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2026-06-04 23:43:13 -06:00

233 lines
5.4 KiB
C++

#include "device.hpp"
#include <algorithm>
#include <string_view>
#include <SDL3/SDL_haptic.h>
#include <SDL3/SDL_sensor.h>
#include <SDL3/SDL_video.h>
namespace aurora::device {
namespace detail {
void shutdown_rumble() noexcept;
}
namespace {
SDL_Sensor* g_gyro = nullptr;
SDL_Sensor* g_accel = nullptr;
#if defined(SDL_PLATFORM_ANDROID)
SDL_Haptic* g_haptic = nullptr;
constexpr std::string_view kAndroidDeviceHapticName = "VIBRATOR_SERVICE";
constexpr uint32_t kIndefiniteRumbleDurationMs = 30000;
float rumble_strength(const uint16_t low, const uint16_t high) noexcept {
const float mixed = static_cast<float>(low) * 0.6f + static_cast<float>(high) * 0.4f;
return std::clamp(mixed / 65535.0f, 0.0f, 1.0f);
}
bool open_haptic() noexcept {
if (g_haptic != nullptr) {
return true;
}
int count = 0;
SDL_HapticID* haptics = SDL_GetHaptics(&count);
if (haptics == nullptr) {
return false;
}
SDL_HapticID selected = 0;
for (int i = 0; i < count; ++i) {
const char* name = SDL_GetHapticNameForID(haptics[i]);
if (name != nullptr && std::string_view{name} == kAndroidDeviceHapticName) {
selected = haptics[i];
break;
}
}
SDL_free(haptics);
if (selected == 0) {
return false;
}
g_haptic = SDL_OpenHaptic(selected);
if (g_haptic == nullptr) {
return false;
}
if (!SDL_HapticRumbleSupported(g_haptic) || !SDL_InitHapticRumble(g_haptic)) {
SDL_CloseHaptic(g_haptic);
g_haptic = nullptr;
return false;
}
return true;
}
#endif
SDL_Sensor* open_sensor(const SDL_SensorType type, SDL_Sensor*& sensor) noexcept {
if (sensor != nullptr) {
return sensor;
}
int count = 0;
SDL_SensorID* sensors = SDL_GetSensors(&count);
if (sensors == nullptr) {
return nullptr;
}
SDL_SensorID selected = 0;
for (int i = 0; i < count; ++i) {
if (SDL_GetSensorTypeForID(sensors[i]) == type) {
selected = sensors[i];
break;
}
}
SDL_free(sensors);
if (selected == 0) {
return nullptr;
}
sensor = SDL_OpenSensor(selected);
return sensor;
}
int orientation_quarter_turns(const SDL_DisplayOrientation orientation) noexcept {
switch (orientation) {
case SDL_ORIENTATION_PORTRAIT:
return 0;
case SDL_ORIENTATION_LANDSCAPE:
return 1;
case SDL_ORIENTATION_PORTRAIT_FLIPPED:
return 2;
case SDL_ORIENTATION_LANDSCAPE_FLIPPED:
return 3;
default:
return -1;
}
}
void rotate_sensor_to_display(float* data, const int n_values) noexcept {
if (n_values < 2) {
return;
}
const SDL_DisplayID display = SDL_GetPrimaryDisplay();
if (display == 0) {
return;
}
const int natural = orientation_quarter_turns(SDL_GetNaturalDisplayOrientation(display));
const int current = orientation_quarter_turns(SDL_GetCurrentDisplayOrientation(display));
if (natural < 0 || current < 0) {
return;
}
const float x = data[0];
const float y = data[1];
switch ((current - natural + 4) % 4) {
case 1:
data[0] = -y;
data[1] = x;
break;
case 2:
data[0] = -x;
data[1] = -y;
break;
case 3:
data[0] = y;
data[1] = -x;
break;
default:
break;
}
}
bool read_sensor_data(const SDL_SensorType type, SDL_Sensor*& cached_sensor, float* data, const int n_values) noexcept {
if (data == nullptr || n_values <= 0) {
return false;
}
SDL_Sensor* sensor = open_sensor(type, cached_sensor);
if (sensor == nullptr) {
return false;
}
SDL_UpdateSensors();
if (!SDL_GetSensorData(sensor, data, n_values)) {
return false;
}
rotate_sensor_to_display(data, n_values);
return true;
}
void close_sensor(SDL_Sensor*& sensor) noexcept {
if (sensor != nullptr) {
SDL_CloseSensor(sensor);
sensor = nullptr;
}
}
} // namespace
#if defined(SDL_PLATFORM_ANDROID)
bool rumble_available() noexcept { return open_haptic(); }
void rumble(const uint16_t low_freq_intensity, const uint16_t high_freq_intensity,
const uint16_t duration_ms) noexcept {
if (!open_haptic()) {
return;
}
const float strength = rumble_strength(low_freq_intensity, high_freq_intensity);
if (strength <= 0.0f) {
SDL_StopHapticRumble(g_haptic);
return;
}
SDL_PlayHapticRumble(g_haptic, strength,
duration_ms == 0 ? kIndefiniteRumbleDurationMs : static_cast<uint32_t>(duration_ms));
}
namespace detail {
void shutdown_rumble() noexcept {
if (g_haptic != nullptr) {
SDL_StopHapticRumble(g_haptic);
SDL_CloseHaptic(g_haptic);
g_haptic = nullptr;
}
}
} // namespace detail
#elif !defined(SDL_PLATFORM_IOS) || defined(SDL_PLATFORM_TVOS)
bool rumble_available() noexcept { return false; }
void rumble(const uint16_t lowFreq, const uint16_t highFreq, const uint16_t durationMs) noexcept {
static_cast<void>(lowFreq);
static_cast<void>(highFreq);
static_cast<void>(durationMs);
}
namespace detail {
void shutdown_rumble() noexcept {}
} // namespace detail
#endif
bool gyro_available() noexcept { return open_sensor(SDL_SENSOR_GYRO, g_gyro) != nullptr; }
bool gyro(float* data, const int n_values) noexcept {
return read_sensor_data(SDL_SENSOR_GYRO, g_gyro, data, n_values);
}
bool accel_available() noexcept { return open_sensor(SDL_SENSOR_ACCEL, g_accel) != nullptr; }
bool accel(float* data, const int n_values) noexcept {
return read_sensor_data(SDL_SENSOR_ACCEL, g_accel, data, n_values);
}
void shutdown() noexcept {
detail::shutdown_rumble();
close_sensor(g_gyro);
close_sensor(g_accel);
}
} // namespace aurora::device