label = "RmlUi Saved Layer Texture",
|
|
.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::TextureBinding,
|
|
.dimension = wgpu::TextureDimension::e2D,
|
|
.size = textureSize,
|
|
.format = m_renderTargetFormat,
|
|
.mipLevelCount = 1,
|
|
.sampleCount = 1,
|
|
};
|
|
texData->m_texture = webgpu::g_device.CreateTexture(&textureDesc);
|
|
texData->m_textureView = texData->m_texture.CreateView(nullptr);
|
|
|
|
EndActivePass();
|
|
|
|
const wgpu::TexelCopyTextureInfo src{
|
|
.texture = m_layers[layer].texture,
|
|
.origin =
|
|
wgpu::Origin3D{
|
|
.x = static_cast<uint32_t>(left),
|
|
.y = static_cast<uint32_t>(top),
|
|
},
|
|
.aspect = wgpu::TextureAspect::All,
|
|
};
|
|
const wgpu::TexelCopyTextureInfo dst{
|
|
.texture = texData->m_texture,
|
|
.aspect = wgpu::TextureAspect::All,
|
|
};
|
|
m_encoder.CopyTextureToTexture(&src, &dst, &textureSize);
|
|
|
|
const std::array bindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.textureView = texData->m_textureView,
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor bindGroupDesc{
|
|
.layout = m_imageBindGroupLayout,
|
|
.entryCount = bindGroupEntries.size(),
|
|
.entries = bindGroupEntries.data(),
|
|
};
|
|
texData->m_bindGroup = webgpu::g_device.CreateBindGroup(&bindGroupDesc);
|
|
|
|
BeginLayerPass(layer, wgpu::LoadOp::Load, "RmlUi saved layer restore pass");
|
|
return reinterpret_cast<Rml::TextureHandle>(texData);
|
|
}
|
|
|
|
Rml::CompiledFilterHandle WebGPURenderInterface::SaveLayerAsMaskImage() {
|
|
if (m_encoder == nullptr) {
|
|
Log.warn("RmlUi requested SaveLayerAsMaskImage outside a frame");
|
|
return {};
|
|
}
|
|
|
|
const Rml::LayerHandle layer = m_layerStack.empty() ? m_activeLayer : m_layerStack.back();
|
|
if (layer >= m_layers.size() || !m_layers[layer].texture) {
|
|
Log.warn("RmlUi requested SaveLayerAsMaskImage with invalid layer handle {}", layer);
|
|
return {};
|
|
}
|
|
|
|
EnsureFrameRenderingStarted();
|
|
|
|
CompositeToTarget(m_layers[layer].bindGroup, m_postprocessTargets[0].view, wgpu::LoadOp::Clear,
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)], "RmlUi mask source copy pass");
|
|
CompositeToTarget(m_postprocessTargets[0].bindGroup, m_blendMaskTarget.view, wgpu::LoadOp::Clear,
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)], "RmlUi mask image save pass");
|
|
|
|
BeginLayerPass(layer, wgpu::LoadOp::Load, "RmlUi mask image restore pass");
|
|
|
|
auto* filter = new CompiledFilter{
|
|
.type = FilterType::MaskImage,
|
|
};
|
|
return reinterpret_cast<Rml::CompiledFilterHandle>(filter);
|
|
}
|
|
|
|
Rml::CompiledFilterHandle WebGPURenderInterface::CompileFilter(const Rml::String& name,
|
|
const Rml::Dictionary& parameters) {
|
|
if (name == "opacity") {
|
|
auto* filter = new CompiledFilter{
|
|
.type = FilterType::Opacity,
|
|
.opacity = Rml::Get(parameters, "value", 1.0f),
|
|
};
|
|
return reinterpret_cast<Rml::CompiledFilterHandle>(filter);
|
|
}
|
|
|
|
if (name == "blur") {
|
|
auto* filter = new CompiledFilter{
|
|
.type = FilterType::Blur,
|
|
.sigma = Rml::Get(parameters, "sigma", 1.0f),
|
|
};
|
|
return reinterpret_cast<Rml::CompiledFilterHandle>(filter);
|
|
}
|
|
|
|
if (name == "drop-shadow") {
|
|
auto* filter = new CompiledFilter{
|
|
.type = FilterType::DropShadow,
|
|
.sigma = Rml::Get(parameters, "sigma", 0.f),
|
|
.offset = Rml::Get(parameters, "offset", Rml::Vector2f(0.f)),
|
|
.color = Rml::Get(parameters, "color", Rml::Colourb()).ToPremultiplied(),
|
|
};
|
|
return reinterpret_cast<Rml::CompiledFilterHandle>(filter);
|
|
}
|
|
|
|
CompiledFilter colorMatrixFilter = {
|
|
.type = FilterType::ColorMatrix,
|
|
};
|
|
if (name == "brightness") {
|
|
const float value = Rml::Get(parameters, "value", 1.0f);
|
|
colorMatrixFilter.colorMatrix = Rml::Matrix4f::Diag(value, value, value, 1.f);
|
|
} else if (name == "contrast") {
|
|
const float value = Rml::Get(parameters, "value", 1.0f);
|
|
const float grayness = 0.5f - 0.5f * value;
|
|
colorMatrixFilter.colorMatrix = Rml::Matrix4f::Diag(value, value, value, 1.f);
|
|
colorMatrixFilter.colorMatrix.SetColumn(3, Rml::Vector4f(grayness, grayness, grayness, 1.f));
|
|
} else if (name == "invert") {
|
|
const float value = Rml::Math::Clamp(Rml::Get(parameters, "value", 1.0f), 0.f, 1.f);
|
|
const float inverted = 1.f - 2.f * value;
|
|
colorMatrixFilter.colorMatrix = Rml::Matrix4f::Diag(inverted, inverted, inverted, 1.f);
|
|
colorMatrixFilter.colorMatrix.SetColumn(3, Rml::Vector4f(value, value, value, 1.f));
|
|
} else if (name == "grayscale") {
|
|
const float value = Rml::Get(parameters, "value", 1.0f);
|
|
const float revValue = 1.f - value;
|
|
const Rml::Vector3f gray = value * Rml::Vector3f(0.2126f, 0.7152f, 0.0722f);
|
|
colorMatrixFilter.colorMatrix =
|
|
Rml::Matrix4f::FromRows({gray.x + revValue, gray.y, gray.z, 0.f}, {gray.x, gray.y + revValue, gray.z, 0.f},
|
|
{gray.x, gray.y, gray.z + revValue, 0.f}, {0.f, 0.f, 0.f, 1.f});
|
|
} else if (name == "sepia") {
|
|
const float value = Rml::Get(parameters, "value", 1.0f);
|
|
const float revValue = 1.f - value;
|
|
const Rml::Vector3f rMix = value * Rml::Vector3f(0.393f, 0.769f, 0.189f);
|
|
const Rml::Vector3f gMix = value * Rml::Vector3f(0.349f, 0.686f, 0.168f);
|
|
const Rml::Vector3f bMix = value * Rml::Vector3f(0.272f, 0.534f, 0.131f);
|
|
colorMatrixFilter.colorMatrix =
|
|
Rml::Matrix4f::FromRows({rMix.x + revValue, rMix.y, rMix.z, 0.f}, {gMix.x, gMix.y + revValue, gMix.z, 0.f},
|
|
{bMix.x, bMix.y, bMix.z + revValue, 0.f}, {0.f, 0.f, 0.f, 1.f});
|
|
} else if (name == "hue-rotate") {
|
|
const float value = Rml::Get(parameters, "value", 1.0f);
|
|
const float s = Rml::Math::Sin(value);
|
|
const float c = Rml::Math::Cos(value);
|
|
colorMatrixFilter.colorMatrix = Rml::Matrix4f::FromRows(
|
|
{0.213f + 0.787f * c - 0.213f * s, 0.715f - 0.715f * c - 0.715f * s, 0.072f - 0.072f * c + 0.928f * s, 0.f},
|
|
{0.213f - 0.213f * c + 0.143f * s, 0.715f + 0.285f * c + 0.140f * s, 0.072f - 0.072f * c - 0.283f * s, 0.f},
|
|
{0.213f - 0.213f * c - 0.787f * s, 0.715f - 0.715f * c + 0.715f * s, 0.072f + 0.928f * c + 0.072f * s, 0.f},
|
|
{0.f, 0.f, 0.f, 1.f});
|
|
} else if (name == "saturate") {
|
|
const float value = Rml::Get(parameters, "value", 1.0f);
|
|
colorMatrixFilter.colorMatrix = Rml::Matrix4f::FromRows(
|
|
{0.213f + 0.787f * value, 0.715f - 0.715f * value, 0.072f - 0.072f * value, 0.f},
|
|
{0.213f - 0.213f * value, 0.715f + 0.285f * value, 0.072f - 0.072f * value, 0.f},
|
|
{0.213f - 0.213f * value, 0.715f - 0.715f * value, 0.072f + 0.928f * value, 0.f}, {0.f, 0.f, 0.f, 1.f});
|
|
} else {
|
|
Log.warn("Unsupported RmlUi filter '{}'", name);
|
|
return {};
|
|
}
|
|
return reinterpret_cast<Rml::CompiledFilterHandle>(new CompiledFilter(std::move(colorMatrixFilter)));
|
|
}
|
|
|
|
void WebGPURenderInterface::ReleaseFilter(Rml::CompiledFilterHandle filter) {
|
|
delete reinterpret_cast<CompiledFilter*>(filter);
|
|
}
|
|
|
|
Rml::CompiledShaderHandle WebGPURenderInterface::CompileShader(const Rml::String& name,
|
|
const Rml::Dictionary& parameters) {
|
|
const bool supportedGradient = name == "linear-gradient" || name == "radial-gradient" || name == "conic-gradient";
|
|
if (!supportedGradient) {
|
|
Log.warn("Unsupported RmlUi shader '{}'", name);
|
|
return {};
|
|
}
|
|
|
|
const auto it = parameters.find("color_stop_list");
|
|
if (it == parameters.end() || it->second.GetType() != Rml::Variant::COLORSTOPLIST) {
|
|
Log.warn("RmlUi shader '{}' missing color stop list", name);
|
|
return {};
|
|
}
|
|
|
|
const Rml::ColorStopList& colorStopList = it->second.GetReference<Rml::ColorStopList>();
|
|
const size_t numStops = std::min(colorStopList.size(), MaxGradientStops);
|
|
if (numStops == 0) {
|
|
return {};
|
|
}
|
|
|
|
auto* shader = new CompiledShaderData();
|
|
const bool repeating = Rml::Get(parameters, "repeating", false);
|
|
|
|
constexpr int32_t Linear = 0;
|
|
constexpr int32_t Radial = 1;
|
|
constexpr int32_t Conic = 2;
|
|
constexpr int32_t RepeatingOffset = 3;
|
|
|
|
if (name == "linear-gradient") {
|
|
shader->gradient.function = Linear + (repeating ? RepeatingOffset : 0);
|
|
shader->gradient.p = Rml::Get(parameters, "p0", Rml::Vector2f(0.f));
|
|
shader->gradient.v = Rml::Get(parameters, "p1", Rml::Vector2f(0.f)) - shader->gradient.p;
|
|
} else if (name == "radial-gradient") {
|
|
shader->gradient.function = Radial + (repeating ? RepeatingOffset : 0);
|
|
shader->gradient.p = Rml::Get(parameters, "center", Rml::Vector2f(0.f));
|
|
shader->gradient.v = Rml::Vector2f(1.f) / Rml::Get(parameters, "radius", Rml::Vector2f(1.f));
|
|
} else if (name == "conic-gradient") {
|
|
shader->gradient.function = Conic + (repeating ? RepeatingOffset : 0);
|
|
shader->gradient.p = Rml::Get(parameters, "center", Rml::Vector2f(0.f));
|
|
const float angle = Rml::Get(parameters, "angle", 0.f);
|
|
shader->gradient.v = {Rml::Math::Cos(angle), Rml::Math::Sin(angle)};
|
|
} else {
|
|
Log.warn("Unsupported RmlUi shader '{}'", name);
|
|
delete shader;
|
|
return {};
|
|
}
|
|
|
|
shader->gradient.numStops = static_cast<int32_t>(numStops);
|
|
|
|
for (size_t i = 0; i < numStops; ++i) {
|
|
const Rml::ColorStop& stop = colorStopList[i];
|
|
shader->gradient.stopColors[i] = to_colorf(stop.color);
|
|
shader->gradient.stopPositions[i / 4][i % 4] = stop.position.number;
|
|
}
|
|
|
|
return reinterpret_cast<Rml::CompiledShaderHandle>(shader);
|
|
}
|
|
|
|
void WebGPURenderInterface::RenderShader(Rml::CompiledShaderHandle shader, Rml::CompiledGeometryHandle geometry,
|
|
Rml::Vector2f translation, Rml::TextureHandle) {
|
|
if (shader == 0 || geometry == 0) {
|
|
return;
|
|
}
|
|
EnsureActiveLayerPass("RmlUi resumed shader layer pass");
|
|
if (m_pass == nullptr) {
|
|
return;
|
|
}
|
|
|
|
SetupRenderState(translation);
|
|
|
|
const auto* shaderData = reinterpret_cast<const CompiledShaderData*>(shader);
|
|
const uint32_t shaderOffset = m_shaderUniformCurrentOffset;
|
|
m_shaderUniformCurrentOffset += AURORA_ALIGN(sizeof(GradientUniformBlock), 256);
|
|
webgpu::g_queue.WriteBuffer(m_shaderUniformBuffer, shaderOffset, &shaderData->gradient, sizeof(shaderData->gradient));
|
|
|
|
const auto* geometryData = reinterpret_cast<const ShaderGeometryData*>(geometry);
|
|
m_pass.SetVertexBuffer(0, geometryData->m_vertexBuffer, 0, geometryData->m_vertexBuffer.GetSize());
|
|
m_pass.SetIndexBuffer(geometryData->m_indexBuffer, wgpu::IndexFormat::Uint32, 0,
|
|
geometryData->m_indexBuffer.GetSize());
|
|
m_pass.SetPipeline(m_gradientPipelines[m_clipMaskEnabled ? 1 : 0]);
|
|
m_pass.SetBindGroup(0, m_commonBindGroup, 1, &m_uniformCurrentOffset);
|
|
m_pass.SetBindGroup(1, m_shaderBindGroup, 1, &shaderOffset);
|
|
m_pass.DrawIndexed(geometryData->m_indexBuffer.GetSize() / sizeof(int));
|
|
|
|
m_uniformCurrentOffset += AURORA_ALIGN(sizeof(UniformBlock), 256);
|
|
}
|
|
|
|
void WebGPURenderInterface::ReleaseShader(Rml::CompiledShaderHandle shader) {
|
|
delete reinterpret_cast<CompiledShaderData*>(shader);
|
|
}
|
|
|
|
// code heavily based of imgui wgpu impl
|
|
void WebGPURenderInterface::CreateDeviceObjects() {
|
|
constexpr std::array commonBindGroupLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
|
|
.buffer =
|
|
{
|
|
.type = wgpu::BufferBindingType::Uniform,
|
|
.hasDynamicOffset = true,
|
|
},
|
|
},
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 1,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.sampler =
|
|
{
|
|
.type = wgpu::SamplerBindingType::Filtering,
|
|
},
|
|
},
|
|
};
|
|
const wgpu::BindGroupLayoutDescriptor commonBindGroupLayoutDesc{
|
|
.entryCount = commonBindGroupLayoutEntries.size(),
|
|
.entries = commonBindGroupLayoutEntries.data(),
|
|
};
|
|
m_commonBindGroupLayout = webgpu::g_device.CreateBindGroupLayout(&commonBindGroupLayoutDesc);
|
|
|
|
constexpr std::array imageBindGroupLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.texture =
|
|
{
|
|
.sampleType = wgpu::TextureSampleType::Float,
|
|
.viewDimension = wgpu::TextureViewDimension::e2D,
|
|
},
|
|
},
|
|
};
|
|
const wgpu::BindGroupLayoutDescriptor imageBindGroupLayoutDesc{
|
|
.entryCount = imageBindGroupLayoutEntries.size(),
|
|
.entries = imageBindGroupLayoutEntries.data(),
|
|
};
|
|
m_imageBindGroupLayout = webgpu::g_device.CreateBindGroupLayout(&imageBindGroupLayoutDesc);
|
|
|
|
constexpr std::array blurBindGroupLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Vertex | wgpu::ShaderStage::Fragment,
|
|
.buffer =
|
|
{
|
|
.type = wgpu::BufferBindingType::Uniform,
|
|
.hasDynamicOffset = true,
|
|
},
|
|
},
|
|
};
|
|
const wgpu::BindGroupLayoutDescriptor blurBindGroupLayoutDesc{
|
|
.entryCount = blurBindGroupLayoutEntries.size(),
|
|
.entries = blurBindGroupLayoutEntries.data(),
|
|
};
|
|
m_blurBindGroupLayout = webgpu::g_device.CreateBindGroupLayout(&blurBindGroupLayoutDesc);
|
|
|
|
constexpr std::array dropShadowBindGroupLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.buffer =
|
|
{
|
|
.type = wgpu::BufferBindingType::Uniform,
|
|
.hasDynamicOffset = true,
|
|
},
|
|
},
|
|
};
|
|
const wgpu::BindGroupLayoutDescriptor dropShadowBindGroupLayoutDesc{
|
|
.entryCount = dropShadowBindGroupLayoutEntries.size(),
|
|
.entries = dropShadowBindGroupLayoutEntries.data(),
|
|
};
|
|
m_dropShadowBindGroupLayout = webgpu::g_device.CreateBindGroupLayout(&dropShadowBindGroupLayoutDesc);
|
|
|
|
constexpr std::array shaderBindGroupLayoutEntries{
|
|
wgpu::BindGroupLayoutEntry{
|
|
.binding = 0,
|
|
.visibility = wgpu::ShaderStage::Fragment,
|
|
.buffer =
|
|
{
|
|
.type = wgpu::BufferBindingType::Uniform,
|
|
.hasDynamicOffset = true,
|
|
},
|
|
},
|
|
};
|
|
const wgpu::BindGroupLayoutDescriptor shaderBindGroupLayoutDesc{
|
|
.entryCount = shaderBindGroupLayoutEntries.size(),
|
|
.entries = shaderBindGroupLayoutEntries.data(),
|
|
};
|
|
m_shaderBindGroupLayout = webgpu::g_device.CreateBindGroupLayout(&shaderBindGroupLayoutDesc);
|
|
|
|
const std::array layouts{m_commonBindGroupLayout, m_imageBindGroupLayout};
|
|
const wgpu::PipelineLayoutDescriptor layoutDesc{
|
|
.bindGroupLayoutCount = layouts.size(),
|
|
.bindGroupLayouts = layouts.data(),
|
|
};
|
|
m_pipelineLayout = webgpu::g_device.CreatePipelineLayout(&layoutDesc);
|
|
|
|
const std::array blurLayouts{m_commonBindGroupLayout, m_imageBindGroupLayout, m_blurBindGroupLayout};
|
|
const wgpu::PipelineLayoutDescriptor blurLayoutDesc{
|
|
.bindGroupLayoutCount = blurLayouts.size(),
|
|
.bindGroupLayouts = blurLayouts.data(),
|
|
};
|
|
m_blurPipelineLayout = webgpu::g_device.CreatePipelineLayout(&blurLayoutDesc);
|
|
|
|
const std::array dropShadowLayouts{m_commonBindGroupLayout, m_imageBindGroupLayout, m_dropShadowBindGroupLayout};
|
|
const wgpu::PipelineLayoutDescriptor dropShadowLayoutDesc{
|
|
.bindGroupLayoutCount = dropShadowLayouts.size(),
|
|
.bindGroupLayouts = dropShadowLayouts.data(),
|
|
};
|
|
m_dropShadowPipelineLayout = webgpu::g_device.CreatePipelineLayout(&dropShadowLayoutDesc);
|
|
|
|
const std::array colorMatrixLayouts{m_commonBindGroupLayout, m_imageBindGroupLayout, m_shaderBindGroupLayout};
|
|
const wgpu::PipelineLayoutDescriptor colorMatrixLayoutDesc{
|
|
.bindGroupLayoutCount = colorMatrixLayouts.size(),
|
|
.bindGroupLayouts = colorMatrixLayouts.data(),
|
|
};
|
|
m_colorMatrixPipelineLayout = webgpu::g_device.CreatePipelineLayout(&colorMatrixLayoutDesc);
|
|
|
|
const std::array maskImageLayouts{m_commonBindGroupLayout, m_imageBindGroupLayout, m_imageBindGroupLayout};
|
|
const wgpu::PipelineLayoutDescriptor maskImageLayoutDesc{
|
|
.bindGroupLayoutCount = maskImageLayouts.size(),
|
|
.bindGroupLayouts = maskImageLayouts.data(),
|
|
};
|
|
m_maskImagePipelineLayout = webgpu::g_device.CreatePipelineLayout(&maskImageLayoutDesc);
|
|
|
|
const std::array shaderLayouts{m_commonBindGroupLayout, m_shaderBindGroupLayout};
|
|
const wgpu::PipelineLayoutDescriptor shaderLayoutDesc{
|
|
.bindGroupLayoutCount = shaderLayouts.size(),
|
|
.bindGroupLayouts = shaderLayouts.data(),
|
|
};
|
|
m_shaderPipelineLayout = webgpu::g_device.CreatePipelineLayout(&shaderLayoutDesc);
|
|
|
|
const auto vertexShader = compile_shader(vertexSource, "RmlUi Vertex Shader");
|
|
const auto fragmentShader = compile_shader(fragmentSource, "RmlUi Fragment Shader");
|
|
const auto gradientFragmentShader = compile_shader(gradientFragmentSource, "RmlUi Gradient Fragment Shader");
|
|
const auto fullscreenVertexShader = compile_shader(fullscreenVertexSource, "RmlUi Fullscreen Vertex Shader");
|
|
const auto blurVertexShader = compile_shader(blurVertexSource, "RmlUi Blur Vertex Shader");
|
|
const auto blitFragmentShader = compile_shader(blitFragmentSource, "RmlUi Blit Fragment Shader");
|
|
const auto opaqueBlitFragmentShader = compile_shader(opaqueBlitFragmentSource, "RmlUi Opaque Blit Fragment Shader");
|
|
const auto colorMatrixFragmentShader =
|
|
compile_shader(colorMatrixFragmentSource, "RmlUi Color Matrix Fragment Shader");
|
|
const auto maskImageFragmentShader = compile_shader(maskImageFragmentSource, "RmlUi Mask Image Fragment Shader");
|
|
const auto blurFragmentShader = compile_shader(blurFragmentSource, "RmlUi Blur Fragment Shader");
|
|
const auto regionBlitFragmentShader = compile_shader(regionBlitFragmentSource, "RmlUi Region Blit Fragment Shader");
|
|
const auto dropShadowFragmentShader = compile_shader(dropShadowFragmentSource, "RmlUi Drop Shadow Fragment Shader");
|
|
constexpr std::array vertexAttributes{
|
|
wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Float32x2,
|
|
.offset = offsetof(Rml::Vertex, position),
|
|
.shaderLocation = 0,
|
|
},
|
|
wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Float32x2,
|
|
.offset = offsetof(Rml::Vertex, tex_coord),
|
|
.shaderLocation = 1,
|
|
},
|
|
wgpu::VertexAttribute{
|
|
.format = wgpu::VertexFormat::Unorm8x4,
|
|
.offset = offsetof(Rml::Vertex, colour),
|
|
.shaderLocation = 2,
|
|
},
|
|
};
|
|
const std::array vertexBufferLayouts{
|
|
wgpu::VertexBufferLayout{
|
|
.stepMode = wgpu::VertexStepMode::Vertex,
|
|
.arrayStride = sizeof(Rml::Vertex),
|
|
.attributeCount = vertexAttributes.size(),
|
|
.attributes = vertexAttributes.data(),
|
|
},
|
|
};
|
|
constexpr wgpu::BlendState premultipliedBlendState{
|
|
.color =
|
|
{
|
|
.operation = wgpu::BlendOperation::Add,
|
|
.srcFactor = wgpu::BlendFactor::One,
|
|
.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
},
|
|
.alpha =
|
|
{
|
|
.operation = wgpu::BlendOperation::Add,
|
|
.srcFactor = wgpu::BlendFactor::One,
|
|
.dstFactor = wgpu::BlendFactor::OneMinusSrcAlpha,
|
|
},
|
|
};
|
|
constexpr wgpu::BlendState opacityBlendState{
|
|
.color =
|
|
{
|
|
.operation = wgpu::BlendOperation::Add,
|
|
.srcFactor = wgpu::BlendFactor::Constant,
|
|
.dstFactor = wgpu::BlendFactor::Zero,
|
|
},
|
|
.alpha =
|
|
{
|
|
.operation = wgpu::BlendOperation::Add,
|
|
.srcFactor = wgpu::BlendFactor::Constant,
|
|
.dstFactor = wgpu::BlendFactor::Zero,
|
|
},
|
|
};
|
|
|
|
const auto create_pipeline = [&](const char* label, wgpu::CompareFunction compareFn,
|
|
wgpu::StencilOperation stencilPass, wgpu::ColorWriteMask colorWriteMask) {
|
|
const wgpu::ColorTargetState colorState{
|
|
.format = m_renderTargetFormat,
|
|
.blend = &premultipliedBlendState,
|
|
.writeMask = colorWriteMask,
|
|
};
|
|
const wgpu::FragmentState fragmentState{
|
|
.module = fragmentShader.module,
|
|
.entryPoint = fragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &colorState,
|
|
};
|
|
const auto stencilFace = stencil_face(compareFn, stencilPass);
|
|
const wgpu::DepthStencilState depthStencilState{
|
|
.format = ClipMaskStencilFormat,
|
|
.stencilFront = stencilFace,
|
|
.stencilBack = stencilFace,
|
|
.stencilReadMask = 0xFF,
|
|
.stencilWriteMask = 0xFF,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor pipelineDesc{
|
|
.label = label,
|
|
.layout = m_pipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = vertexShader.module,
|
|
.entryPoint = vertexShader.entryPoint,
|
|
.bufferCount = vertexBufferLayouts.size(),
|
|
.buffers = vertexBufferLayouts.data(),
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
.stripIndexFormat = wgpu::IndexFormat::Undefined,
|
|
.frontFace = wgpu::FrontFace::CW,
|
|
.cullMode = wgpu::CullMode::None,
|
|
},
|
|
.depthStencil = &depthStencilState,
|
|
.multisample =
|
|
{
|
|
.count = LayerSampleCount,
|
|
},
|
|
.fragment = &fragmentState,
|
|
};
|
|
return webgpu::g_device.CreateRenderPipeline(&pipelineDesc);
|
|
};
|
|
|
|
m_pipelines[static_cast<size_t>(PipelineType::Normal)] = create_pipeline(
|
|
"RmlUi Pipeline", wgpu::CompareFunction::Always, wgpu::StencilOperation::Keep, wgpu::ColorWriteMask::All);
|
|
m_pipelines[static_cast<size_t>(PipelineType::Masked)] = create_pipeline(
|
|
"RmlUi Masked Pipeline", wgpu::CompareFunction::Equal, wgpu::StencilOperation::Keep, wgpu::ColorWriteMask::All);
|
|
m_pipelines[static_cast<size_t>(PipelineType::ClipReplace)] =
|
|
create_pipeline("RmlUi Clip Replace Pipeline", wgpu::CompareFunction::Always, wgpu::StencilOperation::Replace,
|
|
wgpu::ColorWriteMask::None);
|
|
m_pipelines[static_cast<size_t>(PipelineType::ClipIntersect)] =
|
|
create_pipeline("RmlUi Clip Intersect Pipeline", wgpu::CompareFunction::Equal,
|
|
wgpu::StencilOperation::IncrementClamp, wgpu::ColorWriteMask::None);
|
|
|
|
const auto create_gradient_pipeline = [&](const char* label, wgpu::CompareFunction compareFn) {
|
|
const wgpu::ColorTargetState colorState{
|
|
.format = m_renderTargetFormat,
|
|
.blend = &premultipliedBlendState,
|
|
.writeMask = wgpu::ColorWriteMask::All,
|
|
};
|
|
const wgpu::FragmentState fragmentState{
|
|
.module = gradientFragmentShader.module,
|
|
.entryPoint = gradientFragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &colorState,
|
|
};
|
|
const auto stencilFace = stencil_face(compareFn, wgpu::StencilOperation::Keep);
|
|
const wgpu::DepthStencilState depthStencilState{
|
|
.format = ClipMaskStencilFormat,
|
|
.stencilFront = stencilFace,
|
|
.stencilBack = stencilFace,
|
|
.stencilReadMask = 0xFF,
|
|
.stencilWriteMask = 0xFF,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor pipelineDesc{
|
|
.label = label,
|
|
.layout = m_shaderPipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = vertexShader.module,
|
|
.entryPoint = vertexShader.entryPoint,
|
|
.bufferCount = vertexBufferLayouts.size(),
|
|
.buffers = vertexBufferLayouts.data(),
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
.stripIndexFormat = wgpu::IndexFormat::Undefined,
|
|
.frontFace = wgpu::FrontFace::CW,
|
|
.cullMode = wgpu::CullMode::None,
|
|
},
|
|
.depthStencil = &depthStencilState,
|
|
.multisample =
|
|
{
|
|
.count = LayerSampleCount,
|
|
},
|
|
.fragment = &fragmentState,
|
|
};
|
|
return webgpu::g_device.CreateRenderPipeline(&pipelineDesc);
|
|
};
|
|
|
|
m_gradientPipelines[0] = create_gradient_pipeline("RmlUi Gradient Pipeline", wgpu::CompareFunction::Always);
|
|
m_gradientPipelines[1] = create_gradient_pipeline("RmlUi Masked Gradient Pipeline", wgpu::CompareFunction::Equal);
|
|
|
|
const auto create_blit_pipeline = [&](const char* label, const wgpu::ComputeState& blitShader,
|
|
wgpu::CompareFunction compareFn, bool blend, uint32_t sampleCount,
|
|
bool useStencil) {
|
|
const wgpu::ColorTargetState colorState{
|
|
.format = m_renderTargetFormat,
|
|
.blend = blend ? &premultipliedBlendState : nullptr,
|
|
.writeMask = wgpu::ColorWriteMask::All,
|
|
};
|
|
const wgpu::FragmentState fragmentState{
|
|
.module = blitShader.module,
|
|
.entryPoint = blitShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &colorState,
|
|
};
|
|
const auto stencilFace = stencil_face(compareFn, wgpu::StencilOperation::Keep);
|
|
const wgpu::DepthStencilState depthStencilState{
|
|
.format = ClipMaskStencilFormat,
|
|
.stencilFront = stencilFace,
|
|
.stencilBack = stencilFace,
|
|
.stencilReadMask = 0xFF,
|
|
.stencilWriteMask = 0xFF,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor pipelineDesc{
|
|
.label = label,
|
|
.layout = m_pipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = fullscreenVertexShader.module,
|
|
.entryPoint = fullscreenVertexShader.entryPoint,
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
},
|
|
.depthStencil = useStencil ? &depthStencilState : nullptr,
|
|
.multisample =
|
|
{
|
|
.count = sampleCount,
|
|
},
|
|
.fragment = &fragmentState,
|
|
};
|
|
return webgpu::g_device.CreateRenderPipeline(&pipelineDesc);
|
|
};
|
|
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::Blend)] = create_blit_pipeline(
|
|
"RmlUi Blit Blend Pipeline", blitFragmentShader, wgpu::CompareFunction::Always, true, 1, false);
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::BlendMasked)] = create_blit_pipeline(
|
|
"RmlUi Blit Blend Masked Pipeline", blitFragmentShader, wgpu::CompareFunction::Equal, true, 1, false);
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::Replace)] = create_blit_pipeline(
|
|
"RmlUi Blit Replace Pipeline", blitFragmentShader, wgpu::CompareFunction::Always, false, 1, false);
|
|
m_blitPipelines[static_cast<size_t>(BlitPipelineType::ReplaceMasked)] = create_blit_pipeline(
|
|
"RmlUi Blit Replace Masked Pipeline", blitFragmentShader, wgpu::CompareFunction::Equal, false, 1, false);
|
|
m_layerBlitPipelines[static_cast<size_t>(BlitPipelineType::Blend)] =
|
|
create_blit_pipeline("RmlUi Layer Blit Blend Pipeline", blitFragmentShader, wgpu::CompareFunction::Always, true,
|
|
LayerSampleCount, true);
|
|
m_layerBlitPipelines[static_cast<size_t>(BlitPipelineType::BlendMasked)] =
|
|
create_blit_pipeline("RmlUi Layer Blit Blend Masked Pipeline", blitFragmentShader, wgpu::CompareFunction::Equal,
|
|
true, LayerSampleCount, true);
|
|
m_layerBlitPipelines[static_cast<size_t>(BlitPipelineType::Replace)] =
|
|
create_blit_pipeline("RmlUi Layer Blit Replace Pipeline", blitFragmentShader, wgpu::CompareFunction::Always,
|
|
false, LayerSampleCount, true);
|
|
m_layerBlitPipelines[static_cast<size_t>(BlitPipelineType::ReplaceMasked)] =
|
|
create_blit_pipeline("RmlUi Layer Blit Replace Masked Pipeline", blitFragmentShader, wgpu::CompareFunction::Equal,
|
|
false, LayerSampleCount, true);
|
|
m_opaqueBlitPipeline = create_blit_pipeline("RmlUi Opaque Blit Pipeline", opaqueBlitFragmentShader,
|
|
wgpu::CompareFunction::Always, false, 1, false);
|
|
m_layerOpaqueBlitPipeline = create_blit_pipeline("RmlUi Layer Opaque Blit Pipeline", opaqueBlitFragmentShader,
|
|
wgpu::CompareFunction::Always, false, LayerSampleCount, true);
|
|
|
|
const wgpu::ColorTargetState opacityColorState{
|
|
.format = m_renderTargetFormat,
|
|
.blend = &opacityBlendState,
|
|
.writeMask = wgpu::ColorWriteMask::All,
|
|
};
|
|
const wgpu::FragmentState opacityFragmentState{
|
|
.module = blitFragmentShader.module,
|
|
.entryPoint = blitFragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &opacityColorState,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor opacityPipelineDesc{
|
|
.label = "RmlUi Opacity Pipeline",
|
|
.layout = m_pipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = fullscreenVertexShader.module,
|
|
.entryPoint = fullscreenVertexShader.entryPoint,
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
},
|
|
.depthStencil = nullptr,
|
|
.multisample =
|
|
{
|
|
.count = 1,
|
|
},
|
|
.fragment = &opacityFragmentState,
|
|
};
|
|
m_opacityPipeline = webgpu::g_device.CreateRenderPipeline(&opacityPipelineDesc);
|
|
|
|
const wgpu::ColorTargetState blurColorState{
|
|
.format = m_renderTargetFormat,
|
|
.writeMask = wgpu::ColorWriteMask::All,
|
|
};
|
|
const wgpu::FragmentState blurFragmentState{
|
|
.module = blurFragmentShader.module,
|
|
.entryPoint = blurFragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &blurColorState,
|
|
};
|
|
const auto create_filter_pipeline = [&](const char* label, const wgpu::PipelineLayout& layout,
|
|
const wgpu::ComputeState& fragmentShader) {
|
|
const wgpu::FragmentState fragmentState{
|
|
.module = fragmentShader.module,
|
|
.entryPoint = fragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &blurColorState,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor pipelineDesc{
|
|
.label = label,
|
|
.layout = layout,
|
|
.vertex =
|
|
{
|
|
.module = fullscreenVertexShader.module,
|
|
.entryPoint = fullscreenVertexShader.entryPoint,
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
},
|
|
.depthStencil = nullptr,
|
|
.multisample =
|
|
{
|
|
.count = 1,
|
|
},
|
|
.fragment = &fragmentState,
|
|
};
|
|
return webgpu::g_device.CreateRenderPipeline(&pipelineDesc);
|
|
};
|
|
|
|
m_colorMatrixPipeline =
|
|
create_filter_pipeline("RmlUi Color Matrix Pipeline", m_colorMatrixPipelineLayout, colorMatrixFragmentShader);
|
|
m_maskImagePipeline =
|
|
create_filter_pipeline("RmlUi Mask Image Pipeline", m_maskImagePipelineLayout, maskImageFragmentShader);
|
|
|
|
const wgpu::RenderPipelineDescriptor blurPipelineDesc{
|
|
.label = "RmlUi Blur Pipeline",
|
|
.layout = m_blurPipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = blurVertexShader.module,
|
|
.entryPoint = blurVertexShader.entryPoint,
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
},
|
|
.depthStencil = nullptr,
|
|
.multisample =
|
|
{
|
|
.count = 1,
|
|
},
|
|
.fragment = &blurFragmentState,
|
|
};
|
|
m_blurPipeline = webgpu::g_device.CreateRenderPipeline(&blurPipelineDesc);
|
|
|
|
const wgpu::FragmentState regionBlitFragmentState{
|
|
.module = regionBlitFragmentShader.module,
|
|
.entryPoint = regionBlitFragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &blurColorState,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor regionBlitPipelineDesc{
|
|
.label = "RmlUi Region Blit Pipeline",
|
|
.layout = m_blurPipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = fullscreenVertexShader.module,
|
|
.entryPoint = fullscreenVertexShader.entryPoint,
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
},
|
|
.depthStencil = nullptr,
|
|
.multisample =
|
|
{
|
|
.count = 1,
|
|
},
|
|
.fragment = ®ionBlitFragmentState,
|
|
};
|
|
m_regionBlitPipeline = webgpu::g_device.CreateRenderPipeline(®ionBlitPipelineDesc);
|
|
|
|
const wgpu::ColorTargetState dropShadowColorState{
|
|
.format = m_renderTargetFormat,
|
|
.writeMask = wgpu::ColorWriteMask::All,
|
|
};
|
|
const wgpu::FragmentState dropShadowFragmentState{
|
|
.module = dropShadowFragmentShader.module,
|
|
.entryPoint = dropShadowFragmentShader.entryPoint,
|
|
.targetCount = 1,
|
|
.targets = &dropShadowColorState,
|
|
};
|
|
const wgpu::RenderPipelineDescriptor dropShadowPipelineDesc{
|
|
.label = "RmlUi Drop Shadow Pipeline",
|
|
.layout = m_dropShadowPipelineLayout,
|
|
.vertex =
|
|
{
|
|
.module = fullscreenVertexShader.module,
|
|
.entryPoint = fullscreenVertexShader.entryPoint,
|
|
},
|
|
.primitive =
|
|
{
|
|
.topology = wgpu::PrimitiveTopology::TriangleList,
|
|
},
|
|
.depthStencil = nullptr,
|
|
.multisample =
|
|
{
|
|
.count = 1,
|
|
},
|
|
.fragment = &dropShadowFragmentState,
|
|
};
|
|
m_dropShadowPipeline = webgpu::g_device.CreateRenderPipeline(&dropShadowPipelineDesc);
|
|
|
|
const wgpu::SamplerDescriptor samplerDesc{
|
|
.addressModeU = wgpu::AddressMode::Repeat,
|
|
.addressModeV = wgpu::AddressMode::Repeat,
|
|
.addressModeW = wgpu::AddressMode::Repeat,
|
|
.magFilter = wgpu::FilterMode::Linear,
|
|
.minFilter = wgpu::FilterMode::Linear,
|
|
.mipmapFilter = wgpu::MipmapFilterMode::Linear,
|
|
.maxAnisotropy = 1,
|
|
};
|
|
m_sampler = webgpu::g_device.CreateSampler(&samplerDesc);
|
|
|
|
CreateUniformBuffer();
|
|
const wgpu::BufferDescriptor blurUniformBufferDesc{
|
|
.label = "RmlUi Blur Uniform Buffer",
|
|
.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform,
|
|
.size = AURORA_ALIGN(UniformBufferSize, 16),
|
|
};
|
|
m_blurUniformBuffer = webgpu::g_device.CreateBuffer(&blurUniformBufferDesc);
|
|
const wgpu::BufferDescriptor dropShadowUniformBufferDesc{
|
|
.label = "RmlUi Drop Shadow Uniform Buffer",
|
|
.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform,
|
|
.size = AURORA_ALIGN(UniformBufferSize, 16),
|
|
};
|
|
m_dropShadowUniformBuffer = webgpu::g_device.CreateBuffer(&dropShadowUniformBufferDesc);
|
|
const wgpu::BufferDescriptor shaderUniformBufferDesc{
|
|
.label = "RmlUi Shader Uniform Buffer",
|
|
.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform,
|
|
.size = AURORA_ALIGN(UniformBufferSize, 16),
|
|
};
|
|
m_shaderUniformBuffer = webgpu::g_device.CreateBuffer(&shaderUniformBufferDesc);
|
|
|
|
const std::array commonBindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.buffer = m_uniformBuffer,
|
|
.offset = 0,
|
|
.size = AURORA_ALIGN(sizeof(UniformBlock), 16),
|
|
},
|
|
wgpu::BindGroupEntry{
|
|
.binding = 1,
|
|
.sampler = m_sampler,
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor commonBindGroupDescriptor{
|
|
.layout = m_commonBindGroupLayout,
|
|
.entryCount = commonBindGroupEntries.size(),
|
|
.entries = commonBindGroupEntries.data(),
|
|
};
|
|
m_commonBindGroup = webgpu::g_device.CreateBindGroup(&commonBindGroupDescriptor);
|
|
|
|
const std::array blurBindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.buffer = m_blurUniformBuffer,
|
|
.offset = 0,
|
|
.size = AURORA_ALIGN(sizeof(BlurUniformBlock), 16),
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor blurBindGroupDescriptor{
|
|
.layout = m_blurBindGroupLayout,
|
|
.entryCount = blurBindGroupEntries.size(),
|
|
.entries = blurBindGroupEntries.data(),
|
|
};
|
|
m_blurBindGroup = webgpu::g_device.CreateBindGroup(&blurBindGroupDescriptor);
|
|
|
|
const std::array dropShadowBindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.buffer = m_dropShadowUniformBuffer,
|
|
.offset = 0,
|
|
.size = AURORA_ALIGN(sizeof(DropShadowUniformBlock), 16),
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor dropShadowBindGroupDescriptor{
|
|
.layout = m_dropShadowBindGroupLayout,
|
|
.entryCount = dropShadowBindGroupEntries.size(),
|
|
.entries = dropShadowBindGroupEntries.data(),
|
|
};
|
|
m_dropShadowBindGroup = webgpu::g_device.CreateBindGroup(&dropShadowBindGroupDescriptor);
|
|
|
|
const std::array shaderBindGroupEntries{
|
|
wgpu::BindGroupEntry{
|
|
.binding = 0,
|
|
.buffer = m_shaderUniformBuffer,
|
|
.offset = 0,
|
|
.size = AURORA_ALIGN(sizeof(GradientUniformBlock), 16),
|
|
},
|
|
};
|
|
const wgpu::BindGroupDescriptor shaderBindGroupDescriptor{
|
|
.layout = m_shaderBindGroupLayout,
|
|
.entryCount = shaderBindGroupEntries.size(),
|
|
.entries = shaderBindGroupEntries.data(),
|
|
};
|
|
m_shaderBindGroup = webgpu::g_device.CreateBindGroup(&shaderBindGroupDescriptor);
|
|
|
|
switch (m_renderTargetFormat) {
|
|
case wgpu::TextureFormat::ASTC10x10UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC10x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC10x6UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC10x8UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC12x10UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC12x12UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC4x4UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC5x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC6x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC6x6UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC8x5UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC8x6UnormSrgb:
|
|
case wgpu::TextureFormat::ASTC8x8UnormSrgb:
|
|
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
|
|
case wgpu::TextureFormat::BGRA8UnormSrgb:
|
|
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
|
|
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
|
|
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
|
|
case wgpu::TextureFormat::RGBA8UnormSrgb:
|
|
m_gamma = 2.2f;
|
|
break;
|
|
default:
|
|
m_gamma = 1.0f;
|
|
}
|
|
|
|
CreateNullTexture();
|
|
}
|
|
|
|
void WebGPURenderInterface::SetupRenderState(const Rml::Vector2f& translation) {
|
|
const float L = 0.f;
|
|
const float R = static_cast<float>(m_windowSize.x);
|
|
const float T = 0.f;
|
|
const float B = static_cast<float>(m_windowSize.y);
|
|
const float near = -10000.f;
|
|
const float far = 10000.f;
|
|
|
|
const Rml::Matrix4f proj = Rml::Matrix4f::FromColumns(
|
|
{2.0f / (R - L), 0.0f, 0.0f, 0.0f}, {0.0f, 2.0f / (T - B), 0.0f, 0.0f}, {0.0f, 0.0f, 1.0f / (far - near), 0.0f},
|
|
{(R + L) / (L - R), (T + B) / (B - T), -near / (far - near), 1.0f});
|
|
|
|
const UniformBlock ubo{
|
|
.MVP = proj * m_translationMatrix,
|
|
.translation = {translation.x, translation.y, 0.0f, 1.0f},
|
|
.Gamma = m_gamma,
|
|
};
|
|
webgpu::g_queue.WriteBuffer(m_uniformBuffer, m_uniformCurrentOffset, &ubo, sizeof(UniformBlock));
|
|
|
|
constexpr wgpu::Color BlendColor{0.f, 0.f, 0.f, 0.f};
|
|
m_pass.SetBlendConstant(&BlendColor);
|
|
}
|
|
|
|
void WebGPURenderInterface::CreateNullTexture() {
|
|
constexpr std::array<Rml::byte, 4> tex_bytes{0xFF, 0xFF, 0xFF, 0xFF};
|
|
const Rml::Span tex(tex_bytes.data(), tex_bytes.size());
|
|
|
|
m_nullTexture = GenerateTexture(tex, {1, 1});
|
|
}
|
|
|
|
void WebGPURenderInterface::EnsureClipResetGeometry() {
|
|
if (m_clipResetGeometry != 0 && m_clipResetGeometrySize == m_windowSize) {
|
|
return;
|
|
}
|
|
|
|
if (m_clipResetGeometry != 0) {
|
|
ReleaseGeometry(m_clipResetGeometry);
|
|
m_clipResetGeometry = 0;
|
|
}
|
|
|
|
const float width = static_cast<float>(std::max(m_windowSize.x, 1));
|
|
const float height = static_cast<float>(std::max(m_windowSize.y, 1));
|
|
const auto colour = Rml::ColourbPremultiplied(255, 255, 255, 255);
|
|
const std::array vertices{
|
|
Rml::Vertex{.position = {0.f, 0.f}, .colour = colour},
|
|
Rml::Vertex{.position = {width, 0.f}, .colour = colour},
|
|
Rml::Vertex{.position = {width, height}, .colour = colour},
|
|
Rml::Vertex{.position = {0.f, height}, .colour = colour},
|
|
};
|
|
const std::array indices = {0, 1, 2, 0, 2, 3};
|
|
m_clipResetGeometry = CompileGeometry({vertices.data(), vertices.size()}, {indices.data(), indices.size()});
|
|
m_clipResetGeometrySize = m_windowSize;
|
|
}
|
|
|
|
void WebGPURenderInterface::CreateUniformBuffer() {
|
|
constexpr wgpu::BufferDescriptor bufferDesc{
|
|
.label = "RmlUi Uniform Buffer",
|
|
.usage = wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Uniform,
|
|
.size = AURORA_ALIGN(UniformBufferSize, 16),
|
|
};
|
|
m_uniformBuffer = webgpu::g_device.CreateBuffer(&bufferDesc);
|
|
}
|
|
|
|
void WebGPURenderInterface::NewFrame() {
|
|
m_uniformCurrentOffset = 0;
|
|
m_blurUniformCurrentOffset = 0;
|
|
m_dropShadowUniformCurrentOffset = 0;
|
|
m_shaderUniformCurrentOffset = 0;
|
|
m_clipMaskEnabled = false;
|
|
m_stencilRef = 0;
|
|
}
|
|
|
|
wgpu::TextureView WebGPURenderInterface::GetClipMaskStencilView(const wgpu::Extent3D& size) {
|
|
if (m_clipMaskStencilView && m_clipMaskStencilSize == size) {
|
|
return m_clipMaskStencilView;
|
|
}
|
|
|
|
m_clipMaskStencilSize = size;
|
|
const wgpu::TextureDescriptor textureDesc{
|
|
.label = "RmlUi Clip Mask Stencil",
|
|
.usage = wgpu::TextureUsage::RenderAttachment,
|
|
.dimension = wgpu::TextureDimension::e2D,
|
|
.size = size,
|
|
.format = ClipMaskStencilFormat,
|
|
.mipLevelCount = 1,
|
|
.sampleCount = LayerSampleCount,
|
|
};
|
|
m_clipMaskStencilTexture = webgpu::g_device.CreateTexture(&textureDesc);
|
|
|
|
constexpr wgpu::TextureViewDescriptor viewDesc{
|
|
.label = "RmlUi Clip Mask Stencil View",
|
|
.format = ClipMaskStencilFormat,
|
|
.dimension = wgpu::TextureViewDimension::e2D,
|
|
.aspect = wgpu::TextureAspect::StencilOnly,
|
|
};
|
|
m_clipMaskStencilView = m_clipMaskStencilTexture.CreateView(&viewDesc);
|
|
return m_clipMaskStencilView;
|
|
}
|
|
|
|
} // namespace aurora::rmlui
|