Files
aurora/lib/card/BlockAllocationTable.hpp
CraftyBoss 18cdf141cb Implement CARD API based on kabufuda (#53)
Original repository: https://github.com/AxioDL/kabufuda
Cleaned up & converted to `aurora::card`, with SDL3 file I/O.

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Co-authored-by: Phillip Stephens <antidote.crk@gmail.com>
Co-authored-by: Jack Andersen <jackoalan@gmail.com>
Co-authored-by: Lioncash <mathew1800@gmail.com>
Co-authored-by: Luke Street <luke@street.dev>
2026-03-10 19:49:34 -06:00

40 lines
1014 B
C++

#pragma once
#include <array>
#include <cstdint>
#include "Constants.hpp"
namespace aurora::card {
class BlockAllocationTable {
friend class Card;
#pragma pack(push, 4)
union {
struct {
uint16_t m_checksum;
uint16_t m_checksumInv;
uint16_t m_updateCounter;
uint16_t m_freeBlocks;
uint16_t m_lastAllocated;
std::array<uint16_t, 0xFFB> m_map;
};
std::array<uint8_t, BlockSize> raw{};
};
#pragma pack(pop)
void swapEndian();
void updateChecksum();
bool valid() const;
public:
explicit BlockAllocationTable(uint32_t blockCount = (static_cast<uint32_t>(ECardSize::Card2043Mb) * MbitToBlocks));
~BlockAllocationTable() = default;
uint16_t getNextBlock(uint16_t block) const;
uint16_t nextFreeBlock(uint16_t maxBlock, uint16_t startingBlock) const;
bool clear(uint16_t first, uint16_t count);
uint16_t allocateBlocks(uint16_t count, uint16_t maxBlocks);
uint16_t numFreeBlocks() const { return m_freeBlocks; }
};
} // namespace aurora::card