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dda143a42d
* docs: add build instructions to README Resolves #7 Added comprehensive build documentation covering: - Prerequisites (CMake 3.25+, C++20 compiler) - Building included examples - Integrating Aurora into game decomp projects - Available CMake options Verified on macOS with clang by successfully building the simple example. * qa: fix --recursive flag (no submodules) and add missing AURORA_CACHE_USE_ZSTD option - Remove --recursive from clone command: repo uses FetchContent, not submodules - Document AURORA_CACHE_USE_ZSTD option (default: ON) that was missing from the list * move build instructions to docs/building.md
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Building
Prerequisites
- CMake 3.25 or later
- A C++20 compatible compiler (Clang, GCC, or MSVC)
- Git (for cloning)
Building the Examples
To build Aurora's included examples:
git clone https://github.com/encounter/aurora.git
cd aurora
mkdir build && cd build
cmake ..
cmake --build . --target simple
The simple example demonstrates a minimal Aurora application with a blue screen. The built executable will be in build/examples/simple.
Using Aurora in Your Project
Aurora is designed to be integrated as a library in GameCube/Wii decompilation projects.
CMakeLists.txt example:
cmake_minimum_required(VERSION 3.25)
project(your_game)
# Add Aurora as a subdirectory
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
# Create your executable
add_executable(your_game src/main.c)
# Link against Aurora components
target_link_libraries(your_game PRIVATE
aurora::core
aurora::gx
aurora::main
aurora::vi
)
See examples/simple.c for a minimal application template.
CMake Options
AURORA_ENABLE_GX(default: ON) - Enable GX implementation and WebGPU rendererAURORA_ENABLE_DVD(default: OFF) - Enable DVD implementation backed by nodAURORA_ENABLE_CARD(default: ON) - Enable CARD implementation based on kabufudaAURORA_ENABLE_RMLUI(default: OFF) - Enable HTML/CSS based UI libraryAURORA_CACHE_USE_ZSTD(default: ON) - Compress WebGPU cache entries with zstd