Files
aurora/lib/gx/pipeline.cpp
2026-04-12 18:55:35 -06:00

35 lines
1.1 KiB
C++

#include "pipeline.hpp"
#include "../webgpu/gpu.hpp"
#include "gx_fmt.hpp"
#include "shader_info.hpp"
#include "tracy/Tracy.hpp"
namespace aurora::gx {
static Module Log("aurora::gx");
wgpu::RenderPipeline create_pipeline(const PipelineConfig& config) {
ZoneScoped;
const auto shader = build_shader(config.shaderConfig);
return build_pipeline(config, {}, shader, "GX Pipeline");
}
void render(const DrawData& data, const wgpu::RenderPassEncoder& pass) {
if (!gfx::bind_pipeline(data.pipeline, pass)) {
return;
}
const std::array offsets{data.uniformRange.offset};
pass.SetBindGroup(1, gfx::g_uniformBindGroup, offsets.size(), offsets.data());
if (data.bindGroups.textureBindGroup) {
pass.SetBindGroup(2, gfx::find_bind_group(data.bindGroups.textureBindGroup));
}
pass.SetIndexBuffer(gfx::g_indexBuffer, wgpu::IndexFormat::Uint16, data.idxRange.offset, data.idxRange.size);
if (data.dstAlpha != UINT32_MAX) {
const wgpu::Color color{0.f, 0.f, 0.f, data.dstAlpha / 255.f};
pass.SetBlendConstant(&color);
}
pass.DrawIndexed(data.indexCount, data.instanceCount);
}
} // namespace aurora::gx